剧情弹幕:添加接口
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50
game-server/app/servers/role/handler/barrageHandler.ts
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50
game-server/app/servers/role/handler/barrageHandler.ts
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import { Application, BackendSession } from "pinus";
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import { ScriptBarrageModel } from "../../../db/ScriptBarrage";
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import { BarrageReturn } from '../../../domain/roleField/barrage';
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import { resResult, getRandEelm } from "../../../pubUtils/util";
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import { STATUS } from "../../../consts";
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export default function(app: Application) {
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return new BarrageHandler(app);
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}
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export class BarrageHandler {
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constructor(private app: Application) {
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}
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public async sendBarrage(msg: { warId: number, rid: string, index: string, content: string }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const { warId, rid, index, content } = msg;
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const result = await ScriptBarrageModel.createBarrage(roleId, warId, rid, index, content);
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let barrageList: BarrageReturn[] = [];
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let bs = new BarrageReturn(result);
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barrageList.push(bs);
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return resResult(STATUS.SUCCESS, { barrageList });
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}
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public async getBarrageList(msg: {rid: string}, session: BackendSession) {
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// const roleId: string = session.get('roleId');
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const { rid } = msg;
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const result = await ScriptBarrageModel.getBarrageList(rid, 1000);
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const perMax = 10, max = 50; // 每个对话最大数量,每个剧本最大数量
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let map = new Map<string, BarrageReturn[]>(); // index => BarrageReturn[]
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for(let barrage of result) {
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let { index } = barrage;
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if(!map.has(index)) {
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map.set(index, []);
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}
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map.get(index).push(new BarrageReturn(barrage));
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}
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let ratio = result.length > max? max/result.length: 1;
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let barrageList: BarrageReturn[] = [];
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for(let [_, barrages] of map) {
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let count = Math.ceil(barrages.length * ratio);
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if(count > perMax) count = perMax;
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let curBarrages = getRandEelm(barrages, count);
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barrageList = barrageList.concat(curBarrages);
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}
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return resResult(STATUS.SUCCESS, { barrageList });
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}
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}
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