形象:作为物品获得
This commit is contained in:
@@ -8,7 +8,7 @@ import { calAllHeroCe } from './playerCeService';
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import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkins } from '../pubUtils/itemUtils';
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import { addEquips, addBags, addSkins, addFigure } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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import { uniq, indexOf, findIndex } from 'underscore';
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@@ -146,6 +146,15 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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if (!!bagInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: bagInfos}), uids);
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let figureInfo = await addFigure(roleId, figures);
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for (let id of figures) {//皮肤推送
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showItems.push({id, count: 1});
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}
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if (!!figureInfo) {
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pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
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}
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let skinInfos = [];
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let addSkinIds = [];
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for (let skinId of skins) {//皮肤推送
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@@ -207,7 +216,7 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
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currencysMap[curname] = (currencysMap[curname]||0 )+ good.count;
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}
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} else {
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if (type == CONSUME_TYPE.SKIN) {
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if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE ) {
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let index = indexOf(figures, good.id);
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if (index == -1) {
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figures.push(good.id);
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@@ -42,52 +42,52 @@ module.exports = {
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onHeroSkinChange': {
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'message Data': {
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"message SkinInfo": {
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"message Skin": {
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'required uInt32 id': 1,
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'required boolean enable': 2
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},
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'repeated Skin skins': 1,
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},
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'repeated SkinInfo skinInfos': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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'onEquipAdd': {
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'message Data': {
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"message EquipInfo": {
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"message RandSe": {
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'required uInt32 id': 1,
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'required uInt32 seid': 2,
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'required int32 rand': 3,
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'required boolean locked': 4
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},
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"message Hole": {
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'required uInt32 id': 1,
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'required boolean isOpen': 2,
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'required uInt32 jewel': 3
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},
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'repeated Hole holes': 1,
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'repeated RandSe randSe': 2,
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'required uInt32 seqId': 3,
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'required uInt32 id': 4,
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'required uInt32 hid': 6,
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'required uInt32 count': 7,
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'required uInt32 quality': 8,
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'required uInt32 ePlaceId': 9,
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'required uInt32 suitId': 11,
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'required int32 randRange': 12
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},
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'repeated EquipInfo equipInfos': 1
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},
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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},
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// 'onHeroSkinChange': {
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// 'message Data': {
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// "message SkinInfo": {
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// "message Skin": {
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// 'required uInt32 id': 1,
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// 'required boolean enable': 2
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// },
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// 'repeated Skin skins': 1,
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// },
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// 'repeated SkinInfo skinInfos': 1
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// },
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// 'required string msg': 1,
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// 'required uInt32 code': 2,
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// 'required Data data': 3
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// },
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// 'onEquipAdd': {
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// 'message Data': {
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// "message EquipInfo": {
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// "message RandSe": {
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// 'required uInt32 id': 1,
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// 'required uInt32 seid': 2,
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// 'required int32 rand': 3,
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// 'required boolean locked': 4
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// },
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// "message Hole": {
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// 'required uInt32 id': 1,
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// 'required boolean isOpen': 2,
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// 'required uInt32 jewel': 3
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// },
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// 'repeated Hole holes': 1,
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// 'repeated RandSe randSe': 2,
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// 'required uInt32 seqId': 3,
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// 'required uInt32 id': 4,
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// 'required uInt32 hid': 6,
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// 'required uInt32 count': 7,
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// 'required uInt32 quality': 8,
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// 'required uInt32 ePlaceId': 9,
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// 'required uInt32 suitId': 11,
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// 'required int32 randRange': 12
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// },
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// 'repeated EquipInfo equipInfos': 1
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// },
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// 'required string msg': 1,
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// 'required uInt32 code': 2,
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// 'required Data data': 3
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// },
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'onEquipDel': {
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'message Data': {
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'repeated uInt32 equips': 1
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@@ -95,5 +95,20 @@ module.exports = {
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'required string msg': 1,
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'required uInt32 code': 2,
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'required Data data': 3
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}
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},
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// 'onHeadChange': {
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// 'message Data': {
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// "message FigureInfo": {
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// 'required int32 id': 1,
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// 'required bool enable': 2,
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// 'optional int32 time': 3
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// },
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// 'repeated FigureInfo heads': 1,
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// 'repeated FigureInfo frames': 2,
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// 'repeated FigureInfo spines': 3
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// },
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// 'required string msg': 1,
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// 'required uInt32 code': 2,
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// 'required Data data': 3
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// }
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};
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@@ -132,17 +132,17 @@ export default class Role extends BaseModel {
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spines: Figure[]; // 拥有的形象
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public get head () { // 虚拟字段head 当前头像
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let curHead = this.heads?.find(cur => cur.enable && cur.time > nowSeconds());
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let curHead = this.heads?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
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return curHead?curHead.id: EXTERIOR.EXTERIOR_FACE;
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}
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public get frame () { // 虚拟字段frame 当前相框
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let curFrame = this.frames?.find(cur => cur.enable && cur.time > nowSeconds());
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let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
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return curFrame?curFrame.id: EXTERIOR.EXTERIOR_FACECASE;
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}
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public get spine () { // 虚拟字段spine 当前形象
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let curSpine = this.spines?.find(cur => cur.enable && cur.time > nowSeconds());
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let curSpine = this.spines?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
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return curSpine?curSpine.id: EXTERIOR.EXTERIOR_APPEARANCE;
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}
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@@ -109,6 +109,7 @@ arr.forEach(o => {
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o.specialAttr = parseSpecialAttr(o.specialAttr);
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o.specialMaterial = parseSpecialMaterial(o.specialMaterial);
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o.randomEffect = parseNumberList(o.randomEffect);
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o.timeLimit = o.timelimit;
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if (o.goodType == IT_TYPE.EQUIP_PIECE) {
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let good = findWhere(arr, { pieceId: o.good_id });
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if (!!good)
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@@ -90,6 +90,7 @@ export async function unlockFigure(roleId: string, conditions: {type: number, nu
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role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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}
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let { heads, frames, spines } = role;
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let figureInfo = { heads: [], frames: [], spines: [] };
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for(let {type, num} of conditions) {
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let canUnLockList = gameData.figureCondition.get(type);
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if(canUnLockList) {
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@@ -107,11 +108,14 @@ export async function unlockFigure(roleId: string, conditions: {type: number, nu
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if(!dicItid) continue;
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if(dicItid.type == CONSUME_TYPE.HEAD) {
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unlockSingleFigure(heads, id, type);
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let figure = unlockSingleFigure(heads, id, false, type);
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if(figure && figure.unlocked) figureInfo.heads.push(figure);
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} else if (dicItid.type == CONSUME_TYPE.FRAME) {
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unlockSingleFigure(frames, id, type);
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let figure = unlockSingleFigure(frames, id, false, type);
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if(figure && figure.unlocked) figureInfo.heads.push(figure);
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} else if (dicItid.type == CONSUME_TYPE.SPINE) {
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unlockSingleFigure(spines, id, type);
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let figure = unlockSingleFigure(spines, id, false, type);
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if(figure && figure.unlocked) figureInfo.heads.push(figure);
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} else {
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continue;
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}
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@@ -121,24 +125,62 @@ export async function unlockFigure(roleId: string, conditions: {type: number, nu
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}
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}
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role = await RoleModel.updateRoleInfo(roleId, { heads, frames, spines });
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return figureInfo;
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}
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function unlockSingleFigure(dbFigures: Figure[], id: number, type: number) {
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// 直接获得形象/相框
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export async function addFigure(roleId: string, ids: number[]) {
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if(!role) return false;
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let { heads, frames, spines } = role;
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let figureInfo = { heads: [], frames: [], spines: [] };
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for(let id of ids) {
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let dicGoods = gameData.goods.get(id);
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if(!dicGoods) continue;
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let dicItid = ITID.get(dicGoods.itid);
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if(!dicItid) continue;
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if(dicItid.type == CONSUME_TYPE.HEAD) {
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let figure = unlockSingleFigure(heads, id, true);
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if(figure && figure.unlocked) figureInfo.heads.push(figure);
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} else if (dicItid.type == CONSUME_TYPE.FRAME) {
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let figure = unlockSingleFigure(frames, id, true);
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if(figure && figure.unlocked) figureInfo.frames.push(figure);
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} else if (dicItid.type == CONSUME_TYPE.SPINE) {
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let figure = unlockSingleFigure(spines, id, true);
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if(figure && figure.unlocked) figureInfo.spines.push(figure);
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} else {
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continue;
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}
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}
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role = await RoleModel.updateRoleInfo(roleId, { heads, frames, spines });
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return figureInfo;
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}
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function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = false, type?: number) {
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let figure = dbFigures.find(cur => cur.id == id);
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if(!figure) {
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figure = new Figure(id, false);
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dbFigures.push(figure);
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}
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if(figure.unlocked) return; // 已解锁过
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if(figure.unlockedType.includes(type)) return;
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figure.unlockedType.push(type);
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let dicGoods = gameData.goods.get(id);
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let hasUnlockedAll = true;
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for(let {type} of dicGoods.condition) {
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if(!figure.unlockedType.includes(type)) {
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hasUnlockedAll = false; break;
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if(!unlockDirect) { // 不能直接获得,需要通过type解锁
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if(figure.unlockedType.includes(type)) return;
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figure.unlockedType.push(type);
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for(let {type} of dicGoods.condition) {
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if(!figure.unlockedType.includes(type)) {
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hasUnlockedAll = false; break;
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}
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}
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}
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if(hasUnlockedAll) {
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@@ -149,11 +191,5 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, type: number) {
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}
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}
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return figure
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}
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// 直接获得形象/相框
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export async function addFigure(roleId: string, id: number) {
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let figure = new Figure(id, true, null, false);
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let role = await RoleModel.addFigure(roleId, id, figure);
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return role;
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
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import { COUNTER, HERO_SYSTEM_TYPE, DEFAULT_LV, DEFAULT_ITEMS, ITID, DEFAULT_GOLD, DEFAULT_HERO_LV, DEFAULT_EQUIPS, DEFAULT_COIN, ADULT_AGE, GUEST_MAX_TIME, GUEST_DAY, FIGURE_UNLOCK_CONDITION } from '@consts';
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import { COUNTER, HERO_SYSTEM_TYPE, DEFAULT_LV, DEFAULT_ITEMS, ITID, DEFAULT_GOLD, DEFAULT_HERO_LV, DEFAULT_EQUIPS, DEFAULT_COIN, ADULT_AGE, GUEST_MAX_TIME, FIGURE_UNLOCK_CONDITION } from '@consts';
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import { DEFAULT_HEROES } from '@consts';
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import { HeroModel } from '@db/Hero';
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import { RoleModel } from '@db/Role';
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