武将:职业训练
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@@ -14,7 +14,7 @@ import { DicSe } from './dictionary/DicSe';
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import { EquipType } from '../db/Equip';
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import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { SchoolModel } from '../db/School';
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import { ABI_TYPE_TO_STAGE, ABI_TYPE_MAIN } from '../consts/constModules/abilityConst'
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import { ABI_TYPE_TO_STAGE, ABI_TYPE_MAIN, ABI_JOB_STAGE } from '../consts/constModules/abilityConst'
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { findIndex } from 'underscore';
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import { GuildModel } from '../db/Guild';
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@@ -443,16 +443,17 @@ export function calHeroTrainIncAttr(originHero: HeroType, update: HeroUpdate) {
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let { attr: heroAttrs, job: oldJob, jobStage: oldJobStage } = originHero;
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let { job = oldJob, jobStage = oldJobStage } = update;
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let targetAttrId = ABI_TYPE_TO_STAGE.get(jobStage); // 转换为18维的属性id
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let dicJob = gameData.job.get(job);
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if (dicJob.grade > 1) {
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let jobGradeAndClass = getJobByGradeAndClass(dicJob.job_class, dicJob.grade - 1);
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let lastJob = gameData.job.get(jobGradeAndClass.jobid);
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let inc = (dicJob.ceAttr.get(jobStage) - lastJob.ceAttr.get(jobStage)) * HERO_CE_RATIO;
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let targetAttrId = dicJob.ceAttr.get(jobStage).id;
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let inc = (dicJob.ceAttr.get(jobStage).attr - lastJob.ceAttr.get(jobStage).attr) * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp: inc } })
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} else {
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let inc = dicJob.ceAttr.get(jobStage) * HERO_CE_RATIO;
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let targetAttrId = dicJob.ceAttr.get(jobStage).id;
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let inc = dicJob.ceAttr.get(jobStage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp: inc } })
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}
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return heroAttrs;
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@@ -505,14 +506,15 @@ export function calHeroJobAttr(originHero: HeroType, hero: HeroUpdate, addSeidLi
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lastJob = gameData.job.get(jobGradeAndClass.jobid);
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}
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for (let stage = ABI_STAGE.START + 1; stage <= ABI_STAGE.END; stage++) {
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let targetAttrId = ABI_TYPE_TO_STAGE.get(stage);
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for (let stage = ABI_JOB_STAGE.START; stage < ABI_JOB_STAGE.END; stage++) {
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if(hero.jobStage >= stage) {
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let fixUp = currentJob.ceAttr.get(stage) * HERO_CE_RATIO;
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let targetAttrId = currentJob.ceAttr.get(stage).id;
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let fixUp = currentJob.ceAttr.get(stage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp }})
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} else {
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if(lastJob) {
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let fixUp = lastJob.ceAttr.get(stage) * HERO_CE_RATIO;
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let targetAttrId = lastJob.ceAttr.get(stage).id;
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let fixUp = lastJob.ceAttr.get(stage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp } });
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}
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}
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