活动:限时排行榜

This commit is contained in:
luying
2022-03-03 14:11:56 +08:00
parent d0eb46ece4
commit f099daf80b
27 changed files with 871 additions and 151 deletions

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@@ -53,6 +53,7 @@ export enum ACTIVITY_TYPE {
NEW_HERO_GK = 38, //新将演绎 (配置N个武将每个武将有X个关卡活动期间*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
NEW_HERO_GACHA = 39, //新将擢迁(新武将抽卡)
LUCKY_TURNTABLE = 40, // 幸运转盘
TIME_LIMIT_RANK = 41, // 限时排行榜
}
/**

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@@ -47,8 +47,9 @@ export enum MAIL_TYPE {
EQUIP_OVER = 18, // 装备超数量
TOWER_TASK_REWARD = 19, // 镇念塔派遣过期奖励
MONTHLY_REWARD = 20, // 月卡奖品
TREAT_ROLE_NAME = 21, // 月卡奖品
TREAT_GUILD_INFO = 22, // 月卡奖品
TREAT_ROLE_NAME = 21, // 改玩家名
TREAT_GUILD_INFO = 22, // 改军团名
TIME_LIMIT_RANK = 23, // 限时排行榜
};
export const SEND_NAME = '系统';

View File

@@ -238,36 +238,59 @@ export enum REDIS_KEY {
PAY_CHANNEL = 'pay', // 支付订阅频道
TREAT_ROLE_CHANNEL = 'treatRole', // 处理玩家账号名频道
TREAT_GUILD_CHANNEL = 'treatGuild', // 处理公会账号名频道
GUILD_FUND = 'guildFund', // 限时排行
SUM_CE_SNAPSHOT = "sumCeTL", // 限时战力排行榜
}
// 各排行榜对应hash的key
export const REDIS_RANK_TO_INFO = new Map([
[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.GUILD_LV_RANK, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.GATE_ACTIVITY, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.USER_GATE_ACTIVITY, REDIS_KEY.USER_INFO],
[REDIS_KEY.CITY_ACTIVITY, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.USER_CITY_ACTIVITY, REDIS_KEY.USER_INFO],
[REDIS_KEY.RACE_ACTIVITY, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.TOP_LINEUP_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.TOP_HERO_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.HERO_NUM_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.USER_LV, REDIS_KEY.USER_INFO],
[REDIS_KEY.SUM_CE_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.DUNGEON_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.MAIN_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.MAIN_ELITE_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.HERO_RANK, REDIS_KEY.USER_INFO]
]);
export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
switch(redisKey) {
case REDIS_KEY.TOWER_RANK: // 天梯排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.PVP_RANK: // pvp排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.TOP_LINEUP_RANK: // 最强阵容排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.TOP_LINEUP_INFO] };
case REDIS_KEY.TOP_HERO_RANK: // 最强武将排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
case REDIS_KEY.HERO_NUM_RANK: // 武将数量排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.USER_LV: // 主公等级排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.SUM_CE_RANK: // 总战力排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.DUNGEON_RANK: // 秘境排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.DUNGEON_LINEUP] };
case REDIS_KEY.MAIN_RANK: // 主线通关排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.MAIN_ELITE_RANK: // 精英通关排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.HERO_RANK: // 武将排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
case REDIS_KEY.GUILD_ACTIVE_RANK: // 公会周活跃排行榜
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.GUILD_LV_RANK: // 公会等级排行榜
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.GUILD_FUND: // 军团资金
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
export const REDIS_RANK_TO_EXTRA = new Map([
[REDIS_KEY.TOP_LINEUP_RANK, [REDIS_KEY.TOP_LINEUP_INFO]],
[REDIS_KEY.TOP_HERO_RANK, [REDIS_KEY.HERO_INFO]],
[REDIS_KEY.DUNGEON_RANK, [REDIS_KEY.DUNGEON_LINEUP]],
[REDIS_KEY.HERO_RANK, [REDIS_KEY.HERO_INFO]]
]);
case REDIS_KEY.GATE_ACTIVITY: // 蛮夷入侵军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.USER_GATE_ACTIVITY: // 蛮夷入侵玩家排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.CITY_ACTIVITY: // 诸侯混战军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.USER_CITY_ACTIVITY: // 诸侯混战玩家排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.RACE_ACTIVITY: // 粮草先行军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.SUM_CE_SNAPSHOT: // 战力限时排行榜的快照
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
}
}
// 排行榜类型
export enum RANK_TYPE {
@@ -279,26 +302,43 @@ export enum RANK_TYPE {
TOWER = 6, // 镇念塔
MAIN = 7, // 主线
MAIN_ELITE = 8, // 精英
GUILD_LV = 9, // 军团按等级排序
GUILD_LV = 9, // 军团按等级排序
GUILD_ACTIVE = 11, // 军团活跃度排序
HERO = 12, // 武将排行
GUILD_FUND = 13, // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
}
// 接口中的排行榜类型对应的redis中的key
export const RANK_TYPE_TO_KEY = new Map([
[RANK_TYPE.TOP_LINTUP, REDIS_KEY.TOP_LINEUP_RANK],
[RANK_TYPE.TOP_HERO, REDIS_KEY.TOP_HERO_RANK],
[RANK_TYPE.HERO_NUM, REDIS_KEY.HERO_NUM_RANK],
[RANK_TYPE.USER_LV, REDIS_KEY.USER_LV],
[RANK_TYPE.SUM_CE, REDIS_KEY.SUM_CE_RANK],
[RANK_TYPE.TOWER, REDIS_KEY.TOWER_RANK],
// [RANK_TYPE.DUNGEON, REDIS_KEY.DUNGEON_RANK],
[RANK_TYPE.MAIN, REDIS_KEY.MAIN_RANK],
[RANK_TYPE.MAIN_ELITE, REDIS_KEY.MAIN_ELITE_RANK],
[RANK_TYPE.GUILD_LV, REDIS_KEY.GUILD_LV_RANK],
[RANK_TYPE.GUILD_ACTIVE, REDIS_KEY.GUILD_ACTIVE_RANK],
[RANK_TYPE.HERO, REDIS_KEY.HERO_RANK]
]);
export function getRedisKeyByRankType(rankType: RANK_TYPE, isTimelimit = false) {
switch(rankType) {
case RANK_TYPE.TOP_LINTUP: // 最强阵容战力
return REDIS_KEY.TOP_LINEUP_RANK;
case RANK_TYPE.TOP_HERO: // 最强武将
return REDIS_KEY.TOP_HERO_RANK;
case RANK_TYPE.HERO_NUM: // 武将数量
return REDIS_KEY.HERO_NUM_RANK;
case RANK_TYPE.USER_LV: // 主公等级
return REDIS_KEY.USER_LV;
case RANK_TYPE.SUM_CE: // 总战力
return isTimelimit? REDIS_KEY.SUM_CE_SNAPSHOT: REDIS_KEY.SUM_CE_RANK;
case RANK_TYPE.TOWER: // 镇念塔
return REDIS_KEY.TOWER_RANK;
case RANK_TYPE.MAIN: // 主线
return REDIS_KEY.MAIN_RANK;
case RANK_TYPE.MAIN_ELITE: // 精英
return REDIS_KEY.MAIN_ELITE_RANK;
case RANK_TYPE.GUILD_LV: // 军团按等级排序
return REDIS_KEY.GUILD_LV_RANK;
case RANK_TYPE.GUILD_ACTIVE: // 军团活跃度排序
return REDIS_KEY.GUILD_ACTIVE_RANK;
case RANK_TYPE.HERO: // 武将排行
return REDIS_KEY.HERO_RANK;
case RANK_TYPE.GUILD_FUND: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
return REDIS_KEY.GUILD_FUND;
}
}
export const RANK_TYPE_TO_KEY = new Map();
// field处理方法
export enum COMPOSE_FIELD_TYPE {
@@ -334,7 +374,8 @@ export const KEY_TO_COMPOSE_FIELD = new Map([
[REDIS_KEY.SHOW_LINEUP, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.SUM_CE_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.PVP_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.GUILD_FUND, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.SUM_CE_SNAPSHOT, COMPOSE_FIELD_TYPE.ROLE],
]);

View File

@@ -11,4 +11,5 @@ export enum DATA_NAME {
GAMEMAIL = 'Mail',
AUCTION_LOT = 'LotCode',
DONATE = 'Donate',
FUND = 'fund',
}

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@@ -0,0 +1,66 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import Guild from './Guild';
import Role, { } from './Role';
/**
* 活动系统 - 限时排行榜
*/
@index({ activityId: 1 })
export default class Activity_Time_Limit_Rank extends BaseModel {
@prop({ required: true })
serverId: number; // 区Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: false })
guildCode: string; // 军团
@prop({ ref: 'Guild', type: mongoose.Schema.Types.ObjectId })
guild: Ref<Guild>;
@prop({ required: false })
roleId: string; // 军团
@prop({ ref: 'Role', type: mongoose.Schema.Types.ObjectId })
role: Ref<Role>;
@prop({ required: true })
score: number; // 活动期间内的积分
@prop({ required: true })
time: number; // 更新时间
public static async addGuildScore(serverId: number, activityId: number, rankType: number, guildCode: string, fund: number, guild?: string) {
let rec: ActivityTimeLimitRankModelType = await ActivityTimeLimitRankModel.findOneAndUpdate({
serverId, activityId, guildCode
}, {
$setOnInsert: { guild }, $set: { time: Date.now(), rankType }, $inc: { score: fund }
}, { new: true, upsert: true }).lean();
return rec;
}
public static async findByCode(serverId: number, activityId: number, guildCode: string) {
let rec: ActivityTimeLimitRankModelType = await ActivityTimeLimitRankModel.findOne({ serverId, activityId, guildCode }).lean();
return rec;
}
public static async insertRanks(insertInfos: ActivityTimeLimitRankModelTypeParam[]) {
await ActivityTimeLimitRankModel.insertMany(insertInfos);
return <ActivityTimeLimitRankModelType[]>insertInfos;
}
public static async getRank(serverId: number, activityId: number) {
let rec: ActivityTimeLimitRankModelType[] = await ActivityTimeLimitRankModel.find({ serverId, activityId })
.populate('role').populate('guild')
.sort({ score: 1, time: -1 }).lean();
return rec;
}
}
export const ActivityTimeLimitRankModel = getModelForClass(Activity_Time_Limit_Rank);
export interface ActivityTimeLimitRankModelType extends Pick<DocumentType<Activity_Time_Limit_Rank>, keyof Activity_Time_Limit_Rank> { }
export type ActivityTimeLimitRankModelTypeParam = Partial<ActivityTimeLimitRankModelType>; // 将所有字段变成可选项

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@@ -59,6 +59,12 @@ export default class Guild extends BaseModel {
@prop({ required: true, default: 0 })
fund: number;
@prop({ required: true, default: 0 })
todayFund: number; // 今天获得的资金,只增不减
@prop({ required: true, default: 0 })
refTodayFund: Date;
@prop({ required: true, default: 0 })
activeDaily: number;

View File

@@ -6,6 +6,7 @@ import { deltaDays } from '../../pubUtils/util';
// 活动数据
export abstract class ActivityBase {
activityId: number = 0;
name: string = '';
beginTime: number = 0;
endTime: number = 0;
type: number = 0;
@@ -23,9 +24,27 @@ export abstract class ActivityBase {
}
public canShow() {
console.log('#### canShow', this.beginTime <= Date.now(), this.endTime >= Date.now())
return this.beginTime <= Date.now() && this.endTime >= Date.now()
}
/**
* getBaseKeys
*/
public getBaseKeys() {
return {
activityId: this.activityId,
name: this.name,
beginTime: this.beginTime,
endTime: this.endTime,
type: this.type,
todayIndex: this.todayIndex,
delayDay: this.delayDay,
roundIndex: this.roundIndex,
nextRefreshTime: this.nextRefreshTime,
}
}
constructor(activityData: ActivityModelType, createTime: number) {
this.activityId = activityData.activityId;
this.delayDay = activityData.delayDay ? activityData.delayDay : 0;
@@ -34,6 +53,7 @@ export abstract class ActivityBase {
this.todayIndex = deltaDays(moment(this.beginTime).toDate(), new Date) + 1;
this.roundIndex = 1;
this.nextRefreshTime = this.endTime;
this.name = activityData.name;
this.type = activityData.type;
console.log('今天是活动第几天', activityData.beginTime, new Date, this.todayIndex)

View File

@@ -138,7 +138,10 @@ export class FirstGiftData extends ActivityBase {
}
public getShowResult() {
return pick(this, 'list');
return {
...this.getBaseKeys(),
list: this.list,
}
}
constructor(activityData: ActivityModelType, createTime: number) {

View File

@@ -171,7 +171,12 @@ export class LuckyTurntableData extends ActivityBase {
public getShowResult() {
return {
...pick(this, ['cost', 'freeCount', 'todayCount', 'count', 'box']),
...this.getBaseKeys(),
cost: this.cost,
freeCount: this.freeCount,
todayCount: this.todayCount,
count: this.count,
box: this.box,
pool: this.pool.map(pool => pool.getShowResult()),
records: this.records.map(record => [record.roleName, record.gid, record.count])
}

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@@ -0,0 +1,91 @@
import { pick } from 'underscore';
import { RANK_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityTurntableModelType, TurntableRecord } from '../../db/ActivityTurntableRec';
import { RewardInter } from '../../pubUtils/interface';
import { getRandEelmWithWeight, parseGoodStr } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
interface TimeLimitRewardInDb {
rank: number; // 第几名
rewards: string; // type&id&count
}
interface TimeLimitInDb {
rankType: number; // 排行榜类型
hid: number; // 如果有单个武将排行这里写武将id
rankEndTime: number; // 排行榜统计结束时间。13位时间戳之后会在后台加时间筛选在此之前先找wo
sendMailTime: number; // 发送奖励时间。13位时间戳
rankRewards: TimeLimitRewardInDb[]; // 不同排名的奖励
tabName: string; // 排行榜标签名
}
export class TimeLimitRankReward {
rank: number
rewards: string;
constructor(data: TimeLimitRewardInDb) {
this.rank = data.rank;
this.rewards = data.rewards;
}
}
// 新云转盘活动数据
export class TimeLimitRankData extends ActivityBase {
rankType: number; // 排行榜类型
hid: number; // 如果有单个武将排行这里写武将id
rankEndTime: number; // 排行榜统计结束时间。13位时间戳之后会在后台加时间筛选在此之前先找wo
sendMailTime: number; // 发送奖励时间。13位时间戳
rankRewards: TimeLimitRankReward[] = []; // 不同排名的奖励
tabName: string; // 标签名
// 是否可以记录
public canRecord() {
return this.beginTime <= Date.now() && this.rankEndTime >= Date.now();
}
public getRewardByRank(rank: number) {
let result: TimeLimitRankReward;
for(let reward of this.rankRewards) {
if(reward.rank > rank) break;
result = reward;
}
return result;
}
public needSnapshot() {
switch(this.rankType) {
case RANK_TYPE.GUILD_FUND:
return false;
default:
return true;
}
}
public initData(data: string) {
let dataObj: TimeLimitInDb = JSON.parse(data);
this.rankType = dataObj.rankType;
this.hid = dataObj.hid;
this.rankEndTime = dataObj.rankEndTime;
this.sendMailTime = dataObj.sendMailTime;
for(let rank of dataObj.rankRewards) {
this.rankRewards.push(new TimeLimitRankReward(rank));
}
this.tabName = dataObj.tabName;
}
public getShowResult() {
return {
...this.getBaseKeys(),
rankType: this.rankType,
rankEndTime: this.rankEndTime,
tabName: this.tabName,
}
}
constructor(activityData: ActivityModelType, createTime: number) {
super(activityData, createTime)
this.initData(activityData.data)
}
}

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@@ -7,6 +7,7 @@ import { HeroType, } from "../db/Hero";
import { getSeconds } from "../pubUtils/timeUtil";
import { prop } from "@typegoose/typegoose";
import { pick } from "underscore";
import { REDIS_KEY } from "../consts";
// 排行榜返回玩家值
export class RankParam {
@@ -317,6 +318,7 @@ export class KeyName {
cityId?: number;
hid?: number;
seasonNum?: number;
activityId?: number;
constructor(key: string, param: KeyNameParam) {
this.key = key;
@@ -325,16 +327,39 @@ export class KeyName {
if(param.cityId) this.cityId = param.cityId;
if(param.hid) this.hid = param.hid;
if(param.seasonNum) this.seasonNum = param.seasonNum;
if(param.activityId) this.activityId = param.activityId;
}
public getName() {
let res = this.key;
if(this.serverId) res += `:${this.serverId}`;
if(this.guildCode) res += `:${this.guildCode}`;
if(this.cityId) res += `:${this.cityId}`;
if(this.hid) res += `:${this.hid}`;
if(this.seasonNum) res += `:${this.seasonNum}`;
return res;
switch(this.key) {
case REDIS_KEY.TOP_LINEUP_RANK:
case REDIS_KEY.TOP_HERO_RANK:
case REDIS_KEY.HERO_NUM_RANK:
case REDIS_KEY.SUM_CE_RANK:
case REDIS_KEY.USER_LV:
case REDIS_KEY.MAIN_RANK:
case REDIS_KEY.MAIN_ELITE_RANK:
case REDIS_KEY.GUILD_LV_RANK:
case REDIS_KEY.GUILD_ACTIVE_RANK:
case REDIS_KEY.GATE_ACTIVITY:
case REDIS_KEY.RACE_ACTIVITY:
case REDIS_KEY.TOWER_RANK:
return `${this.key}:${this.serverId}`;
case REDIS_KEY.HERO_RANK:
return `${this.key}:${this.serverId}:${this.hid}`;
case REDIS_KEY.PVP_RANK:
return `${this.key}:${this.seasonNum}`;
case REDIS_KEY.CITY_ACTIVITY:
return `${this.key}:${this.serverId}:${this.cityId}`;
case REDIS_KEY.USER_CITY_ACTIVITY:
REDIS_KEY.USER_GATE_ACTIVITY
return `${this.key}:${this.serverId}:${this.guildCode}`;
case REDIS_KEY.GUILD_FUND:
case REDIS_KEY.SUM_CE_SNAPSHOT:
return `${this.key}:${this.serverId}:${this.activityId}`;
default:
return this.key;
}
}
public getNameWithPlus(...plus: string[]) {

View File

@@ -15,13 +15,16 @@ export interface DicCentreBase {
readonly peopleNum: number;
// 管理员人数
readonly managerNum: number;
// 每日最大可获得资金
readonly maxFund: number;
}
const DicCenterKeys: KeysEnum<DicCentreBase> = {
id: true,
level: true,
peopleNum: true,
managerNum: true
managerNum: true,
maxFund: true,
};
// 炼器堂
@@ -183,6 +186,7 @@ export function loadStructure() {
arrCenter.forEach(o => {
setStructureConsume(o);
if(o.peopleNum > maxMemberCnt.max) maxMemberCnt.max = o.peopleNum;
o.maxFund = o.feeLimit;
dicCenterBase.set(o.level, _.pick(o, Object.keys(DicCenterKeys)));
});
arrCenter = undefined;

30
shared/resource/jsons/dic_army_structureCentre.json Executable file → Normal file
View File

@@ -7,7 +7,8 @@
"managerNum": 3,
"consume": 100000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 10000
},
{
"id": 2,
@@ -17,7 +18,8 @@
"managerNum": 3,
"consume": 250000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 20000
},
{
"id": 3,
@@ -27,7 +29,8 @@
"managerNum": 3,
"consume": 700000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 30000
},
{
"id": 4,
@@ -37,7 +40,8 @@
"managerNum": 4,
"consume": 1600000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 40000
},
{
"id": 5,
@@ -47,7 +51,8 @@
"managerNum": 4,
"consume": 3400000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 50000
},
{
"id": 6,
@@ -57,7 +62,8 @@
"managerNum": 4,
"consume": 7000000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 60000
},
{
"id": 7,
@@ -67,7 +73,8 @@
"managerNum": 5,
"consume": 12250000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 70000
},
{
"id": 8,
@@ -77,7 +84,8 @@
"managerNum": 5,
"consume": 18250000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 80000
},
{
"id": 9,
@@ -87,7 +95,8 @@
"managerNum": 5,
"consume": 27250000,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 90000
},
{
"id": 10,
@@ -97,6 +106,7 @@
"managerNum": 5,
"consume": 99999999,
"buildWords": "&",
"imageName": "jttubiao_1"
"imageName": "jttubiao_1",
"feeLimit": 100000
}
]

View File

@@ -145,5 +145,26 @@
"sendName": "&",
"content": "亲爱的小将军,以下是您未领取的【月卡】每日奖励,请查收",
"time": 24
},
{
"id": 21,
"title": "&",
"sendName": "&",
"content": "您的名称不合规则,已修改为默认名,这是您的补偿",
"time": 24
},
{
"id": 22,
"title": "&",
"sendName": "&",
"content": "您军团的名称不合规则,已修改为默认名",
"time": 24
},
{
"id": 23,
"title": "&",
"sendName": "&",
"content": "您在限时排行%d中达到第%d名可获得以下奖励",
"time": 720
}
]