🎈 perf(热更新): 添加白名单热更新地址

This commit is contained in:
luying
2022-11-23 11:38:22 +08:00
parent 6981b4c3e3
commit f1c6a658da
11 changed files with 33 additions and 209 deletions

View File

@@ -282,7 +282,7 @@ class Filter {
if(!mainten) return false // 该服务器维护
if(mainten.startTime > nowSeconds() || mainten.endTime < nowSeconds()) return false;
let isWhiteList = await checkWhiteList(this.app.get('env'), ip, uid, serverId);
let isWhiteList = await checkWhiteList(this.app.get('env'), ip, uid);
if(isWhiteList) return false;
return true

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@@ -308,7 +308,7 @@ export async function getIpLocation(ip: string) {
// 服务器是否开启
export async function checkServerIsOpen(serverId: number, ip: string, uid: number) {
let isWhiteList = await checkWhiteList(pinus.app.get('env'), ip, uid, serverId);
let isWhiteList = await checkWhiteList(pinus.app.get('env'), ip, uid);
if(isWhiteList) return true;
let serverTime = await getServerCreateTime(serverId);

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@@ -13,7 +13,6 @@ import { RegionModel } from '@db/Region';
import { ActivityGroupModel } from '@db/ActivityGroup';
import { nowSeconds } from '@pubUtils/timeUtil';
import { WhiteListModel } from '@db/RegionWhiteList';
import { RoleModel } from '@db/Role';
import { SearchMarqueeParam, SearchOrderParam, SearchSurveyParam } from '@domain/backEndField/search';
import { DicServerName } from '@pubUtils/dictionary/DicServerName';
import { CreateRegionParam, UpdateChannelParam } from '@domain/backEndField/params';
@@ -23,6 +22,7 @@ import { RedisClient } from 'redis';
import { ChannelInfoModel } from '@db/ChannelInfo';
import { PVPConfigModel } from '@db/PvpConfig';
import { HiddenDataByIdModel } from '@db/HiddenDataById';
import { isNumber } from 'util';
/**
* Test Service
@@ -160,8 +160,8 @@ export default class Game extends Service {
let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, ip: content });
return ctx.service.utils.resResult(STATUS.SUCCESS, { whitelist });
} else if(type == 2) {
let role = await RoleModel.findByRoleId(content, 'roleId userInfo serverId roleName');
let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, uid: role.userInfo.uid, serverId: role.serverId, roleId: role.roleId, roleName: role.roleName });
if(!isNumber(content)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, uid: parseInt(content) });
return ctx.service.utils.resResult(STATUS.SUCCESS, { whitelist });
} else {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);

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@@ -1,155 +0,0 @@
import { APP_ID } from './../consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
export class ServerInfo {
@prop({ required: true })
id: number; // 小区id
@prop({ required: true })
name: string; // 小区区名
@prop({ required: true })
groupId: number; // 大区id
@prop({ required: true })
groupName: string; // 大区区名
@prop({ required: true })
host: string; // pinus连接地址
@prop({ required: false })
port: number; // pinus端口
@prop({ required: true })
serverStatus: number; // 服务器状态
public get status() {
let now = new Date();
if( now > this.openTime) {
return this.serverStatus;
} else {
return 3; // 未开服
}
}
@prop({ required: true })
openTime: Date;
@prop({ required: true })
createTime: Date;
@prop({ required: true })
serverType: string;
constructor(id: number, name: string, groupId: number, groupName: string, host: string, port: number, serverStatus: number, serverType: string, openTime?: Date) {
this.id = id;
this.name = name;
this.groupId = groupId;
this.groupName = groupName;
this.host = host;
this.port = port;
this.serverStatus = serverStatus;
this.serverType = serverType;
this.openTime = openTime||new Date();
this.createTime = new Date();
}
}
export class ServerEnv {
@prop({ required: true })
env: string; // 服务器环境,一台物理机一个
@prop({ required: true })
envName: string; // 环境名 正式服 开发服 测试服 等
@prop({ required: true })
serverType: string; // serverlist表中的serverType
@prop({ required: true })
gmHost: string; // 后台地址
@prop({ required: true })
webHost: string; // web服地址
@prop({ required: true })
gameHost: string; // pinus长链接地址
}
/**
* 游戏字段接口
*/
@index({ id: 1 })
@modelOptions({schemaOptions: {id: false}})
export default class Game extends BaseModel {
@prop({ required: true })
id: number;
@prop({ required: true })
name: string;
@prop({ required: true })
nameEn: string;
@prop({ required: true })
des: string;
@prop({ required: true, type: ServerInfo, default: [], _id: false })
serverList: Array<ServerInfo>;
@prop({ required: true, type: ServerEnv, default: [], _id: false })
serverEnv: Array<ServerEnv>;
@prop({ required: true })
iconUrl: string;
@prop({ required: true })
version: string;
@prop({ required: true })
versionCode: number;
public static async getAllServerList() {
let game: GameType = await GameModel.findOne().lean();
if(game) {
return game.serverList;
} else {
return []
}
}
public static async getServerList() {
let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
if (!game) {
const serverInfo = new ServerInfo(1, '常山少年', 1, '逍遥津', 'pinus_test.trgame.cn', 3014, 1, 'official');
const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
game = await GameModel.findOneAndUpdate(
{},
{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
{ upsert: true, new: true },
).lean({ getter: true, virtuals: true });
}
let serverList: Array<ServerInfo> = game ? game.serverList : [];
return serverList;
}
public static async getServerEnvList() {
let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
let serverList: ServerEnv[] = game ? game.serverEnv : [];
return serverList;
}
public static async newServer(serverId: number, serverType: string, name: string, host: string, port: number, status: number, lean = true) {
let serverInfo = new ServerInfo(serverId, name, 1, '逍遥津', host, port, status, serverType);
let game: GameType = await GameModel.findOneAndUpdate({}, {$push: {serverList: serverInfo}}, {new: true}).lean(lean);
return game;
}
}
export const GameModel = getModelForClass(Game);
export interface GameType extends Pick<DocumentType<Game>, keyof Game>{
id: number;
};

View File

@@ -41,11 +41,14 @@ export default class Region extends BaseModel {
latestServer: number; // 最新服
@prop({ required: true })
versionCode: string; // 支持的最小版本号
minVersion: string; // 支持的最小版本号
@prop({ required: true })
curVersion: string; // 当前版本号,格式 x.x.x.x
@prop({ required: true })
whitelistVersion: string; // 白名单版本号
@prop({ required: true }) // 热更新资源根目录
updateResUrl: string;

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@@ -18,26 +18,17 @@ export default class RegionWhiteList extends BaseModel {
@prop({ required: true })
ip: string; // ip
@prop({ required: true })
serverId: number; // 小区id
@prop({ required: true })
uid: number; // 玩家uid
@prop({ required: true })
roleId: string; // 玩家角色id
@prop({ required: true })
roleName: string; // 玩家角色名
public static async checkIp(env: string, ip: string) {
const rec = await WhiteListModel.exists({ env, ip });
return rec;
}
public static async checkUid(env: string, serverId: number, uid: number) {
const rec = await WhiteListModel.exists({ env, serverId, uid });
public static async checkUid(env: string, uid: number) {
const rec = await WhiteListModel.exists({ env, uid });
return rec;
}

View File

@@ -75,7 +75,8 @@ export class UpdateRegionParams {
name: string = ''; // 大区名
prefix: string = ''; // 区名前缀
remark: string = '';
versionCode: string = '';
minVersion: string = '';
whitelistVersion: string = '';
curVersion: string = '';
updateResUrl: string = '';
reviewVersion: string = '';
@@ -100,8 +101,8 @@ export class UpdateRegionParams {
}
checkParams() {
if(!this.id || !this.name || !this.prefix || !isString(this.versionCode) || !isString(this.curVersion) || !isString(this.updateResUrl)) {
// console.log('1111', !this.id, !this.name, !this.prefix, !isString(this.versionCode),!isString(this.curVersion), !isString(this.updateResUrl))
if(!this.id || !this.name || !this.prefix || !isString(this.minVersion)|| !isString(this.whitelistVersion) || !isString(this.curVersion) || !isString(this.updateResUrl)) {
// console.log('1111', !this.id, !this.name, !this.prefix, !isString(this.minVersion),!isString(this.curVersion), !isString(this.updateResUrl))
return false
}
if(this.isOpen && (!this.maxPlayerCnt || !isArray(this.timers) || this.timers.length <= 0 || !isArray(this.activityGroupId) || this.activityGroupId.length <= 0 )) {
@@ -118,7 +119,8 @@ export class UpdateRegionParams {
name: this.name,
prefix: this.prefix,
remark: this.remark,
versionCode: this.versionCode,
minVersion: this.minVersion,
whitelistVersion: this.whitelistVersion,
curVersion: this.curVersion,
reviewVersion: this.reviewVersion,
reviewEnv: this.reviewEnv,
@@ -132,7 +134,8 @@ export class UpdateRegionParams {
name: this.name||oldRegion.name,
prefix: this.prefix||oldRegion.prefix,
remark: this.remark||oldRegion.remark,
versionCode: this.versionCode||oldRegion.versionCode,
minVersion: this.minVersion||oldRegion.minVersion,
whitelistVersion: this.whitelistVersion||oldRegion.whitelistVersion,
curVersion: this.curVersion||oldRegion.curVersion,
reviewVersion: this.reviewVersion||oldRegion.reviewVersion,
reviewEnv: this.reviewEnv||oldRegion.reviewEnv,
@@ -148,7 +151,8 @@ export class CreateRegionParam {
name: string = ''; // 大区名
prefix: string = ''; // 区名前缀
remark: string = '';
versionCode: string = '';
minVersion: string = '';
whitelistVersion: string = '';
env: string = ''; // 环境变量
gmLink: string; // 对应后台链接
gameHost: string; // 长链接
@@ -164,7 +168,7 @@ export class CreateRegionParam {
}
checkParams() {
if(!this.name || !this.prefix || !this.env || !this.gmLink || !this.gameHost || !this.gmPort || !this.webHost || !isNumber(this.gmPort) || !isString(this.versionCode) || !this.updateResUrl) {
if(!this.name || !this.prefix || !this.env || !this.gmLink || !this.gameHost || !this.gmPort || !this.webHost || !isNumber(this.gmPort) || !isString(this.minVersion) || !isString(this.whitelistVersion) || !this.updateResUrl) {
return false
}
return true;

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@@ -11,13 +11,13 @@ const privateKey = fs.readFileSync(path.resolve(__dirname, `../resource/privateK
const publicKey = fs.readFileSync(path.resolve(__dirname, `../resource/publicKey`)); // 发推送加密的秘钥和privateKey不是一对
export async function checkWhiteList(env: string, ip: string, uid: number, serverId: number) {
export async function checkWhiteList(env: string, ip: string, uid: number) {
if(ip) {
let result = await WhiteListModel.checkIp(env, ip);
if(!!result) return true;
}
if(uid && serverId) {
let result = await WhiteListModel.checkUid(env, serverId, uid);
if(uid) {
let result = await WhiteListModel.checkUid(env, uid);
if(!!result) return true;
}
return false

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@@ -1,5 +1,4 @@
import { STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { Controller } from 'egg';
import { RoleModel } from '@db/Role';
import { NoticeModel } from '@db/Notice';
@@ -24,13 +23,13 @@ export default class GameController extends Controller {
return ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR);
}
const versionFlag = ctx.service.utils.compareVersion(version, curRegion.versionCode);
const versionFlag = ctx.service.utils.compareVersion(version, curRegion.minVersion);
if (versionFlag >= 0) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
return;
}
//版本号太低
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: curRegion.versionCode });
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: curRegion.minVersion });
return;
}
@@ -120,26 +119,6 @@ export default class GameController extends Controller {
}
}
public async newServer() {
const { ctx } = this;
const { serverId, serverType, name, host, port, status } = ctx.request.body;
const serverList = await GameModel.getAllServerList();
for (let { id, host: preHost, port: prePort } of serverList) {
if (preHost === host && prePort === port && id === serverId) {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
return;
}
}
const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
if (gameInfo) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
}
return
}
public async getnotice() {
const { ctx } = this;

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@@ -1,6 +1,7 @@
import { Controller } from 'egg';
import { RegionModel } from '@db/Region';
import { STATUS } from '@consts';
import { checkWhiteList } from 'app/pubUtils/sysUtil';
export default class UpdateController extends Controller {
public async getversion() {
@@ -15,12 +16,13 @@ export default class UpdateController extends Controller {
const env = this.app.config.realEnv;
const curRegion = await RegionModel.findRegionByEnv(env);
const { curVersion, updateResUrl, addressType: originAddressType } = curRegion;
const { curVersion, whitelistVersion, updateResUrl, addressType: originAddressType } = curRegion;
if(originAddressType != addressType) {
return ctx.body = ctx.service.utils.resResult(STATUS.ADDRESS_ERR);
}
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
ctx.body = await ctx.service.update.getUpdateUrl(env, curVersion, updateResUrl);
ctx.body = await ctx.service.update.getUpdateUrl(env, isWhiteList? whitelistVersion: curVersion, updateResUrl);
}
}

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@@ -9,7 +9,7 @@ module.exports = () => {
if (serverId) {
let server = await ServerlistModel.findByServerId(serverId);
if (server && server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < nowSeconds() && server.maintenance.endTime > nowSeconds()) {
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid, serverId);
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
if (isWhiteList) {
return await next();
} else {
@@ -17,7 +17,7 @@ module.exports = () => {
return;
}
} else if(server && server.openTime > nowSeconds()) {
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid, serverId);
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
if (isWhiteList) {
return await next();
} else {