🎈 perf(热更新): 添加白名单热更新地址
This commit is contained in:
@@ -282,7 +282,7 @@ class Filter {
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if(!mainten) return false // 该服务器维护
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if(mainten.startTime > nowSeconds() || mainten.endTime < nowSeconds()) return false;
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let isWhiteList = await checkWhiteList(this.app.get('env'), ip, uid, serverId);
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let isWhiteList = await checkWhiteList(this.app.get('env'), ip, uid);
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if(isWhiteList) return false;
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return true
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@@ -308,7 +308,7 @@ export async function getIpLocation(ip: string) {
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// 服务器是否开启
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export async function checkServerIsOpen(serverId: number, ip: string, uid: number) {
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let isWhiteList = await checkWhiteList(pinus.app.get('env'), ip, uid, serverId);
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let isWhiteList = await checkWhiteList(pinus.app.get('env'), ip, uid);
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if(isWhiteList) return true;
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let serverTime = await getServerCreateTime(serverId);
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@@ -13,7 +13,6 @@ import { RegionModel } from '@db/Region';
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import { ActivityGroupModel } from '@db/ActivityGroup';
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import { nowSeconds } from '@pubUtils/timeUtil';
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import { WhiteListModel } from '@db/RegionWhiteList';
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import { RoleModel } from '@db/Role';
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import { SearchMarqueeParam, SearchOrderParam, SearchSurveyParam } from '@domain/backEndField/search';
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import { DicServerName } from '@pubUtils/dictionary/DicServerName';
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import { CreateRegionParam, UpdateChannelParam } from '@domain/backEndField/params';
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@@ -23,6 +22,7 @@ import { RedisClient } from 'redis';
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import { ChannelInfoModel } from '@db/ChannelInfo';
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import { PVPConfigModel } from '@db/PvpConfig';
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import { HiddenDataByIdModel } from '@db/HiddenDataById';
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import { isNumber } from 'util';
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/**
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* Test Service
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@@ -160,8 +160,8 @@ export default class Game extends Service {
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let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, ip: content });
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return ctx.service.utils.resResult(STATUS.SUCCESS, { whitelist });
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} else if(type == 2) {
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let role = await RoleModel.findByRoleId(content, 'roleId userInfo serverId roleName');
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let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, uid: role.userInfo.uid, serverId: role.serverId, roleId: role.roleId, roleName: role.roleName });
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if(!isNumber(content)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let whitelist = await WhiteListModel.updateWhiteList(code, { type, regionId: region.id, env: region.env, uid: parseInt(content) });
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return ctx.service.utils.resResult(STATUS.SUCCESS, { whitelist });
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} else {
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return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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@@ -1,155 +0,0 @@
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import { APP_ID } from './../consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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export class ServerInfo {
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@prop({ required: true })
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id: number; // 小区id
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@prop({ required: true })
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name: string; // 小区区名
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@prop({ required: true })
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groupId: number; // 大区id
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@prop({ required: true })
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groupName: string; // 大区区名
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@prop({ required: true })
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host: string; // pinus连接地址
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@prop({ required: false })
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port: number; // pinus端口
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@prop({ required: true })
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serverStatus: number; // 服务器状态
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public get status() {
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let now = new Date();
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if( now > this.openTime) {
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return this.serverStatus;
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} else {
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return 3; // 未开服
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}
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}
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@prop({ required: true })
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openTime: Date;
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@prop({ required: true })
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createTime: Date;
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@prop({ required: true })
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serverType: string;
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constructor(id: number, name: string, groupId: number, groupName: string, host: string, port: number, serverStatus: number, serverType: string, openTime?: Date) {
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this.id = id;
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this.name = name;
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this.groupId = groupId;
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this.groupName = groupName;
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this.host = host;
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this.port = port;
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this.serverStatus = serverStatus;
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this.serverType = serverType;
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this.openTime = openTime||new Date();
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this.createTime = new Date();
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}
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}
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export class ServerEnv {
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@prop({ required: true })
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env: string; // 服务器环境,一台物理机一个
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@prop({ required: true })
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envName: string; // 环境名 正式服 开发服 测试服 等
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@prop({ required: true })
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serverType: string; // serverlist表中的serverType
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@prop({ required: true })
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gmHost: string; // 后台地址
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@prop({ required: true })
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webHost: string; // web服地址
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@prop({ required: true })
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gameHost: string; // pinus长链接地址
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}
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/**
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* 游戏字段接口
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*/
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@index({ id: 1 })
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@modelOptions({schemaOptions: {id: false}})
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export default class Game extends BaseModel {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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name: string;
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@prop({ required: true })
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nameEn: string;
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@prop({ required: true })
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des: string;
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@prop({ required: true, type: ServerInfo, default: [], _id: false })
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serverList: Array<ServerInfo>;
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@prop({ required: true, type: ServerEnv, default: [], _id: false })
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serverEnv: Array<ServerEnv>;
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@prop({ required: true })
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iconUrl: string;
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@prop({ required: true })
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version: string;
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@prop({ required: true })
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versionCode: number;
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public static async getAllServerList() {
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let game: GameType = await GameModel.findOne().lean();
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if(game) {
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return game.serverList;
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} else {
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return []
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}
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}
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public static async getServerList() {
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let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
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if (!game) {
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const serverInfo = new ServerInfo(1, '常山少年', 1, '逍遥津', 'pinus_test.trgame.cn', 3014, 1, 'official');
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const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
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game = await GameModel.findOneAndUpdate(
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{},
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{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
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{ upsert: true, new: true },
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).lean({ getter: true, virtuals: true });
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}
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let serverList: Array<ServerInfo> = game ? game.serverList : [];
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return serverList;
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}
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public static async getServerEnvList() {
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let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
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let serverList: ServerEnv[] = game ? game.serverEnv : [];
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return serverList;
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}
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public static async newServer(serverId: number, serverType: string, name: string, host: string, port: number, status: number, lean = true) {
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let serverInfo = new ServerInfo(serverId, name, 1, '逍遥津', host, port, status, serverType);
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let game: GameType = await GameModel.findOneAndUpdate({}, {$push: {serverList: serverInfo}}, {new: true}).lean(lean);
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return game;
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}
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}
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export const GameModel = getModelForClass(Game);
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export interface GameType extends Pick<DocumentType<Game>, keyof Game>{
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id: number;
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};
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@@ -41,11 +41,14 @@ export default class Region extends BaseModel {
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latestServer: number; // 最新服
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@prop({ required: true })
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versionCode: string; // 支持的最小版本号
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minVersion: string; // 支持的最小版本号
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@prop({ required: true })
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curVersion: string; // 当前版本号,格式 x.x.x.x
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@prop({ required: true })
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whitelistVersion: string; // 白名单版本号
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@prop({ required: true }) // 热更新资源根目录
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updateResUrl: string;
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@@ -18,26 +18,17 @@ export default class RegionWhiteList extends BaseModel {
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@prop({ required: true })
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ip: string; // ip
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@prop({ required: true })
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serverId: number; // 小区id
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@prop({ required: true })
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uid: number; // 玩家uid
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@prop({ required: true })
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roleId: string; // 玩家角色id
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@prop({ required: true })
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roleName: string; // 玩家角色名
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public static async checkIp(env: string, ip: string) {
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const rec = await WhiteListModel.exists({ env, ip });
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return rec;
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}
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public static async checkUid(env: string, serverId: number, uid: number) {
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const rec = await WhiteListModel.exists({ env, serverId, uid });
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public static async checkUid(env: string, uid: number) {
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const rec = await WhiteListModel.exists({ env, uid });
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return rec;
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}
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@@ -75,7 +75,8 @@ export class UpdateRegionParams {
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name: string = ''; // 大区名
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prefix: string = ''; // 区名前缀
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remark: string = '';
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versionCode: string = '';
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minVersion: string = '';
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whitelistVersion: string = '';
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curVersion: string = '';
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updateResUrl: string = '';
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reviewVersion: string = '';
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@@ -100,8 +101,8 @@ export class UpdateRegionParams {
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}
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checkParams() {
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if(!this.id || !this.name || !this.prefix || !isString(this.versionCode) || !isString(this.curVersion) || !isString(this.updateResUrl)) {
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// console.log('1111', !this.id, !this.name, !this.prefix, !isString(this.versionCode),!isString(this.curVersion), !isString(this.updateResUrl))
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if(!this.id || !this.name || !this.prefix || !isString(this.minVersion)|| !isString(this.whitelistVersion) || !isString(this.curVersion) || !isString(this.updateResUrl)) {
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// console.log('1111', !this.id, !this.name, !this.prefix, !isString(this.minVersion),!isString(this.curVersion), !isString(this.updateResUrl))
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return false
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}
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if(this.isOpen && (!this.maxPlayerCnt || !isArray(this.timers) || this.timers.length <= 0 || !isArray(this.activityGroupId) || this.activityGroupId.length <= 0 )) {
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@@ -118,7 +119,8 @@ export class UpdateRegionParams {
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name: this.name,
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prefix: this.prefix,
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remark: this.remark,
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versionCode: this.versionCode,
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minVersion: this.minVersion,
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whitelistVersion: this.whitelistVersion,
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curVersion: this.curVersion,
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reviewVersion: this.reviewVersion,
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reviewEnv: this.reviewEnv,
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@@ -132,7 +134,8 @@ export class UpdateRegionParams {
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name: this.name||oldRegion.name,
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prefix: this.prefix||oldRegion.prefix,
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remark: this.remark||oldRegion.remark,
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versionCode: this.versionCode||oldRegion.versionCode,
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minVersion: this.minVersion||oldRegion.minVersion,
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whitelistVersion: this.whitelistVersion||oldRegion.whitelistVersion,
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curVersion: this.curVersion||oldRegion.curVersion,
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reviewVersion: this.reviewVersion||oldRegion.reviewVersion,
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reviewEnv: this.reviewEnv||oldRegion.reviewEnv,
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@@ -148,7 +151,8 @@ export class CreateRegionParam {
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name: string = ''; // 大区名
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prefix: string = ''; // 区名前缀
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remark: string = '';
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versionCode: string = '';
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minVersion: string = '';
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whitelistVersion: string = '';
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env: string = ''; // 环境变量
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gmLink: string; // 对应后台链接
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gameHost: string; // 长链接
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@@ -164,7 +168,7 @@ export class CreateRegionParam {
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}
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checkParams() {
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if(!this.name || !this.prefix || !this.env || !this.gmLink || !this.gameHost || !this.gmPort || !this.webHost || !isNumber(this.gmPort) || !isString(this.versionCode) || !this.updateResUrl) {
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if(!this.name || !this.prefix || !this.env || !this.gmLink || !this.gameHost || !this.gmPort || !this.webHost || !isNumber(this.gmPort) || !isString(this.minVersion) || !isString(this.whitelistVersion) || !this.updateResUrl) {
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return false
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}
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return true;
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@@ -11,13 +11,13 @@ const privateKey = fs.readFileSync(path.resolve(__dirname, `../resource/privateK
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const publicKey = fs.readFileSync(path.resolve(__dirname, `../resource/publicKey`)); // 发推送加密的秘钥,和privateKey不是一对
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export async function checkWhiteList(env: string, ip: string, uid: number, serverId: number) {
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export async function checkWhiteList(env: string, ip: string, uid: number) {
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if(ip) {
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let result = await WhiteListModel.checkIp(env, ip);
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if(!!result) return true;
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}
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if(uid && serverId) {
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let result = await WhiteListModel.checkUid(env, serverId, uid);
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if(uid) {
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let result = await WhiteListModel.checkUid(env, uid);
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if(!!result) return true;
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}
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return false
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@@ -1,5 +1,4 @@
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import { STATUS } from '@consts';
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import { GameModel } from '@db/Game';
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import { Controller } from 'egg';
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import { RoleModel } from '@db/Role';
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import { NoticeModel } from '@db/Notice';
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@@ -24,13 +23,13 @@ export default class GameController extends Controller {
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return ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR);
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}
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const versionFlag = ctx.service.utils.compareVersion(version, curRegion.versionCode);
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const versionFlag = ctx.service.utils.compareVersion(version, curRegion.minVersion);
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if (versionFlag >= 0) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
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return;
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}
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//版本号太低
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ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: curRegion.versionCode });
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ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: curRegion.minVersion });
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return;
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}
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@@ -120,26 +119,6 @@ export default class GameController extends Controller {
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}
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}
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public async newServer() {
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const { ctx } = this;
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const { serverId, serverType, name, host, port, status } = ctx.request.body;
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const serverList = await GameModel.getAllServerList();
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for (let { id, host: preHost, port: prePort } of serverList) {
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if (preHost === host && prePort === port && id === serverId) {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
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return;
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}
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}
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const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
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if (gameInfo) {
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ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
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}
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return
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}
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public async getnotice() {
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const { ctx } = this;
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@@ -1,6 +1,7 @@
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import { Controller } from 'egg';
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import { RegionModel } from '@db/Region';
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import { STATUS } from '@consts';
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import { checkWhiteList } from 'app/pubUtils/sysUtil';
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export default class UpdateController extends Controller {
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public async getversion() {
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@@ -15,12 +16,13 @@ export default class UpdateController extends Controller {
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const env = this.app.config.realEnv;
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const curRegion = await RegionModel.findRegionByEnv(env);
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const { curVersion, updateResUrl, addressType: originAddressType } = curRegion;
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const { curVersion, whitelistVersion, updateResUrl, addressType: originAddressType } = curRegion;
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if(originAddressType != addressType) {
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return ctx.body = ctx.service.utils.resResult(STATUS.ADDRESS_ERR);
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}
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
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ctx.body = await ctx.service.update.getUpdateUrl(env, curVersion, updateResUrl);
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ctx.body = await ctx.service.update.getUpdateUrl(env, isWhiteList? whitelistVersion: curVersion, updateResUrl);
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}
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}
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@@ -9,7 +9,7 @@ module.exports = () => {
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if (serverId) {
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let server = await ServerlistModel.findByServerId(serverId);
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if (server && server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < nowSeconds() && server.maintenance.endTime > nowSeconds()) {
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid, serverId);
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
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if (isWhiteList) {
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return await next();
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} else {
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@@ -17,7 +17,7 @@ module.exports = () => {
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return;
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}
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} else if(server && server.openTime > nowSeconds()) {
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid, serverId);
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
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if (isWhiteList) {
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return await next();
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} else {
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Reference in New Issue
Block a user