后台添加装备时可以选择武将穿上

This commit is contained in:
luying
2020-12-18 15:15:01 +08:00
parent b39c9bdc8b
commit f2c124a6e4
9 changed files with 592 additions and 267 deletions
+2 -2
View File
@@ -30,11 +30,11 @@ export default class UserController extends Controller {
public async createRoleData() {
const { ctx } = this;
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType, ehid } = ctx.request.body;
if(optType == 'hero') {
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
} else if(optType == 'equip') {
ctx.body = await ctx.service.users.createEquip(uids, eid, ecount);
ctx.body = await ctx.service.users.createEquip(uids, eid, ecount, ehid);
} else if (optType == 'item') {
ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
} else if (optType == 'gold') {
+5 -4
View File
@@ -218,12 +218,13 @@ export default class GMUsers extends Service {
}
}
public async createEquip(uids: Array<string>, _eid: string, _ecount: string) {
public async createEquip(uids: Array<string>, _eid: string, _ecount: string, _ehid: string) {
const {ctx} = this;
console.log('gm createEquip', uids, _eid, _ecount);
console.log('gm createEquip', uids, _eid, _ecount, _ehid);
let eid = parseInt(_eid);
let ecount = parseInt(_ecount);
if(isNaN(eid) || isNaN(ecount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let ehid = parseInt(_ehid);
if(isNaN(eid) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let flag = 0, msg = '创建失败';
for(let roleId of uids) {
@@ -236,7 +237,7 @@ export default class GMUsers extends Service {
flag = 1, msg = "未找到装备" + eid;
break;
}
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip});
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip, hid: ehid});
}
} else {
flag = 1, msg = '未找到角色' + roleId;