后台添加装备时可以选择武将穿上
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@@ -2,6 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { COUNTER } from '../consts';
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import { CounterModel } from './Counter';
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import { HeroModel } from './Hero';
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export class RandSe {
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@prop({ required: true })
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@@ -48,7 +49,7 @@ export default class Equip extends BaseModel {
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id: number; // 装备 id
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@prop({ required: true })
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name: string; // 装备名称
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@prop({ required: false })
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@prop({ required: false, default: 0 })
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hid: number; // 装备此装备的武将 id
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@prop({ required: false, default: 0 })
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ePlaceId: number; // 武将装备的部位
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@@ -77,12 +78,18 @@ export default class Equip extends BaseModel {
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return equip;
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}
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public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[]}, lean = true) {
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public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[], hid?: number}, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.EID);
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const doc = new EquipModel();
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const update = Object.assign(doc.toJSON(), seqId, equipInfo);
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const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, {upsert: true, new: true}).lean(lean);
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if(equipInfo.hid > 0) {
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await HeroModel.findOneAndUpdate(
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{ roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': 1 },
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{$set: {'ePlace.$.equip': equip._id}},
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{new: true}).lean(lean);
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}
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return equip;
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}
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@@ -152,7 +152,7 @@ export default class Hero extends BaseModel {
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{$set: {'ePlace.$.equip': equipId}},
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{new: true}).lean(lean);
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if (hero) {
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await Equip.putOn(hero.hid, equipId);
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await Equip.putOn(hero.hid, equipId);
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}
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return hero;
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}
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@@ -34,6 +34,7 @@ export interface EquipInter {
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hole: number;
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randomEffect: Array<number>;
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itid: number;
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hid?: number;
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};
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@@ -31,7 +31,7 @@ export async function addBags(roleId: string, roleName: string, data: BagInter)
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}
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export async function addEquips(roleId: string, roleName: string, weapon: EquipInter) {
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let { id, name, quality, suitId, hole, randomEffect, itid } = weapon;
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let { id, name, quality, suitId, hole, randomEffect, itid, hid } = weapon;
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let {type} = ITID.get(itid);
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let randomNum = RANDOM_SE_COUNT.get(quality);
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@@ -40,9 +40,9 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
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let randSe = new Array<RandSe>();
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for(let i = 0; i < randomNum; i++) {
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pool = pool.filter(cur => !chosen.includes(cur.id));
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console.log(JSON.stringify(pool))
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let random = getRandomByLen(pool);
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if(!random) break;
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chosen.push(random.id);
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let rand = 0;
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if(random.id > 0) rand = Math.floor(Math.random() * (random.Max - random.Min) + random.Min);
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randSe.push({
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@@ -58,6 +58,6 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
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holes.push({id: i+1, isOpen: false, jewel: 0})
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}
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const equip = await EquipModel.createEquip({roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes});
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const equip = await EquipModel.createEquip({roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes, hid});
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return equip
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}
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