活动:目标点数兑换奖励过期判断
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@@ -1,11 +1,14 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
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import { RoleModel } from '../../../db/Role';
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import moment = require('moment');
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import { ActivityModel, ActivityModelType } from '../../../db/Activity';
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export default function (app: Application) {
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return new thirtyDaysHandler(app);
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@@ -28,11 +31,12 @@ export class thirtyDaysHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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let todayIndex = await playerThirtyDaysActivityDays(roleId)
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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return resResult(STATUS.SUCCESS, playerData);
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return resResult(STATUS.SUCCESS, { playerData, todayIndex });
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}
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/**
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@@ -49,6 +53,23 @@ export class thirtyDaysHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
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activityArray = activityArray.sort((a, b) => {
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return a.acvitityId - b.acvitityId
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});
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let activityDays = 0;
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for (let i = 0; i < activityArray.length; i++) {
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let playerData = new ThirtyDaysData(activityArray[i]);
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if (playerData.activityId != activityId) {
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activityDays += playerData.days;//周期天数
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} else {
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break;
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}
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}
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -63,6 +84,17 @@ export class thirtyDaysHandler {
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
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} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
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console.log('过期奖励')
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let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
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let cells = expiredItems.map(obj => obj.cellIndex)
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await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
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} else {//活动未到开启时间
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return resResult(STATUS.ACTIVITY_TIME_ERROR);
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}
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await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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let reward = thirtyDaysItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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