活动:目标点数兑换奖励过期判断

This commit is contained in:
qiaoxin
2021-05-07 19:39:43 +08:00
parent 43345c213b
commit f32e6e312f
5 changed files with 131 additions and 18 deletions

View File

@@ -1,11 +1,14 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { deltaDays, resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, thirtyDaysActivity } from '../../../services/thirtyDaysService';
import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
import { RoleModel } from '../../../db/Role';
import moment = require('moment');
import { ActivityModel, ActivityModelType } from '../../../db/Activity';
export default function (app: Application) {
return new thirtyDaysHandler(app);
@@ -28,11 +31,12 @@ export class thirtyDaysHandler {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
let todayIndex = await playerThirtyDaysActivityDays(roleId)
let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, playerData);
return resResult(STATUS.SUCCESS, { playerData, todayIndex });
}
/**
@@ -49,6 +53,23 @@ export class thirtyDaysHandler {
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
activityArray = activityArray.sort((a, b) => {
return a.acvitityId - b.acvitityId
});
let activityDays = 0;
for (let i = 0; i < activityArray.length; i++) {
let playerData = new ThirtyDaysData(activityArray[i]);
if (playerData.activityId != activityId) {
activityDays += playerData.days;//周期天数
} else {
break;
}
}
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
@@ -63,6 +84,17 @@ export class thirtyDaysHandler {
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
console.log('过期奖励')
let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
let cells = expiredItems.map(obj => obj.cellIndex)
await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
} else {//活动未到开启时间
return resResult(STATUS.ACTIVITY_TIME_ERROR);
}
await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
let reward = thirtyDaysItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);