活动:目标点数兑换奖励过期判断
This commit is contained in:
@@ -1,11 +1,14 @@
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import { Application, BackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
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import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
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import { RoleModel } from '../../../db/Role';
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import moment = require('moment');
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import { ActivityModel, ActivityModelType } from '../../../db/Activity';
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export default function (app: Application) {
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export default function (app: Application) {
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return new thirtyDaysHandler(app);
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return new thirtyDaysHandler(app);
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@@ -28,11 +31,12 @@ export class thirtyDaysHandler {
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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let todayIndex = await playerThirtyDaysActivityDays(roleId)
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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return resResult(STATUS.SUCCESS, playerData);
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return resResult(STATUS.SUCCESS, { playerData, todayIndex });
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}
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}
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/**
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/**
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@@ -49,6 +53,23 @@ export class thirtyDaysHandler {
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const roleName = session.get('roleName');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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const funcs: number[] = session.get('funcs');
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let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
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activityArray = activityArray.sort((a, b) => {
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return a.acvitityId - b.acvitityId
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});
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let activityDays = 0;
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for (let i = 0; i < activityArray.length; i++) {
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let playerData = new ThirtyDaysData(activityArray[i]);
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if (playerData.activityId != activityId) {
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activityDays += playerData.days;//周期天数
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} else {
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break;
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}
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}
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -63,6 +84,17 @@ export class thirtyDaysHandler {
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return resResult(STATUS.ACTIVITY_REWARDED);
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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}
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if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
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} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
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console.log('过期奖励')
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let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
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let cells = expiredItems.map(obj => obj.cellIndex)
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await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
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} else {//活动未到开启时间
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return resResult(STATUS.ACTIVITY_TIME_ERROR);
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}
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await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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let reward = thirtyDaysItemData.goodReward();
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let reward = thirtyDaysItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let goods = await addItems(roleId, roleName, sid, reward);
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@@ -2,9 +2,11 @@ import { ACTIVITY_TYPE, TASK_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/ActivityThirtyDays';
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import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/ActivityThirtyDays';
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import { ActivityBuyRecordsModel, ActivityBuyRecordsModelType } from '../db/ActivityBuyRecords';
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import { ActivityBuyRecordsModel, ActivityBuyRecordsModelType } from '../db/ActivityBuyRecords';
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import { RoleModel } from '../db/Role';
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import { ThirtyDaysData, ThirtyDaysItem } from '../domain/activityField/thirtyDaysField';
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import { ThirtyDaysData, ThirtyDaysItem } from '../domain/activityField/thirtyDaysField';
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import { ActivityThirtyDaysPointRewardModel, ActivityThirtyDaysPointRewardModelType } from '../db/ActivityThirtyDaysPointReward';
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import { ActivityThirtyDaysPointRewardModel, ActivityThirtyDaysPointRewardModelType } from '../db/ActivityThirtyDaysPointReward';
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import Role, { RoleModel } from '../db/Role';
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import moment = require('moment');
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import { deltaDays } from '../pubUtils/util';
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/**
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/**
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* 获取活动数据
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* 获取活动数据
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@@ -20,15 +22,14 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId:
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activityArray = activityArray.sort((a, b) => {
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activityArray = activityArray.sort((a, b) => {
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return a.acvitityId - b.acvitityId
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return a.acvitityId - b.acvitityId
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});
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});
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let allPlayerActivity = [];
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for (let i = 0; i < activityArray.length; i++) {
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for (let i = 0; i < activityArray.length; i++) {
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let activityData = activityArray[i];
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let activityData = activityArray[i];
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let playerData = await getPlayerThirtyDaysData(activityData.acvitityId, serverId, roleId);
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let playerData = await getPlayerThirtyDaysData(activityData.acvitityId, serverId, roleId);
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if (!playerData.isComplete()) {
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allPlayerActivity.push(playerData)
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return playerData;
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}
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}
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}
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return null
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return allPlayerActivity
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}
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}
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/**
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/**
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@@ -69,3 +70,20 @@ export async function addPlayerThirtyDaysTask(activityId: number, serverId: numb
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return playerData;
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return playerData;
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}
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}
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/**
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* 玩家活动第几天
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function playerThirtyDaysActivityDays(roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let todayIndex = deltaDays(createDate, new Date) + 1;
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return todayIndex;
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}
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{
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}
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@@ -22,7 +22,6 @@ export default class ActivityThirtyDays extends BaseModel {
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@prop({ required: true })
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@prop({ required: true })
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isReceive: boolean; // 是否领取过奖励
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isReceive: boolean; // 是否领取过奖励
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//添加领取记录
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//添加领取记录
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public static async addRecord(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
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public static async addRecord(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
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let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex },
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let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex },
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@@ -15,7 +15,24 @@ export default class ActivityThirtyDaysPointReward extends BaseModel {
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cellIndex: number; // 第几个奖励
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cellIndex: number; // 第几个奖励
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@prop({ required: true })
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@prop({ required: true })
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isReceive: boolean; // 是否领取过奖励
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isReceive: boolean; // 是否领取过奖励
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@prop({ required: true })
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isExpired: boolean; // 是否过期奖励
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//添加过期记录
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public static async setExpired(acvitityId: number, roleId: string, cells: Array<number>) {
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let records = [];
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for (let cellIndex of cells) {
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let data = {
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acvitityId,
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roleId,
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cellIndex,
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isReceive: false,
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isExpired: true,
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}
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records.push(data)
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}
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await ActivityThirtyDaysPointRewardModel.insertMany(records);
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}
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//添加领取记录
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//添加领取记录
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public static async addRecord(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
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public static async addRecord(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
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@@ -16,18 +16,23 @@ export class ThirtyDaysPointItem {
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isReceive: boolean = false; //是否领取过奖励
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isReceive: boolean = false; //是否领取过奖励
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isExpired: boolean = false; //奖励是否已经过期
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constructor(data: any) {
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constructor(data: any) {
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this.cellIndex = data.cellIndex;
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this.cellIndex = data.cellIndex;
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this.consumePoint = data.consumePoint;
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this.consumePoint = data.consumePoint;
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this.reward = data.reward;
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this.reward = data.reward;
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this.expiredReward = data.expiredReward;
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this.expiredReward = data.expiredReward;
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}
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}
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public heroReward(): CreateHeroParam[] {
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public heroReward(): CreateHeroParam[] {
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let data = this.reward;
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if (this.isExpired && this.expiredReward && this.expiredReward != '') {//过期奖励
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data = this.expiredReward;
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}
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let rewardArray = [];
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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let rewardData = data.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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rewardArray.push(reward);
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@@ -36,8 +41,12 @@ export class ThirtyDaysPointItem {
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}
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}
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public goodReward(): RewardInter[] {
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public goodReward(): RewardInter[] {
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let data = this.reward;
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if (this.isExpired && this.expiredReward && this.expiredReward != '') {//过期奖励
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data = this.expiredReward;
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}
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let rewardArray = [];
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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let rewardData = data.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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rewardArray.push(reward);
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@@ -62,7 +71,6 @@ export class ThirtyDaysItem {
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isComplete: boolean = false; //是否完成任务
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isComplete: boolean = false; //是否完成任务
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isReceive: boolean = false; //是否领取过奖励
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isReceive: boolean = false; //是否领取过奖励
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constructor(data: any, pageIndex: number) {
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constructor(data: any, pageIndex: number) {
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this.pageIndex = pageIndex;
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this.pageIndex = pageIndex;
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this.cellIndex = data.cellIndex;
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this.cellIndex = data.cellIndex;
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@@ -150,6 +158,42 @@ export class ThirtyDaysData extends ActivityBase {
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return true;
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return true;
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}
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}
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//查询过期但未标记的点数奖励
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public needMark(): Array<ThirtyDaysPointItem> {
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let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
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let point = this.totalPoint;
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let expiredData = [];
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for (let item of data) {
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if (point < item.consumePoint) {
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if (!item.isExpired)
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expiredData.push(item);
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} else {
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point -= item.consumePoint;
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}
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}
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return expiredData
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}
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//查询过期的点数奖励
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public expiredPointItem(): Array<ThirtyDaysPointItem> {
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let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
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let point = this.totalPoint;
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let expiredData = [];
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for (let item of data) {
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if (point < item.consumePoint) {
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expiredData.push(item);
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} else {
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point -= item.consumePoint;
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}
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}
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return expiredData
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}
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//还未兑换的点数奖励
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public notReceivedPointItem(): Array<ThirtyDaysPointItem> {
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return this.pointRewardList.filter(obj => { return obj && !obj.isReceive })
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}
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//点数兑换的奖励内容
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//点数兑换的奖励内容
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public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
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public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
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let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
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let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
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@@ -175,7 +219,8 @@ export class ThirtyDaysData extends ActivityBase {
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let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
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let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
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if (index != -1) {
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if (index != -1) {
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this.consumePoint += obj.consumePoint;
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this.consumePoint += obj.consumePoint;
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obj.isReceive = data[index].isReceive;
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obj.isReceive = data[index].isReceive === true;
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obj.isExpired = data[index].isExpired === true;
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}
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}
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}
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}
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}
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}
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@@ -186,9 +231,11 @@ export class ThirtyDaysData extends ActivityBase {
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for (let record of data) {
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for (let record of data) {
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let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex)
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let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex)
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if (itemData) {
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if (itemData) {
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this.totalPoint += itemData.point;
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itemData.isReceive = record.isReceive === true;
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itemData.isReceive = record.isReceive;
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itemData.isComplete = record.totalCount >= itemData.taskParamArray[0];
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itemData.isComplete = record.totalCount >= itemData.taskParamArray[0];
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if (itemData.isReceive) {
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this.totalPoint += itemData.point;
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}
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}
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}
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}
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}
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}
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}
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