feat(服务器): 更新维护逻辑

This commit is contained in:
luying
2023-05-06 11:44:05 +08:00
parent a651254821
commit f47d2d131f
24 changed files with 183 additions and 89 deletions

View File

@@ -87,7 +87,7 @@ export default class GameController extends Controller {
try {
const { ctx } = this;
let { uid } = ctx;
const { pid, gid } = ctx.request.body;
const { pid, gid, version } = ctx.request.body;
let serverList = new Array<GroupParam>();
let loginServerList = new Array<ServerParamWithRole>();
@@ -104,6 +104,7 @@ export default class GameController extends Controller {
// let env = isReview? curRegion.reviewEnv: ctx.app.config.realEnv;
let allServers = await ServerlistModel.findByEnv(ctx.app.config.realEnv, false);
let hasRole = await RoleModel.checkHasRole(uid, curRegion.latestServerUniqId);
if(pid && gid) {
const pkg = await PackageModel.getPackageByGidPid(gid, pid);
@@ -114,16 +115,17 @@ export default class GameController extends Controller {
let roles = await RoleModel.findAllByUid(uid, true, true);
for (let server of allServers) {
let status = ctx.service.utils.getServerStatus(server, version, hasRole)
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
if (!curGroup) {
curGroup = new GroupParam(server);
serverList.push(curGroup);
}
curGroup.pushServer(server);
curGroup.pushServer(server, status);
let role = roles.find(role => role.serverId == server.id);
if (!!role) {
let curLoginInfo = new ServerParamWithRole(role, server);
let curLoginInfo = new ServerParamWithRole(role, server, status);
loginServerList.push(curLoginInfo);
}
}

View File

@@ -2,10 +2,11 @@ import { STATUS } from '@consts';
import { ServerlistModel } from '@db/Serverlist';
import { nowSeconds } from 'app/pubUtils/timeUtil';
import { checkWhiteList } from 'app/pubUtils/sysUtil';
import { RoleModel } from '@db/Role';
module.exports = () => {
return async function checkMainten(ctx, next) {
const { serverId } = ctx.request.body;
const { serverId, version } = ctx.request.body;
if (serverId) {
let server = await ServerlistModel.findByServerId(serverId);
if (server && server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < nowSeconds() && server.maintenance.endTime > nowSeconds()) {
@@ -13,8 +14,19 @@ module.exports = () => {
if (isWhiteList) {
return await next();
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
return;
const versionFlag = ctx.service.utils.compareVersion(version, server.maintenance.version||'0.0.0');
if(versionFlag >= 0) { // 新版本号
let hasRole = await RoleModel.checkHasRole(ctx.uid, server.latestServerUniqId); // 是否是老玩家
if(!hasRole) {
return await next();
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
return;
}
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
return;
}
}
} else if(server && server.openTime > nowSeconds()) {
let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);

View File

@@ -348,7 +348,7 @@ export default class Sdk extends Service {
let regions = await RegionModel.getAllRegion();
let data = servers.map(server => {
let statue = 0;
switch(server.status) {
switch(server.serverStatus) {
case SERVER_STATUS.MAINTENANCE:
statue = 0; break;
case SERVER_STATUS.WILL_OPEN:

View File

@@ -2,8 +2,10 @@ import { Service } from 'egg';
import { resResult as pubResult } from '../pubUtils/util';
import { gameData } from 'app/pubUtils/data';
import { RedisClient } from 'redis';
import { REDIS_KEY } from '@consts';
import { REDIS_KEY, SERVER_STATUS } from '@consts';
import { getRedisSubChannel } from 'app/pubUtils/sdkUtil';
import { ServerlistType } from '@db/Serverlist';
import { nowSeconds } from 'app/pubUtils/timeUtil';
const csprng = require('csprng');
/**
* Utils Service
@@ -133,4 +135,24 @@ export default class Utils extends Service {
return 0;
}
};
public getServerStatus(server: ServerlistType, version: string, hasRole: boolean) {
let now = nowSeconds();
if (now < server.openTime) {
return SERVER_STATUS.WILL_OPEN;
} else if (server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < now && server.maintenance.endTime > now) {
const versionFlag = this.ctx.service.utils.compareVersion(version, server.maintenance.version||'0.0.0');
if(versionFlag >= 0) { // 新版本号
if(!hasRole && server.id == server.latestServerUniqId) { // 新玩家
return server.serverStatus;
} else {
return SERVER_STATUS.MAINTENANCE;
}
} else {
return SERVER_STATUS.MAINTENANCE;
}
} else {
return server.serverStatus; // 未开服
}
}
}