✨ feat(服务器): 更新维护逻辑
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@@ -87,7 +87,7 @@ export default class GameController extends Controller {
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try {
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const { ctx } = this;
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let { uid } = ctx;
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const { pid, gid } = ctx.request.body;
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const { pid, gid, version } = ctx.request.body;
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let serverList = new Array<GroupParam>();
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let loginServerList = new Array<ServerParamWithRole>();
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@@ -104,6 +104,7 @@ export default class GameController extends Controller {
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// let env = isReview? curRegion.reviewEnv: ctx.app.config.realEnv;
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let allServers = await ServerlistModel.findByEnv(ctx.app.config.realEnv, false);
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let hasRole = await RoleModel.checkHasRole(uid, curRegion.latestServerUniqId);
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if(pid && gid) {
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const pkg = await PackageModel.getPackageByGidPid(gid, pid);
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@@ -114,16 +115,17 @@ export default class GameController extends Controller {
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let roles = await RoleModel.findAllByUid(uid, true, true);
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for (let server of allServers) {
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let status = ctx.service.utils.getServerStatus(server, version, hasRole)
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let curGroup = serverList.find(cur => cur.groupId == server.groupId);
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if (!curGroup) {
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curGroup = new GroupParam(server);
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serverList.push(curGroup);
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}
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curGroup.pushServer(server);
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curGroup.pushServer(server, status);
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let role = roles.find(role => role.serverId == server.id);
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if (!!role) {
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let curLoginInfo = new ServerParamWithRole(role, server);
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let curLoginInfo = new ServerParamWithRole(role, server, status);
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loginServerList.push(curLoginInfo);
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}
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}
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@@ -2,10 +2,11 @@ import { STATUS } from '@consts';
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import { ServerlistModel } from '@db/Serverlist';
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import { nowSeconds } from 'app/pubUtils/timeUtil';
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import { checkWhiteList } from 'app/pubUtils/sysUtil';
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import { RoleModel } from '@db/Role';
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module.exports = () => {
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return async function checkMainten(ctx, next) {
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const { serverId } = ctx.request.body;
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const { serverId, version } = ctx.request.body;
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if (serverId) {
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let server = await ServerlistModel.findByServerId(serverId);
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if (server && server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < nowSeconds() && server.maintenance.endTime > nowSeconds()) {
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@@ -13,8 +14,19 @@ module.exports = () => {
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if (isWhiteList) {
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return await next();
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
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return;
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const versionFlag = ctx.service.utils.compareVersion(version, server.maintenance.version||'0.0.0');
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if(versionFlag >= 0) { // 新版本号
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let hasRole = await RoleModel.checkHasRole(ctx.uid, server.latestServerUniqId); // 是否是老玩家
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if(!hasRole) {
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return await next();
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
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return;
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}
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} else {
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ctx.body = ctx.service.utils.resResult(STATUS.SERVER_MAINTENANCE);
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return;
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}
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}
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} else if(server && server.openTime > nowSeconds()) {
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let isWhiteList = await checkWhiteList(ctx.app.config.realEnv, ctx.clientIp, ctx.uid);
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@@ -348,7 +348,7 @@ export default class Sdk extends Service {
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let regions = await RegionModel.getAllRegion();
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let data = servers.map(server => {
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let statue = 0;
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switch(server.status) {
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switch(server.serverStatus) {
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case SERVER_STATUS.MAINTENANCE:
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statue = 0; break;
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case SERVER_STATUS.WILL_OPEN:
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@@ -2,8 +2,10 @@ import { Service } from 'egg';
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import { resResult as pubResult } from '../pubUtils/util';
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import { gameData } from 'app/pubUtils/data';
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import { RedisClient } from 'redis';
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import { REDIS_KEY } from '@consts';
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import { REDIS_KEY, SERVER_STATUS } from '@consts';
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import { getRedisSubChannel } from 'app/pubUtils/sdkUtil';
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import { ServerlistType } from '@db/Serverlist';
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import { nowSeconds } from 'app/pubUtils/timeUtil';
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const csprng = require('csprng');
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/**
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* Utils Service
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@@ -133,4 +135,24 @@ export default class Utils extends Service {
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return 0;
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}
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};
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public getServerStatus(server: ServerlistType, version: string, hasRole: boolean) {
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let now = nowSeconds();
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if (now < server.openTime) {
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return SERVER_STATUS.WILL_OPEN;
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} else if (server.maintenance && server.maintenance.isOpen && server.maintenance.startTime < now && server.maintenance.endTime > now) {
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const versionFlag = this.ctx.service.utils.compareVersion(version, server.maintenance.version||'0.0.0');
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if(versionFlag >= 0) { // 新版本号
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if(!hasRole && server.id == server.latestServerUniqId) { // 新玩家
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return server.serverStatus;
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} else {
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return SERVER_STATUS.MAINTENANCE;
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}
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} else {
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return SERVER_STATUS.MAINTENANCE;
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}
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} else {
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return server.serverStatus; // 未开服
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}
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}
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}
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