✨ feat(服务器): 更新维护逻辑
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@@ -87,7 +87,7 @@ export default class GameController extends Controller {
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try {
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const { ctx } = this;
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let { uid } = ctx;
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const { pid, gid } = ctx.request.body;
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const { pid, gid, version } = ctx.request.body;
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let serverList = new Array<GroupParam>();
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let loginServerList = new Array<ServerParamWithRole>();
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@@ -104,6 +104,7 @@ export default class GameController extends Controller {
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// let env = isReview? curRegion.reviewEnv: ctx.app.config.realEnv;
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let allServers = await ServerlistModel.findByEnv(ctx.app.config.realEnv, false);
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let hasRole = await RoleModel.checkHasRole(uid, curRegion.latestServerUniqId);
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if(pid && gid) {
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const pkg = await PackageModel.getPackageByGidPid(gid, pid);
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@@ -114,16 +115,17 @@ export default class GameController extends Controller {
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let roles = await RoleModel.findAllByUid(uid, true, true);
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for (let server of allServers) {
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let status = ctx.service.utils.getServerStatus(server, version, hasRole)
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let curGroup = serverList.find(cur => cur.groupId == server.groupId);
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if (!curGroup) {
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curGroup = new GroupParam(server);
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serverList.push(curGroup);
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}
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curGroup.pushServer(server);
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curGroup.pushServer(server, status);
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let role = roles.find(role => role.serverId == server.id);
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if (!!role) {
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let curLoginInfo = new ServerParamWithRole(role, server);
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let curLoginInfo = new ServerParamWithRole(role, server, status);
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loginServerList.push(curLoginInfo);
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}
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}
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