活动:神州探秘活动

This commit is contained in:
luying
2022-05-20 16:26:50 +08:00
parent 4ed415207c
commit f4f4eac549
8 changed files with 325 additions and 567 deletions

View File

@@ -1,7 +1,7 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
import { getPlayerTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
import { handleCost } from '../../../services/role/rewardService';
@@ -37,11 +37,7 @@ export class TreasureHuntHandler {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
@@ -58,17 +54,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.firstPage.isReceive) {
@@ -76,7 +63,7 @@ export class TreasureHuntHandler {
}
//添加领取记录
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_FIRST_PAGE_REWARD)
@@ -100,16 +87,7 @@ export class TreasureHuntHandler {
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.shop.getItem(cellIndex);
if (!item) {
@@ -128,7 +106,7 @@ export class TreasureHuntHandler {
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
@@ -151,17 +129,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.tasks.getItem(cellIndex);
if (!item) {
@@ -175,7 +144,7 @@ export class TreasureHuntHandler {
}
//添加购买记录
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_TASK_REWARD)
@@ -198,17 +167,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let challengeData = playerData.challenge;
//消耗资源
@@ -222,7 +182,7 @@ export class TreasureHuntHandler {
let warId = playerData.challenge.resultWarId;
if(!warId) {
warId = playerData.challenge.randomGK();
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, huntRoundIndex, warId);
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
}
return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
@@ -241,17 +201,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.treasureShop.getItem(cellIndex);
if (!item) {
@@ -267,7 +218,7 @@ export class TreasureHuntHandler {
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)

View File

@@ -11,7 +11,7 @@ import { getPlayerVipRechargeMoneyData, } from './vipRechargeMoneyService';
import { getPlayerActivityData, } from './selfServiceShopActivityService';
import { ActivitySelfServiceGoodsModel } from '../../db/ActivitySelfServiceGoods';
import moment = require('moment');
import { getPlayerTreasureHuntData, getTreasureHuntData } from './treasureHuntService';
import { getPlayerTreasureHuntDataShow } from './treasureHuntService';
import { getPopUpShopDataShow } from './popUpShopService';
import { getPlayerSevenDaysData } from './sevenDaysService';
import { getPlayerDailyMealData } from './dailyMealService';
@@ -123,8 +123,7 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
}
case ACTIVITY_TYPE.TREASURE_HUNT://寻宝骑兵活动 23
{
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getTreasureHuntData(serverId, roleId);
activityData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
activityData = await getPlayerTreasureHuntDataShow(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.POP_UP_SHOP://弹出商店 24

View File

@@ -1,86 +1,23 @@
import moment = require('moment');
import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, SERVER_OPEN_TIME, STATUS } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityTreasureHuntShopModel, ActivityTreasureHuntShopModelType } from '../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel, ActivityTreasureHuntTaskModelType } from '../../db/ActivityTreasureHuntTask';
import { ActivityTreasureHuntTreasureShopModel, ActivityTreasureHuntTreasureShopModelType } from '../../db/ActivityTreasureHuntTreasureShop';
import { ActivityTreasureHuntFirstPageModel, ActivityTreasureHuntFirstPageModelType } from '../../db/ActivityTreasureHuntFirstPage';
import { ServerlistModel } from '../../db/Serverlist';
import { ServerTempModel, ServerTempModelType } from '../../db/ServerTemp';
import { ITEM_CHANGE_REASON, STATUS, TREASURE_HUNT_DATA_TYPE } from '../../consts';
import { ActivityTreasureHuntShopModel } from '../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../db/ActivityTreasureHuntTask';
import { ActivityTreasureHuntTreasureShopModel } from '../../db/ActivityTreasureHuntTreasureShop';
import { ActivityTreasureHuntFirstPageModel } from '../../db/ActivityTreasureHuntFirstPage';
import { TreasureHuntData } from '../../domain/activityField/treasureHuntField';
import { deltaDays } from '../../pubUtils/util';
import { addReward, stringToConsumeParam, stringToRewardParam } from './giftPackageService';
import { RewardParam } from '../../domain/activityField/rewardField';
import { RoleModel } from '../../db/Role';
import { getActivitiesByType, getActivityById } from './activityService';
import { getActivityById, getActivityByServerId } from './activityService';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { handleCost } from '../role/rewardService';
import { ActivityTreasureHuntChallengeModel } from '../../db/ActivityTreasureHuntChallenge';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function treasureHuntActivity(serverId: number, roleId: string) {
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return null;
export async function getPlayerTreasureHuntDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTreasureFirstPageecord: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityData.activityId, roleId, huntRoundIndex);
playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageecord);
let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(activityData.activityId, roleId, huntRoundIndex, playerData.todayIndex);
playerData.shop.setPlayerShopRecords(playerShopRecord);
let playerTaskRecord: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityData.activityId, roleId, huntRoundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
let playerTreasureShopRecord: ActivityTreasureHuntTreasureShopModelType = await ActivityTreasureHuntTreasureShopModel.findData(activityData.activityId, roleId, huntRoundIndex);
playerData.treasureShop.setPlayerTreasureShopRecords(playerTreasureShopRecord);
return playerData;
return null
}
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function treasureHuntTaskActivity(serverId: number, roleId: string) {
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return null;
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTaskRecord: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityData.activityId, roleId, huntRoundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
return playerData;
}
/**
* 玩家活动数据
*
@@ -89,234 +26,56 @@ export async function treasureHuntTaskActivity(serverId: number, roleId: string)
* @param {string} roleId 角色Id
*
*/
export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, dataType: TREASURE_HUNT_DATA_TYPE = TREASURE_HUNT_DATA_TYPE.ALL) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTreasureFirstPageecord: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, huntRoundIndex);
playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageecord);
let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(activityId, roleId, huntRoundIndex, playerData.todayIndex);
playerData.shop.setPlayerShopRecords(playerShopRecord);
let playerTaskRecord: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityId, roleId, huntRoundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
let playerTreasureShopRecord: ActivityTreasureHuntTreasureShopModelType = await ActivityTreasureHuntTreasureShopModel.findData(activityId, roleId, huntRoundIndex);
playerData.treasureShop.setPlayerTreasureShopRecords(playerTreasureShopRecord);
if(dataType == TREASURE_HUNT_DATA_TYPE.FIRST_PAGE || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTreasureFirstPageRecord = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageRecord);
}
if (dataType == TREASURE_HUNT_DATA_TYPE.SHOP || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerShopRecord = await ActivityTreasureHuntShopModel.findTreasureData(activityId, roleId, playerData.roundIndex, playerData.todayIndex);
playerData.shop.setPlayerShopRecords(playerShopRecord);
}
if (dataType == TREASURE_HUNT_DATA_TYPE.TASK || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTaskRecord = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityId, roleId, playerData.roundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
}
if(dataType == TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTreasureShopRecord = await ActivityTreasureHuntTreasureShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.treasureShop.setPlayerTreasureShopRecords(playerTreasureShopRecord);
}
if(dataType == TREASURE_HUNT_DATA_TYPE.CHALLENGE || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerRecord = await ActivityTreasureHuntChallengeModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.challenge.setChallengeRecord(playerRecord)
}
return playerData;
}
export async function getPlayerTreasureHuntFirstPageData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTreasureFirstPageecord: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, huntRoundIndex);
playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageecord);
return playerData;
export async function getPlayerTreasureHuntFirstPageData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.FIRST_PAGE);
}
export async function getPlayerTreasureHuntShopData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(activityId, roleId, huntRoundIndex, playerData.todayIndex);
playerData.shop.setPlayerShopRecords(playerShopRecord);
return playerData;
export async function getPlayerTreasureHuntShopData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.SHOP);
}
export async function getPlayerTreasureHuntTaskData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTaskRecord: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityId, roleId, huntRoundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
return playerData;
export async function getPlayerTreasureHuntTaskData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP);
}
export async function getPlayerTreasureHuntChallengeData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerRecord = await ActivityTreasureHuntChallengeModel.findData(serverId, activityId, roleId, huntRoundIndex);
playerData.challenge.setChallengeRecord(playerRecord)
return playerData;
export async function getPlayerTreasureHuntChallengeData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.CHALLENGE);
}
export async function getPlayerTreasureHuntTreasureShopData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
let activityData: ActivityModelType = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
playerData.beginTime = moment(huntBeginTime).valueOf();
playerData.endTime = moment(huntEndTime).valueOf();
playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
playerData.roundIndex = huntRoundIndex;
let playerTreasureShopRecord: ActivityTreasureHuntTreasureShopModelType = await ActivityTreasureHuntTreasureShopModel.findData(activityId, roleId, huntRoundIndex);
playerData.treasureShop.setPlayerTreasureShopRecords(playerTreasureShopRecord);
return playerData;
export async function getPlayerTreasureHuntTreasureShopData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP);
}
//获取当前活动的周期等数据
export async function getTreasureHuntData(serverId: number, roleId: string) {
let tempData: ServerTempModelType = await ServerTempModel.findData(serverId);
let now = moment(new Date()).toDate();
let activityData: ActivityModelType = null; //当前活动数据
if (!tempData) {//开始新周期
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = await getNewActivityData(serverId, roleId);
if (huntActivityId === 0) {
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
}
tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
activityData = await getActivityById(huntActivityId);
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
}
if (now > tempData.huntEndTime) {//活动过期
let data = await getNextActivityData(serverId, roleId, tempData.huntActivityId, tempData.huntEndTime, tempData.huntRoundIndex);
if(!data) {
return { activityData: null }
}
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } = data;
if (huntActivityId === 0) {
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
}
tempData = await ServerTempModel.updateTreasureHuntData(serverId, huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex);
activityData = await getActivityById(huntActivityId);
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData }
}
if (!activityData) {
activityData = await getActivityById(tempData.huntActivityId);
}
return {
huntActivityId: tempData.huntActivityId,
huntBeginTime: tempData.huntBeginTime,
huntEndTime: tempData.huntEndTime,
huntRoundIndex: tempData.huntRoundIndex,
activityData
}
}
async function getNewActivityData(serverId: number, roleId: string) {
let huntActivityId: number = 0; // 寻宝骑兵-活动Id
let huntEndTime: Date = null; // 寻宝骑兵-结束时间
let huntRoundIndex: number = 0; // 寻宝骑兵-周期数
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT);
let treasureHuntDataArray: TreasureHuntData[] = [];
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
for (let obj of activityArray) {
treasureHuntDataArray.push(new TreasureHuntData(obj, createTime, serverTime));
}
let isOver = false;
let huntBeginTime = moment(SERVER_OPEN_TIME).startOf('d').add(1, 'd').toDate();
let curDate = moment(new Date()).toDate()
while (!isOver) {
huntRoundIndex++;
for (let data of treasureHuntDataArray) {
let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
if (huntBeginTime < curDate && curDate < endTime) {
huntEndTime = moment(endTime).add(-1, 'm').toDate()
huntActivityId = data.activityId;
isOver = true;
} else {
huntBeginTime = endTime;
}
}
if (huntRoundIndex >= 365) {//max
isOver = true;
}
}
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
}
async function getNextActivityData(serverId: number, roleId: string, oldHuntActivityId: number, oldHuntEndTime: Date, oldHuntRoundIndex: number) {
let huntActivityId: number = 0; // 寻宝骑兵-活动Id
let huntEndTime: Date = null; // 寻宝骑兵-结束时间
let huntRoundIndex: number = oldHuntRoundIndex; // 寻宝骑兵-周期数
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT);
let treasureHuntDataArray: TreasureHuntData[] = [];
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
for (let obj of activityArray) {
treasureHuntDataArray.push(new TreasureHuntData(obj, createTime, serverTime));
}
let isOver = false;
let huntBeginTime = moment(oldHuntEndTime).add(1, 'd').startOf('d').toDate();
let curDate = moment(new Date()).toDate()
let index = treasureHuntDataArray.findIndex(obj => { return obj && obj.activityId === oldHuntActivityId });
if(index == -1) {
return null
}
for (; index < treasureHuntDataArray.length; index++) {
let data = treasureHuntDataArray[index];
let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
if (huntBeginTime < curDate && curDate < endTime) {
huntEndTime = moment(endTime).add(-1, 'm').toDate()
huntActivityId = data.activityId;
isOver = true;
} else {
huntBeginTime = endTime;
}
}
while (!isOver) {
huntRoundIndex++;
for (let data of treasureHuntDataArray) {
let endTime = moment(huntBeginTime).add(data.day, 'd').toDate();
if (huntBeginTime < curDate && curDate < endTime) {
huntEndTime = moment(endTime).add(-1, 'm').toDate()
huntActivityId = data.activityId;
isOver = true;
} else {
huntBeginTime = endTime;
}
}
if (huntRoundIndex >= 365) {//max
isOver = true;
}
}
return { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex }
}
/**
* 购买每日物资
*
@@ -329,14 +88,7 @@ async function getNextActivityData(serverId: number, roleId: string, oldHuntActi
export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number,
activityId: number, productID: string) {
// let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return {
code: STATUS.ACTIVITY_MISSING,
}
}
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
if (!playerData) {
return {
code: STATUS.ACTIVITY_MISSING,
@@ -358,7 +110,7 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se
let cellIndex = item.cellIndex;
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
@@ -371,22 +123,22 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se
}
export async function treasureHuntChallengeConsume(serverId: number, roleId: string, sid: string) {
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return false;
let activities = await getActivityByServerId(serverId);
for(let { activityId } of activities) {
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
if (!playerData) return false;
if(playerData.canShow()) {
let challengeData = playerData.challenge;
//消耗资源
let consumeStr = challengeData.consume;
let consume = stringToConsumeParam(consumeStr)
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_CHALLENGE);
if (!resourceResult) return false;
let warId = playerData.challenge.randomGK();
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
}
}
let playerData = await getPlayerTreasureHuntChallengeData(huntActivityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return false;
let challengeData = playerData.challenge;
//消耗资源
let consumeStr = challengeData.consume;
let consume = stringToConsumeParam(consumeStr)
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_CHALLENGE);
if (!resourceResult) return false;
let warId = playerData.challenge.randomGK();
await ActivityTreasureHuntChallengeModel.setWarId(serverId, huntActivityId, roleId, huntRoundIndex, warId);
return true
}

View File

@@ -9,7 +9,6 @@ import { ActivityRefreshTaskModel } from "../../db/ActivityRefreshTask";
import { ActivityThirtyDaysModel } from "../../db/ActivityThirtyDays";
import { ActivityTreasureHuntTaskModel } from "../../db/ActivityTreasureHuntTask";
import { RoleModel, RoleType } from "../../db/Role";
import { ServerTempModel, ServerTempModelType } from "../../db/ServerTemp";
import { UserTaskRecModel } from "../../db/UserTaskRec";
import { GrowthFundData } from "../../domain/activityField/growthFundField";
import { RefreshTaskData } from "../../domain/activityField/refreshTaskField";
@@ -36,7 +35,6 @@ export class CheckTask {
taskPushMessages: TaskListReturn[] = [];
activityTaskPushMessages = [];
treasureHuntTemp: ServerTempModelType;
tasks: CheckSingleTask[] = [];
constructor(serverId: number, roleId: string) {
@@ -86,19 +84,6 @@ export class CheckTask {
return this.roleCreateTime;
}
// 神州探秘活动
async getTreasureHuntTemp() {
if(this.treasureHuntTemp) return this.treasureHuntTemp;
let tempData: ServerTempModelType = await ServerTempModel.findData(this.serverId);
if (tempData) {
this.treasureHuntTemp = tempData;
return tempData
} else {
return null
}
}
// 推送
public async pushMessage(sid?: string) {
let roleId = this.roleId;
@@ -259,20 +244,17 @@ export class CheckSingleTask {
case ACTIVITY_TYPE.TREASURE_HUNT:
{
// 寻宝奇兵任务
let tempData = await this.parent.getTreasureHuntTemp();
if(tempData && tempData.huntActivityId == activityId) {
let playerData = new TreasureHuntData(activity, roleCreateTime, serverCreateTime);
let taskArray = playerData.tasks.findItemByTaskType(taskType);
for (let task of taskArray) {
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
let data = await ActivityTreasureHuntTaskModel.findDataByCellIndex(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex);
return data?.records ?? [];
});
if(taskUpdateParam) {
let rec = await ActivityTreasureHuntTaskModel.setOrIncTask(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex, taskType, taskUpdateParam);
if(!rec) continue;
this.addActivityTaskPushMessage({ ...task, totalCount: rec.totalCount, activityId });
}
let playerData = new TreasureHuntData(activity, roleCreateTime, serverCreateTime);
let taskArray = playerData.tasks.findItemByTaskType(taskType);
for (let task of taskArray) {
let taskUpdateParam = await this.checkIsMatch(task.taskParamArray, async () => {
let data = await ActivityTreasureHuntTaskModel.findDataByCellIndex(serverId, activityId, roleId, playerData.roundIndex, task.cellIndex);
return data?.records ?? [];
});
if(taskUpdateParam) {
let rec = await ActivityTreasureHuntTaskModel.setOrIncTask(serverId, activityId, roleId, playerData.roundIndex, task.cellIndex, taskType, taskUpdateParam);
if(!rec) continue;
this.addActivityTaskPushMessage({ ...task, totalCount: rec.totalCount, activityId });
}
}
break;

View File

@@ -191,4 +191,13 @@ export enum POP_UP_SHOP_REFRESH_TIME_TYPE {
NATURAL_WEEK = 2, // 自然周
NATURAL_MONTH = 3, // 自然月
DAYS = 4, // 从beginTime开始固定日
}
export enum TREASURE_HUNT_DATA_TYPE {
ALL = 0, // 所有
FIRST_PAGE = 1,
SHOP = 2,
TASK = 3,
CHALLENGE = 4,
TREASURE_SHOP = 5,
}

View File

@@ -10,40 +10,17 @@ export default class ServerTemp extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
huntActivityId: number; // 寻宝骑兵-活动Id
@prop({ required: true })
huntBeginTime: Date; // 寻宝骑兵-开启时间
@prop({ required: true })
huntEndTime: Date; // 寻宝骑兵-结束时间
@prop({ required: true })
huntRoundIndex: number; // 寻宝骑兵-周期数
@prop({ required: true })
getuiToken: string; // 个推token
@prop({ required: true })
getuiTokenExpireTime: number; // 个推token过期时间
//更新寻宝猎人活动数据
public static async updateTreasureHuntData(serverId: number, huntActivityId: number, huntBeginTime: Date, huntEndTime: Date, huntRoundIndex: number) {
let result: ServerTempModelType = await ServerTempModel.findOneAndUpdate({ serverId },
{ $set: { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex } }, { upsert: true, new: true }).lean(true);
return result;
}
//查询当前服务器的数据
public static async findData(serverId: number) {
let result: ServerTempModelType = await ServerTempModel.findOne({ serverId }).lean(true);
return result;
}
//删除活动
public static async deleteActivity(serverId: number) {
let result = await ServerTempModel.deleteMany({ serverId });
return result;
}
//更新个推token数据
public static async updateGetuiData(getuiToken: string, getuiTokenExpireTime: number) {
let result: ServerTempModelType = await ServerTempModel.findOneAndUpdate({ serverId: 0 },

View File

@@ -1,4 +1,4 @@
import { random } from 'underscore';
import { pick, random } from 'underscore';
import { ActivityModelType } from '../../db/Activity';
import { ActivityTreasureHuntShopModelType } from '../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModelType } from '../../db/ActivityTreasureHuntTask';
@@ -7,46 +7,125 @@ import { ActivityTreasureHuntFirstPageModelType } from '../../db/ActivityTreasur
import { parseNumberList, splitString } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
import { ActivityTreasureHuntChallengeModelTypeParam } from '../../db/ActivityTreasureHuntChallenge';
import { TREASURE_HUNT_DATA_TYPE } from '../../consts';
// 首页
interface TreasureHuntFirstPageInDb {
index: TREASURE_HUNT_DATA_TYPE.FIRST_PAGE;
name: string; // 页签名
reward: string; // 奖励
imageName: string; // 图片
}
// 商店
interface TreasureHuntShopItemConsumeInDb {
count: number, // 第几次
consume: string, // 消耗 type&id&count
discount: number, // 折扣
}
interface TreasureHuntShopItemInDb {
cellIndex: number; // 第几项
name: string; // 礼包名
productID: string; // 商品id
price: number; // 价格
countMax: number; // 限购数量
discount: number; // 折扣
reward: string; // 奖励
imageName: string; // 图片
data: TreasureHuntShopItemConsumeInDb[]; // 消耗
}
interface TreasureHuntShopInDb {
index: TREASURE_HUNT_DATA_TYPE.SHOP; // 2. 每日物资,即商店
name: string; // 页签名
data: TreasureHuntShopItemInDb[];
}
// 任务
interface TreasureHuntTaskItemInDb {
cellIndex: number; // 第几项
name: string; // 任务名
taskType: number; // 任务类型
taskParam: string; // 任务参数
condition: number; // 条件
reward: string; // 奖励 type&id&count
fragment: number; // 前端显示 碎片数量
skip: string; // 前端用 跳转
}
interface TreasureHuntTaskInDb {
index: TREASURE_HUNT_DATA_TYPE.TASK; // 3. 任务
name: string; // 页签名
reward: string; // 奖励 type&id&count
data: TreasureHuntTaskItemInDb[]; // 任务
}
// 关卡
interface TreasureHuntChallengeInDb {
index: TREASURE_HUNT_DATA_TYPE.CHALLENGE; // 4. 关卡
name: string; // 页签名
consume: string; // 消耗
warid: string; // 关卡
fixReward: string; // 奖励 type&id&count
jackpotReward: string; // 随机奖励
imageName: string; // 图标
}
// 高级商店
interface TreasureHuntTreasureShopItemInDb {
cellIndex: number; // 第几项
name: string; // 礼包名
reward: string; // 奖励
countMax: number; // 限购数量
imageName: string; // 图片
consume: string; // 消耗
}
interface TreasureHuntTreasureShopInDb {
index: TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP; // 4. 关卡
name: string; // 页签名
data: TreasureHuntTreasureShopItemInDb[]; // 消耗
}
interface TreasureHuntInDb {
data: (TreasureHuntFirstPageInDb|TreasureHuntShopInDb|TreasureHuntTaskInDb|TreasureHuntChallengeInDb|TreasureHuntTreasureShopInDb)[];
}
/************************************************************/
// 操作数据
// 进入活动首页的数据
export class TreasureHuntFirstPageData {
name: string = '';//页签名字
index: number = 0;//下标
reward: string = '';//奖励
imageName: string = '';
index: number; //下标
name: string; //页签名字
reward: string; //奖励
imageName: string;
isReceive: boolean = false;//是否领取
public setPlayerFirstPageRecord(record: ActivityTreasureHuntFirstPageModelType) {
this.isReceive = false;
if (!record) {
return;
}
this.isReceive = record.isReceive ? record.isReceive : false;
constructor(data: TreasureHuntFirstPageInDb) {
this.initData(data)
}
public initData(data: any) {
public initData(data: TreasureHuntFirstPageInDb) {
this.name = data.name;
this.index = data.index;
this.reward = data.reward;
this.imageName = data.imageName;
this.isReceive = false;
}
constructor(data: any) {
this.initData(data)
public setPlayerFirstPageRecord(record: ActivityTreasureHuntFirstPageModelType) {
if (!record) return;
this.isReceive = !!record.isReceive;
}
}
/************************************************************/
//购买价格
export class ConsumeData {
count: number; // 第几次购买1开始
consume: string; //消耗资源 "2&31002&400"
discount: number; // 折扣
constructor(data: any) {
constructor(data: TreasureHuntShopItemConsumeInDb) {
this.count = data.count;
this.consume = data.consume;
this.discount = data.discount;
@@ -63,11 +142,11 @@ export class TreasureHuntShopItem {
countMax: number; //最大购买次数
discount: number; //折扣
imageName: string;
consume: ConsumeData[]; //每次购买价格不同
consume: ConsumeData[] = []; //每次购买价格不同
buyCount: number = 0; //购买过的次数
constructor(data: any) {
constructor(data: TreasureHuntShopItemInDb) {
this.cellIndex = data.cellIndex;
this.name = data.name;
this.price = data.price;
@@ -76,24 +155,41 @@ export class TreasureHuntShopItem {
this.countMax = data.countMax;
this.discount = data.discount;
this.imageName = data.imageName;
this.consume = [];
for (let obj of data.data) {
this.consume.push(new ConsumeData(obj))
}
this.buyCount = 0;
}
public getConsume() {
let index = this.consume.findIndex(obj => { return obj && obj.count === this.buyCount + 1 });
return (index != -1) ? this.consume[index].consume : '';
}
public setBuyCount(record: ActivityTreasureHuntShopModelType) {
if (!record) return;
let buyRecords = record.records.filter(obj => { return obj.id === this.cellIndex });
this.buyCount = buyRecords.length;
}
}
// 商店数据
export class TreasureHuntShopData {
index: number = 0;//下标
name: string = '';//页签名字
list: Array<TreasureHuntShopItem> = [];//商品
index: number; //下标
name: string; //页签名字
list: TreasureHuntShopItem[] = [];//商品
constructor(data: TreasureHuntShopInDb) {
this.initData(data)
}
public initData(data: TreasureHuntShopInDb) {
this.index = data.index;
this.name = data.name;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntShopItem(obj))
}
}
public findProductID(productID: string): TreasureHuntShopItem {
let index = this.list.findIndex(obj => { return obj && obj.productID === productID })
@@ -110,24 +206,9 @@ export class TreasureHuntShopData {
return;
}
for (let item of this.list) {
let buyRecords = record.records.filter(obj => { return obj.id === item.cellIndex });
item.buyCount = buyRecords.length;
item.setBuyCount(record);
}
}
public initData(data: any) {
this.index = data.index;
this.name = data.name;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntShopItem(obj))
}
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
@@ -143,45 +224,63 @@ export class TreasureHuntTaskItem {
fragment: number; //碎片
skip: string;
taskParamArray: number[]; // 任务参数
taskParamArray: number[] = []; // 任务参数
totalCount: number = 0; //任务统计
isReceive: boolean = false; //是否领取奖励
constructor(data: any) {
constructor(data: TreasureHuntTaskItemInDb) {
this.cellIndex = data.cellIndex;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.taskParamArray = parseNumberList(data.taskParamArray);
this.taskParamArray = parseNumberList(data.taskParam);
this.condition = data.condition;
this.reward = data.reward;
this.fragment = data.fragment;
this.skip = data.skip;
this.totalCount = 0;
this.isReceive = false;
}
setPlayerRecord(record: ActivityTreasureHuntTaskModelType) {
if(!record) return;
this.totalCount = record.totalCount||0;
this.isReceive = record.receiveRewardCount ? true : false;
}
public getShowResult() {
return pick(this, ['cellIndex', 'name', 'taskType', 'condition', 'reward', 'fragment', 'skip', 'totalCount', 'isReceive'])
}
}
// 寻宝备战数据
export class TreasureHuntTaskData {
name: string = '';//页签名字
index: number = 0;//下标
reward: string = '';//奖励
fragment: number = 0;//碎片需求量
list: Array<TreasureHuntTaskItem> = [];//任务
name: string; //页签名字
index: number; //下标
reward: string; //奖励
list: TreasureHuntTaskItem[] = [];//任务
constructor(data: TreasureHuntTaskInDb) {
this.initData(data)
}
public initData(data: TreasureHuntTaskInDb) {
this.name = data.name;
this.index = data.index;
this.reward = data.reward;
let arr = data.data||[];
for (let obj of arr) {
this.list.push(new TreasureHuntTaskItem(obj))
}
}
public getItem(cellIndex: number): TreasureHuntTaskItem {
let index = this.list.findIndex(obj => { return obj && obj.cellIndex === cellIndex });
return (index != -1) ? this.list[index] : null
}
public setPlayerTaskRecords(record: ActivityTreasureHuntTaskModelType[]) {
for (let item of this.list) {
let index = record.findIndex(obj => { return obj.cellIndex === item.cellIndex });
if (index != -1) {
item.totalCount = record[index].totalCount ? record[index].totalCount : 0;
item.isReceive = record[index].receiveRewardCount ? true : false;
}
public setPlayerTaskRecords(records: ActivityTreasureHuntTaskModelType[]) {
for(let record of records) {
let item = this.getItem(record.cellIndex);
if(item) item.setPlayerRecord(record);
}
}
@@ -189,43 +288,32 @@ export class TreasureHuntTaskData {
return this.list.filter(obj => { return obj && obj.taskType === type });
}
public initData(data: any) {
this.name = data.name;
this.index = data.index;
this.reward = data.reward;
this.fragment = data.fragment;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntTaskItem(obj))
public getShowResult() {
return {
...this, list: this.list.map(item => item.getShowResult())
}
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
// 寻宝大冒险的数据
export class TreasureHuntChallengeData {
name: string = '';//页签名字
index: number = 0;//下标
consume: string = '';//消耗
warid: string = '';//随机的关卡号
fixReward: string = '';//客户端显示奖励
jackpotReward: string = '';//客户端显示奖励
imageName: string = '';
name: string; // 页签名字
index: number; // 下标
consume: string; // 消耗
warid: string; // 随机的关卡号
fixReward: string; // 客户端显示奖励
jackpotReward: string;// 客户端显示奖励
imageName: string;
resultWarId: number = 0; // 玩家随机出的关卡id
public randomGK() {
let gkArray = splitString(this.warid, '&');
let index = random(gkArray.length - 1);
return gkArray[index];
constructor(data: TreasureHuntChallengeInDb) {
this.initData(data)
}
public initData(data: any) {
public initData(data: TreasureHuntChallengeInDb) {
this.name = data.name;
this.index = data.index;
this.consume = data.consume;
@@ -235,15 +323,17 @@ export class TreasureHuntChallengeData {
this.imageName = data.imageName;
}
public randomGK() {
let gkArray = splitString(this.warid, '&');
let index = random(gkArray.length - 1);
return gkArray[index];
}
public setChallengeRecord(record: ActivityTreasureHuntChallengeModelTypeParam) {
if(record) {
this.resultWarId = record.warId;
}
}
constructor(data: any) {
this.initData(data)
}
}
@@ -252,31 +342,48 @@ export class TreasureHuntChallengeData {
//天子宝库
// 商品的数据
export class TreasureHuntTreasureShopItem {
cellIndex: number; // 第几个从1开始
name: string; //名称
reward: string; //奖励
countMax: number; //最大购买次数
cellIndex: number; // 第几个从1开始
name: string; //名称
reward: string; //奖励
countMax: number; //最大购买次数
imageName: string;
consume: ""; //购买价格
consume: string; //购买价格
buyCount: number = 0; //购买过的次数
constructor(data: any) {
constructor(data: TreasureHuntTreasureShopItemInDb) {
this.cellIndex = data.cellIndex;
this.name = data.name;
this.reward = data.reward;
this.countMax = data.countMax;
this.imageName = data.imageName;
this.consume = data.consume;
this.buyCount = 0;
}
setPlayerRecord(record: ActivityTreasureHuntTreasureShopModelType) {
let buyRecords = record.records.filter(obj => { return obj.id === this.cellIndex });
this.buyCount = buyRecords.length;
}
}
// 天子宝库商店数据
export class TreasureHuntTreasureShopData {
index: number = 0;//下标
name: string = '';//页签名字
list: Array<TreasureHuntTreasureShopItem> = [];//商品
index: number;//下标
name: string;//页签名字
list: TreasureHuntTreasureShopItem[] = [];//商品
constructor(data: TreasureHuntTreasureShopInDb) {
this.initData(data)
}
public initData(data: TreasureHuntTreasureShopInDb) {
this.index = data.index;
this.name = data.name;
let arr = data.data||[];
for (let obj of arr) {
this.list.push(new TreasureHuntTreasureShopItem(obj))
}
}
public getItem(cellIndex: number): TreasureHuntTreasureShopItem {
let index = this.list.findIndex(obj => { return obj && obj.cellIndex === cellIndex })
@@ -288,70 +395,51 @@ export class TreasureHuntTreasureShopData {
return;
}
for (let item of this.list) {
let buyRecords = record.records.filter(obj => { return obj.id === item.cellIndex });
item.buyCount = buyRecords.length;
item.setPlayerRecord(record);
}
}
public initData(data: any) {
this.index = data.index;
this.name = data.name;
let arr = data.data;
for (let obj of arr) {
this.list.push(new TreasureHuntTreasureShopItem(obj))
}
}
constructor(data: any) {
this.initData(data)
}
}
/************************************************************/
// 寻宝骑兵活动数据
export class TreasureHuntData extends ActivityBase {
name: string = '';//活动名字
day: string = '';//活动持续时间
// roundIndex = 0;//周期数
firstPage: TreasureHuntFirstPageData = null;//首页奖励
shop: TreasureHuntShopData = null; //每日物资
tasks: TreasureHuntTaskData = null; //寻宝备战
challenge: TreasureHuntChallengeData = null;//寻宝大冒险
treasureShop: TreasureHuntTreasureShopData = null; //天子宝库(商店)
public initData(data: any) {
let dataObj = JSON.parse(data);
this.name = dataObj.name;
this.day = dataObj.day;
let arr = dataObj.data;
{
let index = arr.findIndex(obj => { return obj.index === 1 });
this.firstPage = new TreasureHuntFirstPageData(arr[index]);
}
{
let index = arr.findIndex(obj => { return obj.index === 2 });
this.shop = new TreasureHuntShopData(arr[index]);
}
{
let index = arr.findIndex(obj => { return obj.index === 3 });
this.tasks = new TreasureHuntTaskData(arr[index]);
}
{
let index = arr.findIndex(obj => { return obj.index === 4 });
this.challenge = new TreasureHuntChallengeData(arr[index]);
}
{
let index = arr.findIndex(obj => { return obj.index === 5 });
this.treasureShop = new TreasureHuntTreasureShopData(arr[index]);
}
}
constructor(activityData: ActivityModelType, createTime: number, sererTime: number) {
super(activityData, createTime, sererTime);
this.initData(activityData.data)
}
public initData(data: string) {
let dataObj: TreasureHuntInDb = JSON.parse(data);
let arr = dataObj.data||[];
arr.forEach(data => {
switch(data.index) {
case 1:
this.firstPage = new TreasureHuntFirstPageData(data); break;
case 2:
this.shop = new TreasureHuntShopData(data); break;
case 3:
this.tasks = new TreasureHuntTaskData(data); break;
case 4:
this.challenge = new TreasureHuntChallengeData(data); break;
case 5:
this.treasureShop = new TreasureHuntTreasureShopData(data); break;
}
});
}
public getShowResult() {
return {
...this,
tasks: this.tasks.getShowResult()
}
}
}

View File

@@ -63,7 +63,7 @@ export default class Sdk extends Service {
return ctx.service.utils.resResult(PAY_37_CALLBACK_CODE.ROLE_NOT_FOUND, '');
}
ctx.service.utils.log('DEBUG', `[${ctx.request.url}] [${ctx.logcode}] pay37Callback check role ok`);
if(role.serverId != params.sid) {
if(role.serverId != parseInt(`${params.sid}`)) {
return ctx.service.utils.resResult(PAY_37_CALLBACK_CODE.SERVER_NOT_FOUND, '');
}
ctx.service.utils.log('DEBUG', `[${ctx.request.url}] [${ctx.logcode}] pay37Callback check server ok`);