活动:神州探秘活动

This commit is contained in:
luying
2022-05-20 16:26:50 +08:00
parent 4ed415207c
commit f4f4eac549
8 changed files with 325 additions and 567 deletions

View File

@@ -1,7 +1,7 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
import { getPlayerTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
import { handleCost } from '../../../services/role/rewardService';
@@ -37,11 +37,7 @@ export class TreasureHuntHandler {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime);
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
@@ -58,17 +54,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.firstPage.isReceive) {
@@ -76,7 +63,7 @@ export class TreasureHuntHandler {
}
//添加领取记录
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_FIRST_PAGE_REWARD)
@@ -100,16 +87,7 @@ export class TreasureHuntHandler {
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.shop.getItem(cellIndex);
if (!item) {
@@ -128,7 +106,7 @@ export class TreasureHuntHandler {
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
@@ -151,17 +129,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.tasks.getItem(cellIndex);
if (!item) {
@@ -175,7 +144,7 @@ export class TreasureHuntHandler {
}
//添加购买记录
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_TASK_REWARD)
@@ -198,17 +167,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let challengeData = playerData.challenge;
//消耗资源
@@ -222,7 +182,7 @@ export class TreasureHuntHandler {
let warId = playerData.challenge.resultWarId;
if(!warId) {
warId = playerData.challenge.randomGK();
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, huntRoundIndex, warId);
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
}
return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
@@ -241,17 +201,8 @@ export class TreasureHuntHandler {
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.treasureShop.getItem(cellIndex);
if (!item) {
@@ -267,7 +218,7 @@ export class TreasureHuntHandler {
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)