名将擂台:获取对手
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@@ -6,6 +6,8 @@ import { CounterModel } from './Counter';
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import { COUNTER, LADDER_STATUS } from '../consts';
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import { EXTERIOR, PVP } from '../pubUtils/dicParam';
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import { LadderDefense, LadderOppPlayerInfo } from '../domain/battleField/ladder';
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import { genCode } from '../pubUtils/util';
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import { nowSeconds } from '../pubUtils/timeUtil';
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@index({ battleCode: 1 })
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@@ -21,17 +23,19 @@ export default class LadderMatchRec extends BaseModel {
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@prop({ required: true })
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status: LADDER_STATUS; // 1-出兵中 2-挑战中 3-挑战完毕
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@prop({ required: true })
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timeout: boolean; // 是否超时
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@prop({ required: true })
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checkTime: number; // 开始出兵的时间,10位时间戳
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@prop({ required: true })
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battleTime: number; // 开始挑战的时间,10位时间
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@prop({ required: true })
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endTime: number; // 结束时间
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@prop({ required: true, type: LadderOppPlayerInfo, default: {}, _id: false })
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attackInfo: () => LadderOppPlayerInfo; // 攻方信息
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@prop({ required: true, type: LadderOppPlayerInfo, default: {}, _id: false })
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defenseInfo: () => LadderOppPlayerInfo; // 守方信息
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@prop({ required: true, type: LadderDefense, default: {}, _id: false })
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defense: () => LadderDefense; // 守方信息
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@prop({ required: true, type: () => LadderOppPlayerInfo, default: {}, _id: false })
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attackInfo: LadderOppPlayerInfo; // 攻方信息
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@prop({ required: true, type: () => LadderOppPlayerInfo, default: {}, _id: false })
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defenseInfo: LadderOppPlayerInfo; // 守方信息
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@prop({ required: true, type: () => LadderDefense, default: {}, _id: false })
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defense: LadderDefense; // 守方信息
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public static async findByRoleId(roleId: string, getters = false) {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOne({ roleId1: roleId }).lean({ getters});
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@@ -42,6 +46,24 @@ export default class LadderMatchRec extends BaseModel {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOne({ roleId1: roleId, status: { $in: [ LADDER_STATUS.BATTLE, LADDER_STATUS.CHECK ] } }).lean({ getters});
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return result;
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}
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public static async createRec(serverId: number, roleId1: string, roleId2: string, defense: LadderDefense, attackInfo: LadderOppPlayerInfo, defenseInfo: LadderOppPlayerInfo) {
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const battleCode = genCode(10);
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const result: LadderMatchRecType = await LadderMatchRecModel.findOneAndUpdate({ battleCode }, {
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$set: { roleId1, roleId2, serverId, defense, status: LADDER_STATUS.CHECK, checkTime: nowSeconds(), attackInfo, defenseInfo }
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}, { new: true, upsert: true }).lean();
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return result;
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}
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public static async timeout(battleCode: string) {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOneAndUpdate({ battleCode }, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } }).lean();
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return result;
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}
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public static async giveup(battleCode: string) {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOneAndUpdate({ battleCode }, { $set: { status: LADDER_STATUS.NO } }).lean();
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return result;
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}
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}
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export const LadderMatchRecModel = getModelForClass(LadderMatchRec);
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