fix(拍卖行): 退出军团时从拍卖分红中删除
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@@ -359,10 +359,13 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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let guildScore = await r.getMyScore({ guildCode });
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// console.log('****** ranks', rank, 'guildScore', guildScore);
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let guild = await GuildModel.findByCode(guildCode, serverId, 'lv');
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let guild = await GuildModel.findByCode(guildCode, serverId, 'lv members');
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank, guild?.lv);
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// console.log('***** rewards', JSON.stringify(rewards));
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members = members.filter(member => {
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return guild.members?.find(roleId => roleId == member.roleId);
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});
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, index, {
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isSuccess: true,
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isCompleted: true,
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@@ -439,10 +442,12 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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await GuildActivityCityModel.guard(serverId, cityId, "", "", index + 1); // 无人能占领
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}
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}
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let guild = await GuildModel.findByCode(guildCode, serverId, 'lv');
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let guild = await GuildModel.findByCode(guildCode, serverId, 'lv members');
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, guild?.lv, cityId);
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let members = obj.getMembersOfGuild(guildCode);
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members = members.filter(member => {
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return guild.members?.find(roleId => roleId == member.roleId);
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});
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, index, {
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members, memberCnt: members.length,
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isSuccess, isCompleted: true,
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@@ -986,6 +991,24 @@ export async function leaveRaceWhenQuitGuildToRemote(serverId: number, guildCode
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if(server) {
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await pinus.app.rpc.guild.guildActivityRemote.leaveRaceWhenQuitGuild.toServer(server.id, serverId, guildCode, roleId);
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}
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let index1 = getGAIndexInPinus(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let gateR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index: index1 }, true);
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gateR.removeFromRank({ roleId });
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let index2 = getGAIndexInPinus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let declareIndex = getDeclareIndex();
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let obj = getCityActivityObj();
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if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
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await autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
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}
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let city = await GuildActivityCityDeclareModel.findDeclartion(serverId, guildCode, declareIndex)
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if (city) {
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let cityR = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId: city.cityId, index: index2 }, true);
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cityR.removeFromRank({ roleId });
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}
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}
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export async function leaveRaceWhenDismiss(guildCode: string, serverId: number) {
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@@ -108,7 +108,7 @@ export default class BossInstance extends BaseModel {
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}
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public static async removeBossRank(guildCode: string, roleId: string, lean = true) {
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const guildTrain: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode },
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const guildTrain: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode, status: GUILD_BOSS_STATUS.OPEN },
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{ $pull:{ ranks: { roleId } }}, {new: true}).lean(lean);
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return guildTrain;
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}
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@@ -40,6 +40,11 @@ export default class GuildActivityCityDeclare extends BaseModel {
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let rec = await GuildActivityCityDeclareModel.exists({ serverId, status: 1, guildCode, declareIndex});
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return rec;
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}
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public static async findDeclartion(serverId: number, guildCode: string, declareIndex: number) {
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let rec = await GuildActivityCityDeclareModel.findOne({ serverId, status: 1, guildCode, declareIndex});
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return rec;
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}
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}
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export const GuildActivityCityDeclareModel = getModelForClass(GuildActivityCityDeclare);
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