捐献所
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@@ -1,137 +0,0 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE } from '../../../consts';
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import { GuildRefineModel } from '../../../db/GuildRefine';
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import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
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import { EquipModel } from '../../../db/Equip';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { GuildModel } from '../../../db/Guild';
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import { findIndex, findWhere } from 'underscore';
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import { lockData } from '../../../services/redLockService';
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import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { checkAuth } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
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export default function (app: Application) {
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return new GuildRefineHandler(app);
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}
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export class GuildRefineHandler {
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constructor(private app: Application) {
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}
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async getRefine(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let { scienceTrees } = await GuildRefineModel.getRefine(code);
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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async refineEquip(msg: {eid: number}, session: BackendSession) {
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let { eid } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let { guildCode: code } = userGuild;
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let equip = await EquipModel.findbySeqId(eid);
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if (!equip) return resResult(STATUS.EQUIP_NOT_FIND);
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let equpInfo = getGoodById(equip.id);
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let { scienceTrees } = await GuildRefineModel.getRefine(code);
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let findDevelopConsume;
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for (let scienceTree of scienceTrees) {
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if (scienceTree.endTime < nowSeconds()) {
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let developConsume = getArmyDevelopConsumeById(scienceTree.id);
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if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
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findDevelopConsume = developConsume;
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break;
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}
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}
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}
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if (!findDevelopConsume)
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return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
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let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
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if(!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
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return resResult(STATUS.SUCCESS, { goods });
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}
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async lightUpTree(msg: {id: number}, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const { guildCode: code } = userGuild;
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let developConsume = getArmyDevelopConsumeById(id);
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if (!developConsume)
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return resResult(STATUS.WRONG_PARMS);
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let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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for (let scienceTree of guildRefine.scienceTrees) {
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if (scienceTree.id == id)
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return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
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if (scienceTree.endTime > nowSeconds())
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return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
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}
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const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
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if(!costResult)
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
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let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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async assistRefine(msg: {id: number}, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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let index = findIndex(guildRefine.scienceTrees, { id });
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if (index == -1)
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return resResult(STATUS.WRONG_PARMS);
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let scienceTree = guildRefine.scienceTrees[index];
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if (!!scienceTree.assistRoleIds.indexOf(roleId))
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return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
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if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
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return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
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let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
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if(!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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scienceTree.assistRoleIds.push(roleId);
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scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
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let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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}
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@@ -12,6 +12,7 @@ import { getUserGuildWithRefActive } from '../../../services/guildService';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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import { getRedis } from '../../../services/redisService';
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import { ARMY } from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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return new WishPoolHandler(app);
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}
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@@ -67,8 +68,12 @@ export class WishPoolHandler {
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let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
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let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.DONATE});
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let { wishGoodsEquips, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
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let len = wishGoods.length;
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if (len >= 1) //今日已经许愿过
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let len = 0;
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wishGoods.map(({type: resType})=>{
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if (resType == type)
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len++;
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});
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if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
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return resResult(STATUS.WRONG_PARMS);
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if (type == 1) {
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let wishGoodsEquip = findWhere(wishGoodsEquips, { quality: goodInfo.quality});
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@@ -81,9 +86,8 @@ export class WishPoolHandler {
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return resResult(STATUS.WRONG_PARMS);
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count = wishGoodsHero.count;
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}
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const id = genCode(6);
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let { wishGoods : resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
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let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
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}
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@@ -106,13 +110,13 @@ export class WishPoolHandler {
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.guildCode != code)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.wishDntCnt >= 3)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.wishDntCnt >= ARMY.ARMY_WISH_HELP)
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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let wishGood = findWhere(wishGoods, { id });
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if (!wishGood)
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return resResult(STATUS.WRONG_PARMS);//没有该许愿
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if (wishGood.receiveCnt >= wishGood.count)
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return resResult(STATUS.WRONG_PARMS);//已经收到
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return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
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let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
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let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, id, 'wishGoods');
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let key = 'login_roleId_' + wishRoleId;
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@@ -123,8 +127,9 @@ export class WishPoolHandler {
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}
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})});
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})
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});
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}
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async receiveGoods(msg: { id: string }, session: BackendSession) {
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@@ -157,5 +162,4 @@ export class WishPoolHandler {
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const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报
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return resResult(STATUS.SUCCESS, { reports });
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}
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}
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