捐献所

This commit is contained in:
mamengke01
2021-02-03 10:38:58 +08:00
parent 1fb4e7b9be
commit f836d6586a
9 changed files with 38 additions and 183 deletions

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@@ -1,137 +0,0 @@
import { Application, BackendSession, pinus } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { EquipModel } from '../../../db/Equip';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { checkAuth } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
export default function (app: Application) {
return new GuildRefineHandler(app);
}
export class GuildRefineHandler {
constructor(private app: Application) {
}
async getRefine(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let { scienceTrees } = await GuildRefineModel.getRefine(code);
return resResult(STATUS.SUCCESS, { scienceTrees });
}
async refineEquip(msg: {eid: number}, session: BackendSession) {
let { eid } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let { guildCode: code } = userGuild;
let equip = await EquipModel.findbySeqId(eid);
if (!equip) return resResult(STATUS.EQUIP_NOT_FIND);
let equpInfo = getGoodById(equip.id);
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
findDevelopConsume = developConsume;
break;
}
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
return resResult(STATUS.SUCCESS, { goods });
}
async lightUpTree(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id)
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
if (scienceTree.endTime > nowSeconds())
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
}
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
if(!costResult)
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
async assistRefine(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
let index = findIndex(guildRefine.scienceTrees, { id });
if (index == -1)
return resResult(STATUS.WRONG_PARMS);
let scienceTree = guildRefine.scienceTrees[index];
if (!!scienceTree.assistRoleIds.indexOf(roleId))
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
scienceTree.assistRoleIds.push(roleId);
scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
}

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@@ -12,6 +12,7 @@ import { getUserGuildWithRefActive } from '../../../services/guildService';
import { findIndex, findWhere } from 'underscore';
import { RoleModel } from '../../../db/Role';
import { getRedis } from '../../../services/redisService';
import { ARMY } from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new WishPoolHandler(app);
}
@@ -67,8 +68,12 @@ export class WishPoolHandler {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.DONATE});
let { wishGoodsEquips, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
let len = wishGoods.length;
if (len >= 1) //今日已经许愿过
let len = 0;
wishGoods.map(({type: resType})=>{
if (resType == type)
len++;
});
if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
return resResult(STATUS.WRONG_PARMS);
if (type == 1) {
let wishGoodsEquip = findWhere(wishGoodsEquips, { quality: goodInfo.quality});
@@ -81,9 +86,8 @@ export class WishPoolHandler {
return resResult(STATUS.WRONG_PARMS);
count = wishGoodsHero.count;
}
const id = genCode(6);
let { wishGoods : resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id} }, 'wishGoods');
return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
}
@@ -106,13 +110,13 @@ export class WishPoolHandler {
return resResult(STATUS.WRONG_PARMS);
if (dntRoleGuild.guildCode != code)
return resResult(STATUS.WRONG_PARMS);
if (dntRoleGuild.wishDntCnt >= 3)
return resResult(STATUS.WRONG_PARMS);
if (dntRoleGuild.wishDntCnt >= ARMY.ARMY_WISH_HELP)
return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
let wishGood = findWhere(wishGoods, { id });
if (!wishGood)
return resResult(STATUS.WRONG_PARMS);//没有该许愿
if (wishGood.receiveCnt >= wishGood.count)
return resResult(STATUS.WRONG_PARMS);//已经收到
return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, id, 'wishGoods');
let key = 'login_roleId_' + wishRoleId;
@@ -123,8 +127,9 @@ export class WishPoolHandler {
}
await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
return resResult(STATUS.SUCCESS, { wishDntCnt, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
})});
return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
})
});
}
async receiveGoods(msg: { id: string }, session: BackendSession) {
@@ -157,5 +162,4 @@ export class WishPoolHandler {
const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报
return resResult(STATUS.SUCCESS, { reports });
}
}

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@@ -1,6 +1,6 @@
import { DonationModel } from '../db/Donation';
import { nowSeconds } from '../pubUtils/timeUtil';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
import { GUILD_STRUCTURE } from '../consts/constModules/guildConst';
@@ -9,7 +9,7 @@ export async function getDonation(code: string, serverId: number) {
if (!donation) {
donation = await createDonation(code, serverId);
}
if (donation.refTime < nowSeconds()) {
if (donation.refTime < getTodayZeroPoint()) {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.DONATE});
donation = await DonationModel.updateDonation(code, { donateFund:0, reports:[], refTime: nowSeconds(), donationLv: lv});

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@@ -41,8 +41,7 @@ export async function recordUserGuild(roleId: string, code: string) {
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = [];
list = guildTrains.map(({trainId, isComplete})=>{
let list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};

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@@ -25,15 +25,15 @@ export function getContent(operate: number, params: string[]) {
}
return content
}
export async function getMailContent(roleId: string, operate: number, params: string[], goods:RewardInter[], mails:MailType[], pushMessage:pushMail[], sendName: string = '系统') {
export async function getMailContent(roleId: string, operate: number, params: string[], goods: RewardInter[], mails: MailType[], pushMessage: pushMail[], sendName: string = '系统') {
const doc = new MailModel();
let content = getContent( operate, params);
const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName, mailId: 1, sendTime: nowSeconds(), content});
const mail = Object.assign(doc.toJSON(), { roleId, goods, sendName, mailId: 1, sendTime: nowSeconds(), content });
mails.push(mail);
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{uid:roleId, sid}]});
pushMessage.push({route: 'onMailsAdd', data:[mail], uids: [{ uid: roleId, sid }]});
}
}

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@@ -7,7 +7,7 @@ import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getMyRank, setRank, getRedis, resetPvpRanks } from './redisService';
import { getMyRank, setRank, resetPvpRanks } from './redisService';
import { REDIS_KEY } from '../consts';
import { RankParam } from '../domain/rank';
import { RoleModel } from '../db/Role';
@@ -17,10 +17,10 @@ import { indexOf } from 'underscore';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { settleGuildWeekly } from './guildService';
import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const LIMIT_NUM = 1000;
const pageNum = 500;
const PER_MINUTE = 1 * 60;
var seasonJobId;
@@ -47,9 +47,7 @@ export async function init() {
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
console.log(' settleTime = ' + settleTime);
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
console.log(' settleTime111111 = ' + (seasonEndTime - PER_MINUTE)* PER_SECOND);
seasonEndTimeJobId = scheduleJob((seasonEndTime - PER_MINUTE)* PER_SECOND, resetPvpRanks, { name: 'resetRank' });
warJobId = scheduleJob("0 0 0 * * 3", resetPvpWarId);
@@ -81,26 +79,17 @@ export async function setPvpSeasonResult(obj:{ name:string, notSetNext?: boolean
continue;
}
for (let message of pushMessage) {
pinus.app.rpc.connector.connectorRemote.pushMessage.toServer(message.sid, message.uid, message.route, message.data);
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails: message.data }), [{uid: message.uid, sid: message.sid}]);
}
}
return { seasonNum, seasonEndTime, oldSeasonEndTime};
}
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, addMails: Array<MailType>, pushMessage:Array<any>) {
let { score, pLv, heroScores, challengeCnt, challengeRefTime, goods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
//下发邮件
const doc = new MailModel();
const mail = Object.assign(doc.toJSON(), {roleId: pvpDefense.roleId, goods, sendName: '系统', mailId: 1, sendTime: oldSeasonEndTime});
addMails.push(mail);
let key = 'login_roleId_' + pvpDefense.roleId;
let sid = await getRedis(key);
if (!!sid) {
pushMessage.push({route: 'onMailsAdd', data:[mail], uid: pvpDefense.roleId, sid});
}
await getMailContent(pvpDefense.roleId, 1, [], goods, addMails, pushMessage);
return pvpDefense;
}
@@ -130,7 +119,7 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
if(pvpHeroReward) {
if (pvpHeroReward) {
goods = goods.concat(pvpHeroReward.reward);
heroScore.score = pvpHeroReward.heroscore;
if (!!pvpHeroReward.reward[0]) {
@@ -147,7 +136,7 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
}, heroGoods, rankGoods, show: true});
}, heroGoods, rankGoods, show: true });
return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, goods};
}
@@ -162,14 +151,9 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
let { roleName, lv, vLv, headHid, sHid, title , roleId } = role;
let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
setRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
//下发邮件
let mail = await MailModel.addMail({roleId, goods, sendName: '系统', mailId: 1, sendTime: oldSeasonEndTime});
let key = 'login_roleId_' + roleId;
let sid = await getRedis(key);
if (!!sid) {
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails:[mail] }), [{uid: roleId, sid}]);
}
await sendMail(1, roleId, '系统', [], goods);
return pvpDefense;
}
@@ -187,7 +171,7 @@ export async function resetPvpWarId() {
}
async function setNextPvpTime(notSetNext: boolean) {
let {seasonEndTime, seasonNum} = await SystemConfigModel.findSystemConfig();
let { seasonEndTime, seasonNum } = await SystemConfigModel.findSystemConfig();
if (!!notSetNext) {
return { seasonEndTime, seasonNum , oldSeasonEndTime: 0};
}

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@@ -154,6 +154,8 @@ export const STATUS = {
GUILD_DONATE_BOXS_NOT_GOT: { code: 20924, simStr: '该捐献宝箱未达到领取条件' },
GUILD_WISH_POOL_NOT_OWN_EQUIP: { code: 20926, simStr: '未拥有此装备或碎片,不能许愿' },
GUILD_WISH_POOL_NOT_OWN_HERO: { code: 20927, simStr: '未拥有此武将或碎片,不能许愿' },
HAS_REACH_WISH_COUNT_LIMIT: { code: 20928, simStr: '今日许愿次数已用完,不能许愿' },
HAS_RECEIVE_WISH_GOOD: { code: 20929, simStr: '玩家已经收到许愿物品' },
GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日演武场已开启' },
GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },

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@@ -26,11 +26,14 @@ export default class Mail extends BaseModel {
@prop({ required: true })
content: string;
public static async addMails( mails: Array<MailType>) {
@prop({ required: true, default: 0 })
status: number;
public static async addMails(mails: Array<MailType>) {
await MailModel.insertMany(mails);
}
public static async addMail(params:{roleId: string, goods: Array<RewardInter>, sendName: string, mailId: number, sendTime?: number, content?:string}) {
public static async addMail(params:{ roleId: string, goods: Array<RewardInter>, sendName: string, mailId: number, sendTime?: number, content?:string }) {
const doc = new MailModel();
const mail = Object.assign(doc.toJSON(), params);
await MailModel.create(mail);

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@@ -210,7 +210,7 @@ const strDonate = readJsonFile(FILENAME.DIC_GUILD_DONATE_BASE);
let arrDonate = JSON.parse(strDonate);
arrDonate.forEach(o => {
setStructureConsume(o);
o.donateReward = parseDonateReward(o.donatevalue, o.donateReward, o.fundReward);
o.donateReward = parseDonateReward(o.donatevalue, o.honourReward, o.fundReward);
dicDonateBase.set(o.level, _.pick(o, Object.keys(DicDonateKeys)));
});
arrDonate = undefined;