武将:重生返回
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@@ -650,7 +650,7 @@ export class HeroHandler {
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let { hid } = msg;
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if(!isNumber(hid) && !hid) return resResult(STATUS.WRONG_PARMS);
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// 武将初始,但是皮肤这里不初始
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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@@ -689,11 +689,11 @@ export class HeroHandler {
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}
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let { heros } = await calAllHeroCe(HERO_SYSTEM_TYPE.REBIRTH, sid, roleId, {}, [hid], { originHero: hero, heroUpdate: initInfo });
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let curHeo = heros.find(cur => cur.hid == hid);
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let curHero = heros.find(cur => cur.hid == hid);
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let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
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return resResult(STATUS.SUCCESS, { curHeo, curJewels, goods });
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return resResult(STATUS.SUCCESS, { curHero, curJewels, goods });
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}
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// ! debug接口 一键全武将
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