任务:任务去除funcs的判断,直接达成
This commit is contained in:
@@ -29,7 +29,7 @@ export class ActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let playerActivityArray = [];
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@@ -61,20 +61,20 @@ export class ActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let heroNum = 1;
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_LV, 100)
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_LV, 100)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, 1)
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, 1)
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// if (lv == 2) {
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// await GTCreateListMessage('批量推送测试11', 259200000, '哈哈哈哈哈11', '噢噢噢噢噢噢噢噢11')
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@@ -104,7 +104,7 @@ export class ActivityHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let activityData = await ActivityModel.debugFindActivityByType(type);
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return resResult(STATUS.SUCCESS, activityData);
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}
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@@ -31,7 +31,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
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@@ -52,7 +52,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const roleName = session.get('roleName');
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let moveStep = 0;
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@@ -81,7 +81,7 @@ export class ActivityMonopolyHandler {
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if (landData.rewards.length > landData.stopCount) {
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let reward = landData.rewards[landData.level - 1];
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let rewardArray = stringToRewardParam(reward)
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landReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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landReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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}
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//土地升级
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@@ -97,7 +97,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -109,7 +109,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -131,7 +131,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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if (addCount > 0) {
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let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
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@@ -209,7 +209,7 @@ export class ActivityMonopolyHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId);
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let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -243,7 +243,7 @@ export class ActivityMonopolyHandler {
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
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await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id);
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@@ -49,7 +49,7 @@ export class DailyChallengesHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyChallengesData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -68,7 +68,7 @@ export class DailyChallengesHandler {
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await ActivityDailyChallengesModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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dailyItemData.receiveRewardCount = 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -55,7 +55,7 @@ export class DailyCoinHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -127,7 +127,7 @@ export class DailyCoinHandler {
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//免费期间
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let time = moment(new Date()).valueOf();
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let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
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let result = await addReward(roleId, roleName, sid, serverId, newReward)
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
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let exchangeCount = playerData.exchangeCount + count;
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@@ -46,7 +46,7 @@ export class DailyGKHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyGKData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -66,7 +66,7 @@ export class DailyGKHandler {
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// await ActivityDailyGKModel.addRecord(serverId, activityId, roleId, dayIndex);
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// let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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// let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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// let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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// dailyItemData.isSuccess = true;
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return resResult(STATUS.SUCCESS, {
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@@ -51,7 +51,7 @@ export class DailyGiftsHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -81,7 +81,7 @@ export class DailyGiftsHandler {
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await ActivityDailyGiftsModel.buyRecord(serverId, activityId, roleId, dayIndex, cellIndex, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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dailyItemData.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -52,7 +52,7 @@ export class DailyMealHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyMealData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -76,7 +76,7 @@ export class DailyMealHandler {
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}
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//免费期间
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(itemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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await ActivityDailyMealModel.addReceiveRecord(serverId, activityId, roleId, type, curDate);
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itemData.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -48,7 +48,7 @@ export class DailyRMBGiftsHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerDailyRMBGiftsData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -65,7 +65,7 @@ export class DailyRMBGiftsHandler {
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return resResult(STATUS.ACTIVITY_NEED_PAY);
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}
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), [item.id]);
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item.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -88,7 +88,7 @@ export class DailyRMBGiftsHandler {
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rewardArray = rewardArray.concat(rewardParamArr);
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item.isReceive = true;
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray)
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await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), ids);
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId },
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@@ -54,7 +54,7 @@ export class FirstGiftHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerFirstGiftData(activityId, serverId, roleId);
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if (!playerData) {
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@@ -74,7 +74,7 @@ export class FirstGiftHandler {
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indexArray.push(item.index)
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item.isReceive = true;
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let isOver = playerData.isComplete();
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@@ -50,7 +50,7 @@ export class GachaHandler {
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let { lv } = await RoleModel.findByRoleId(roleId);
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@@ -88,7 +88,7 @@ export class GachaHandler {
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}
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// 给东西
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// console.log('****', heroInfo)
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items);
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// 更新数据
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
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@@ -98,13 +98,13 @@ export class GachaHandler {
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GASHA, count)
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for (let hero of heroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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let resultRefFreeTime = 0;
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if (dicGacha.free.count > 0) {
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@@ -157,7 +157,7 @@ export class GachaHandler {
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
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let { point, turntable, costPoint } = userGacha;
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@@ -187,7 +187,7 @@ export class GachaHandler {
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for (let i = 0; i < count; i++) {
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heroInfo.push({ hid: hero, count: 1 })
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}
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let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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let { heroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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let resultList: GachaResult[] = [];
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for (let h of heroes) {
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let result = new GachaResult(contentId);
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@@ -49,7 +49,7 @@ export class GrowthFundHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerGrowthFundData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -72,7 +72,7 @@ export class GrowthFundHandler {
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await ActivityGrowthFundModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(growthFundItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, pageIndex, cellIndex },
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@@ -50,7 +50,7 @@ export class GrowthHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -68,7 +68,7 @@ export class GrowthHandler {
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await ActivityGrowthModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(growthItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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growthItemData.receiveRewardCount = 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -89,7 +89,7 @@ export class GrowthHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerGrowthData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -108,7 +108,7 @@ export class GrowthHandler {
|
||||
await ActivityGrowthPointModel.addRecord(serverId, activityId, roleId, id);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(pointItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
|
||||
pointItemData.getPointReward = true;
|
||||
|
||||
@@ -77,7 +77,7 @@ export class LimitPackageHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerLimitPackageData(activityId, serverId, roleId);
|
||||
if (!playerData) {
|
||||
@@ -120,7 +120,7 @@ export class LimitPackageHandler {
|
||||
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let rewardArray = stringToRewardParam(item.reward)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
|
||||
await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id);
|
||||
|
||||
|
||||
@@ -41,9 +41,9 @@ export class MonthlyTicketHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let result = await getPlayerMonthlyTicketDayReward(roleId, roleName, sid, serverId, funcs, activityId)
|
||||
let result = await getPlayerMonthlyTicketDayReward(roleId, roleName, sid, serverId, activityId)
|
||||
if (result) {
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId },
|
||||
|
||||
@@ -46,7 +46,7 @@ export class NewHeroGKHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
@@ -67,7 +67,7 @@ export class NewHeroGachaHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -95,12 +95,12 @@ export class NewHeroGachaHandler {
|
||||
await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor);
|
||||
|
||||
// 给东西
|
||||
let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
|
||||
let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
|
||||
await addItems(roleId, roleName, sid, items);
|
||||
//固定奖励
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
|
||||
let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
|
||||
let commonResult = await addReward(roleId, roleName, sid, serverId, funcs, newRewardParamArr)
|
||||
let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr)
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult
|
||||
|
||||
@@ -47,7 +47,7 @@ export class NewHeroGiftsHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerNewHeroGiftsData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -63,7 +63,7 @@ export class NewHeroGiftsHandler {
|
||||
return resResult(STATUS.ACTIVITY_NO_POINT);
|
||||
}
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
await ActivityNewHeroGiftModel.addReceiveRecord(serverId, activityId, roleId, index, item.consumePoint);
|
||||
item.buyCount += 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
|
||||
@@ -51,7 +51,7 @@ export class PopUpShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let beginTime = moment(beginTimeStamp).toDate();
|
||||
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
@@ -97,7 +97,7 @@ export class PopUpShopHandler {
|
||||
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, id, playerData.taskType, 1, beginTime);
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ export class RechargeMoneyHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -66,7 +66,7 @@ export class RechargeMoneyHandler {
|
||||
console.log(JSON.stringify(recordArray));
|
||||
await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
if (playerData.isLast()) {
|
||||
let _ids = playerData.recordArray.map(a => a._id)
|
||||
await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
|
||||
|
||||
@@ -48,7 +48,7 @@ export class RefreshShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId);
|
||||
if (!playerData) {
|
||||
@@ -76,7 +76,7 @@ export class RefreshShopHandler {
|
||||
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let rewardArray = stringToRewardParam(item.reward)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
|
||||
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ export class RefreshTaskHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -71,7 +71,7 @@ export class RefreshTaskHandler {
|
||||
await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
//获得点数
|
||||
await ActivityRefreshTaskPointModel.addPoint(serverId, activityId, roleId, dailyItemData.point);
|
||||
@@ -108,7 +108,7 @@ export class RefreshTaskHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -123,7 +123,7 @@ export class RefreshTaskHandler {
|
||||
await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
playerData.exchangePoint += playerData.consumePoint;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
|
||||
@@ -52,7 +52,7 @@ export class SelfServiceShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
@@ -75,7 +75,7 @@ export class SelfServiceShopHandler {
|
||||
let consumeResult = await handleCost(roleId, sid, consume);
|
||||
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, item);
|
||||
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, roundIndex, index, item);
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {}));
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ export class SelfServiceShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
for (let obj of data) {
|
||||
await ActivitySelfServiceGoodsModel.addGoods(obj.activityId, roleId, obj.roundIndex, obj.index, obj.cellIndex, obj.rewardIndex);
|
||||
@@ -112,7 +112,7 @@ export class SelfServiceShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
@@ -135,7 +135,7 @@ export class SelfServiceShopHandler {
|
||||
|
||||
await ActivitySelfServiceModel.addBuyRecord(serverId, activityId, roleId, roundIndex, 1);
|
||||
let rewardArray = stringToRewardParam(unitReward)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, { unitBuyCount: buyCount + 1 }));
|
||||
}
|
||||
@@ -152,7 +152,7 @@ export class SelfServiceShopHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerActivityData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
@@ -54,7 +54,7 @@ export class SevenDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerSevenDaysGrowthData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -72,7 +72,7 @@ export class SevenDaysHandler {
|
||||
|
||||
await ActivityGrowthModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1);
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(growthItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
growthItemData.receiveRewardCount = 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -93,7 +93,7 @@ export class SevenDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerSevenDaysGrowthData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -112,7 +112,7 @@ export class SevenDaysHandler {
|
||||
await ActivityGrowthPointModel.addRecord(serverId, activityId, roleId, id);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(pointItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
|
||||
pointItemData.getPointReward = true;
|
||||
@@ -136,7 +136,7 @@ export class SevenDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerSevenDaysDailyChallengesData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -155,7 +155,7 @@ export class SevenDaysHandler {
|
||||
await ActivityDailyChallengesModel.addCellRecord(serverId, activityId, roleId, dayIndex, cellIndex, type, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
dailyItemData.receiveRewardCount = 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -179,7 +179,7 @@ export class SevenDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerSevenDaysDailyGiftsData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -209,7 +209,7 @@ export class SevenDaysHandler {
|
||||
await ActivityDailyGiftsModel.buyRecord(serverId, activityId, roleId, dayIndex, cellIndex, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
dailyItemData.buyCount += 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
|
||||
@@ -56,7 +56,7 @@ export class SignInHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerSignInData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -107,7 +107,7 @@ export class SignInHandler {
|
||||
await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, [dayIndex]);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, dayIndex },
|
||||
|
||||
@@ -53,7 +53,7 @@ export class ThirtyDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
|
||||
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
|
||||
@@ -104,7 +104,7 @@ export class ThirtyDaysHandler {
|
||||
await ActivityThirtyDaysModel.addRecord(serverId, activityId, roleId, pageIndex, cellIndex, tab);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(thirtyDaysItemData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
thirtyDaysItemData.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, pageIndex, cellIndex },
|
||||
@@ -124,7 +124,7 @@ export class ThirtyDaysHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -148,7 +148,7 @@ export class ThirtyDaysHandler {
|
||||
}
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
thirtyDaysPointItemData.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
|
||||
@@ -56,7 +56,7 @@ export class TreasureHuntHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
if (!activityData) {
|
||||
@@ -77,7 +77,7 @@ export class TreasureHuntHandler {
|
||||
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
playerData.firstPage.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -97,7 +97,7 @@ export class TreasureHuntHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
if (!activityData) {
|
||||
@@ -129,7 +129,7 @@ export class TreasureHuntHandler {
|
||||
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
item.buyCount += 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -149,7 +149,7 @@ export class TreasureHuntHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
if (!activityData) {
|
||||
@@ -176,7 +176,7 @@ export class TreasureHuntHandler {
|
||||
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
item.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -196,7 +196,7 @@ export class TreasureHuntHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
if (!activityData) {
|
||||
@@ -233,7 +233,7 @@ export class TreasureHuntHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
if (!activityData) {
|
||||
@@ -262,7 +262,7 @@ export class TreasureHuntHandler {
|
||||
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
item.buyCount += 1;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
|
||||
@@ -49,7 +49,7 @@ export class VipRechargeMoneyHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let playerData = await getPlayerVipRechargeMoneyData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
@@ -68,7 +68,7 @@ export class VipRechargeMoneyHandler {
|
||||
await ActivityVipRechargeMoneyModel.addRecord(serverId, activityId, roleId, id);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
item.receiveCount += 1;
|
||||
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
@@ -89,7 +89,7 @@ export class VipRechargeMoneyHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
if (begin > 0 && count > 0) {
|
||||
let orders = await UserOrderModel.findOrderList(serverId, roleId, begin - 1, count)
|
||||
|
||||
@@ -561,7 +561,7 @@ export class ComBattleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let { teamCode } = msg;
|
||||
let team = await ComBattleTeamModel.getTeamByCode(teamCode);
|
||||
clearRobotHurtTimer(team, this.robotHurtTimer);
|
||||
@@ -578,7 +578,7 @@ export class ComBattleHandler {
|
||||
if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid, funcs); // 扣除体力
|
||||
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid); // 扣除体力
|
||||
if(!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
@@ -595,7 +595,7 @@ export class ComBattleHandler {
|
||||
const goods = await addItems(roleId, roleName, sid, roleSt.fixReward);
|
||||
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
|
||||
// 任务
|
||||
await checkTaskWithGoods(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_DROP, goods);
|
||||
await checkTaskWithGoods(roleId, sid, TASK_TYPE.COM_BATTLE_DROP, goods);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
|
||||
}
|
||||
@@ -770,7 +770,7 @@ export class ComBattleHandler {
|
||||
const roleName = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
const { original } = msg;
|
||||
|
||||
@@ -810,7 +810,7 @@ export class ComBattleHandler {
|
||||
const { name } = gameData.goods.get(target);
|
||||
pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
|
||||
}
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
|
||||
await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus';
|
||||
import { EventRecordModel } from '../../../db/EventRecord';
|
||||
import { RoleModel } from '../../../db/Role';
|
||||
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts';
|
||||
import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive';
|
||||
import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive';
|
||||
import { addItems } from '../../../services/rewardService';
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
@@ -85,7 +85,7 @@ export class EventBattleHandler {
|
||||
let eventStatus = session.get('eventStatus');
|
||||
let sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
|
||||
if (!event) {
|
||||
@@ -126,9 +126,9 @@ export class EventBattleHandler {
|
||||
// 推送消息刷新
|
||||
// await checkEvent(session, true);
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
|
||||
await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
|
||||
// 活动任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isSuccess,
|
||||
eventCode: result.eventCode,
|
||||
|
||||
@@ -184,7 +184,7 @@ export class ExpeditionBattleHandler {
|
||||
let roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
if (!warInfo) {
|
||||
@@ -206,7 +206,7 @@ export class ExpeditionBattleHandler {
|
||||
}
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, funcs); // 扣除体力
|
||||
let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid); // 扣除体力
|
||||
if (!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
@@ -239,7 +239,7 @@ export class ExpeditionBattleHandler {
|
||||
// 更新下一关状态
|
||||
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
|
||||
}
|
||||
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
|
||||
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
expeditionCode, expeditionId,
|
||||
@@ -261,7 +261,7 @@ export class ExpeditionBattleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
@@ -301,8 +301,8 @@ export class ExpeditionBattleHandler {
|
||||
let pointRewards = await getPointRewardStatus(roleId);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
|
||||
await checkTask(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
|
||||
|
||||
let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward);
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ import { RoleModel } from '../../../db/Role';
|
||||
import { RScriptRecordModel } from '../../../db/RScriptRecord';
|
||||
import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService';
|
||||
import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
|
||||
import { switchOnFunc } from '../../../services/funcSwitchService';
|
||||
// import { switchOnFunc } from '../../../services/funcSwitchService';
|
||||
import { gameData } from '../../../pubUtils/data';
|
||||
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
|
||||
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||
@@ -128,7 +128,7 @@ export class NormalBattleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let serverId = session.get('serverId');
|
||||
|
||||
let skipReward = false;//是否跳过奖励结算
|
||||
@@ -156,7 +156,7 @@ export class NormalBattleHandler {
|
||||
}
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, funcs); // 扣除体力
|
||||
let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid); // 扣除体力
|
||||
if (!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
@@ -178,7 +178,7 @@ export class NormalBattleHandler {
|
||||
// 记录事件状态
|
||||
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
|
||||
} else if (warInfo.warType == WAR_TYPE.TOWER) {
|
||||
let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
|
||||
let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
|
||||
if (towerEndResult) {
|
||||
if (towerEndResult.status == -1) {
|
||||
return towerEndResult.resResult;
|
||||
@@ -210,7 +210,7 @@ export class NormalBattleHandler {
|
||||
if (role) {
|
||||
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
|
||||
}
|
||||
} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
|
||||
//糜家商队挑战成功后记录挑战次数
|
||||
@@ -233,7 +233,7 @@ export class NormalBattleHandler {
|
||||
// 是否首通
|
||||
let condition1 = warStar.find(cur => cur.id == battleId);
|
||||
if (!condition1) {
|
||||
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
|
||||
// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
|
||||
warReward.setCondition(0, true);
|
||||
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
|
||||
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
|
||||
@@ -258,7 +258,7 @@ export class NormalBattleHandler {
|
||||
|
||||
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
|
||||
|
||||
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
|
||||
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
|
||||
// 返回值:
|
||||
// towerStatus: false-本层未通过, true-本层已通过
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -276,7 +276,7 @@ export class NormalBattleHandler {
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
let serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
if (!warInfo) {
|
||||
return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
@@ -290,7 +290,7 @@ export class NormalBattleHandler {
|
||||
|
||||
// 扣体力
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
|
||||
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid); // 扣除体力
|
||||
if (!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
@@ -329,9 +329,9 @@ export class NormalBattleHandler {
|
||||
});
|
||||
|
||||
// 任务
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
battleId, count,
|
||||
|
||||
@@ -38,7 +38,7 @@ export class PvpHandler {
|
||||
let { heroScores: addHeroScores } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
|
||||
let score = 0;
|
||||
for (let { hid, score: heroScore } of addHeroScores) {
|
||||
@@ -69,7 +69,7 @@ export class PvpHandler {
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
|
||||
}
|
||||
@@ -239,7 +239,7 @@ export class PvpHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
|
||||
@@ -307,11 +307,11 @@ export class PvpHandler {
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
let myRank = await r.getMyRank({ roleId });
|
||||
|
||||
await checkTaskInPvpEnd(roleId, sid, funcs, isSuccess, heroScores);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
|
||||
await checkTaskInPvpEnd(roleId, sid, isSuccess, heroScores);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
|
||||
if (isSuccess) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN, 1)
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -485,7 +485,7 @@ export class PvpHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
|
||||
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||||
let pvpBoxs = getPvpBoxs();
|
||||
@@ -501,7 +501,7 @@ export class PvpHandler {
|
||||
await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
|
||||
let result = await addItems(roleId, roleName, sid, pvpBox.reward);
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
|
||||
return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ export class ChatHandler {
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const sid = session.get('sid');
|
||||
let channelId = '';
|
||||
if (channel === CHANNEL_PREFIX.WORLD) channelId = `${serverId}`;
|
||||
@@ -98,10 +98,10 @@ export class ChatHandler {
|
||||
await pushGroupMsgToRoom(msgData);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [CHANNEL_TYPE.get(channel)]);
|
||||
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get(channel) })
|
||||
|
||||
return resResult(STATUS.SUCCESS, msgData);
|
||||
}
|
||||
@@ -117,16 +117,16 @@ export class ChatHandler {
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const sid = session.get('sid');
|
||||
const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
|
||||
await pushMsgToRole(msgData);
|
||||
if (!msgData) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.CHAT, [CHANNEL_TYPE.get('private')]);
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.CHAT, 1, { chatType: CHANNEL_TYPE.get('private') })
|
||||
|
||||
return resResult(STATUS.SUCCESS, msgData);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, E
|
||||
import { getAp } from '../../../services/actionPointService';
|
||||
import { ItemModel } from '../../../db/Item';
|
||||
import { SkinModel } from '../../../db/Skin';
|
||||
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
|
||||
import { loginRefresh } from '../../../services/playerEventService';
|
||||
import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
|
||||
import { rmRoleFromQueue, roleLeave, getRoleOnlineInfo, roleLogin } from '../../../services/redisService';
|
||||
@@ -60,7 +59,7 @@ export class EntryHandler {
|
||||
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect.sid, role.roleId);
|
||||
}
|
||||
let serverName = this.app.getServerId();
|
||||
await roleLogin(role.roleId, user.userCode, serverName, user.pkgName, role.funcs || []); // 保存在线用户
|
||||
await roleLogin(role.roleId, user.userCode, serverName, user.pkgName); // 保存在线用户
|
||||
await this.addSession(role, session);
|
||||
|
||||
let channelService = self.app.get('channelService');
|
||||
@@ -79,7 +78,6 @@ export class EntryHandler {
|
||||
let equips = await EquipModel.findbyRole(role.roleId);
|
||||
let items = await ItemModel.findbyRole(role.roleId);
|
||||
let skins = await SkinModel.findbyRole(role.roleId);
|
||||
await chackFunOpenWhenLogin(role, session);
|
||||
if (role.hasInit) await loginRefresh(role.roleId);
|
||||
reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), true, user);
|
||||
|
||||
@@ -89,8 +87,8 @@ export class EntryHandler {
|
||||
r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
|
||||
// 推送数据
|
||||
if (role.hasInit) pushData(role, session);
|
||||
|
||||
@@ -129,7 +127,6 @@ export class EntryHandler {
|
||||
session.set('eventStatus', role.eventStatus);
|
||||
session.set('sid', self.app.get('serverId'));
|
||||
session.set('serverId', role.serverId);
|
||||
session.set('funcs', role.funcs || []);
|
||||
session.set('guildCode', role.guildCode);
|
||||
session.push('userid', () => { });
|
||||
session.push('sid', () => { });
|
||||
@@ -137,7 +134,6 @@ export class EntryHandler {
|
||||
session.push('roleName', () => { });
|
||||
session.push('eventStatus', () => { });
|
||||
session.push('serverId', () => { });
|
||||
session.push('funcs', () => { });
|
||||
session.push('updatedMailAt', () => { });
|
||||
session.push('guildCode', () => { });
|
||||
console.log(role.guildCode)
|
||||
@@ -167,8 +163,8 @@ export class EntryHandler {
|
||||
|
||||
let { serverId } = role;
|
||||
// 任务
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), TASK_TYPE.LOGIN_SERIES, role);
|
||||
// 推送数据
|
||||
pushData(role, session, 'refresh');
|
||||
|
||||
|
||||
@@ -266,7 +266,7 @@ export class CityActivityHandler {
|
||||
let sid = session.get('sid');
|
||||
let guildCode = session.get('guildCode');
|
||||
let serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { cityId, code, isSuccess } = msg;
|
||||
let obj = getCityActivityObj();
|
||||
@@ -292,9 +292,9 @@ export class CityActivityHandler {
|
||||
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isSuccess,
|
||||
|
||||
@@ -51,7 +51,7 @@ export class DonationHandler {
|
||||
const roleName: string = session.get('roleName');
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
if (!userGuild) return resResult(STATUS.WRONG_PARMS);
|
||||
const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
|
||||
@@ -74,9 +74,9 @@ export class DonationHandler {
|
||||
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
|
||||
await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
|
||||
}
|
||||
|
||||
@@ -206,7 +206,7 @@ export class GateActivityHandler {
|
||||
let sid = session.get('sid');
|
||||
let guildCode = session.get('guildCode');
|
||||
let serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { code, isSuccess } = msg;
|
||||
let obj = getGateActivityObj();
|
||||
@@ -256,9 +256,9 @@ export class GateActivityHandler {
|
||||
}
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
...statusResult,
|
||||
|
||||
@@ -161,7 +161,7 @@ export class GuildHandler {
|
||||
const { battleCode, myUserGuild: userGuild } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const { guildCode: code } = userGuild;
|
||||
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||
@@ -175,7 +175,7 @@ export class GuildHandler {
|
||||
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
|
||||
await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_BOSS, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -802,7 +802,7 @@ export class GuildHandler {
|
||||
const roleName = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const { code, id, myUserGuild } = msg;
|
||||
|
||||
let userGuild = await refreshUserGuild(myUserGuild, roleId);
|
||||
@@ -827,7 +827,7 @@ export class GuildHandler {
|
||||
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ export class GuildRefineHandler {
|
||||
const roleId: string = session.get('roleId');
|
||||
const sid: string = session.get('sid');
|
||||
const roleName: string = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let pieceInfo = getGoodById(pid);
|
||||
let { guildCode: code } = userGuild;
|
||||
|
||||
@@ -73,7 +73,7 @@ export class GuildRefineHandler {
|
||||
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
|
||||
return resResult(STATUS.SUCCESS, { goods });
|
||||
}
|
||||
/**
|
||||
@@ -135,7 +135,7 @@ export class GuildRefineHandler {
|
||||
const roleId: string = session.get('roleId');
|
||||
const serverId: number = session.get('serverId');
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const { guildCode: code } = userGuild;
|
||||
let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
|
||||
if (!!res.err)
|
||||
@@ -167,7 +167,7 @@ export class GuildRefineHandler {
|
||||
res.releaseCallback();
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { scienceTrees });
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ export class GuildTrainHandler {
|
||||
const serverId: number = parseInt(session.get('serverId'));
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
|
||||
if (!userGuild)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
@@ -239,7 +239,7 @@ export class GuildTrainHandler {
|
||||
res.releaseCallback();//解锁
|
||||
}
|
||||
if (isComplete) {//解锁下一关,弹出礼包 // 1 true true 6Sjkgp(trainId, isComplete, needLockNext, code)
|
||||
let pushMessage = await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
|
||||
let pushMessage = await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
|
||||
await sendPopUpActivityData(code, serverId, pushMessage);
|
||||
}
|
||||
|
||||
@@ -251,11 +251,11 @@ export class GuildTrainHandler {
|
||||
|
||||
// 任务
|
||||
if (isSuccess) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
|
||||
}
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN, 1, true, {});
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN, 1)
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ export class RaceActivityHandler {
|
||||
let sid = session.get('sid');
|
||||
let guildCode = session.get('guildCode');
|
||||
let serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { code, isSuccess } = msg;
|
||||
|
||||
@@ -178,9 +178,9 @@ export class RaceActivityHandler {
|
||||
let myGuildRank = await r.getMyRank({ guildCode });
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
timestamp: Date.now(),
|
||||
woodenHorse: guildActivityRec.woodenHorse,
|
||||
|
||||
@@ -102,7 +102,7 @@ export class orderHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
if (!localOrderID || !_.isString(localOrderID)) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
@@ -196,7 +196,7 @@ export class orderHandler {
|
||||
await addRechargeMoney(roleId, serverId, price);
|
||||
await addVipRechargeMoney(roleId, serverId, price);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId: orderInfo.activityId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId: orderInfo.activityId })
|
||||
|
||||
|
||||
console.log('结算完成', localOrderID)
|
||||
@@ -223,7 +223,7 @@ export class orderHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let payType = PAY_TYPE.TEST
|
||||
//如果有特殊情况,activityId可为0
|
||||
@@ -272,7 +272,7 @@ export class orderHandler {
|
||||
await addRechargeMoney(roleId, serverId, price);
|
||||
await addVipRechargeMoney(roleId, serverId, price);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ACTIVITY_RMB, price, { activityId })
|
||||
console.log(`测试支付完成!!!!!!!!!!!!! serverId:${serverId}, productID:${productID}, productType:${productType}, roleId:${roleId}, localOrderID:${localOrderID}, payType:${payType}`)
|
||||
return resResult(STATUS.SUCCESS, result.data);
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ export class EquipHandler {
|
||||
// let roleName: string = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid, ePlaceId, type } = msg;
|
||||
let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
|
||||
@@ -174,9 +174,9 @@ export class EquipHandler {
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -191,7 +191,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
// let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let changeData = [];//变化的等级数据
|
||||
@@ -256,9 +256,9 @@ export class EquipHandler {
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -273,7 +273,7 @@ export class EquipHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid, ePlaceId, type } = msg;
|
||||
|
||||
@@ -322,8 +322,8 @@ export class EquipHandler {
|
||||
|
||||
let curEquip = <EquipType>equip;
|
||||
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, times, true, {});
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv });
|
||||
await checkTask(roleId, sid, TASK_TYPE.EQUIP_REFINE, times, true, {});
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv });
|
||||
return resResult(STATUS.SUCCESS, { curHero });
|
||||
}
|
||||
|
||||
@@ -425,7 +425,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
// let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { eid } = msg;
|
||||
let equip = await EquipModel.findbySeqId(eid);
|
||||
@@ -452,7 +452,7 @@ export class EquipHandler {
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.RESTRENGTHEN, sid, roleId, hero, {}, [ePlaceId, ...removeSeidList]);
|
||||
}
|
||||
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curEquip: pick(equipResult, ['seqId', 'id', 'randSe', 'previewRandSe']) });
|
||||
|
||||
@@ -485,7 +485,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
// let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { eid, type } = msg;
|
||||
let equip = await EquipModel.findbySeqId(eid);
|
||||
@@ -613,7 +613,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let serverId: number = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
// 原武将:heroA,原武将穿戴着的装备a,将要穿戴的装备b,装备b被装备着的武将B
|
||||
let heroA = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
|
||||
@@ -679,38 +679,38 @@ export class EquipHandler {
|
||||
if(heroA) {
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroA, {}, argsA);
|
||||
if(heroAPutNum != 0) {
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]);
|
||||
}
|
||||
}
|
||||
if(heroB) {
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroB, {}, argsB);
|
||||
if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]);
|
||||
if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]);
|
||||
}
|
||||
if(heroAPutNum + heroBPutTNum != 0) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {});
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum)
|
||||
await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {});
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum)
|
||||
}
|
||||
|
||||
let curEquips: Array<{ seqId: number, hid: number }> = [];
|
||||
if(equipA) {
|
||||
curEquips.push(pick(equipA, ['seqId', 'hid']));
|
||||
if(equipA.hid == 0) {
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality });
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality });
|
||||
}
|
||||
}
|
||||
if(equipB) {
|
||||
curEquips.push(pick(equipB, ['seqId', 'hid']));
|
||||
if(equipB.hid != 0) {
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality });
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality });
|
||||
}
|
||||
}
|
||||
|
||||
if(type == 1) {
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(heroA)//英雄满装备且都镶嵌相同阶数的宝石
|
||||
if (isTask) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -723,7 +723,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
let args = calEquipSeids(hero);
|
||||
@@ -773,7 +773,7 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
|
||||
@@ -815,7 +815,7 @@ export class EquipHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let consumes: Array<{ id: number, count: number }> = [];
|
||||
let goods: Array<{ id: number, count: number }> = [];
|
||||
let equip = await EquipModel.getEquip(eid);
|
||||
@@ -850,17 +850,17 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
}
|
||||
|
||||
// 任务
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
|
||||
}
|
||||
@@ -898,7 +898,7 @@ export class EquipHandler {
|
||||
let { eid, id } = msg;
|
||||
let roleId: string = session.get('roleId');
|
||||
let roleName: string = session.get('roleName');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let sid: string = session.get('sid');
|
||||
let goods: Array<{ id: number, count: number }> = [];
|
||||
let equip = await EquipModel.getEquip(eid);
|
||||
@@ -919,9 +919,9 @@ export class EquipHandler {
|
||||
}
|
||||
|
||||
// 任务
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
|
||||
}
|
||||
|
||||
@@ -984,7 +984,7 @@ export class EquipHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let goodInfo = getGoodById(jewel);
|
||||
let good = ITID.get(goodInfo.itid);
|
||||
let needUpdate = false;
|
||||
@@ -1030,16 +1030,16 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
}
|
||||
|
||||
// 任务
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
|
||||
} else {
|
||||
@@ -1061,7 +1061,7 @@ export class EquipHandler {
|
||||
const roleName = session.get('roleName');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
const { target, original } = msg;
|
||||
|
||||
@@ -1103,7 +1103,7 @@ export class EquipHandler {
|
||||
const { name } = gameData.goods.get(target);
|
||||
pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
|
||||
}
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
|
||||
await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ export class FriendHandler {
|
||||
public async handleApply(msg: { applyCodeList: string[], isPass: boolean }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let { applyCodeList, isPass } = msg;
|
||||
@@ -248,7 +248,7 @@ export class FriendHandler {
|
||||
role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
|
||||
roles.push(role);
|
||||
// 任务
|
||||
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
|
||||
await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
|
||||
|
||||
// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
|
||||
if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
|
||||
@@ -310,7 +310,7 @@ export class FriendHandler {
|
||||
public async setBlackList(msg: { roleId: string, type: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
let { roleId: hisRoleId, type } = msg;
|
||||
|
||||
@@ -414,7 +414,7 @@ export class FriendHandler {
|
||||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||||
|
||||
// 任务
|
||||
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||||
await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
frdRoleIds, blackRoleIds,
|
||||
@@ -431,7 +431,7 @@ export class FriendHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { roleId: hisRoleId } = msg;
|
||||
|
||||
@@ -486,10 +486,10 @@ export class FriendHandler {
|
||||
// 更新情谊值
|
||||
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
|
||||
// 活动任务
|
||||
if (todaySendInc > 0) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
|
||||
@@ -104,7 +104,7 @@ export class HeroHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid } = msg;
|
||||
|
||||
@@ -119,7 +119,7 @@ export class HeroHandler {
|
||||
let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }]);
|
||||
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
// createHero
|
||||
let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid, count: 1 });
|
||||
let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 });
|
||||
|
||||
pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
|
||||
return resResult(STATUS.SUCCESS, { curHero: heroes[0] });
|
||||
@@ -129,7 +129,7 @@ export class HeroHandler {
|
||||
public async lvUp(msg: { hid: number, type: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let { hid, type } = msg;
|
||||
@@ -188,8 +188,8 @@ export class HeroHandler {
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_LV, hero, [oldLv]);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv });
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero, [oldLv]);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_LV, 1, { hid, lv: update.lv });
|
||||
|
||||
const curHero = {
|
||||
hid, lv: hero.lv, exp: hero.exp
|
||||
@@ -203,7 +203,7 @@ export class HeroHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid, star, starStage, isOneClick } = msg;
|
||||
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
|
||||
@@ -253,10 +253,10 @@ export class HeroHandler {
|
||||
if (isUpStar) {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
|
||||
|
||||
}
|
||||
|
||||
@@ -276,7 +276,7 @@ export class HeroHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid, quality } = msg;
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
@@ -311,9 +311,9 @@ export class HeroHandler {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
|
||||
// 任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality });
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: dicHero.quality, quality: hero.quality });
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -330,7 +330,7 @@ export class HeroHandler {
|
||||
let sid: string = session.get('sid');
|
||||
let roleName: string = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { hid, colorStar, colorStarStage, isOneClick } = msg;
|
||||
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
|
||||
@@ -386,11 +386,11 @@ export class HeroHandler {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar ? 1 : 0]); // 升星可能影响到百家学院全局加成
|
||||
;
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
|
||||
}
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -409,7 +409,7 @@ export class HeroHandler {
|
||||
async heroJobTrain(msg: { hid: number, isOneClick: boolean }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
let { hid, isOneClick } = msg;
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
@@ -445,11 +445,11 @@ export class HeroHandler {
|
||||
jobStage: newJobStage
|
||||
});
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN, hero);
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero);
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
|
||||
//活动统计
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_TRAIN_SUM, 1)
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_TRAIN, 1, { hid })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN_SUM, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_TRAIN, 1, { hid })
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
|
||||
}
|
||||
@@ -459,7 +459,7 @@ export class HeroHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { hid } = msg;
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
if (!hero)
|
||||
@@ -484,8 +484,8 @@ export class HeroHandler {
|
||||
}
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
|
||||
}
|
||||
@@ -494,7 +494,7 @@ export class HeroHandler {
|
||||
async heroConectionActivate(msg: { shipId: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
let { shipId } = msg;
|
||||
let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
|
||||
if (!shipHidAndLevel) return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT);
|
||||
@@ -536,7 +536,7 @@ export class HeroHandler {
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
|
||||
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, connections: hero.connections } });
|
||||
}
|
||||
|
||||
@@ -544,7 +544,7 @@ export class HeroHandler {
|
||||
async heroGiveFavor(msg: { hid: number, type: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { hid, type } = msg;
|
||||
|
||||
let addLv = 0;
|
||||
@@ -610,7 +610,7 @@ export class HeroHandler {
|
||||
}, [oldLv]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
} else {
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv });
|
||||
}
|
||||
@@ -658,7 +658,7 @@ export class HeroHandler {
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
@@ -681,7 +681,7 @@ export class HeroHandler {
|
||||
}
|
||||
}
|
||||
}
|
||||
let resultHeroes = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos);
|
||||
let resultHeroes = await createHeroes(roleId, roleName, sid, serverId, heroInfos);
|
||||
|
||||
return resResult(STATUS.SUCCESS, resultHeroes);
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ export class ItemHandler {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
if (count > 0) {
|
||||
let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
|
||||
@@ -51,7 +51,7 @@ export class ItemHandler {
|
||||
if (!giftID) {
|
||||
return resResult(STATUS.NOT_GIFTPACKAGE);
|
||||
}
|
||||
let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
|
||||
let result = await useGiftPackage(roleId, roleName, sid, serverId, giftID, selected, count)
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
@@ -65,7 +65,7 @@ export class ItemHandler {
|
||||
let { id, count } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
if (count > 0) {
|
||||
let dicGoods = gameData.goods.get(id);
|
||||
@@ -85,7 +85,7 @@ export class ItemHandler {
|
||||
let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
|
||||
if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid, funcs);
|
||||
let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
apJson
|
||||
@@ -173,10 +173,10 @@ export class ItemHandler {
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await setAp(roleId, role.lv, msg.ap, sid, funcs);
|
||||
let apJson = await setAp(roleId, role.lv, msg.ap, sid);
|
||||
if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
|
||||
return resResult(STATUS.SUCCESS, { apJson });
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ export class RoleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { roleName } = msg;
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true);
|
||||
@@ -50,7 +50,7 @@ export class RoleHandler {
|
||||
let initInfos: { role: RoleUpdate, initInfos: {heroInfo: HeroUpdate, skinInfo: SkinUpdate}[], figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }}
|
||||
= await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId());
|
||||
role = await RoleModel.updateRoleInfo(roleId, {...initInfos.role, roleName, hasInit: true});
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId, funcs);
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId);
|
||||
|
||||
let infos = new Map();
|
||||
for(let {heroInfo, skinInfo} of initInfos.initInfos) {
|
||||
@@ -91,7 +91,7 @@ export class RoleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
@@ -110,9 +110,9 @@ export class RoleHandler {
|
||||
let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { title });
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TITLE, update.title)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_TITLE, update.title)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId: calResult.role, title: role.title });
|
||||
}
|
||||
@@ -122,7 +122,7 @@ export class RoleHandler {
|
||||
let { id, count } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleId teraphs gold coin');
|
||||
let teraphs = role.teraphs;
|
||||
@@ -145,7 +145,7 @@ export class RoleHandler {
|
||||
let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs, criAttr });
|
||||
}
|
||||
@@ -156,7 +156,7 @@ export class RoleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let teraphs = role.teraphs;
|
||||
@@ -189,7 +189,7 @@ export class RoleHandler {
|
||||
let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
|
||||
|
||||
// 神像进阶,进阶一次就触发一次礼包弹框
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs });
|
||||
}
|
||||
@@ -207,7 +207,7 @@ export class RoleHandler {
|
||||
async changeSchoolHero(msg: { schoolId: number, positionId: number, hid: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let { schoolId, positionId, hid } = msg;
|
||||
@@ -246,10 +246,10 @@ export class RoleHandler {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]);
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]);
|
||||
if (hid > 0) {
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -262,7 +262,7 @@ export class RoleHandler {
|
||||
async unlockSchoolPosition(msg: { schoolId: number, positionId: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
|
||||
let { schoolId, positionId } = msg;
|
||||
if (!gameData.school.has(schoolId)) {
|
||||
@@ -288,7 +288,7 @@ export class RoleHandler {
|
||||
curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true })
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen
|
||||
@@ -299,7 +299,7 @@ export class RoleHandler {
|
||||
async activeHeroScroll(msg: { hid: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let serverId: number = session.get('serverId');
|
||||
|
||||
let { hid } = msg;
|
||||
@@ -328,7 +328,7 @@ export class RoleHandler {
|
||||
update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR;
|
||||
update.favourLv = getFriendLvByExp(update.favour);
|
||||
}
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] })
|
||||
} else {
|
||||
if (star > scrollStar) { // 可以升星
|
||||
update.scrollStar++;
|
||||
@@ -350,8 +350,8 @@ export class RoleHandler {
|
||||
calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
|
||||
|
||||
// 任务
|
||||
if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
if (!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
|
||||
if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
if (!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
curHero: {
|
||||
|
||||
@@ -215,14 +215,14 @@ export class ShopHandler {
|
||||
async debugCompleteRandTask(msg: { type: number }, session: BackendSession) {
|
||||
const roleId: string = session.get('roleId');
|
||||
const sid: string = session.get('sid');
|
||||
const funcs: number[] = session.get('funcs');
|
||||
|
||||
const { type } = msg
|
||||
let tasks: (DicMainTask | DicDailyTask | DicAchievement)[] = [];
|
||||
for (let [_id, task] of gameData.tasks.get(type)) {
|
||||
tasks.push(task);
|
||||
}
|
||||
let task = getRandSingleEelm(tasks);
|
||||
await checkTask(roleId, sid, [1, 2, 3, 4, 5], task.taskType, task.condition, false, { isDebug: true });
|
||||
await checkTask(roleId, sid, task.taskType, task.condition, false, { isDebug: true });
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
task
|
||||
});
|
||||
|
||||
@@ -61,9 +61,8 @@ function getApWithDataAp(lv: number, dataAp: ActionPointType, fromGetAp = false)
|
||||
* @param lv 玩家等级
|
||||
* @param changeAp 体力变化,正是加,负是减
|
||||
* @param sid
|
||||
* @param funcs 开启的功能
|
||||
*/
|
||||
export async function setAp(roleId: string, lv: number, changeAp: number, sid: string, funcs: number[]) {
|
||||
export async function setAp(roleId: string, lv: number, changeAp: number, sid: string) {
|
||||
const now = Date.now();
|
||||
const dicAp = getDicApByLv(lv);
|
||||
let ApResult = await getAp(roleId, lv, true);
|
||||
@@ -83,9 +82,9 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
|
||||
}
|
||||
|
||||
if (changeAp < 0) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
|
||||
}
|
||||
let apJson = await getApWithDataAp(lv, dataAp);
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ export async function getPlayerDailyRMBGiftsData(activityId: number, serverId: n
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (activityData.type !== ACTIVITY_TYPE.DAILY_RMB_GIFTS) {
|
||||
@@ -99,7 +99,7 @@ export async function makeDailyRMBGiftsReward(roleId: string, roleName: string,
|
||||
}
|
||||
}
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
await ActivityDailyRMBGiftsModel.receiveRecord(serverId, activityId, roleId, moment(playerData.beginTime).toDate(), [item.id]);
|
||||
item.isReceive = true;
|
||||
return {
|
||||
|
||||
@@ -17,7 +17,7 @@ import { decodeArrayListStr } from '../../pubUtils/util';
|
||||
* @param giftCount 一共消耗多少个礼包
|
||||
* @param sid
|
||||
*/
|
||||
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = [], giftCount: number) {
|
||||
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, giftID: number, selected: Array<number> = [], giftCount: number) {
|
||||
console.log("bbbbbbbb", giftID, selected)
|
||||
let result = { goods: [], addHeros: [] }
|
||||
let giftPackageData = gameData.giftPackage.get(giftID);
|
||||
@@ -39,7 +39,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
|
||||
allReward = reward;
|
||||
}
|
||||
|
||||
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
|
||||
result = await addReward(roleId, roleName, sid, serverId, allReward);
|
||||
break;
|
||||
}
|
||||
case GIFT_PACKAGE_TYPE.SELECTED_X://手选
|
||||
@@ -57,7 +57,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
|
||||
} else {
|
||||
allReward = selectedReward;
|
||||
}
|
||||
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
|
||||
result = await addReward(roleId, roleName, sid, serverId, allReward);
|
||||
break;
|
||||
}
|
||||
case GIFT_PACKAGE_TYPE.RANDOM_X://随机
|
||||
@@ -69,7 +69,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
|
||||
let selectedReward = getSelectedReward(giftPackageData, selectedArray)
|
||||
allReward = allReward.concat(selectedReward);
|
||||
}
|
||||
result = await addReward(roleId, roleName, sid, serverId, funcs, allReward);
|
||||
result = await addReward(roleId, roleName, sid, serverId, allReward);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -80,7 +80,7 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
|
||||
}
|
||||
|
||||
//结算奖励的内容
|
||||
export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], reward: Array<RewardParam>) {
|
||||
export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, reward: Array<RewardParam>) {
|
||||
let giftReward = rewardItemData(reward);
|
||||
let goodArray = giftReward.goods;
|
||||
let heroArray = giftReward.heroes;
|
||||
@@ -89,7 +89,7 @@ export async function addReward(roleId: string, roleName: string, sid: string, s
|
||||
let goods = await addItems(roleId, roleName, sid, goodArray)
|
||||
let addHeros = [];
|
||||
if (heroArray.length > 0) {
|
||||
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroArray);
|
||||
let heroResult = await createHeroes(roleId, roleName, sid, serverId, heroArray);
|
||||
goods = goods.concat(heroResult.goods)
|
||||
addHeros = addHeros.concat(heroResult.heroes);
|
||||
}
|
||||
|
||||
@@ -124,7 +124,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeGrowthFund(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeGrowthFund(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (!activityData) {
|
||||
|
||||
@@ -101,7 +101,7 @@ export async function newPlayerActivityDays(roleId: string) {
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (!activityData) {
|
||||
@@ -127,7 +127,7 @@ export async function makeLimitPackageReward(roleId: string, roleName: string, s
|
||||
}
|
||||
|
||||
let rewardArray = stringToRewardParam(item.reward)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
|
||||
await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ export async function getPlayerMonthlyTicketData(activityId: number, serverId: n
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number,) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
@@ -88,7 +88,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName:
|
||||
if (playerData.todayIndex > playerData.dayIndex) {//今天还没领取
|
||||
await ActivityMonthlyTicketModel.setDayIndex(serverId, roleId, activityId, playerData.todayIndex);
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.baseReward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
return result
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName:
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (activityData.type !== ACTIVITY_TYPE.MONTHLY_TICKET_1 && activityData.type !== ACTIVITY_TYPE.MONTHLY_TICKET_2) {
|
||||
@@ -120,7 +120,7 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string,
|
||||
|
||||
let firstReward = playerData.firstReward;
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(firstReward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
return {
|
||||
code: 0,
|
||||
data: Object.assign(result, { item: { isOpen: true, todayIndex: 1 }, activityId: activityData.activityId })
|
||||
|
||||
@@ -66,7 +66,7 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string, paramStr: string) {
|
||||
if (!paramStr) {
|
||||
return STATUS.ORDER_PARAM_ERROR;
|
||||
@@ -105,7 +105,7 @@ export async function makePopUpShopReward(roleId: string, roleName: string, sid:
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
|
||||
return {
|
||||
|
||||
@@ -111,7 +111,7 @@ export async function newPlayerActivityDays(roleId: string) {
|
||||
* @param {number} roundIndex 大富翁重置回合数
|
||||
*
|
||||
*/
|
||||
export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string, roundIndex: number) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (!activityData) {
|
||||
@@ -138,7 +138,7 @@ export async function makeRefreshShopReward(roleId: string, roleName: string, si
|
||||
}
|
||||
|
||||
let rewardArray = stringToRewardParam(item.reward)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
|
||||
await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ export async function getPlayerActivityData(activityId: number, serverId: number
|
||||
*
|
||||
*/
|
||||
|
||||
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) {
|
||||
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) {
|
||||
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
|
||||
|
||||
let rewardArray: Array<RewardParam> = [];
|
||||
@@ -100,7 +100,7 @@ export async function addSelfServiceShopGiftReward(roleId: string, roleName: str
|
||||
for (let obj of rewardArray) {
|
||||
goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
|
||||
}
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
|
||||
//购买记录
|
||||
console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr, JSON.stringify(item))
|
||||
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr);
|
||||
@@ -117,7 +117,7 @@ export async function addSelfServiceShopGiftReward(roleId: string, roleName: str
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
@@ -142,7 +142,7 @@ export async function makeSelfServerShop(roleId: string, roleName: string, sid:
|
||||
}
|
||||
}
|
||||
}
|
||||
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, playerData.roundIndex, item.index, item);
|
||||
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, playerData.roundIndex, item.index, item);
|
||||
item.buyCount += 1;
|
||||
return {
|
||||
code: 0,
|
||||
|
||||
@@ -153,7 +153,7 @@ export async function getPlayerSignInData(activityId: number, serverId: number,
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
if (activityData.type !== ACTIVITY_TYPE.SIGN_IN_VIP) {
|
||||
|
||||
@@ -304,7 +304,7 @@ async function getNextActivityData(serverId: number, roleId: string, oldHuntActi
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
// let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
|
||||
@@ -339,7 +339,7 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se
|
||||
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
|
||||
|
||||
item.buyCount += 1;
|
||||
return {
|
||||
|
||||
@@ -58,7 +58,7 @@ export async function getPlayerYuanbaoShopData(activityId: number, serverId: num
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
|
||||
@@ -87,7 +87,7 @@ export async function makeYuanbaoShopReward(roleId: string, roleName: string, si
|
||||
}
|
||||
}
|
||||
|
||||
let result = await addReward(roleId, roleName, sid, serverId, funcs, arr)
|
||||
let result = await addReward(roleId, roleName, sid, serverId, arr)
|
||||
item.buyCount += 1;
|
||||
return {
|
||||
code: 0,
|
||||
|
||||
@@ -202,7 +202,7 @@ function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: n
|
||||
return flag;
|
||||
}
|
||||
|
||||
export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
|
||||
export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
|
||||
if (succeed) {
|
||||
let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
|
||||
if (battleRec.battleId != battleId) {
|
||||
@@ -248,8 +248,8 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin
|
||||
await startHangUp(roleId, roleName);
|
||||
}
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
|
||||
await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
|
||||
}
|
||||
return {
|
||||
status: 0,
|
||||
|
||||
@@ -83,9 +83,8 @@ export function getEventTime(now: Date) {
|
||||
*/
|
||||
export async function startEvent(session: FrontendOrBackendSession) {
|
||||
|
||||
// const funcs = session.get('funcs');
|
||||
// const eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
|
||||
// if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
|
||||
const eventStatus = session.get('eventStatus');
|
||||
if(eventStatus == EVENT_STATUS.WAITING) {
|
||||
// console.log('*******setEventStatus')
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
@@ -95,52 +94,8 @@ export async function startEvent(session: FrontendOrBackendSession) {
|
||||
session.set('eventStatus', EVENT_STATUS.STARTING);
|
||||
session.push('eventStatus', () => {});
|
||||
pushEventMsg(sid, roleId, { event }); // 推送
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* 从filter调用,用于每次检查时间,获取事件并推送
|
||||
*
|
||||
* @param session
|
||||
* @param isForce 即使不是12点和18点也强制刷新
|
||||
*/
|
||||
export async function checkEvent(session: FrontendOrBackendSession, isForce:boolean = false) {
|
||||
|
||||
try {
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
let funcs = session.get('funcs');
|
||||
let sid = session.get('sid');
|
||||
if(roleId) {
|
||||
|
||||
let roleName = session.get('roleName');
|
||||
let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
|
||||
|
||||
if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
|
||||
await startEvent(session);
|
||||
} else {
|
||||
let eventTime = session.get('getEventTime')||0;
|
||||
let now = new Date();
|
||||
let t = getEventTime(now);
|
||||
|
||||
if(eventTime < t || isForce) { // 第一次登陆后可以刷新了
|
||||
|
||||
let event = await getEvent(eventStatus, roleId, roleName);
|
||||
if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
|
||||
pushEventMsg(sid, roleId, { event }); // 推送
|
||||
session.set('getEventTime', t);
|
||||
session.push('getEventTime', () => {});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}catch(err) {
|
||||
console.log(err.stack);
|
||||
throw err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前的奇遇事件
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
import { BackendSession, FrontendSession, pinus } from "pinus";
|
||||
import { RoleModel } from "../db/Role";
|
||||
import { resResult } from "../pubUtils/util";
|
||||
import { STATUS, FUNC_OPT_TYPE } from "../consts";
|
||||
import { eventOnPlayerLvUp } from '../services/playerEventService';
|
||||
import { checkResetTrain } from '../services/guildTrainService';
|
||||
import { getUserGuildWithRefActive } from '../services/guildService';
|
||||
// 开启功能
|
||||
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
|
||||
|
||||
const dataFuncs = session.get('funcs');
|
||||
const sid = session.get('sid');
|
||||
|
||||
let addFuncs = new Array<number>();
|
||||
switch (type) {
|
||||
case FUNC_OPT_TYPE.LEVEL_UP://等级提升,触发事件
|
||||
await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs);
|
||||
break;
|
||||
case FUNC_OPT_TYPE.BATTLE_END://战斗结束,触发事件
|
||||
// 暂无
|
||||
break;
|
||||
}
|
||||
if (addFuncs.length) {
|
||||
pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {addFuncs}), [{
|
||||
uid: roleId,
|
||||
sid: sid
|
||||
}]);
|
||||
const recs = await RoleModel.pushFuncs(roleId, addFuncs);
|
||||
session.set('funcs', recs.funcs||[]);
|
||||
session.push('funcs', () => {});
|
||||
return recs;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 登录检查刷新
|
||||
* @param role
|
||||
* @param session
|
||||
*/
|
||||
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
|
||||
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
|
||||
|
||||
await checkResetTrain(role.roleId, role.serverId);
|
||||
await getUserGuildWithRefActive(role.roleId, '', true)
|
||||
}
|
||||
@@ -115,7 +115,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
|
||||
}
|
||||
|
||||
//成长任务-加入军团
|
||||
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.GUILD_JOIN, 1);
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_JOIN, 1);
|
||||
|
||||
await pinus.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId, userGuild }]);
|
||||
|
||||
@@ -307,7 +307,7 @@ export async function settleGuildWeekly() {
|
||||
});
|
||||
await sendMailByContent(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, { goods: reward });
|
||||
// 任务
|
||||
await checkTask(roleId, null, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
|
||||
await checkTask(roleId, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
|
||||
}
|
||||
|
||||
await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
|
||||
|
||||
@@ -3,7 +3,7 @@ import { HeroModel } from '../db/Hero';
|
||||
import Role, { RoleModel, RoleType } from '../db/Role'
|
||||
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
|
||||
import { updateUserInfo } from './redisService';
|
||||
import { switchOnFunc } from './funcSwitchService';
|
||||
// import { switchOnFunc } from './funcSwitchService';
|
||||
import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE } from '../consts';
|
||||
import { BackendSession, pinus } from 'pinus';
|
||||
import { REDIS_KEY } from '../consts';
|
||||
@@ -18,7 +18,7 @@ import { LineupParam } from '../domain/rank';
|
||||
export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const funcs = session.get('funcs');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { lv = 1, exp = 0 } = role;
|
||||
let canGetExp = lv < gameData.maxPlayerLv.max; // 当主公超过最大级后,挑战结算不再获得经验值
|
||||
@@ -34,16 +34,16 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
|
||||
|
||||
role = await RoleModel.levelup(roleId, newLv, newExp);
|
||||
if (newLv > lv) { // 升级
|
||||
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
|
||||
// await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
|
||||
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]);
|
||||
|
||||
let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
|
||||
await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
|
||||
await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
|
||||
//成长任务
|
||||
await checkActivityTask(serverId, session.get('sid'), session.get('funcs'), roleId, TASK_TYPE.ROLE_LV, newLv);
|
||||
await checkActivityTask(serverId, session.get('sid'), roleId, TASK_TYPE.ROLE_LV, newLv);
|
||||
|
||||
}
|
||||
let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = [];
|
||||
@@ -65,7 +65,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
|
||||
});
|
||||
if(i != lv) { // 升级加体力
|
||||
let dicAp = getDicApByLv(i);
|
||||
await setAp(roleId, i, dicAp.restoreAp, sid, funcs);
|
||||
await setAp(roleId, i, dicAp.restoreAp, sid);
|
||||
}
|
||||
}
|
||||
// 推送
|
||||
|
||||
@@ -55,65 +55,65 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us
|
||||
switch (productType) {
|
||||
case ACTIVITY_TYPE.SIGN_IN_VIP:
|
||||
{
|
||||
rewardResult = await makeSignInVIP(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeSignInVIP(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE:
|
||||
{
|
||||
rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY:
|
||||
case ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY:
|
||||
{
|
||||
rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeLimitPackageReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.YUAN_BAO_SHOP:
|
||||
{
|
||||
rewardResult = await makeYuanbaoShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeYuanbaoShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
|
||||
case ACTIVITY_TYPE.MONTHLY_TICKET_1:
|
||||
case ACTIVITY_TYPE.MONTHLY_TICKET_2:
|
||||
{
|
||||
rewardResult = await makeMonthlyTicketReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeMonthlyTicketReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.DAILY_RMB_GIFTS:
|
||||
{
|
||||
rewardResult = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.POP_UP_SHOP://弹出礼包
|
||||
{
|
||||
rewardResult = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, orderInfo.paramStr)
|
||||
rewardResult = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, orderInfo.paramStr)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP: //主线成长基金(高阶)
|
||||
{
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP://镇念塔成长基金(高阶)
|
||||
{
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP://精英成长基金(高阶)
|
||||
{
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeGrowthFund(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.TREASURE_HUNT://寻宝奇兵活动-每日物资商店
|
||||
{
|
||||
rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.SELF_SERVICE_SHOP://自选商店-购买礼包
|
||||
{
|
||||
rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
|
||||
rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID)
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)
|
||||
@@ -125,12 +125,12 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us
|
||||
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(orderInfo.serverId, activityId, roleId);
|
||||
let playerLandData: ActivityMonopolyLandModelType = await ActivityMonopolyLandModel.findDataByPosition(orderInfo.serverId, activityId, roleId, playerMonopolyData.curPosition);
|
||||
let roundIndex = playerLandData.stopCount;
|
||||
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, roundIndex)
|
||||
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, roundIndex)
|
||||
break;
|
||||
}
|
||||
}
|
||||
//正常商店结算
|
||||
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, 0)
|
||||
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, orderInfo.activityId, orderInfo.productID, 0)
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -279,8 +279,8 @@ export async function clearChannelServers() {
|
||||
* @param userCode user表唯一字符串标识
|
||||
* @param sid connector服的那个sid
|
||||
*/
|
||||
export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string, funcs: number[]) {
|
||||
let param = { userCode, sid, pkgName, funcs };
|
||||
export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) {
|
||||
let param = { userCode, sid, pkgName };
|
||||
return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
|
||||
}
|
||||
|
||||
@@ -316,8 +316,7 @@ export async function getRoleOnlineInfo(roleId: string) {
|
||||
isOnline: true,
|
||||
userCode: result.userCode,
|
||||
sid: result.sid,
|
||||
pkgName: result.pkgName,
|
||||
funcs: result.funcs
|
||||
pkgName: result.pkgName
|
||||
}
|
||||
} catch(e) {
|
||||
return { isOnline: false }
|
||||
|
||||
@@ -136,7 +136,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
|
||||
}
|
||||
|
||||
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
|
||||
await checkTaskWithHero(roleId, sid, null, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
|
||||
}
|
||||
|
||||
|
||||
@@ -183,11 +183,11 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
//装备推送
|
||||
if (!!equipInfos.length)
|
||||
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
|
||||
pushTaskUpdate(roleId, sid, null, pushMessages);
|
||||
pushTaskUpdate(roleId, sid, pushMessages);
|
||||
//统计装备
|
||||
if (equipInfos.length > 0) {
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
|
||||
}
|
||||
// 发邮件的
|
||||
if(mailEquips.length > 0) {
|
||||
@@ -209,7 +209,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
|
||||
// 3. 货币推送
|
||||
if(gold.length > 0 || coin > 0 || ap > 0) {
|
||||
let { ap: addAp } = await setAp(roleId, role.lv, ap, sid, []);
|
||||
let { ap: addAp } = await setAp(roleId, role.lv, ap, sid);
|
||||
|
||||
role = await RoleModel.increaseGoldAndCoin(roleId, gold, coin);
|
||||
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, {
|
||||
@@ -437,7 +437,7 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
|
||||
* @param serverId
|
||||
* @param heroInfo
|
||||
*/
|
||||
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
|
||||
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) {
|
||||
let hids = heroInfo.map(cur => cur.hid);
|
||||
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
|
||||
|
||||
@@ -465,7 +465,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
|
||||
let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [];
|
||||
if (infos.size > 0) {
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId, funcs);
|
||||
let createHero = new CreateHeroes(roleId, roleName, serverId);
|
||||
await createHero.createWithHeroInfo(infos);
|
||||
await createHero.pushMessage(pinus, sid);
|
||||
await createHero.updateRedisRank(Rank);
|
||||
@@ -479,8 +479,8 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
return { heroes: resultHeroes, goods: resultItems }
|
||||
}
|
||||
|
||||
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
|
||||
let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
|
||||
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) {
|
||||
let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,55 +16,54 @@ import { gameData, getGoodById } from '../pubUtils/data';
|
||||
import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
|
||||
import { RoleStatus } from '../db/ComBattleTeam';
|
||||
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: number, roles: RoleType[]) {
|
||||
for (let role of roles) {
|
||||
if (role) {
|
||||
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
|
||||
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) {
|
||||
let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
|
||||
let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTaskWithGoods(roleId: string, sid: string, taskType: number, goods: ItemInter[]) {
|
||||
let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) {
|
||||
let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
|
||||
let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
|
||||
pushTaskUpdate(roleId, sid, pushMessage);
|
||||
}
|
||||
|
||||
export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) {
|
||||
export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: TaskListReturn[]) {
|
||||
if (pushMessage.length > 0) {
|
||||
if (!sid || !funcs) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
funcs = onlineUser.funcs || [];
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
@@ -74,19 +73,18 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[
|
||||
}
|
||||
|
||||
|
||||
export async function checkActivityTask(serverId: number, sid: string, funcs: number[], roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||||
export async function checkActivityTask(serverId: number, sid: string, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||||
let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma);
|
||||
pushActivityUpdate(roleId, sid, funcs, pushMessage);
|
||||
pushActivityUpdate(roleId, sid, pushMessage);
|
||||
return pushMessage;
|
||||
}
|
||||
|
||||
export async function pushActivityUpdate(roleId: string, sid: string, funcs: number[], pushMessage: any[]) {
|
||||
export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) {
|
||||
console.log('pushActivityUpdate', JSON.stringify(pushMessage))
|
||||
if (pushMessage.length > 0) {
|
||||
if (!sid || !funcs) {
|
||||
if (!sid) {
|
||||
let onlineUser = await getRoleOnlineInfo(roleId);
|
||||
sid = onlineUser.sid;
|
||||
funcs = onlineUser.funcs || [];
|
||||
}
|
||||
if (!!sid) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
@@ -98,30 +96,30 @@ export async function pushActivityUpdate(roleId: string, sid: string, funcs: num
|
||||
/**
|
||||
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
|
||||
*/
|
||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
|
||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, battleId: number, heroes: number[], star: number) {
|
||||
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
//成长任务
|
||||
let dicWar = gameData.war.get(battleId);
|
||||
if (dicWar) {
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.DAILY) {
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId })
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,30 +133,30 @@ export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: s
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
if (roleId == capId && roleStatus.length > 1) { // 招募队友
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
|
||||
} else if (roleId !== capId) { // 协助寻宝
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
|
||||
}
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE, 1);
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
|
||||
if (isSuccess) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
} else {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
}
|
||||
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -232,8 +232,8 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
|
||||
}, heroGoods, rankGoods, show: true
|
||||
});//结算修改玩家pvp信息
|
||||
// 更新任务
|
||||
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
return {
|
||||
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
|
||||
return { id, count };
|
||||
|
||||
Reference in New Issue
Block a user