任务:任务去除funcs的判断,直接达成
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@@ -31,7 +31,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
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@@ -52,7 +52,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const roleName = session.get('roleName');
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let moveStep = 0;
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@@ -81,7 +81,7 @@ export class ActivityMonopolyHandler {
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if (landData.rewards.length > landData.stopCount) {
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let reward = landData.rewards[landData.level - 1];
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let rewardArray = stringToRewardParam(reward)
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landReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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landReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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}
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//土地升级
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@@ -97,7 +97,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -109,7 +109,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -131,7 +131,7 @@ export class ActivityMonopolyHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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if (addCount > 0) {
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let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
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@@ -209,7 +209,7 @@ export class ActivityMonopolyHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId);
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let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -243,7 +243,7 @@ export class ActivityMonopolyHandler {
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
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await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id);
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