任务:任务去除funcs的判断,直接达成
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@@ -67,7 +67,7 @@ export class NewHeroGachaHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -95,12 +95,12 @@ export class NewHeroGachaHandler {
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await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor);
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// 给东西
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items);
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//固定奖励
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
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let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
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let commonResult = await addReward(roleId, roleName, sid, serverId, funcs, newRewardParamArr)
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let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr)
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return resResult(STATUS.SUCCESS, {
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hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult
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