任务:任务去除funcs的判断,直接达成
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@@ -56,7 +56,7 @@ export class TreasureHuntHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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@@ -77,7 +77,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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playerData.firstPage.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -97,7 +97,7 @@ export class TreasureHuntHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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@@ -129,7 +129,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, huntRoundIndex, playerData.todayIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -149,7 +149,7 @@ export class TreasureHuntHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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@@ -176,7 +176,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, huntRoundIndex, cellIndex, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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item.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -196,7 +196,7 @@ export class TreasureHuntHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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@@ -233,7 +233,7 @@ export class TreasureHuntHandler {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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@@ -262,7 +262,7 @@ export class TreasureHuntHandler {
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await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, huntRoundIndex, cellIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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