任务:任务去除funcs的判断,直接达成
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@@ -561,7 +561,7 @@ export class ComBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let { teamCode } = msg;
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let team = await ComBattleTeamModel.getTeamByCode(teamCode);
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clearRobotHurtTimer(team, this.robotHurtTimer);
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@@ -578,7 +578,7 @@ export class ComBattleHandler {
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if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO);
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid, funcs); // 扣除体力
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost, sid); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -595,7 +595,7 @@ export class ComBattleHandler {
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const goods = await addItems(roleId, roleName, sid, roleSt.fixReward);
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
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// 任务
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await checkTaskWithGoods(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_DROP, goods);
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await checkTaskWithGoods(roleId, sid, TASK_TYPE.COM_BATTLE_DROP, goods);
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return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
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}
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@@ -770,7 +770,7 @@ export class ComBattleHandler {
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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const { original } = msg;
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@@ -810,7 +810,7 @@ export class ComBattleHandler {
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const { name } = gameData.goods.get(target);
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pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
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await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
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return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
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}
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@@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts';
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import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive';
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import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent } from '../../../services/eventSercive';
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import { addItems } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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@@ -85,7 +85,7 @@ export class EventBattleHandler {
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if (!event) {
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@@ -126,9 +126,9 @@ export class EventBattleHandler {
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// 推送消息刷新
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// await checkEvent(session, true);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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// 活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EVENT, 1, { eventType: dicEvent.eventType })
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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@@ -184,7 +184,7 @@ export class ExpeditionBattleHandler {
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let roleName = session.get('roleName');
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const serverId = session.get('serverId');
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let sid = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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@@ -206,7 +206,7 @@ export class ExpeditionBattleHandler {
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, funcs); // 扣除体力
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let apJson = await setAp(roleId, role.lv, isSuccess?-1 * warInfo.cost: 0, sid); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -239,7 +239,7 @@ export class ExpeditionBattleHandler {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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@@ -261,7 +261,7 @@ export class ExpeditionBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId);
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@@ -301,8 +301,8 @@ export class ExpeditionBattleHandler {
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let pointRewards = await getPointRewardStatus(roleId);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward);
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@@ -14,7 +14,7 @@ import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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import { switchOnFunc } from '../../../services/funcSwitchService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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@@ -128,7 +128,7 @@ export class NormalBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let serverId = session.get('serverId');
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let skipReward = false;//是否跳过奖励结算
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@@ -156,7 +156,7 @@ export class NormalBattleHandler {
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, funcs); // 扣除体力
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let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -178,7 +178,7 @@ export class NormalBattleHandler {
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// 记录事件状态
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await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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if (towerEndResult) {
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if (towerEndResult.status == -1) {
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return towerEndResult.resResult;
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@@ -210,7 +210,7 @@ export class NormalBattleHandler {
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
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//糜家商队挑战成功后记录挑战次数
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@@ -233,7 +233,7 @@ export class NormalBattleHandler {
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// 是否首通
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let condition1 = warStar.find(cur => cur.id == battleId);
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if (!condition1) {
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await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
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// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
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warReward.setCondition(0, true);
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pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
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@@ -258,7 +258,7 @@ export class NormalBattleHandler {
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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@@ -276,7 +276,7 @@ export class NormalBattleHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -290,7 +290,7 @@ export class NormalBattleHandler {
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// 扣体力
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
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let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid); // 扣除体力
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -329,9 +329,9 @@ export class NormalBattleHandler {
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});
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// 任务
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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@@ -38,7 +38,7 @@ export class PvpHandler {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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@@ -69,7 +69,7 @@ export class PvpHandler {
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
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}
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@@ -239,7 +239,7 @@ export class PvpHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const serverId = session.get('serverId');
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const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
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@@ -307,11 +307,11 @@ export class PvpHandler {
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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let myRank = await r.getMyRank({ roleId });
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await checkTaskInPvpEnd(roleId, sid, funcs, isSuccess, heroScores);
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
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await checkTaskInPvpEnd(roleId, sid, isSuccess, heroScores);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP, 1)
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if (isSuccess) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
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}
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return resResult(STATUS.SUCCESS, {
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@@ -485,7 +485,7 @@ export class PvpHandler {
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let pvpBoxs = getPvpBoxs();
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@@ -501,7 +501,7 @@ export class PvpHandler {
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
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return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
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}
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