任务:任务去除funcs的判断,直接达成

This commit is contained in:
luying
2021-09-10 16:53:35 +08:00
parent 28f9c65873
commit faf4d25f60
76 changed files with 471 additions and 610 deletions
@@ -14,7 +14,7 @@ import { RoleModel } from '../../../db/Role';
import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { updateWarStar, checkBattleHeroes, roleLevelup, getBattleList } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
import { switchOnFunc } from '../../../services/funcSwitchService';
// import { switchOnFunc } from '../../../services/funcSwitchService';
import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
@@ -128,7 +128,7 @@ export class NormalBattleHandler {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const funcs: number[] = session.get('funcs');
let serverId = session.get('serverId');
let skipReward = false;//是否跳过奖励结算
@@ -156,7 +156,7 @@ export class NormalBattleHandler {
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, funcs); // 扣除体力
let apJson = await setAp(roleId, role.lv, isSuccess? -1 * warInfo.cost: 0, sid); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
@@ -178,7 +178,7 @@ export class NormalBattleHandler {
// 记录事件状态
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
if (towerEndResult) {
if (towerEndResult.status == -1) {
return towerEndResult.resResult;
@@ -210,7 +210,7 @@ export class NormalBattleHandler {
if (role) {
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
}
} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
//糜家商队挑战成功后记录挑战次数
@@ -233,7 +233,7 @@ export class NormalBattleHandler {
// 是否首通
let condition1 = warStar.find(cur => cur.id == battleId);
if (!condition1) {
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
warReward.setCondition(0, true);
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
@@ -258,7 +258,7 @@ export class NormalBattleHandler {
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, {
@@ -276,7 +276,7 @@ export class NormalBattleHandler {
let roleName = session.get('roleName');
let sid = session.get('sid');
let serverId = session.get('serverId');
let funcs: number[] = session.get('funcs');
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
@@ -290,7 +290,7 @@ export class NormalBattleHandler {
// 扣体力
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid, funcs); // 扣除体力
let apJson = await setAp(roleId, role.lv, -1 * warInfo.cost * count, sid); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
@@ -329,9 +329,9 @@ export class NormalBattleHandler {
});
// 任务
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
//活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
return resResult(STATUS.SUCCESS, {
battleId, count,