任务:任务去除funcs的判断,直接达成
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@@ -266,7 +266,7 @@ export class CityActivityHandler {
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let { cityId, code, isSuccess } = msg;
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let obj = getCityActivityObj();
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@@ -292,9 +292,9 @@ export class CityActivityHandler {
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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@@ -51,7 +51,7 @@ export class DonationHandler {
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const roleName: string = session.get('roleName');
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const serverId: number = parseInt(session.get('serverId'));
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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@@ -74,9 +74,9 @@ export class DonationHandler {
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
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}
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@@ -206,7 +206,7 @@ export class GateActivityHandler {
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let { code, isSuccess } = msg;
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let obj = getGateActivityObj();
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@@ -256,9 +256,9 @@ export class GateActivityHandler {
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}
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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@@ -161,7 +161,7 @@ export class GuildHandler {
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const { battleCode, myUserGuild: userGuild } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const serverId: number = parseInt(session.get('serverId'));
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const { guildCode: code } = userGuild;
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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@@ -175,7 +175,7 @@ export class GuildHandler {
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let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
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await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_BOSS, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -802,7 +802,7 @@ export class GuildHandler {
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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const { code, id, myUserGuild } = msg;
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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@@ -827,7 +827,7 @@ export class GuildHandler {
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
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return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
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}
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@@ -49,7 +49,7 @@ export class GuildRefineHandler {
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let pieceInfo = getGoodById(pid);
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let { guildCode: code } = userGuild;
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@@ -73,7 +73,7 @@ export class GuildRefineHandler {
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let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
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await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
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return resResult(STATUS.SUCCESS, { goods });
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}
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/**
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@@ -135,7 +135,7 @@ export class GuildRefineHandler {
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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const { guildCode: code } = userGuild;
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let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
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if (!!res.err)
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@@ -167,7 +167,7 @@ export class GuildRefineHandler {
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res.releaseCallback();
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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@@ -136,7 +136,7 @@ export class GuildTrainHandler {
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const serverId: number = parseInt(session.get('serverId'));
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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@@ -239,7 +239,7 @@ export class GuildTrainHandler {
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res.releaseCallback();//解锁
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}
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if (isComplete) {//解锁下一关,弹出礼包 // 1 true true 6Sjkgp(trainId, isComplete, needLockNext, code)
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let pushMessage = await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
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let pushMessage = await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
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await sendPopUpActivityData(code, serverId, pushMessage);
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}
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@@ -251,11 +251,11 @@ export class GuildTrainHandler {
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// 任务
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if (isSuccess) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN, 1, true, {});
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN, 1)
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -159,7 +159,7 @@ export class RaceActivityHandler {
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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let { code, isSuccess } = msg;
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@@ -178,9 +178,9 @@ export class RaceActivityHandler {
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let myGuildRank = await r.getMyRank({ guildCode });
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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woodenHorse: guildActivityRec.woodenHorse,
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