任务:任务去除funcs的判断,直接达成

This commit is contained in:
luying
2021-09-10 16:53:35 +08:00
parent 28f9c65873
commit faf4d25f60
76 changed files with 471 additions and 610 deletions
@@ -266,7 +266,7 @@ export class CityActivityHandler {
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
let { cityId, code, isSuccess } = msg;
let obj = getCityActivityObj();
@@ -292,9 +292,9 @@ export class CityActivityHandler {
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
isSuccess,
@@ -51,7 +51,7 @@ export class DonationHandler {
const roleName: string = session.get('roleName');
const serverId: number = parseInt(session.get('serverId'));
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let userGuild = await refreshUserGuild(myUserGuild, roleId);
if (!userGuild) return resResult(STATUS.WRONG_PARMS);
const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
@@ -74,9 +74,9 @@ export class DonationHandler {
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_DONATE, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
//活动任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_DONATE, 1);
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
}
@@ -206,7 +206,7 @@ export class GateActivityHandler {
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
let { code, isSuccess } = msg;
let obj = getGateActivityObj();
@@ -256,9 +256,9 @@ export class GateActivityHandler {
}
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
@@ -161,7 +161,7 @@ export class GuildHandler {
const { battleCode, myUserGuild: userGuild } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const funcs: number[] = session.get('funcs');
const serverId: number = parseInt(session.get('serverId'));
const { guildCode: code } = userGuild;
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
@@ -175,7 +175,7 @@ export class GuildHandler {
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_BOSS, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
return resResult(STATUS.SUCCESS, result);
}
@@ -802,7 +802,7 @@ export class GuildHandler {
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
const { code, id, myUserGuild } = msg;
let userGuild = await refreshUserGuild(myUserGuild, roleId);
@@ -827,7 +827,7 @@ export class GuildHandler {
userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive: userGuild.receivedActive }, {}, 'receivedActive');
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_RECEIVE_BOX, 1, true, {});
return resResult(STATUS.SUCCESS, { goods, receivedActive: userGuild.receivedActive });
}
@@ -49,7 +49,7 @@ export class GuildRefineHandler {
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
const funcs: number[] = session.get('funcs');
let pieceInfo = getGoodById(pid);
let { guildCode: code } = userGuild;
@@ -73,7 +73,7 @@ export class GuildRefineHandler {
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
return resResult(STATUS.SUCCESS, { goods });
}
/**
@@ -135,7 +135,7 @@ export class GuildRefineHandler {
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
const { guildCode: code } = userGuild;
let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
@@ -167,7 +167,7 @@ export class GuildRefineHandler {
res.releaseCallback();
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
return resResult(STATUS.SUCCESS, { scienceTrees });
}
@@ -136,7 +136,7 @@ export class GuildTrainHandler {
const serverId: number = parseInt(session.get('serverId'));
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let userGuild = await refreshTrain(myUserGuild, roleId, serverId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
@@ -239,7 +239,7 @@ export class GuildTrainHandler {
res.releaseCallback();//解锁
}
if (isComplete) {//解锁下一关,弹出礼包 // 1 true true 6Sjkgp(trainId, isComplete, needLockNext, code)
let pushMessage = await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
let pushMessage = await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId, code })
await sendPopUpActivityData(code, serverId, pushMessage);
}
@@ -251,11 +251,11 @@ export class GuildTrainHandler {
// 任务
if (isSuccess) {
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
}
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN, 1, true, {});
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN, 1)
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_TRAIN, 1)
return resResult(STATUS.SUCCESS, result);
}
@@ -159,7 +159,7 @@ export class RaceActivityHandler {
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
let { code, isSuccess } = msg;
@@ -178,9 +178,9 @@ export class RaceActivityHandler {
let myGuildRank = await r.getMyRank({ guildCode });
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,