任务:任务去除funcs的判断,直接达成
This commit is contained in:
@@ -102,7 +102,7 @@ export class EquipHandler {
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// let roleName: string = session.get('roleName');
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const serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, ePlaceId, type } = msg;
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let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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@@ -174,9 +174,9 @@ export class EquipHandler {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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const curHero = {
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hid,
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@@ -191,7 +191,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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const serverId = session.get('serverId');
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let changeData = [];//变化的等级数据
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@@ -256,9 +256,9 @@ export class EquipHandler {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
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const curHero = {
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hid,
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@@ -273,7 +273,7 @@ export class EquipHandler {
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let roleName: string = session.get('roleName');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, ePlaceId, type } = msg;
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@@ -322,8 +322,8 @@ export class EquipHandler {
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let curEquip = <EquipType>equip;
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pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, times, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv });
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_REFINE, times, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_REFINE_LV, times, { lv: curEplace.refineLv });
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return resResult(STATUS.SUCCESS, { curHero });
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}
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@@ -425,7 +425,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { eid } = msg;
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let equip = await EquipModel.findbySeqId(eid);
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@@ -452,7 +452,7 @@ export class EquipHandler {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.RESTRENGTHEN, sid, roleId, hero, {}, [ePlaceId, ...removeSeidList]);
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
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return resResult(STATUS.SUCCESS, { curEquip: pick(equipResult, ['seqId', 'id', 'randSe', 'previewRandSe']) });
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@@ -485,7 +485,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { eid, type } = msg;
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let equip = await EquipModel.findbySeqId(eid);
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@@ -613,7 +613,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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let serverId: number = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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// 原武将:heroA,原武将穿戴着的装备a,将要穿戴的装备b,装备b被装备着的武将B
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let heroA = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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@@ -679,38 +679,38 @@ export class EquipHandler {
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if(heroA) {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroA, {}, argsA);
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if(heroAPutNum != 0) {
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroAPutNum]);
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}
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}
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if(heroB) {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, heroB, {}, argsB);
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if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]);
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if(heroBPutTNum != 0) await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, heroA, [heroBPutTNum]);
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}
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if(heroAPutNum + heroBPutTNum != 0) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum)
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum, true, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUM, heroAPutNum + heroBPutTNum)
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}
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let curEquips: Array<{ seqId: number, hid: number }> = [];
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if(equipA) {
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curEquips.push(pick(equipA, ['seqId', 'hid']));
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if(equipA.hid == 0) {
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality });
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipA, [-1]); // equipA必然是脱,如果hid不为0说明从一个人穿到另一个人,不算任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipA.quality });
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}
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}
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if(equipB) {
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curEquips.push(pick(equipB, ['seqId', 'hid']));
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if(equipB.hid != 0) {
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality });
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equipB, [1]); // equipB必然是穿,如果hid为0说明没有变化,不算任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equipB.quality });
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}
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}
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if(type == 1) {
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(heroA)//英雄满装备且都镶嵌相同阶数的宝石
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if (isTask) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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}
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@@ -723,7 +723,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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const serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let args = calEquipSeids(hero);
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@@ -773,7 +773,7 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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@@ -815,7 +815,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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const serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let consumes: Array<{ id: number, count: number }> = [];
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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@@ -850,17 +850,17 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -898,7 +898,7 @@ export class EquipHandler {
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let { eid, id } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let funcs: number[] = session.get('funcs');
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let sid: string = session.get('sid');
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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@@ -919,9 +919,9 @@ export class EquipHandler {
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -984,7 +984,7 @@ export class EquipHandler {
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let goodInfo = getGoodById(jewel);
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let good = ITID.get(goodInfo.itid);
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let needUpdate = false;
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@@ -1030,16 +1030,16 @@ export class EquipHandler {
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//英雄满装备且都镶嵌相同阶数的宝石
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let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
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if (isTask) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
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}
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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} else {
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@@ -1061,7 +1061,7 @@ export class EquipHandler {
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const funcs: number[] = session.get('funcs');
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const { target, original } = msg;
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@@ -1103,7 +1103,7 @@ export class EquipHandler {
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const { name } = gameData.goods.get(target);
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pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
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await checkTask(roleId, sid, TASK_TYPE.COM_BATTLE_BLUEPRT, 1, true, { quality: dicCompose.targetQuality });
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return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
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}
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