任务:任务去除funcs的判断,直接达成
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@@ -3,7 +3,7 @@ import { HeroModel } from '../db/Hero';
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import Role, { RoleModel, RoleType } from '../db/Role'
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import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
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import { updateUserInfo } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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// import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE } from '../consts';
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import { BackendSession, pinus } from 'pinus';
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import { REDIS_KEY } from '../consts';
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@@ -18,7 +18,7 @@ import { LineupParam } from '../domain/rank';
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export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const funcs = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId);
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let { lv = 1, exp = 0 } = role;
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let canGetExp = lv < gameData.maxPlayerLv.max; // 当主公超过最大级后,挑战结算不再获得经验值
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@@ -34,16 +34,16 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if (newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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// await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]);
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let r = new Rank(REDIS_KEY.USER_LV, { serverId: role.serverId });
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await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
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// 任务
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await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
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await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
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//成长任务
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await checkActivityTask(serverId, session.get('sid'), session.get('funcs'), roleId, TASK_TYPE.ROLE_LV, newLv);
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await checkActivityTask(serverId, session.get('sid'), roleId, TASK_TYPE.ROLE_LV, newLv);
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}
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let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = [];
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@@ -65,7 +65,7 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
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});
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if(i != lv) { // 升级加体力
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let dicAp = getDicApByLv(i);
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await setAp(roleId, i, dicAp.restoreAp, sid, funcs);
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await setAp(roleId, i, dicAp.restoreAp, sid);
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}
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}
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// 推送
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