任务:任务去除funcs的判断,直接达成
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@@ -16,55 +16,54 @@ import { gameData, getGoodById } from '../pubUtils/data';
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import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
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import { RoleStatus } from '../db/ComBattleTeam';
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export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
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export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: number, roles: RoleType[]) {
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for (let role of roles) {
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if (role) {
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await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
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await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role);
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}
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}
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}
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export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) {
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let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
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let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) {
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let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTaskWithGoods(roleId: string, sid: string, taskType: number, goods: ItemInter[]) {
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let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) {
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export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: TaskListReturn[]) {
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if (pushMessage.length > 0) {
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if (!sid || !funcs) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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funcs = onlineUser.funcs || [];
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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@@ -74,19 +73,18 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[
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}
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export async function checkActivityTask(serverId: number, sid: string, funcs: number[], roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
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export async function checkActivityTask(serverId: number, sid: string, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
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let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma);
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pushActivityUpdate(roleId, sid, funcs, pushMessage);
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pushActivityUpdate(roleId, sid, pushMessage);
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return pushMessage;
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}
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export async function pushActivityUpdate(roleId: string, sid: string, funcs: number[], pushMessage: any[]) {
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export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) {
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console.log('pushActivityUpdate', JSON.stringify(pushMessage))
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if (pushMessage.length > 0) {
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if (!sid || !funcs) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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funcs = onlineUser.funcs || [];
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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@@ -98,30 +96,30 @@ export async function pushActivityUpdate(roleId: string, sid: string, funcs: num
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/**
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* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
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*/
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export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
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export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, battleId: number, heroes: number[], star: number) {
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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//成长任务
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let dicWar = gameData.war.get(battleId);
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if (dicWar) {
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if (dicWar.warType == WAR_TYPE.NORMAL) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
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} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
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} else if (dicWar.warType == WAR_TYPE.TOWER) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER, 1)
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, 1)
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} else if (dicWar.warType == WAR_TYPE.DAILY) {
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId })
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, 1, { warId: battleId })
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}
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}
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@@ -135,30 +133,30 @@ export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: s
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let { serverId } = await RoleModel.findByRoleId(roleId);
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if (roleId == capId && roleStatus.length > 1) { // 招募队友
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
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await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
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}
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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//活动任务
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await checkActivityTask(serverId, null, null, roleId, TASK_TYPE.COM_BATTLE, 1);
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await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE, 1);
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}
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}
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}
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export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
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export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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if (isSuccess) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
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} else {
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
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}
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