炼器堂
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@@ -121,7 +121,9 @@ export enum GUILD_DATA_NAME {
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BOSS_SCRIPT = 'BossInstance',
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TRAIN = 'BossInstance',
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TRAIN_BOX = 'BossInstanceBox',
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GUILD = 'Guild'
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GUILD = 'Guild',
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GUILD_REFINE = 'GuildRefine',
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GUILD_ASSIST_REFINE = 'GuildAssistRefine',
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}
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export const GUILD_REPORT_NUM = 40;
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@@ -320,8 +320,9 @@ export const FILENAME = {
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DIC_MAIL: 'dic_email_army',
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DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
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DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
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DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays'
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DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays',
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DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume',
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DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward'
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}
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export const WAR_RELATE_TABLES = [
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@@ -226,8 +226,12 @@ export const STATUS = {
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GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
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GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
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GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
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GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
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GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '军团训练场已经重置' },
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GUILD_NOT_REFINE_THE_EQUIP: { code: 30913, simStr: '军团不能研发次装备' },
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GUILD_LIGHT_UP_THE_SCIENCETREE: { code: 20920, simStr: '军团已经点亮此科技' },
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GUILD_SCIENCETREE_IS_RUNNING: { code: 20920, simStr: '军团正在进行研发,不能点亮' },
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GUILD_IS_ASSISTED_SCIENCETREE: { code: 20920, simStr: '玩家已经协助过该科技树' },
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GUILD_REACH_MAX_ASSIST_COUNT: { code: 20920, simStr: '已经达到协助的最大次数' },
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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// GM后台相关状态 60000 - 69999
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@@ -11,13 +11,6 @@ class Rank {
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time: number;
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}
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class LastRecord {
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@prop({ required: true, default: 0 })
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warId: number;
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@prop({ required: true})
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roleIds: Array<string>;
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}
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@index({ guildCode: 1 })
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export default class BossInstance extends BaseModel {
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@prop({ required: true })
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@@ -38,7 +31,7 @@ export default class BossInstance extends BaseModel {
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@prop({ required: true, default: 0})
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num: number;
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@prop({ required: true, default:[]})
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@prop({ required: true, default:[], type: String, _id: false})
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roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
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@prop({ required: true })
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@@ -87,7 +87,7 @@ export default class ComBattleTeam extends BaseModel {
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@prop({ required: true })
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teamCode: string;
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@prop({ required: true, type: String, default: [] })
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@prop({ required: true, type: String, default: [], _id: false })
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roleIds: Array<string>
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// 队伍是否开放加入
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@@ -1,18 +1,18 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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class ScienceTree {
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export class ScienceTree {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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time: number;
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@prop({ required: true })
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assistCount: number;
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endTime: number;
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@prop({ required: true, default: [], type: String, _id: false})
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assistRoleIds: Array<string>;
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}
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@index({ guildCode: 1 })
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export default class GuildRefiner extends BaseModel {
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export default class GuildRefine extends BaseModel {
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@prop({ required: true })
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guildCode: string;
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@@ -20,13 +20,27 @@ export default class GuildRefiner extends BaseModel {
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scienceTrees: ScienceTree[];
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public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) {
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const result = await GuildRefinerModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
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const result = await GuildRefineModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
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return result;
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}
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public static async getRefine(guildCode: string, lean = true) {
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const result = await GuildRefineModel.findOne({ guildCode }).lean(lean);
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return result;
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}
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public static async pushRefine(guildCode: string, scienceTree: ScienceTree,lean = true) {
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const result = await GuildRefineModel.findOneAndUpdate({ guildCode, 'scienceTrees.$.id':{$ne:scienceTree.id}}, {$push: {scienceTrees: scienceTree}}, { new: true }).lean(lean);
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return result;
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}
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public static async updateRefine(guildCode: string, update: GuildRefineTypeParam, lean = true) {
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const result = await GuildRefineModel.findOneAndUpdate({ guildCode}, {$set: update}, { new: true }).lean(lean);
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return result;
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}
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}
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export const GuildRefinerModel = getModelForClass(GuildRefiner);
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export const GuildRefineModel = getModelForClass(GuildRefine)
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export interface GuildRefineType extends Pick<DocumentType<GuildRefine>, keyof GuildRefine> { };
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export interface GuildRefinerType extends Pick<DocumentType<GuildRefiner>, keyof GuildRefiner>{}
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export type GuildRefineTypeParam = Partial<GuildRefineType>; // 将所有字段变成可选项
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@@ -53,7 +53,8 @@ import { dicMail } from "./dictionary/DicMail";
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import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
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import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
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import { RewardInter } from "./interface";
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import { dicArmyDevelopConsume } from '../pubUtils/dictionary/DicArmyDevelopConsume';
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import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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blueprtPossibility: dicBlueprtPossibility,
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@@ -128,7 +129,9 @@ export const gameData = {
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armyTrainJuDian: dicArmyTrainJuDian,
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trainSoloReward: dicTrainSoloReward,
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mail: dicMail,
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guildActiveWays: dicGuildActiveWays
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guildActiveWays: dicGuildActiveWays,
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armyDevelopConsume: dicArmyDevelopConsume,
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armyBossRank: dicArmyBossRank
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -370,3 +373,15 @@ export function getGuildActiveByIdAndType(id: number, type: number) {
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if(!dicWay) return 0;
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return dicWay.activePoint.get(type.toString());
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}
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export function getArmyDevelopConsumeById(id: number) {
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let result = gameData.armyDevelopConsume.get(id);
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return result;
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}
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export function getArmyDevelopConsume() {
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return gameData.armyDevelopConsume;
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}
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export function getArmyBossRank() {
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return gameData.armyBossRank;
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}
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29
shared/pubUtils/dictionary/DicArmyBossRank.ts
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29
shared/pubUtils/dictionary/DicArmyBossRank.ts
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@@ -0,0 +1,29 @@
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import { readJsonFile, parseGoodStr } from '../util'
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import { FILENAME } from '../../consts'
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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export interface DicArmyBossRank {
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readonly id: number;
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readonly rankMin: number;
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readonly rankMax: number;
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readonly reward: Array<RewardInter>;
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}
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const DicArmyBossRankKeys: KeysEnum<DicArmyBossRank> = {
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id: true,
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rankMin: true,
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rankMax: true,
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reward: true,
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};
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const str = readJsonFile(FILENAME.DIC_ARMY_BOSS_RANK_REWARD);
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let arr = JSON.parse(str);
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export const dicArmyBossRank = new Array<DicArmyBossRank>();
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arr.forEach(o => {
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o.reward = parseGoodStr(o.reward);
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dicArmyBossRank.push(_.pick(o, Object.keys(DicArmyBossRankKeys)));
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});
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arr = undefined;
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43
shared/pubUtils/dictionary/DicArmyDevelopConsume.ts
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43
shared/pubUtils/dictionary/DicArmyDevelopConsume.ts
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@@ -0,0 +1,43 @@
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import { readJsonFile, parseGoodStr } from '../util'
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import { FILENAME } from '../../consts'
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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export interface DicArmyDevelopConsume {
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readonly id: number;
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// 目标品质
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readonly quality: number;
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readonly levelMin: number;
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readonly levelMax: number;
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readonly prePositions: Array<number>;
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readonly honourConsume: Array<RewardInter>;
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readonly fundConsume: number;
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readonly timeConsume: number;
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}
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const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
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id: true,
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quality: true,
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levelMin: true,
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levelMax: true,
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prePositions: true,
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honourConsume: true,
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fundConsume: true,
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timeConsume: true
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};
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const str = readJsonFile(FILENAME.DIC_ARMY_DEVELOPMENTCONSUME);
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let arr = JSON.parse(str);
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export const dicArmyDevelopConsume = new Map<number, DicArmyDevelopConsume>();
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arr.forEach(o => {
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o.honourConsume = parseGoodStr(o.honourConsume);
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o.prePositions = o.preposition.split('&').map(element => {
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return parseInt(element);
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});
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dicArmyDevelopConsume.set(o.id,_.pick(o, Object.keys(DicArmyDevelopConsumeKeys)));
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});
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arr = undefined;
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