炼器堂
This commit is contained in:
@@ -9,10 +9,11 @@ import { findWhere, random } from 'underscore'
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import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { GUILD_OPERATE } from '../../../consts';
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import { checkAuth } from '../../../services/guildService';
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import { checkAuth, addActive } from '../../../services/guildService';
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import { GuildModel } from '../../../db/Guild';
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import { getBossByLv } from '../../../pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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@@ -69,6 +70,7 @@ export class GuildHandler {
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if (!resGuild)
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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await BossInstanceModel.openBossInstance(code, bossHp, warId);
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res.releaseCallback();
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let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -140,6 +142,7 @@ export class GuildHandler {
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async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
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const { battleCode } = msg;
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const roleId = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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@@ -153,7 +156,7 @@ export class GuildHandler {
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}, true);
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
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await addActive(roleId, serverId, 3, 1);
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -16,6 +16,8 @@ import { GuildRecModel } from '../../../db/GuildRec';
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import { sendMail } from '../../../services/mailService';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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@@ -55,7 +57,9 @@ export class GuildHandler {
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guild.guildCe = reduceCe(guild.guildCe);
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guild.leader = <RoleType>guild.leader;
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guild.leader.ce = reduceCe(guild.leader.ce);
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//创建科技树
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await openGuildRefine(guild.code);
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await unlockTrain(guild.code, 1);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
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if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
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138
game-server/app/servers/battle/handler/guildRefineHandler.ts
Normal file
138
game-server/app/servers/battle/handler/guildRefineHandler.ts
Normal file
@@ -0,0 +1,138 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE } from '../../../consts';
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import { GuildRefineModel } from '../../../db/GuildRefine';
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import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
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import { EquipModel } from '../../../db/Equip';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { GuildModel } from '../../../db/Guild';
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import { findIndex, findWhere } from 'underscore';
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import { lockData } from '../../../services/redLockService';
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import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { checkAuth } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
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import { openGuildRefine } from '../../../services/guildRefineService';
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export default function (app: Application) {
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return new GuildRefineHandler(app);
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}
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export class GuildRefineHandler {
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constructor(private app: Application) {
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}
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async getRefine(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let guildRefine = await GuildRefineModel.getRefine(code);
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if (!guildRefine) {
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guildRefine = await openGuildRefine(code);
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}
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return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
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}
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async refineEquip(msg: {eid: number}, session: BackendSession) {
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let { eid } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let { guildCode: code } = userGuild;
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let equpInfo = getGoodById(eid);
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let { scienceTrees } = await GuildRefineModel.getRefine(code);
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let findDevelopConsume;
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for (let scienceTree of scienceTrees) {
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if (scienceTree.endTime < nowSeconds()) {
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let developConsume = getArmyDevelopConsumeById(scienceTree.id);
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if (developConsume.quality && developConsume.levelMax >= equpInfo.lvLimited && equpInfo.lvLimited <= developConsume.levelMin) {
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findDevelopConsume = developConsume;
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break;
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}
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}
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}
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if (!findDevelopConsume)
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return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
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let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
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if(!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{id: eid, count: 1}]);
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return resResult(STATUS.SUCCESS, { goods });
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}
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async lightUpTree(msg: {id: number}, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const { guildCode: code } = userGuild;
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let developConsume = getArmyDevelopConsumeById(id);
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if (!developConsume)
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return resResult(STATUS.WRONG_PARMS);
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let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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for (let scienceTree of guildRefine.scienceTrees) {
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if (scienceTree.id == id)
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return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
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if (scienceTree.endTime > nowSeconds())
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return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);
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}
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const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
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if(!costResult)
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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let scienceTree = { id, endTime: nowSeconds() + developConsume.timeConsume, assistRoleIds: []}
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let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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async assistRefine(msg: {id: number}, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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let index = findIndex(guildRefine.scienceTrees, { id });
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if (index == -1)
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return resResult(STATUS.WRONG_PARMS);
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let scienceTree = guildRefine.scienceTrees[index];
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if (scienceTree.assistRoleIds.indexOf(roleId) != -1)
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return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE);
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if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES)
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return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT);
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let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
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if(!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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scienceTree.assistRoleIds.push(roleId);
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scienceTree.endTime -= scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
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let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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}
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@@ -1,23 +0,0 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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export default function (app: Application) {
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return new GuildRefinerHandler(app);
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}
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export class GuildRefinerHandler {
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constructor(private app: Application) {
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}
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async refineEquip(msg: {eId: number}, session: BackendSession) {
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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}
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}
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@@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
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import { GuildTrainModel } from '../../../db/GuildTrain';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
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import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
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import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
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import { findIndex, findWhere, indexBy } from 'underscore'
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import { lockData } from '../../../services/redLockService';
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import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst';
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@@ -14,6 +14,7 @@ import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService';
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export default function (app: Application) {
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return new GuildTrainHandler(app);
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}
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@@ -38,7 +39,7 @@ export class GuildTrainHandler {
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}
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let guildTrains = await GuildTrainModel.findGuildTrainByTrainIds(code, trainIds);
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if (!guildTrains || !findWhere(guildTrains, {trainId})) {
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let guildTrain = await lockTrain(code, trainId);
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let guildTrain = await unlockTrain(code, trainId);
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if (!guildTrains) {
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guildTrains.push(guildTrain);
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}
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@@ -98,13 +99,14 @@ export class GuildTrainHandler {
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
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// if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
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// return resResult(STATUS.WRONG_PARMS);
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// }
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let time = Math.floor(battleRecord.createdAt.getTime()/1000);
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// if (userGuild.trainCount - 1 < 0) {
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// return resResult(STATUS.WRONG_PARMS);
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// }
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if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) {
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return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置
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}
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@@ -168,14 +170,14 @@ export class GuildTrainHandler {
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let progress = instance.progress;
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resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
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if (needLockNext) { //
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let nextResGuildTrain = await lockTrain(code, trainId + 1);
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let nextResGuildTrain = await unlockTrain(code, trainId + 1);
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trainIds.push(nextResGuildTrain.trainId);
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guildTrains.push(nextResGuildTrain);
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}
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res.releaseCallback();//解锁
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} else {
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let progress = trainInstance.progress + addScore;
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resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
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resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
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res.releaseCallback();//解锁
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}
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} else {
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@@ -194,6 +196,7 @@ export class GuildTrainHandler {
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let { trainCount, trainRewards } = userGuild;
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let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
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result.battleGoods = goods;
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await addActive(roleId, serverId, 2, 1);
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -95,6 +95,7 @@ export class EntryHandler {
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role['ce'] = reduceCe(role.ce);
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role['topFiveCe'] = reduceCe(role.topFiveCe);
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return resResult(STATUS.SUCCESS, { role });
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}
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@@ -4,6 +4,7 @@ import { RoleModel } from "../db/Role";
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import { resResult } from "../pubUtils/util";
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import { STATUS, FUNC_OPT_TYPE } from "../consts";
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import { eventOnPlayerLvUp } from '../services/playerEventService';
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import { checkesetTrain } from '../services/guildTrainService';
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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@@ -33,4 +34,5 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
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export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
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await checkesetTrain(role.roleId, role.serverId);
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}
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@@ -8,6 +8,7 @@ import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { deepCopy, resResult } from '../pubUtils/util';
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import { BattleRecordModel } from '../db/BattleRecord';
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import { getArmyBossRank } from '../pubUtils/data';
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/**
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*
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* @param bossInstance
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@@ -122,7 +123,9 @@ export async function bossResult(code: string, serverId: number, dataName: strin
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recordRanks.forEach(async function({roleId, score}, index){
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let rankLv = index + 1;
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const doc = new MailModel();
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let goods;
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let goods = getArmyBossRankReward(rankLv);
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if (!goods || !goods.length)
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return;
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const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'恭喜玩家获得演武台第' + rankLv +'名 奖励如下:'});
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mails.push(mail);
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let key = 'login_roleId_' + roleId;
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@@ -137,6 +140,15 @@ export async function bossResult(code: string, serverId: number, dataName: strin
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});
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return true;
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}
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export function getArmyBossRankReward(rankLv: number) {
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let armybossRankReward = getArmyBossRank();
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for (let item of armybossRankReward) {
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if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
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return item.reward;
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}
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}
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}
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export async function addBossInstance(code: string, serverId:number, roleId: string) {
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let loginKey = 'login_roleId_' + roleId;
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30
game-server/app/services/guildRefineService.ts
Normal file
30
game-server/app/services/guildRefineService.ts
Normal file
@@ -0,0 +1,30 @@
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import { UserGuildModel } from '../db/UserGuild';
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import { getArmyTrainJuDian, getArmyDevelopConsume } from '../pubUtils/data';
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import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
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import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst';
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import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
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import { GuildModel } from '../db/Guild';
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import { findWhere } from 'underscore';
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import { ARMY } from '../pubUtils/dicParam';
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import { lockData } from './redLockService';
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import { pinus } from 'pinus';
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import { MailModel, MailType } from '../db/Mail';
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import { getRandomByLen, resResult } from '../pubUtils/util';
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import { getRedis } from './redisService';
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import { STATUS } from '../consts/statusCode';
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import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
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export async function openGuildRefine(code: string) {
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let developConsumes = getArmyDevelopConsume();
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let scienceTrees = new Array<ScienceTree>();
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developConsumes.forEach(developConsume=>{
|
||||
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
|
||||
let scienceTree = new ScienceTree();
|
||||
scienceTree.id = developConsume.id;
|
||||
scienceTree.endTime = 0
|
||||
scienceTree.assistRoleIds = [];
|
||||
scienceTrees.push(scienceTree);
|
||||
}
|
||||
});
|
||||
let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
|
||||
return guildRefine;
|
||||
}
|
||||
@@ -6,11 +6,11 @@ import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain
|
||||
import { GuildModel } from '../db/Guild';
|
||||
import { findWhere } from 'underscore';
|
||||
import { ARMY } from '../pubUtils/dicParam';
|
||||
import { lockData } from '../services/redLockService';
|
||||
import { lockData } from './redLockService';
|
||||
import { pinus } from 'pinus';
|
||||
import { MailModel, MailType } from '../db/Mail';
|
||||
import { getRandomByLen, resResult } from '../pubUtils/util';
|
||||
import { getRedis } from '../services/redisService';
|
||||
import { getRedis } from './redisService';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
export async function getUserGuild(roleId: string, serverId: number) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
|
||||
@@ -109,7 +109,7 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
|
||||
return { guildTrain, trainCount, trainRewards};
|
||||
}
|
||||
|
||||
export async function lockTrain(code: string, trainId: number) {
|
||||
export async function unlockTrain(code: string, trainId: number) {
|
||||
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
|
||||
if (!!guildTrain) {
|
||||
return;
|
||||
@@ -180,6 +180,13 @@ export async function resetTrain(code: string, serverId: number) {
|
||||
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
|
||||
await MailModel.addMails(mails);
|
||||
await GuildTrainModel.resetGuildTrain(code);
|
||||
await lockTrain(code, 1);
|
||||
await unlockTrain(code, 1);
|
||||
await UserGuildModel.resetTrainUserGuild(code);
|
||||
}
|
||||
|
||||
export async function checkesetTrain(roleId: string, serverId: number) {
|
||||
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
|
||||
if (!userGuild)
|
||||
return;
|
||||
await resetTrain(userGuild.guildCode, serverId);
|
||||
}
|
||||
@@ -121,7 +121,9 @@ export enum GUILD_DATA_NAME {
|
||||
BOSS_SCRIPT = 'BossInstance',
|
||||
TRAIN = 'BossInstance',
|
||||
TRAIN_BOX = 'BossInstanceBox',
|
||||
GUILD = 'Guild'
|
||||
GUILD = 'Guild',
|
||||
GUILD_REFINE = 'GuildRefine',
|
||||
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
|
||||
}
|
||||
|
||||
export const GUILD_REPORT_NUM = 40;
|
||||
|
||||
@@ -320,8 +320,9 @@ export const FILENAME = {
|
||||
DIC_MAIL: 'dic_email_army',
|
||||
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
|
||||
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
|
||||
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays'
|
||||
|
||||
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays',
|
||||
DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume',
|
||||
DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward'
|
||||
}
|
||||
|
||||
export const WAR_RELATE_TABLES = [
|
||||
|
||||
@@ -226,8 +226,12 @@ export const STATUS = {
|
||||
GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
|
||||
GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
|
||||
GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
|
||||
GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '训练场购买挑战次数以达到上线' },
|
||||
|
||||
GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '军团训练场已经重置' },
|
||||
GUILD_NOT_REFINE_THE_EQUIP: { code: 30913, simStr: '军团不能研发次装备' },
|
||||
GUILD_LIGHT_UP_THE_SCIENCETREE: { code: 20920, simStr: '军团已经点亮此科技' },
|
||||
GUILD_SCIENCETREE_IS_RUNNING: { code: 20920, simStr: '军团正在进行研发,不能点亮' },
|
||||
GUILD_IS_ASSISTED_SCIENCETREE: { code: 20920, simStr: '玩家已经协助过该科技树' },
|
||||
GUILD_REACH_MAX_ASSIST_COUNT: { code: 20920, simStr: '已经达到协助的最大次数' },
|
||||
// 社交相关状态 40000 - 49999
|
||||
// 运营模块相关状态 50000 - 59999
|
||||
// GM后台相关状态 60000 - 69999
|
||||
|
||||
@@ -11,13 +11,6 @@ class Rank {
|
||||
time: number;
|
||||
}
|
||||
|
||||
class LastRecord {
|
||||
@prop({ required: true, default: 0 })
|
||||
warId: number;
|
||||
@prop({ required: true})
|
||||
roleIds: Array<string>;
|
||||
}
|
||||
|
||||
@index({ guildCode: 1 })
|
||||
export default class BossInstance extends BaseModel {
|
||||
@prop({ required: true })
|
||||
@@ -38,7 +31,7 @@ export default class BossInstance extends BaseModel {
|
||||
@prop({ required: true, default: 0})
|
||||
num: number;
|
||||
|
||||
@prop({ required: true, default:[]})
|
||||
@prop({ required: true, default:[], type: String, _id: false})
|
||||
roleIdRecords: Array<string>; //记录提示过胜利boss关的玩家
|
||||
|
||||
@prop({ required: true })
|
||||
|
||||
@@ -87,7 +87,7 @@ export default class ComBattleTeam extends BaseModel {
|
||||
@prop({ required: true })
|
||||
teamCode: string;
|
||||
|
||||
@prop({ required: true, type: String, default: [] })
|
||||
@prop({ required: true, type: String, default: [], _id: false })
|
||||
roleIds: Array<string>
|
||||
|
||||
// 队伍是否开放加入
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
class ScienceTree {
|
||||
export class ScienceTree {
|
||||
@prop({ required: true })
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
time: number;
|
||||
@prop({ required: true })
|
||||
assistCount: number;
|
||||
endTime: number;
|
||||
@prop({ required: true, default: [], type: String, _id: false})
|
||||
assistRoleIds: Array<string>;
|
||||
}
|
||||
|
||||
@index({ guildCode: 1 })
|
||||
|
||||
export default class GuildRefiner extends BaseModel {
|
||||
export default class GuildRefine extends BaseModel {
|
||||
@prop({ required: true })
|
||||
guildCode: string;
|
||||
|
||||
@@ -20,13 +20,27 @@ export default class GuildRefiner extends BaseModel {
|
||||
scienceTrees: ScienceTree[];
|
||||
|
||||
public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) {
|
||||
const result = await GuildRefinerModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
|
||||
const result = await GuildRefineModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getRefine(guildCode: string, lean = true) {
|
||||
const result = await GuildRefineModel.findOne({ guildCode }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async pushRefine(guildCode: string, scienceTree: ScienceTree,lean = true) {
|
||||
const result = await GuildRefineModel.findOneAndUpdate({ guildCode, 'scienceTrees.$.id':{$ne:scienceTree.id}}, {$push: {scienceTrees: scienceTree}}, { new: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async updateRefine(guildCode: string, update: GuildRefineTypeParam, lean = true) {
|
||||
const result = await GuildRefineModel.findOneAndUpdate({ guildCode}, {$set: update}, { new: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const GuildRefinerModel = getModelForClass(GuildRefiner);
|
||||
export const GuildRefineModel = getModelForClass(GuildRefine)
|
||||
export interface GuildRefineType extends Pick<DocumentType<GuildRefine>, keyof GuildRefine> { };
|
||||
|
||||
export interface GuildRefinerType extends Pick<DocumentType<GuildRefiner>, keyof GuildRefiner>{}
|
||||
export type GuildRefineTypeParam = Partial<GuildRefineType>; // 将所有字段变成可选项
|
||||
|
||||
@@ -53,7 +53,8 @@ import { dicMail } from "./dictionary/DicMail";
|
||||
import { dicArmyTrainJuDian } from './dictionary/DicArmyTrainJuDian';
|
||||
import { dicTrainSoloReward } from './dictionary/DicTrainSoloReward';
|
||||
import { RewardInter } from "./interface";
|
||||
|
||||
import { dicArmyDevelopConsume } from '../pubUtils/dictionary/DicArmyDevelopConsume';
|
||||
import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank';
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
blueprtPossibility: dicBlueprtPossibility,
|
||||
@@ -128,7 +129,9 @@ export const gameData = {
|
||||
armyTrainJuDian: dicArmyTrainJuDian,
|
||||
trainSoloReward: dicTrainSoloReward,
|
||||
mail: dicMail,
|
||||
guildActiveWays: dicGuildActiveWays
|
||||
guildActiveWays: dicGuildActiveWays,
|
||||
armyDevelopConsume: dicArmyDevelopConsume,
|
||||
armyBossRank: dicArmyBossRank
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -370,3 +373,15 @@ export function getGuildActiveByIdAndType(id: number, type: number) {
|
||||
if(!dicWay) return 0;
|
||||
return dicWay.activePoint.get(type.toString());
|
||||
}
|
||||
export function getArmyDevelopConsumeById(id: number) {
|
||||
let result = gameData.armyDevelopConsume.get(id);
|
||||
return result;
|
||||
}
|
||||
|
||||
export function getArmyDevelopConsume() {
|
||||
return gameData.armyDevelopConsume;
|
||||
}
|
||||
|
||||
export function getArmyBossRank() {
|
||||
return gameData.armyBossRank;
|
||||
}
|
||||
29
shared/pubUtils/dictionary/DicArmyBossRank.ts
Normal file
29
shared/pubUtils/dictionary/DicArmyBossRank.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import { readJsonFile, parseGoodStr } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||
import { RewardInter } from '../interface';
|
||||
const _ = require('lodash');
|
||||
|
||||
export interface DicArmyBossRank {
|
||||
readonly id: number;
|
||||
readonly rankMin: number;
|
||||
readonly rankMax: number;
|
||||
readonly reward: Array<RewardInter>;
|
||||
}
|
||||
|
||||
const DicArmyBossRankKeys: KeysEnum<DicArmyBossRank> = {
|
||||
id: true,
|
||||
rankMin: true,
|
||||
rankMax: true,
|
||||
reward: true,
|
||||
};
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_ARMY_BOSS_RANK_REWARD);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicArmyBossRank = new Array<DicArmyBossRank>();
|
||||
arr.forEach(o => {
|
||||
o.reward = parseGoodStr(o.reward);
|
||||
dicArmyBossRank.push(_.pick(o, Object.keys(DicArmyBossRankKeys)));
|
||||
});
|
||||
arr = undefined;
|
||||
43
shared/pubUtils/dictionary/DicArmyDevelopConsume.ts
Normal file
43
shared/pubUtils/dictionary/DicArmyDevelopConsume.ts
Normal file
@@ -0,0 +1,43 @@
|
||||
import { readJsonFile, parseGoodStr } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||
import { RewardInter } from '../interface';
|
||||
const _ = require('lodash');
|
||||
|
||||
export interface DicArmyDevelopConsume {
|
||||
|
||||
readonly id: number;
|
||||
// 目标品质
|
||||
readonly quality: number;
|
||||
readonly levelMin: number;
|
||||
readonly levelMax: number;
|
||||
readonly prePositions: Array<number>;
|
||||
readonly honourConsume: Array<RewardInter>;
|
||||
readonly fundConsume: number;
|
||||
readonly timeConsume: number;
|
||||
}
|
||||
|
||||
const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
|
||||
id: true,
|
||||
quality: true,
|
||||
levelMin: true,
|
||||
levelMax: true,
|
||||
prePositions: true,
|
||||
honourConsume: true,
|
||||
fundConsume: true,
|
||||
timeConsume: true
|
||||
};
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_ARMY_DEVELOPMENTCONSUME);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicArmyDevelopConsume = new Map<number, DicArmyDevelopConsume>();
|
||||
arr.forEach(o => {
|
||||
o.honourConsume = parseGoodStr(o.honourConsume);
|
||||
o.prePositions = o.preposition.split('&').map(element => {
|
||||
return parseInt(element);
|
||||
});
|
||||
|
||||
dicArmyDevelopConsume.set(o.id,_.pick(o, Object.keys(DicArmyDevelopConsumeKeys)));
|
||||
});
|
||||
arr = undefined;
|
||||
Reference in New Issue
Block a user