军团活动:蛮夷首页添加血量
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@@ -35,6 +35,7 @@ export class GateActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -48,9 +49,12 @@ export class GateActivityHandler {
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let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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gateHp,
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...ranks
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});
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}
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@@ -297,7 +301,7 @@ export class GateActivityHandler {
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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let result = await guildActivityStart(dic);
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let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
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if(!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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@@ -320,9 +324,9 @@ export class GateActivityHandler {
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async debugEndActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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await gateActivityEnd();
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await cityActivityEnd();
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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}
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return resResult(STATUS.SUCCESS);
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}
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@@ -1,6 +1,7 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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export default function (app: Application) {
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return new SystimerRemote(app);
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}
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@@ -20,4 +21,16 @@ export class SystimerRemote {
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public async setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) {
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return await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
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}
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public async guildActivityStart(dicGuildActivity: DicGuildActivity) {
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return await guildActivityStart(dicGuildActivity);
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}
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public async gateActivityEnd() {
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return await gateActivityEnd();
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}
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public async cityActivityEnd() {
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return await cityActivityEnd();
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}
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}
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@@ -342,9 +342,9 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
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async function guildActivitySchedule() {
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/***********guildActivitySchedule***********/
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scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStartSchedule);
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let dicGuildActivity = getTodayGuildActivity();
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scheduleJob('guildActivityStart', `0 0 ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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let statusResult = getGuildActivityByDic(dicGuildActivity);
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if(!statusResult) return;
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@@ -57,7 +57,8 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
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for (let arg of msg.args) {
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if (!arg.route) continue;
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if (['guild.gateActivityHandler.checkBattle', // 军团活动蛮夷入侵路由,按军团路由
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if (['guild.gateActivityHandler.getGateActivity',
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'guild.gateActivityHandler.checkBattle', // 军团活动蛮夷入侵路由,按军团路由
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'guild.gateActivityHandler.action',
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'guild.gateActivityHandler.hitGate',
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'guild.gateActivityHandler.battleEnd',
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@@ -370,13 +370,13 @@
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{
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"warId": 7001,
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"actorName": "狼",
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"actorId": 1004,
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"actorId": 1014,
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"dataId": 2010,
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"relation": 2,
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"outIndex": 9,
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"dirction": 1,
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"x": 10,
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"y": 2,
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"x": 9,
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"y": 3,
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"var": 1510,
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"lv": 30,
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"hide": 1,
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@@ -393,13 +393,13 @@
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{
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"warId": 7001,
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"actorName": "怒狼王",
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"actorId": 1004,
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"actorId": 1035,
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"dataId": 2011,
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"relation": 2,
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"outIndex": 10,
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"dirction": 1,
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"x": 11,
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"y": 2,
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"x": 13,
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"y": 3,
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"var": 1511,
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"lv": 30,
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"hide": 1,
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@@ -409,19 +409,19 @@
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"seid": 0,
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"star": 0,
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"spine": 0,
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"bossStage": 0,
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"bossStage": 1,
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"enemyType": 4,
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"dest_oppo": 1001
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},
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{
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"warId": 7001,
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"actorName": "狼",
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"actorId": 1004,
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"actorId": 1014,
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"dataId": 2012,
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"relation": 2,
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"outIndex": 11,
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"dirction": 1,
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"x": 12,
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"x": 11,
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"y": 2,
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"var": 1512,
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"lv": 30,
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