军团活动:蛮夷首页添加血量
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@@ -35,6 +35,7 @@ export class GateActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -48,9 +49,12 @@ export class GateActivityHandler {
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let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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gateHp,
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...ranks
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});
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}
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@@ -297,7 +301,7 @@ export class GateActivityHandler {
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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let result = await guildActivityStart(dic);
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let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic);
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if(!result) {
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return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN)
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}
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@@ -320,9 +324,9 @@ export class GateActivityHandler {
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async debugEndActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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await gateActivityEnd();
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await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1');
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} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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await cityActivityEnd();
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await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1');
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}
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return resResult(STATUS.SUCCESS);
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}
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