活动:添加新任务统计
This commit is contained in:
@@ -42,6 +42,8 @@ export class ActivityHandler {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let test = true;
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let playerActivityArray = [];
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@@ -436,7 +438,7 @@ export class ActivityHandler {
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let heroNum = 1;
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, star: 1 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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@@ -121,6 +121,7 @@ export class GachaHandler {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes })
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let resultRefFreeTime = 0;
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if (dicGacha.free.count > 0) {
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@@ -260,6 +260,7 @@ export class GuildTrainHandler {
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// 任务
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if (isSuccess) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId: trainId })
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
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//成长任务
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@@ -228,9 +228,7 @@ export class HeroHandler {
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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if (hero.colorStar) {//觉醒升星
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
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}
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}
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const curHero = {
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@@ -349,7 +347,11 @@ export class HeroHandler {
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
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if (isWakeUp) {//觉醒升星
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
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}
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}
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const curHero = {
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hid,
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@@ -153,6 +153,8 @@ export class RoleHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId);
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let teraphs = role.teraphs;
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@@ -183,6 +185,10 @@ export class RoleHandler {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
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// 神像进阶,进阶一次就触发一次礼包弹框
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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@@ -1,4 +1,4 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY } from './../consts';
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult } from '../pubUtils/util';
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import { RoleModel, RoleType } from '../db/Role';
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@@ -14,7 +14,7 @@ import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel, HeroType } from '../db/Hero';
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import { Figure } from '../domain/dbGeneral';
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import { Rank } from './rankService';
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import { pushTaskUpdate } from './taskService';
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import { checkActivityTask, pushTaskUpdate } from './taskService';
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import { CreateHeroParam } from '../domain/roleField/hero';
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
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@@ -64,7 +64,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
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function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
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for (let good of goods) {
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if(good.count == 0) continue;
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if (good.count == 0) continue;
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let goodInfo = gameData.goods.get(good.id);
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let { type, table } = ITID.get(goodInfo.itid);
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@@ -120,6 +120,12 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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//统计装备
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
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}
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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@@ -310,7 +316,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
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for (let h of heroInfo) {
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let heroCount = h.count||1;
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let heroCount = h.count || 1;
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if (userHeroesMap.has(h.hid)) {
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let { pieceId, count } = transPiece(h.hid);
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pieces.push({ id: pieceId, count: count * heroCount });
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@@ -71,9 +71,16 @@ export async function signInVIPActivity(serverId: number, roleId: string) {
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*/
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export async function newPlayerSignInActivity(serverId: number, roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let betinTime = moment(createTime * 1000).startOf('d').toDate();
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let endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS - 1, 'd').endOf('d').toDate()
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let curDate = new Date()
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let betinTime = null;
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let endTime = null
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let curDate = moment(createTime * 1000);
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if (curDate.hour() < REFRESH_TIME) {
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betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
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} else {
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betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
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}
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if (curDate > endTime) {
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return null;
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}
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@@ -6,6 +6,7 @@ import { RoleModel } from '../db/Role';
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import moment = require('moment');
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import { deltaDays } from '../pubUtils/util';
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import { ServerlistModel } from '../db/Serverlist';
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import { HeroModel } from '../db/Hero';
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/**
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* 获取活动数据
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@@ -41,9 +42,15 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb
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let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
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let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
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let playerData = new ThirtyDaysData(activityData);
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playerData.setPlayerRecords(playerRecords);
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playerData.setPlayerPointRecords(playerPointRecords);
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// let playerHeroes = await HeroModel.findByRole(roleId);
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// let colorStarHeroes = playerHeroes.filter(obj => { return obj && obj.colorStar > 0 })
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// playerData.setColorStarCount(colorStarHeroes.length);
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return playerData;
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}
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@@ -622,10 +622,16 @@ export enum TASK_TYPE {
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GUILD_JOIN = 72, // 加入军团
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BATTLE_MAIN_ELITE = 73, // 精英通关
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HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
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HERO_WAKE_UP_COUNT = 75, // *名武将*品觉醒
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HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒
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HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
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EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级
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EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成)
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GUILD_TRAIN_COUNT = 79, // 练兵场通关x关x次
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HERO_UNLOCK = 80, // 名将谱x阵营全部激活
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GACHA_QUALITY_COUNT = 81, // 抽到*次品质*武将
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ROLE_TERAPH_STAGE_UP = 82, // 神像进阶
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EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
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HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
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}
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// 卡池类型
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@@ -99,6 +99,13 @@ export default class Activity_Pop_Up_Shop extends BaseModel {
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return result;
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}
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//添加数据并标记push消息
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public static async addTaskPushMessage(serverId: number, activityId: number, roleId: string, id: number, type: number, addCount: number, beginTime: Date, endTime: Date) {
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let result: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findOneAndUpdate({ serverId, roleId, activityId, id, type, addCount, beginTime, endTime },
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{ $set: { isPush: true } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//删除活动领取记录
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public static async deleteActivity(serverId: number, activityId: number, roleId: string, id: number) {
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@@ -16,6 +16,7 @@ export class MonthlyTicketData extends ActivityBase {
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baseReward: string = '';//每天领取的奖励
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firstReward: string = '';//首次购买获得的奖励
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imageName: string = '';
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rebet: number = 0;//返利倍数
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endTime: number = 0;//结束时间
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dayIndex: number = 0;//已经领取了几天
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@@ -47,6 +48,7 @@ export class MonthlyTicketData extends ActivityBase {
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this.baseReward = dataObj.baseReward;
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this.firstReward = dataObj.firstReward;
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this.imageName = dataObj.imageName;
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this.rebet = dataObj.rebet;
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this.isOpen = false;
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this.todayIndex = 0;
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@@ -1,3 +1,4 @@
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import { TASK_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
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@@ -240,11 +240,12 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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let heroNum = 0;
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let skinIds = new Array<number>();
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let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
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let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
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let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [], dicHeroes = [];
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for (let heroInfo of heroInfos) {
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let dicHero = gameData.hero.get(heroInfo.hid);
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let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
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dicHeroes.push(dicHero);
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let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
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let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
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@@ -270,6 +271,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_UNLOCK, heroNum, { dicHeroes })
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return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
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}
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@@ -539,7 +539,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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//30天任务统计
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if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
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taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY ||
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@@ -605,6 +605,13 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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} else if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
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//推送
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// let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
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// popShopData.setPlayerRecords(playerRecord)
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// pushMessage = pushMessage.concat(popShopData);
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} else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT) {//每天统计
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} else {
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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@@ -712,11 +719,11 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
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addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_COUNT://herocount&quality
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case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality
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addCount = (param[1] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&star&
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addCount = (param[1] == paramObj.star) ? count : 0;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒
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addCount = (param[1] == paramObj.colorStar) ? count : 0;
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break;
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case TASK_TYPE.HERO_STAGE_UP://herocount&star&
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addCount = (param[1] == paramObj.job) ? count : 0;
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@@ -854,11 +861,8 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
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{
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let towerLv = paramObj.towerLv;
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console.log('dddddddd', recordData, towerLv)
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if (recordData) {
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console.log('dddddddd22', recordData)
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if (recordData >= towerLv) {
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console.log('dddddddd22333', recordData)
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break;
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}
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}
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@@ -890,11 +894,56 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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addCount = count;
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break;
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}
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case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
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{
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if (paramObj.trainId == param[1]) {
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addCount = count;
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}
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break;
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}
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case TASK_TYPE.HERO_UNLOCK://
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{
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let camp = param[1]
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let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
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addCount = heroes.length;
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break;
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}
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case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
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{
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let quality = param[1]
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let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
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addCount = heroes.length;
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break;
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}
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case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
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{
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addCount = count;
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break;
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}
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case TASK_TYPE.HERO_WAKE_UP_COUNT:
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{
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let hid = paramObj.hid;
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if (recordData) {
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record = recordData;
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if (recordData.indexOf(hid) != -1) {
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break;
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}
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} else {
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record = [];
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}
|
||||
|
||||
addCount = count;
|
||||
record.push(hid)
|
||||
break;
|
||||
}
|
||||
default:
|
||||
addCount = 0;
|
||||
break;
|
||||
|
||||
}
|
||||
console.log('dddddddddddd', addCount, record)
|
||||
return { addCount, record };
|
||||
}
|
||||
|
||||
|
||||
@@ -1168,5 +1168,95 @@
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 79,
|
||||
"name": "练兵场",
|
||||
"info": "练兵场通关x关x次",
|
||||
"param": "count&wardId&",
|
||||
"string": "发生次数&关卡Id&",
|
||||
"content": 0,
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 80,
|
||||
"name": "名将谱激活",
|
||||
"info": "名将谱x阵营全部激活",
|
||||
"param": "count&camp&",
|
||||
"string": "数量&阵营类型&",
|
||||
"content": 0,
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 81,
|
||||
"name": "抽卡",
|
||||
"info": "抽到*次品质*武将",
|
||||
"param": "count&quality&",
|
||||
"string": "数量&武将品质&",
|
||||
"content": 0,
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 82,
|
||||
"name": "神像进阶",
|
||||
"info": "神像进阶",
|
||||
"param": "count&",
|
||||
"string": "次数&",
|
||||
"content": 0,
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 83,
|
||||
"name": "装备",
|
||||
"info": "获得*件品质的*装备",
|
||||
"param": "count&quality&",
|
||||
"string": "次数&装备品质&",
|
||||
"content": 0,
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
},
|
||||
{
|
||||
"id": 84,
|
||||
"name": "武将",
|
||||
"info": "x名武将觉醒",
|
||||
"param": "herocount&",
|
||||
"string": "武将数量&",
|
||||
"content": 0,
|
||||
"condition": "herocount",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
"__EMPTY_3": 0,
|
||||
"__EMPTY_4": 0,
|
||||
"__EMPTY_5": 0
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user