活动:添加新任务统计

This commit is contained in:
qiaoxin
2021-06-07 19:48:45 +08:00
parent 92339f589c
commit fca99f9a1b
15 changed files with 210 additions and 21 deletions

View File

@@ -42,6 +42,8 @@ export class ActivityHandler {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let test = true;
let playerActivityArray = [];
@@ -436,7 +438,7 @@ export class ActivityHandler {
let heroNum = 1;
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, star: 1 })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)

View File

@@ -121,6 +121,7 @@ export class GachaHandler {
await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
//活动统计
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes })
let resultRefFreeTime = 0;
if (dicGacha.free.count > 0) {

View File

@@ -260,6 +260,7 @@ export class GuildTrainHandler {
// 任务
if (isSuccess) {
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId: trainId })
}
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
//成长任务

View File

@@ -228,9 +228,7 @@ export class HeroHandler {
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
if (hero.colorStar) {//觉醒升星
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
}
}
const curHero = {
@@ -349,7 +347,11 @@ export class HeroHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
if (isWakeUp) {//觉醒升星
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
}
}
const curHero = {
hid,

View File

@@ -153,6 +153,8 @@ export class RoleHandler {
let { id } = msg;
let roleId = session.get('roleId');
let sid: string = session.get('sid');
const serverId = session.get('serverId');
let funcs: number[] = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId);
let teraphs = role.teraphs;
@@ -183,6 +185,10 @@ export class RoleHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
// 神像进阶,进阶一次就触发一次礼包弹框
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
}

View File

@@ -1,4 +1,4 @@
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY } from './../consts';
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
import { EquipModel } from './../db/Equip';
import { resResult } from '../pubUtils/util';
import { RoleModel, RoleType } from '../db/Role';
@@ -14,7 +14,7 @@ import { uniq, indexOf, findIndex } from 'underscore';
import { HeroModel, HeroType } from '../db/Hero';
import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService';
import { pushTaskUpdate } from './taskService';
import { checkActivityTask, pushTaskUpdate } from './taskService';
import { CreateHeroParam } from '../domain/roleField/hero';
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
@@ -64,7 +64,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
for (let good of goods) {
if(good.count == 0) continue;
if (good.count == 0) continue;
let goodInfo = gameData.goods.get(good.id);
let { type, table } = ITID.get(goodInfo.itid);
@@ -120,6 +120,12 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
pushTaskUpdate(roleId, sid, null, taskPushMessage);
//统计装备
if (equipInfos.length > 0) {
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
}
//货币推送
if (!!Object.keys(currencysMap).length) {
let role = await RoleModel.findByRoleId(roleId);
@@ -310,7 +316,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
for (let h of heroInfo) {
let heroCount = h.count||1;
let heroCount = h.count || 1;
if (userHeroesMap.has(h.hid)) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * heroCount });

View File

@@ -71,9 +71,16 @@ export async function signInVIPActivity(serverId: number, roleId: string) {
*/
export async function newPlayerSignInActivity(serverId: number, roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let betinTime = moment(createTime * 1000).startOf('d').toDate();
let endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS - 1, 'd').endOf('d').toDate()
let curDate = new Date()
let betinTime = null;
let endTime = null
let curDate = moment(createTime * 1000);
if (curDate.hour() < REFRESH_TIME) {
betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
} else {
betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate();
endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
}
if (curDate > endTime) {
return null;
}

View File

@@ -6,6 +6,7 @@ import { RoleModel } from '../db/Role';
import moment = require('moment');
import { deltaDays } from '../pubUtils/util';
import { ServerlistModel } from '../db/Serverlist';
import { HeroModel } from '../db/Hero';
/**
* 获取活动数据
@@ -41,9 +42,15 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
let playerData = new ThirtyDaysData(activityData);
playerData.setPlayerRecords(playerRecords);
playerData.setPlayerPointRecords(playerPointRecords);
// let playerHeroes = await HeroModel.findByRole(roleId);
// let colorStarHeroes = playerHeroes.filter(obj => { return obj && obj.colorStar > 0 })
// playerData.setColorStarCount(colorStarHeroes.length);
return playerData;
}