活动:添加新任务统计
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@@ -42,6 +42,8 @@ export class ActivityHandler {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let test = true;
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let playerActivityArray = [];
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@@ -436,7 +438,7 @@ export class ActivityHandler {
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let heroNum = 1;
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes: [{ quality: 3 }] })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality: 1, quality: 2 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, star: 1 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: 1, colorStar: 1 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: 9001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: 5001 })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1)
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@@ -121,6 +121,7 @@ export class GachaHandler {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes })
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let resultRefFreeTime = 0;
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if (dicGacha.free.count > 0) {
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@@ -260,6 +260,7 @@ export class GuildTrainHandler {
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// 任务
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if (isSuccess) {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_TRAIN_COUNT, 1, { trainId: trainId })
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}
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
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//成长任务
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@@ -228,9 +228,7 @@ export class HeroHandler {
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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if (hero.colorStar) {//觉醒升星
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
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}
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}
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const curHero = {
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@@ -349,7 +347,11 @@ export class HeroHandler {
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT, 1, { quality: hero.quality });
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { hid: hid });
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if (isWakeUp) {//觉醒升星
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, colorStar: update.colorStar });
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}
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}
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const curHero = {
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hid,
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@@ -153,6 +153,8 @@ export class RoleHandler {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId);
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let teraphs = role.teraphs;
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@@ -183,6 +185,10 @@ export class RoleHandler {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
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// 神像进阶,进阶一次就触发一次礼包弹框
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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@@ -1,4 +1,4 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY } from './../consts';
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult } from '../pubUtils/util';
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import { RoleModel, RoleType } from '../db/Role';
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@@ -14,7 +14,7 @@ import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel, HeroType } from '../db/Hero';
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import { Figure } from '../domain/dbGeneral';
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import { Rank } from './rankService';
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import { pushTaskUpdate } from './taskService';
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import { checkActivityTask, pushTaskUpdate } from './taskService';
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import { CreateHeroParam } from '../domain/roleField/hero';
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
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@@ -64,7 +64,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
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function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
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for (let good of goods) {
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if(good.count == 0) continue;
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if (good.count == 0) continue;
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let goodInfo = gameData.goods.get(good.id);
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let { type, table } = ITID.get(goodInfo.itid);
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@@ -120,6 +120,12 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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//统计装备
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
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}
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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@@ -310,7 +316,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
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for (let h of heroInfo) {
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let heroCount = h.count||1;
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let heroCount = h.count || 1;
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if (userHeroesMap.has(h.hid)) {
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let { pieceId, count } = transPiece(h.hid);
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pieces.push({ id: pieceId, count: count * heroCount });
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@@ -71,9 +71,16 @@ export async function signInVIPActivity(serverId: number, roleId: string) {
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*/
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export async function newPlayerSignInActivity(serverId: number, roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let betinTime = moment(createTime * 1000).startOf('d').toDate();
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let endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS - 1, 'd').endOf('d').toDate()
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let curDate = new Date()
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let betinTime = null;
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let endTime = null
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let curDate = moment(createTime * 1000);
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if (curDate.hour() < REFRESH_TIME) {
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betinTime = moment(createTime * 1000).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
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} else {
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betinTime = moment(createTime * 1000).startOf('d').add(REFRESH_TIME, 'h').toDate();
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endTime = moment(betinTime).add(NEW_PLAYER_SIGIN_DAYS, 'd').toDate()
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}
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if (curDate > endTime) {
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return null;
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}
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@@ -6,6 +6,7 @@ import { RoleModel } from '../db/Role';
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import moment = require('moment');
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import { deltaDays } from '../pubUtils/util';
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import { ServerlistModel } from '../db/Serverlist';
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import { HeroModel } from '../db/Hero';
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/**
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* 获取活动数据
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@@ -41,9 +42,15 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb
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let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
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let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
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let playerData = new ThirtyDaysData(activityData);
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playerData.setPlayerRecords(playerRecords);
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playerData.setPlayerPointRecords(playerPointRecords);
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// let playerHeroes = await HeroModel.findByRole(roleId);
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// let colorStarHeroes = playerHeroes.filter(obj => { return obj && obj.colorStar > 0 })
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// playerData.setColorStarCount(colorStarHeroes.length);
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return playerData;
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}
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