活动:添加新任务统计
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@@ -622,10 +622,16 @@ export enum TASK_TYPE {
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GUILD_JOIN = 72, // 加入军团
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BATTLE_MAIN_ELITE = 73, // 精英通关
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HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
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HERO_WAKE_UP_COUNT = 75, // *名武将*品觉醒
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HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒
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HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
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EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级
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EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成)
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GUILD_TRAIN_COUNT = 79, // 练兵场通关x关x次
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HERO_UNLOCK = 80, // 名将谱x阵营全部激活
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GACHA_QUALITY_COUNT = 81, // 抽到*次品质*武将
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ROLE_TERAPH_STAGE_UP = 82, // 神像进阶
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EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
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HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
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}
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// 卡池类型
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@@ -99,6 +99,13 @@ export default class Activity_Pop_Up_Shop extends BaseModel {
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return result;
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}
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//添加数据并标记push消息
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public static async addTaskPushMessage(serverId: number, activityId: number, roleId: string, id: number, type: number, addCount: number, beginTime: Date, endTime: Date) {
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let result: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findOneAndUpdate({ serverId, roleId, activityId, id, type, addCount, beginTime, endTime },
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{ $set: { isPush: true } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//删除活动领取记录
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public static async deleteActivity(serverId: number, activityId: number, roleId: string, id: number) {
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@@ -16,6 +16,7 @@ export class MonthlyTicketData extends ActivityBase {
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baseReward: string = '';//每天领取的奖励
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firstReward: string = '';//首次购买获得的奖励
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imageName: string = '';
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rebet: number = 0;//返利倍数
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endTime: number = 0;//结束时间
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dayIndex: number = 0;//已经领取了几天
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@@ -47,6 +48,7 @@ export class MonthlyTicketData extends ActivityBase {
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this.baseReward = dataObj.baseReward;
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this.firstReward = dataObj.firstReward;
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this.imageName = dataObj.imageName;
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this.rebet = dataObj.rebet;
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this.isOpen = false;
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this.todayIndex = 0;
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@@ -1,3 +1,4 @@
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import { TASK_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
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@@ -240,11 +240,12 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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let heroNum = 0;
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let skinIds = new Array<number>();
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let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
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let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
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let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [], dicHeroes = [];
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for (let heroInfo of heroInfos) {
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let dicHero = gameData.hero.get(heroInfo.hid);
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let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
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dicHeroes.push(dicHero);
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let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
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let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
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@@ -270,6 +271,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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//成长任务
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_UNLOCK, heroNum, { dicHeroes })
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return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
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}
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@@ -539,7 +539,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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//30天任务统计
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if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
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taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY ||
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@@ -605,6 +605,13 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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} else if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
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//推送
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// let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
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// popShopData.setPlayerRecords(playerRecord)
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// pushMessage = pushMessage.concat(popShopData);
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} else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT) {//每天统计
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} else {
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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@@ -712,11 +719,11 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
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addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_COUNT://herocount&quality
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case TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT://herocount&quality
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addCount = (param[1] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&star&
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addCount = (param[1] == paramObj.star) ? count : 0;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&colorStar& colorStar:彩星 1表示觉醒
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addCount = (param[1] == paramObj.colorStar) ? count : 0;
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break;
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case TASK_TYPE.HERO_STAGE_UP://herocount&star&
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addCount = (param[1] == paramObj.job) ? count : 0;
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@@ -854,11 +861,8 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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case TASK_TYPE.BATTLE_TOWER_LV://{towerLv}
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{
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let towerLv = paramObj.towerLv;
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console.log('dddddddd', recordData, towerLv)
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if (recordData) {
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console.log('dddddddd22', recordData)
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if (recordData >= towerLv) {
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console.log('dddddddd22333', recordData)
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break;
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}
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}
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@@ -890,11 +894,56 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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addCount = count;
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break;
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}
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case TASK_TYPE.GUILD_TRAIN_COUNT://trainId count&wardId&
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{
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if (paramObj.trainId == param[1]) {
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addCount = count;
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}
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break;
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}
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case TASK_TYPE.HERO_UNLOCK://
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{
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let camp = param[1]
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let heroes = paramObj.dicHeroes.filter(hero => { return hero.camp == camp })
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addCount = heroes.length;
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break;
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}
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case TASK_TYPE.GACHA_QUALITY_COUNT://count&quality&
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{
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let quality = param[1]
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let heroes = paramObj.heroes.filter(hero => { return hero.quality == quality })
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addCount = heroes.length;
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break;
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}
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case TASK_TYPE.ROLE_TERAPH_STAGE_UP://
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{
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addCount = count;
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break;
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}
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case TASK_TYPE.HERO_WAKE_UP_COUNT:
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{
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let hid = paramObj.hid;
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if (recordData) {
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record = recordData;
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if (recordData.indexOf(hid) != -1) {
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break;
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}
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} else {
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record = [];
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}
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addCount = count;
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record.push(hid)
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break;
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}
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default:
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addCount = 0;
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break;
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}
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console.log('dddddddddddd', addCount, record)
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return { addCount, record };
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}
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@@ -1168,5 +1168,95 @@
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 79,
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"name": "练兵场",
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"info": "练兵场通关x关x次",
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"param": "count&wardId&",
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"string": "发生次数&关卡Id&",
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"content": 0,
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"condition": "count",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 80,
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"name": "名将谱激活",
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"info": "名将谱x阵营全部激活",
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"param": "count&camp&",
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"string": "数量&阵营类型&",
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"content": 0,
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"condition": "count",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 81,
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"name": "抽卡",
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"info": "抽到*次品质*武将",
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"param": "count&quality&",
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"string": "数量&武将品质&",
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"content": 0,
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"condition": "count",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 82,
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"name": "神像进阶",
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"info": "神像进阶",
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"param": "count&",
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"string": "次数&",
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"content": 0,
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"condition": "count",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 83,
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"name": "装备",
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"info": "获得*件品质的*装备",
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"param": "count&quality&",
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"string": "次数&装备品质&",
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"content": 0,
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"condition": "count",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 84,
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"name": "武将",
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"info": "x名武将觉醒",
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"param": "herocount&",
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"string": "武将数量&",
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"content": 0,
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"condition": "herocount",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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}
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]
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