练兵场:修复高阶刷新问题
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@@ -197,7 +197,7 @@ export async function resetTrain(code: string, serverId: number) {
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await sendMessageToGuildWithSuc(code, PUSH_ROUTE.GUILD_TRAIN_RESET, {});
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await sendMessageToGuildWithSuc(code, PUSH_ROUTE.GUILD_TRAIN_RESET, {});
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await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
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await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
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await unlockTrain(code, 1);//开启练兵场1级
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await unlockTrain(code, guild.trainId);//开启练兵场1级
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await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
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await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
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return trainId
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return trainId
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}
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}
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@@ -54,7 +54,7 @@ export function loadArmyTrainJuDian() {
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dicFirstGuildTrainIdOfLv.set(o.trainLv, o.id);
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dicFirstGuildTrainIdOfLv.set(o.trainLv, o.id);
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} else {
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} else {
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if(dicFirstGuildTrainIdOfLv.get(o.trainLv) > o.id) {
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if(dicFirstGuildTrainIdOfLv.get(o.trainLv) > o.id) {
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dicLastGuildTrainIdOfLv.set(o.trainLv, o.id);
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dicFirstGuildTrainIdOfLv.set(o.trainLv, o.id);
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}
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}
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}
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}
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});
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});
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