新手引导:添加储存新手引导接口
This commit is contained in:
@@ -365,53 +365,6 @@ export class RoleHandler {
|
||||
});
|
||||
}
|
||||
|
||||
// 防沉迷调试用,推送窗口
|
||||
async debugPlayerTime(msg: { type: number }, session: BackendSession) {
|
||||
let { type } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
if (type == 1) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: true,
|
||||
guestTime: 60 * 60, // 游客已体验时间
|
||||
hasAuthenticated: false, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||||
type: 1
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 2) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||||
type: 2
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 3) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 3 * 60 * 60, // 今天已游戏时长
|
||||
type: 3
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 4) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 1.5 * 60 * 60, // 今天已游戏时长
|
||||
type: 4
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
// 保存展示阵容
|
||||
async saveShowLineup(msg: { showLineup: number[] }, session: BackendSession) {
|
||||
let { showLineup } = msg;
|
||||
@@ -524,12 +477,63 @@ export class RoleHandler {
|
||||
return resResult(STATUS.SUCCESS, { roleName: role.roleName });
|
||||
}
|
||||
|
||||
async setInitRole() {
|
||||
this.app.rpc.role.roleRemote.setInitRole.toServer(this.app.getServerId());
|
||||
async saveGuide(msg: { id: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let { id } = msg;
|
||||
if(id == undefined) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
let role = await RoleModel.saveGuide(roleId, id);
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
guide: role.guide
|
||||
});
|
||||
}
|
||||
|
||||
// 防沉迷调试用,推送窗口
|
||||
async debugPlayerTime(msg: { type: number }, session: BackendSession) {
|
||||
let { type } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
if (type == 1) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: true,
|
||||
guestTime: 60 * 60, // 游客已体验时间
|
||||
hasAuthenticated: false, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||||
type: 1
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 2) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||||
type: 2
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 3) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 3 * 60 * 60, // 今天已游戏时长
|
||||
type: 3
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
} else if (type == 4) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest: false,
|
||||
guestTime: 0, // 游客已体验时间
|
||||
hasAuthenticated: true, // 是否进行过实名认证
|
||||
isAdult: false, // 是否已成年
|
||||
todayPlayTime: 1.5 * 60 * 60, // 今天已游戏时长
|
||||
type: 4
|
||||
}), [{ uid: roleId, sid: sid }]);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
async getInitRole() {
|
||||
const initRoleInfo = this.app.get('initRoleInfos');
|
||||
return resResult(STATUS.SUCCESS, initRoleInfo)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
|
||||
GET_FRIEND_VALUE = 'friendValue friendLv'
|
||||
}
|
||||
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay'];
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide'];
|
||||
@@ -317,7 +317,8 @@ export default class Role extends BaseModel {
|
||||
mainEliteUpdatedAt: number; // 精英通关时间
|
||||
@prop({ required: true, default: [], type: Number })
|
||||
rankReceived: number[]; // 已领取奖励
|
||||
|
||||
@prop({ required: true, default: [], type: Number })
|
||||
guide: number[]; // 已领取奖励
|
||||
|
||||
public static async findAllByUid(uid: number, getters = false, virtuals = true) {
|
||||
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean({ getters, virtuals });
|
||||
@@ -721,6 +722,11 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
// 保存新手引导记录
|
||||
public static async saveGuide(roleId: string, id: number) {
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { guide: id } }, { new: true }).lean();
|
||||
return role;
|
||||
}
|
||||
}
|
||||
|
||||
export const RoleModel = getModelForClass(Role);
|
||||
|
||||
Reference in New Issue
Block a user