✨ feat(幸运转盘优化): 新增
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98
game-server/app/servers/activity/handler/luckyHandler.ts
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98
game-server/app/servers/activity/handler/luckyHandler.ts
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerLuckyDataShow, getPlayerLuckyData } from '../../../services/activity/luckyService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { pick } from 'underscore';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ActivityLuckyModel } from '../../../db/ActivityLuckyRec';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new LuckyTurntableNewHandler(app);
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}
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export class LuckyTurntableNewHandler {
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constructor(private app: Application) {
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}
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/************************幸运转盘****************************/
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/**
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* @description 幸运转盘活动
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async getTurntableData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyDataShow(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description 转转盘
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* @param {{ activityId: number, }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async pull(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let cost = playerData.getCost(count);
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { result, records, goodResult, pool, floorCount } = playerData.pull(roleName, count);
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await ActivityLuckyModel.updateData(serverId, activityId, roleId, playerData.roundIndex, { ...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date() });
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await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count, pool, floorCount });
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}
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/**
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* @description 领宝箱
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* @param {{ activityId: number, boxCount: number }} msg
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* @param {BackendSession} session
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* @memberof LuckyHandler
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*/
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async receiveBox(msg: { activityId: number, boxCount: number }, session: BackendSession) {
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const { activityId, boxCount } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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let canReceive = playerData.canReceive(boxCount);
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if (!canReceive) return resResult(STATUS.BOX_CAN_NOT_RECEIVE);
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_TURNTABLE_RECEIVE_BOX);
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await ActivityLuckyModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: { ...box, isReceived: true } });
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}
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}
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@@ -54,6 +54,7 @@ import { getPlayerMidAutumnDataShow } from './midAutumnService';
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import { getPlayerAuthorGachaDataShow } from './authorGachaService';
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import { getPlayerChongYangDataShow } from './chongyangService';
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import { getPlayerNovemberDataShow } from './novemberServices';
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import { getPlayerLuckyDataShow } from './luckyService';
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/**
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* 获取活动数据
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@@ -314,6 +315,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.LUCKY://幸运转盘新
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{
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activityData = await getPlayerLuckyDataShow(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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35
game-server/app/services/activity/luckyService.ts
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35
game-server/app/services/activity/luckyService.ts
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@@ -0,0 +1,35 @@
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import { ActivityLuckyModel } from "../../db/ActivityLuckyRec";
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import { LuckyData } from "../../domain/activityField/luckyField";
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import { shouldRefresh } from "../../pubUtils/util";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerLuckyData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new LuckyData(activityData, createTime, serverTime);
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let playerRecord = await ActivityLuckyModel.findByActivityId(serverId, activityId, roleId, playerData.roundIndex);
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if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
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playerRecord = await ActivityLuckyModel.refreshTodayCount(serverId, activityId, roleId, playerData.roundIndex);
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}
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerLuckyDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerLuckyData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -101,6 +101,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.guildPayHandler.getGuildPayData':
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case 'activity.limitPackageHandler.getNewPlayerLimitPackageActivity':
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case 'activity.luckyTurntableHandler.getTurntableData':
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case 'activity.luckyHandler.getTurntableData':
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case 'activity.monthlyTicketHandler.getMonthlyTicketActivity':
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case 'activity.newHeroGachaHandler.getNewHeroGachaActivity':
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case 'activity.newHeroGiftsHandler.getNewHeroGiftsActivity':
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@@ -283,6 +284,16 @@ export function checkRouteParam(route: string, msg: any) {
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if (!checkNaturalNumbers(msg.activityId, msg.boxCount)) return false;
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break;
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}
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case 'activity.luckyHandler.pull':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.luckyHandler.receiveBox':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.boxCount)) return false;
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break;
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}
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case 'activity.monthlyTicketHandler.getMonthlyTicketReward':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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