好友:赠送领取爱心
This commit is contained in:
@@ -1,15 +1,19 @@
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import { Application, BackendSession } from "pinus";
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import { resResult, getRandEelm, getResStr } from "../../../pubUtils/util";
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import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
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import { STATUS, ROLE, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam } from "../../../domain/roleField/friend";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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import { FriendRelationModel } from "../../../db/FriendRelation";
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import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType } from "../../../services/friendService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData } from "../../../pubUtils/data";
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import { addItems } from "../../../services/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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export default function (app: Application) {
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return new FriendHandler(app);
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@@ -159,7 +163,7 @@ export class FriendHandler {
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await FriendRelationModel.addFriend(roleId, friend, friendShip);
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await FriendRelationModel.addFriend(friend.roleId, role, friendShip);
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let param = new FriendListParam(friend, friendShip);
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let param = new FriendListParam(friend, roleId, friendShip);
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let isOnline = await isRoleOnline(friend.roleId);
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param.setOnline(isOnline);
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@@ -193,21 +197,18 @@ export class FriendHandler {
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let role = <RoleType>friend.role;
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let friendShip = <FriendShipType>friend.friendShip;
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if(!role || !friendShip) continue;
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let param = new FriendListParam(role, friendShip);
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let fs = <FriendShipType>friend.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date(), 0);
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if(ref) {
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, role.roleId);
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}
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let param = new FriendListParam(role, roleId, friendShip);
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let isOnline = await isRoleOnline(role.roleId);
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param.setOnline(isOnline);
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let frd = FriendShipModel.getRoleSendAndReceive(roleId, [roleId, role.roleId], friendShip);
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if(!frd) continue;
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let { sendHeart, receiveHeart, beSentHeart } = frd;
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if(sendHeart <= 1) {
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param.setCanSend(true);
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}
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if(beSentHeart >= 1 && receiveHeart < beSentHeart) {
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param.setCanReceive(true);
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}
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list.push(param);
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}
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let { friendCnt = 0, blockCnt = 0 } = role;
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@@ -329,4 +330,122 @@ export class FriendHandler {
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friendCnt, blockCnt
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});
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}
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// 赠送爱心/一键赠送
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public async sendHeart(msg: { roleId: string }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let { roleId: hisRoleId } = msg;
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIENDSHIP); // 好友关系,只有friendship被populate了
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let friends = myRelation?myRelation.friends: [];
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let arr = new Array<Relation>();
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if(hisRoleId != '') {
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let cur = friends.find(cur => cur.roleId == hisRoleId);
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if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
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arr.push(cur);
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} else {
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arr = friends;
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}
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let canSendList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 情谊值有上限,送到上限为止
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let max = dicFriendLv.sendMax;
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
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let { sendCnt: todaySendCnt = 0 } = frdPointRec||{};
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let todaySendInc = 0;
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let list = new Array<FriendValueListParam>();
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for(let relation of canSendList) {
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if(todaySendCnt + 1 > max) break;
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let fs = <FriendShipType>relation.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date(), 0);
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let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, 1, ref);
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if(!sendHeartRec) continue;
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let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
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list.push(param);
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todaySendCnt += 1;
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todaySendInc += 1;
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}
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if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
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// 更新情谊值
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frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
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return resResult(STATUS.SUCCESS, {
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todaySendCnt, list
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})
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}
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// 领取爱心/一键领取
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public async receiveHeart(msg: { roleId: string }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let { roleId: hisRoleId } = msg;
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIENDSHIP); // 好友关系,只有friendship被populate了
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let friends = myRelation?myRelation.friends: [];
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let arr = new Array<Relation>();
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if(hisRoleId != '') {
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let cur = friends.find(cur => cur.roleId == hisRoleId);
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if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
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arr.push(cur);
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} else {
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arr = friends;
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}
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let canReceiveList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 情谊值有上限,到上限为止
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let max = dicFriendLv.receiveMax;
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
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let { cnt: todayReceiveCnt = 0 } = frdPointRec||{};
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let todayReceiveInc = 0;
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let list = new Array<FriendValueListParam>();
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for(let relation of canReceiveList) {
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if(relation.beSentHeart > 0) {
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if(todayReceiveCnt + 1 > max) break;
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// 收取爱心
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let fs = <FriendShipType>relation.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date(), 0);
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let receiveHeartRec = await FriendShipModel.receiveHeart(roleId, relation.roleId, 1, relation.beSentHeart, ref);
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if(!receiveHeartRec) continue;
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let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
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list.push(param);
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todayReceiveCnt += 1;
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todayReceiveInc += 1;
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}
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}
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if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
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let fp = getFriendPointObject(todayReceiveCnt);
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let goods = await addItems(roleId, roleName, sid, [fp])
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frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
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return resResult(STATUS.SUCCESS, {
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goods,
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todayReceiveCnt, list
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})
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}
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}
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@@ -1,8 +1,10 @@
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import { gameData } from "../pubUtils/data";
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import { RoleType, RoleModel } from "../db/Role";
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import { FriendRelationType } from "../db/FriendRelation";
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import { FriendRelationType, Relation } from "../db/FriendRelation";
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import { getResStr } from "../pubUtils/util";
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import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
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import { FriendShipType } from "../db/FriendShip";
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import { outputCnt } from '../pubUtils/friendUtil';
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/**
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* 增加双方好友数
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@@ -48,4 +50,41 @@ export function getRecommendType(myFriendRelation: FriendRelationType, myRoleId:
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return FRIEND_RELATION_TYPE.HAS_BLOCKED;
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}
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return FRIEND_RELATION_TYPE.NORMAL;
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}
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/**
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* 根据收到的新及时间排序
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*
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* @param roleId 自己的玩家id
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* @param list 需要排序列表
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*/
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export function sortByBeSentHeart(roleId: string, list: Relation[]) {
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let result = list.map(cur => {
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let json = getSentHeart(roleId, cur);
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return {...cur, ...json};
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})
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result.sort((a, b) => {
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if(a.beSentHeart == b.beSentHeart) {
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return a.beSentHeartTime - b.beSentHeartTime;
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} else {
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return b.beSentHeart - a.beSentHeart;
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}
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});
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return result
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}
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function getSentHeart(roleId: string, relation: Relation) {
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let friendShip = <FriendShipType>relation.friendShip;
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let json = outputCnt(roleId, friendShip);
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if(!json) {
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return {
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beSentHeart: 0,
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beSentHeartTime: 0
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}
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}
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return {
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beSentHeart: json.beSentHeart,
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beSentHeartTime: json.beSentHeartTime
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}
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}
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@@ -374,7 +374,8 @@ export enum FRIEND_RELATION_TYPE {
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export enum POPULATE_TYPE {
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NOT = 0,
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FRIEND = 1,
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BLACKLIST = 2
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BLACKLIST = 2,
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FRIENDSHIP = 3
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}
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export enum BLOCK_OPEATE {
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@@ -254,6 +254,9 @@ export const STATUS = {
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FRIEND_BLACK_MAX: { code: 30707, simStr: '黑名单数量已达上限' },
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FRIEND_BLACK_NOT_FOUND: { code: 30709, simStr: '该玩家不在黑名单' },
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FRIEND_BLACK_HAS_ADD: { code: 30710, simStr: '该玩家已在黑名单' },
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FRIEND_NOT_FOUND: { code: 30711, simStr: '未找到该好友' },
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FRIEND_HAS_SENT: { code: 30712, simStr: '赠送达到上限' },
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FRIEND_HAS_RECEIVE: { code: 30713, simStr: '领取达到上限' },
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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@@ -28,10 +28,17 @@ export default class FriendPoint extends BaseModel {
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* @param {boolean} [lean=true]
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* @memberof FriendPoint
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*/
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public static async updatePointToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, lean = true) {
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public static async updatePointToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, type: number, lean = true) {
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const curTime = new Date((new Date()).setHours(0, 0, 0, 0));
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// 当 oldCnt + cntInc > maxPerDay 时需计算实际可以获得的点数:cntInc - (newCnt - maxPerDay)
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const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, roleName, createdAt: {$gte: curTime}, cnt: {$lt: maxPerDay}}, {$inc: {cnt: cntInc}}, {upsert: true, new: true}).lean(lean);
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const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, roleName, createdAt: {$gte: curTime}, cnt: {$lt: maxPerDay}, type}, {$inc: {cnt: cntInc}}, {upsert: true, new: true}).lean(lean);
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return rec;
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}
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public static async updateSendCntToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, type: number, lean = true) {
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const curTime = new Date((new Date()).setHours(0, 0, 0, 0));
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// 当 oldCnt + cntInc > maxPerDay 时需计算实际可以获得的点数:cntInc - (newCnt - maxPerDay)
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const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, roleName, createdAt: {$gte: curTime}, sendCnt: {$lt: maxPerDay}, type}, {$inc: {sendCnt: cntInc}}, {upsert: true, new: true}).lean(lean);
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return rec;
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}
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@@ -2,9 +2,9 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import Role, { RoleType } from './Role';
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import FriendShip, { FriendShipType } from './FriendShip';
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import { ROLE } from '../consts';
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import { ROLE, POPULATE_TYPE } from '../consts';
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class Relation {
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export class Relation {
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@prop({ required: true, default: '' })
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roleId: string; // 对方玩家id
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@prop({ required: true, ref: 'Role', type: mongoose.Schema.Types.ObjectId })
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@@ -45,13 +45,15 @@ export default class FriendRelation extends BaseModel {
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let document = FriendRelationModel.findOne({ roleId })
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.lean({ getters: true, virtuals: true });
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if (populateType == 1) {
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if (populateType == POPULATE_TYPE.FRIEND) {
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document
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.populate('friends.role', ROLE.SHOW_SIMPLE, 'Role')
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.populate('friends.friendShip', null, 'FriendShip');
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} else if (populateType == 2) {
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} else if (populateType == POPULATE_TYPE.BLACKLIST) {
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document
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.populate('blacklist.role', ROLE.SHOW_SIMPLE, 'Role')
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} else if (populateType == POPULATE_TYPE.FRIENDSHIP) {
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document.populate('friends.friendShip', null, 'FriendShip');
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}
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let result: FriendRelationType = await document;
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@@ -1,6 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { getFriendLvByExp } from '../pubUtils/data';
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import * as util from '../pubUtils/friendUtil';
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import { nowSeconds } from '../pubUtils/timeUtil';
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/**
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* 好友直接的亲密值
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@@ -19,12 +21,24 @@ export default class FriendShip extends BaseModel {
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@prop({ required: true, default: 0 })
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sendHeartCntA: number; // 玩家A给玩家B送的心
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@prop({ required: true, default: 0 })
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sendHeartCntATime: number; // 玩家A给玩家B赠送时间
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@prop({ required: true, default: 0 })
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sendHeartCntB: number; // 玩家B给玩家A送的心
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@prop({ required: true, default: 0 })
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sendHeartCntBTime: number; // 玩家B给玩家A送的心赠送时间
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@prop({ required: true, default: 0 })
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receiveHeartCntA: number; // 玩家B领取玩家A送的心
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@prop({ required: true, default: 0 })
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receiveHeartCntATime: number; // 玩家B领取玩家A送的心时间
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@prop({ required: true, default: 0 })
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receiveHeartCntB: number; // 玩家A领取玩家B送的心
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@prop({ required: true, default: 0 })
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receiveHeartCntBTime: number; // 玩家A领取玩家B送的心时间
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@prop({ required: true, default: new Date() })
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refTime: Date;
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@@ -35,40 +49,10 @@ export default class FriendShip extends BaseModel {
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return getFriendLvByExp(this.friendValue);
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}
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private static getRoleIds(roleIds: string[]) {
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roleIds.sort();
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return {
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roleIdA: roleIds[0],
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roleIdB: roleIds[1],
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roleIds: roleIds.join('|')
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}
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}
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public static getRoleSendAndReceive(myRoleId: string, roleIds: string[], friendShip: FriendShipType) {
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let { roleIdA, roleIdB } = this.getRoleIds(roleIds);
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if (roleIdA == myRoleId) {
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return {
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sendHeart: friendShip.sendHeartCntA,
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beSentHeart: friendShip.sendHeartCntB,
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recieveHeart: friendShip.receiveHeartCntA,
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beReceivedHeart: friendShip.receiveHeartCntB
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}
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} else if (roleIdB == myRoleId) {
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return {
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sendHeart: friendShip.sendHeartCntB,
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beSentHeart: friendShip.sendHeartCntA,
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receiveHeart: friendShip.receiveHeartCntB,
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beReceivedHeart: friendShip.receiveHeartCntA
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}
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} else {
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return false
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}
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}
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// 创建
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public static async createFriendShip(roleIdList: string[]) {
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if (roleIdList.length != 2) return false;
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let { roleIdA, roleIdB, roleIds } = this.getRoleIds(roleIdList);
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let { roleIdA, roleIdB, roleIds } = util.getRoleIds(roleIdList);
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const doc = new FriendShipModel();
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const update = Object.assign(doc.toJSON(), { roleIdA, roleIdB, roleIds });
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@@ -81,7 +65,7 @@ export default class FriendShip extends BaseModel {
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// 清空亲密度
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public static async clearValue(roleIdList: string[]) {
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if (roleIdList.length != 2) return false;
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let { roleIds } = this.getRoleIds(roleIdList);
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let { roleIds } = util.getRoleIds(roleIdList);
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||||
const result: FriendShipType = await FriendShipModel.findOneAndUpdate({ roleIds }, { $set: { friendValue: 0 } }, { new: true }).lean();
|
||||
return result;
|
||||
@@ -93,6 +77,73 @@ export default class FriendShip extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async refreshSendAndReceive(roleId: string, hisRoleId: string) {
|
||||
let { roleIds } = util.getRoleIds([roleId, hisRoleId]);
|
||||
let obj = this.getRefData();
|
||||
const result: FriendShipType = await FriendShipModel.findOneAndUpdate({ roleIds }, {
|
||||
$set: { ...obj }
|
||||
}, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
private static getRefData() {
|
||||
return {
|
||||
sendHeartCntA: 0, sendHeartCntB: 0, receiveHeartCntA: 0, receiveHeartCntB: 0, refTime: new Date()
|
||||
}
|
||||
}
|
||||
|
||||
// 赠送爱心
|
||||
public static async sendHeart(roleId: string, hisRoleId: string, inc: number, max: number, shouldRefresh: boolean) {
|
||||
let { roleIds } = util.getRoleIds([roleId, hisRoleId]);
|
||||
let params = util.inputSendCnt(roleId, hisRoleId, {
|
||||
inc: { sendHeart: inc },
|
||||
set: { sendHeartTime: nowSeconds() },
|
||||
lt: { sendHeart: max - inc }
|
||||
});
|
||||
console.log(JSON.stringify(params))
|
||||
if (!params) return false;
|
||||
let result: FriendShipType;
|
||||
if(shouldRefresh) {
|
||||
let obj = this.getRefData();
|
||||
result = await FriendShipModel.findOneAndUpdate({ roleIds }, {
|
||||
$inc: { friendValue: 5},
|
||||
$set: { ...obj, ...params.inc, ...params.set }
|
||||
}, { new: true }).lean({ virtuals: true });
|
||||
} else {
|
||||
result = await FriendShipModel.findOneAndUpdate({ roleIds, ...params.lt }, {
|
||||
$inc: { ...params.inc, friendValue: 5},
|
||||
$set: params.set
|
||||
}, { new: true }).lean({ virtuals: true });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 领取爱心
|
||||
public static async receiveHeart(roleId: string, hisRoleId: string, inc: number, max: number, shouldRefresh: boolean) {
|
||||
let { roleIds } = util.getRoleIds([roleId, hisRoleId]);
|
||||
let params = util.inputReceiveCnt(roleId, hisRoleId, {
|
||||
inc: { receiveHeart: inc },
|
||||
set: { receiveHeartTime: nowSeconds() },
|
||||
lt: { receiveHeart: max - inc }
|
||||
});
|
||||
if (!params) return false;
|
||||
|
||||
let result: FriendShipType;
|
||||
if(shouldRefresh) {
|
||||
let obj = this.getRefData();
|
||||
result = await FriendShipModel.findOneAndUpdate({ roleIds }, {
|
||||
$inc: { friendValue: 5},
|
||||
$set: { ...obj, ...params.inc, ...params.set }
|
||||
}, { new: true }).lean({ virtuals: true });
|
||||
} else {
|
||||
result = await FriendShipModel.findOneAndUpdate({ roleIds, ...params.lt }, {
|
||||
$inc: { ...params.inc, friendValue: 5},
|
||||
$set: params.set
|
||||
}, { new: true }).lean({ virtuals: true });
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const FriendShipModel = getModelForClass(FriendShip);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { FriendShipType } from "../../db/FriendShip";
|
||||
import * as friendUtil from '../../pubUtils/friendUtil'
|
||||
import { Relation } from "../../db/FriendRelation";
|
||||
|
||||
export class FriendParams {
|
||||
roleId: string;
|
||||
@@ -57,28 +59,38 @@ export class FriendListParam extends FriendParams {
|
||||
canReceive: boolean = false; // 初始没人送肯定不能领取
|
||||
canSend: boolean = true; // 初始可以赠送
|
||||
|
||||
constructor(role: RoleType, friendship: FriendShipType) {
|
||||
constructor(role: RoleType, myRoleId: string, friendship: FriendShipType) {
|
||||
super(role);
|
||||
if(role.guildName) this.guildName = role.guildName;
|
||||
this.quitTime = role.quitTime;
|
||||
|
||||
this.friendLv = friendship.friendLv;
|
||||
this.friendValue = friendship.friendValue;
|
||||
|
||||
friendUtil.setCanReceiveAndCanSend.bind(this, myRoleId, friendship)();
|
||||
}
|
||||
|
||||
setOnline(isOnline: boolean) {
|
||||
this.isOnline = isOnline;
|
||||
}
|
||||
|
||||
setCanReceive(canReceive: boolean) {
|
||||
this.canReceive = canReceive;
|
||||
}
|
||||
|
||||
setCanSend(canSend: boolean) {
|
||||
this.canSend = canSend;
|
||||
}
|
||||
}
|
||||
|
||||
export class FriendValueListParam {
|
||||
roleId: string;
|
||||
friendValue: number = 0;
|
||||
friendLv: number = 1;
|
||||
canReceive: boolean = false;
|
||||
canSend: boolean = true;
|
||||
|
||||
constructor(roleId: string, myRoleId: string, friendship: FriendShipType) {
|
||||
this.roleId = roleId;
|
||||
|
||||
this.friendLv = friendship.friendLv;
|
||||
this.friendValue = friendship.friendValue;
|
||||
|
||||
friendUtil.setCanReceiveAndCanSend.bind(this, myRoleId, friendship)();
|
||||
}
|
||||
}
|
||||
|
||||
export class BlackListParam extends FriendParams {
|
||||
guildName: string = "";
|
||||
|
||||
141
shared/pubUtils/friendUtil.ts
Normal file
141
shared/pubUtils/friendUtil.ts
Normal file
@@ -0,0 +1,141 @@
|
||||
import {FriendShipType} from '../db/FriendShip';
|
||||
|
||||
export function getRoleIds(roleIds: string[]) {
|
||||
roleIds.sort();
|
||||
return {
|
||||
roleIdA: roleIds[0],
|
||||
roleIdB: roleIds[1],
|
||||
roleIds: roleIds.join('|')
|
||||
}
|
||||
}
|
||||
|
||||
export function outputCnt(myRoleId: string, friendShip: FriendShipType) {
|
||||
let roleIds = friendShip.roleIds.split('|');
|
||||
let { roleIdA, roleIdB } = getRoleIds(roleIds);
|
||||
if (roleIdA == myRoleId) {
|
||||
return {
|
||||
sendHeart: friendShip.sendHeartCntA, // 我送给他
|
||||
sendHeartTime: friendShip.sendHeartCntATime, // 我送他时间
|
||||
beSentHeart: friendShip.sendHeartCntB, // 他送我
|
||||
beSentHeartTime: friendShip.sendHeartCntBTime, // 他送我时间
|
||||
receiveHeart: friendShip.receiveHeartCntA, // 我收他
|
||||
receiveHeartTime: friendShip.receiveHeartCntATime, // 我收他时间
|
||||
beReceivedHeart: friendShip.receiveHeartCntB, // 他收我
|
||||
beReceivedHeartTime: friendShip.receiveHeartCntBTime // 他收我时间
|
||||
}
|
||||
} else if (roleIdB == myRoleId) {
|
||||
return {
|
||||
sendHeart: friendShip.sendHeartCntB,
|
||||
sendHeartTime: friendShip.sendHeartCntBTime,
|
||||
beSentHeart: friendShip.sendHeartCntA,
|
||||
beSentHeartTime: friendShip.sendHeartCntATime,
|
||||
receiveHeart: friendShip.receiveHeartCntB,
|
||||
receiveHeartTime: friendShip.receiveHeartCntBTime,
|
||||
beReceivedHeart: friendShip.receiveHeartCntA,
|
||||
beReceivedHeartTime: friendShip.receiveHeartCntATime
|
||||
}
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
interface InputParam {
|
||||
inc: {
|
||||
sendHeart?: number; // 赠送
|
||||
receiveHeart?: number; // 收取
|
||||
},
|
||||
set: {
|
||||
sendHeartTime?: number; // 赠送时间
|
||||
receiveHeartTime?: number; // 收取时间
|
||||
},
|
||||
lt: {
|
||||
sendHeart?: number; // 赠送
|
||||
receiveHeart?: number; // 收取
|
||||
}
|
||||
}
|
||||
|
||||
export function inputSendCnt(myRoleId: string, hisRoleId: string, param: InputParam) {
|
||||
let { roleIdA, roleIdB } = getRoleIds([myRoleId, hisRoleId]);
|
||||
if(roleIdA == myRoleId) {
|
||||
return {
|
||||
inc: {
|
||||
sendHeartCntA: param.inc.sendHeart,
|
||||
},
|
||||
set: {
|
||||
sendHeartCntATime: param.set.sendHeartTime,
|
||||
},
|
||||
lt: {
|
||||
sendHeartCntA: {
|
||||
$lt: param.inc.sendHeart
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (roleIdB == myRoleId) {
|
||||
return {
|
||||
inc: {
|
||||
sendHeartCntB: param.inc.sendHeart
|
||||
},
|
||||
set: {
|
||||
sendHeartCntBTime: param.set.sendHeartTime
|
||||
},
|
||||
lt: {
|
||||
sendHeartCntB: {
|
||||
$lt: param.inc.sendHeart
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export function inputReceiveCnt(myRoleId: string, hisRoleId: string, param: InputParam) {
|
||||
let { roleIdA, roleIdB } = getRoleIds([myRoleId, hisRoleId]);
|
||||
if(roleIdA == myRoleId) {
|
||||
return {
|
||||
inc: {
|
||||
receiveHeartCntA: param.inc.receiveHeart,
|
||||
},
|
||||
set: {
|
||||
receiveHeartCntATime: param.set.receiveHeartTime
|
||||
},
|
||||
lt: {
|
||||
receiveHeartCntA: {
|
||||
$lt: param.inc.receiveHeart
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (roleIdB == myRoleId) {
|
||||
return {
|
||||
inc: {
|
||||
receiveHeartCntB: param.inc.receiveHeart,
|
||||
},
|
||||
set: {
|
||||
receiveHeartCntBTime: param.set.receiveHeartTime
|
||||
},
|
||||
lt: {
|
||||
receiveHeartCntB: {
|
||||
$lt: param.inc.receiveHeart
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export function setCanReceiveAndCanSend(this: any, roleId: string, friendship: FriendShipType) {
|
||||
|
||||
let frd = outputCnt(roleId, friendship);
|
||||
if(frd) {
|
||||
let { sendHeart, receiveHeart, beSentHeart } = frd;
|
||||
console.log('***',sendHeart, receiveHeart, beSentHeart)
|
||||
if(sendHeart >= 1) {
|
||||
this.canSend = false;
|
||||
}
|
||||
if(beSentHeart >= 1 && receiveHeart < beSentHeart) {
|
||||
this.canReceive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,4 +66,12 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
|
||||
*/
|
||||
export function getGoldObject(count: number) {
|
||||
return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count};
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 获取友情点物品 { id, count }
|
||||
* @param count 友情点数量
|
||||
*/
|
||||
export function getFriendPointObject(count: number) {
|
||||
return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT), count};
|
||||
}
|
||||
@@ -555,4 +555,4 @@ export function getRobotInfo() {
|
||||
robotRoleName: getChineseName(),
|
||||
robotRoleId: genCode(8)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user