合成:修改消耗读取路径
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@@ -23,7 +23,6 @@ export function checkMaterialEnough(consumes: Array<{ id: number, count: number
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let jewelInfo = getJewelById(id);
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if (!jewelInfo || !jewelInfo.count) //筛选出特殊材料,特殊材料没有合成下一级需要的count数量
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continue;
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needConsumes.push({ id, count });//将该宝石加入消耗中
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comJewelMap[id] = count + (comJewelMap[id] || 0);
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for (let i = jewelInfo.lvLimited; i < gidJewelInfo.lvLimited; i++) {//当前消耗的宝石升级到目标宝石的消耗
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if (((comJewelMap[id] || 0) % jewelInfo.count != 0)) {//jewelInfo的count,表示宝石id合成下一级需要的数量
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@@ -35,13 +34,15 @@ export function checkMaterialEnough(consumes: Array<{ id: number, count: number
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}
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comJewelMap[jewelInfo.nextJewelId] = comcount + (comJewelMap[jewelInfo.nextJewelId] || 0);//jewelInfo的nextJewelId,表示宝石id合成下一级的宝石good_id
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delete comJewelMap[id];
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if (!!jewelInfo.specialCount)
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needConsumes.push({ count: jewelInfo.specialCount * comcount, id: jewelInfo.nextSpecialId });//消耗中曾加合成下一级需要的特殊消耗物品的数量
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for(let origin of gidJewelInfo.composeMaterial) {
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needConsumes.push({ id: origin.id, count: origin.count * jewelCount });
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}
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id = jewelInfo.nextJewelId;
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jewelInfo = getJewelById(jewelInfo.nextJewelId);
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}
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}
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console.log('*******', JSON.stringify(needConsumes));
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if (comJewelMap[jewel] != jewelCount || Object.keys(comJewelMap).length != 1)//检查最终是否可以合成目标宝石jewel,以及对应的数量jewelCount
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return false;
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return needConsumes;
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