每日添加购买次数逻辑
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@@ -177,5 +177,6 @@ export const DEFAULT_HEROES = [ 312, 314, 311, 309, 315];
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export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010'];
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export const GONGSHI = {
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"TOWER_HANG_UP_SPEED_COST": "50*num"
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"TOWER_HANG_UP_SPEED_COST": "50",
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"DAILY_REFRESH_NUM_COST": "50*num"
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};
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@@ -28,6 +28,8 @@ export const STATUS = {
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DAILY_WAR_NOT_FOUND: { code: 20201, simStr: '未找到该关卡' },
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DAILY_TYPE_NOT_FOUND: { code: 20202, simStr: '未找到该类型' },
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DAILY_TIMES_LACK: { code: 20203, simStr: '次数不足' },
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DAILY_REFRESH_TIMES_LACK: { code: 20203, simStr: '刷新次数不足' },
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DAILY_REFRESH_GOLD_LACK: { code: 20204, simStr: '元宝不足' },
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// 奇遇 20300 - 20399
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EVENT_RECORD_NOT_FOUND: { code: 20301, simStr: '未找到记录' },
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EVENT_STATUS_ERROR: { code: 20302, simStr: '状态错误' },
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@@ -14,23 +14,26 @@ export default class DailyRecord extends BaseModel {
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@prop({ required: true, default: 0 })
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count: number; // 挑战次数
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@prop({ required: true, default: 0 })
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buyCount: number; // 购买次数次数
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@prop({ required: true, default: 0 })
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refTime: number; // 刷新时间
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public static async getDailyRecordById(roleId: string, type: number, lean = true) {
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const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('count refTime').lean(lean);
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const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('type count buyCount refTime').lean(lean);
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return result;
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}
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public static async refreshRecord(roleId: string, type: number, lean = true) {
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const dailyRecord = await DailyRecordModel.findOne({ roleId, type }).lean(lean);
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let {count = 0, refTime = 0} = dailyRecord||{};
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let {count = 0, refTime = 0, buyCount = 0} = dailyRecord||{};
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let now = new Date();
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let today = now.setHours(0, 0, 0, 0);
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if(today > refTime) {
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refTime = today;
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count = 0;
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buyCount = 0;
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}
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let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count}}, {new: true, upsert: true});
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let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count, buyCount}}, {new: true, upsert: true});
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return result;
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}
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@@ -43,6 +46,11 @@ export default class DailyRecord extends BaseModel {
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let result = await DailyRecordModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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public static async increseBuyCount(roleId: string, type: number, count: number, lean = true) {
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const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {$inc: { buyCount:count } }, {new: true, upsert: true}).lean(lean);
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return result;
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}
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}
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export const DailyRecordModel = getModelForClass(DailyRecord);
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@@ -1 +1,34 @@
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[{"dailyType":1,"name":"护送商人","timesPerDay":1,"description":"内有不同难度,可获得大量铜钱"},{"dailyType":2,"name":"守卫城池","timesPerDay":1,"description":"内有不同难度,可获得大量武将经验书"},{"dailyType":3,"name":"保护矿产","timesPerDay":1,"description":"内有不同难度,可获得大量装备材料"}]
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[
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{
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"dailyType": 1,
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"name": "护送商人",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"difficultLvl": "3001&3002&3003&3004&3005",
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"description": "内有不同难度,可获得大量铜钱"
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},
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{
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"dailyType": 2,
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"name": "城池守卫",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"difficultLvl": "3010&3011&3012&3013&3014",
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"description": "内有不同难度,可获得大量武将经验书"
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},
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{
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"dailyType": 3,
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"name": "保护矿产",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"difficultLvl": "3020&3021&3022&3023&3024",
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"description": "内有不同难度,可获得大量装备材料"
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},
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{
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"dailyType": 4,
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"name": "测试测试",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"difficultLvl": "3020&3021&3022&3023&3024",
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"description": "内有不同难度,测试用"
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}
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]
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@@ -5,21 +5,19 @@
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"bg_img_id": 3001,
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"script_id": 0,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"warType": 2,
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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"lvLimted": 10,
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "商人到达安全地区",
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"loseInfoInUI": "商人死亡\n我方全部阵亡",
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"starInfoInUI": "无",
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"cost": 15,
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"sSpineInUI": "1&daobing|1&gongbing",
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"detailUIBg": "zhending",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji1",
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"iconName": "新手",
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"recommendedPower": 10008,
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"previousGk": 0,
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"dailyType": 1
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@@ -30,21 +28,19 @@
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"bg_img_id": 3002,
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"script_id": 0,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"warType": 2,
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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"lvLimted": 10,
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "商人到达安全地区",
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"loseInfoInUI": "商人死亡\n我方全部阵亡",
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"starInfoInUI": "无",
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"cost": 15,
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"sSpineInUI": "1&daobing|1&gongbing",
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"detailUIBg": "zhending",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji2",
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"iconName": "普通",
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"recommendedPower": 10008,
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"previousGk": 3001,
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"dailyType": 1
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@@ -55,21 +51,19 @@
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"bg_img_id": 3003,
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"script_id": 0,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"warType": 2,
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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"lvLimted": 10,
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "商人到达安全地区",
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"loseInfoInUI": "商人死亡\n我方全部阵亡",
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"starInfoInUI": "无",
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"cost": 15,
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"sSpineInUI": "1&daobing|1&gongbing",
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"detailUIBg": "zhending",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji3",
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"iconName": "困难",
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"recommendedPower": 10008,
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"previousGk": 3002,
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"dailyType": 1
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@@ -80,21 +74,19 @@
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"bg_img_id": 3004,
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"script_id": 0,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"warType": 2,
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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"lvLimted": 10,
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "商人到达安全地区",
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"loseInfoInUI": "商人死亡\n我方全部阵亡",
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"starInfoInUI": "无",
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"cost": 15,
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"sSpineInUI": "1&daobing|1&gongbing",
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"detailUIBg": "zhending",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji4",
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"iconName": "恶梦",
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"recommendedPower": 10008,
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"previousGk": 3003,
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"dailyType": 1
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@@ -105,23 +97,44 @@
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"bg_img_id": 3005,
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"script_id": 0,
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"fixReward": "&",
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"conditionReward": "&",
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"RandomReward": "&",
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"warType": 2,
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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"lvLimted": 10,
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"turnLimted": 20,
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"forcedCharactor": "&",
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "商人到达安全地区",
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"loseInfoInUI": "商人死亡\n我方全部阵亡",
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"starInfoInUI": "无",
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"cost": 15,
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"sSpineInUI": "1&daobing|1&gongbing",
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"detailUIBg": "zhending",
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"victoryInfoInUI": "马车到达安全地区",
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"loseInfoInUI": "马车被抢\n我方全部阵亡",
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"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
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"cost": 0,
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"iconInMap": "dengji5",
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"iconName": "地狱",
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"recommendedPower": 10008,
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"previousGk": 3004,
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"dailyType": 1
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},
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{
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"war_id": 0,
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"dispatchJsonId": 0,
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"bg_img_id": 0,
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"script_id": 0,
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"fixReward": 0,
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"warType": 0,
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"gk_name": 0,
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"kingExp": 0,
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"lvLimted": 0,
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"turnLimted": 0,
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"forcedCharactor": 0,
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"fobiddenCharactor": 0,
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"victoryInfoInUI": 0,
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"loseInfoInUI": 0,
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"starInfoInUI": 0,
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"cost": 0,
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"iconInMap": 0,
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"iconName": 0,
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"recommendedPower": 0,
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"previousGk": " ",
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"dailyType": 0
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}
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]
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