✨ feat(节日活动): 宴请百家
This commit is contained in:
112
game-server/app/servers/activity/handler/entertainHandler.ts
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112
game-server/app/servers/activity/handler/entertainHandler.ts
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@@ -0,0 +1,112 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { getRandSingleEelm, parseNumberList, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerEntertainData, getPlayerEntertainDataShow } from '../../../services/activity/entertainService';
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import { ActivityEntertainRecModel } from '../../../db/ActivityEntertainRec';
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import { handleCost } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new EntertainHandler(app);
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}
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export class EntertainHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerEntertainDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 宴请
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* @param {{ activityId: number }} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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*/
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async invite(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerEntertainData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
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let pool = playerData.heroes.filter(hero => {
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if(hero.num >= hero.maxNum) return false;
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for(let condition of hero.conditionArr) {
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if(condition.type == 1 && playerData.invitedHeroNum < condition.param) return false;
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if(condition.type == 2 && playerData.invitedHids.indexOf(condition.param) == -1) return false;
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}
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return true;
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});
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if(pool.length <= 0) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
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let randResult = getRandSingleEelm(pool);
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if(!randResult) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
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let rewards = stringToRewardParam(randResult.reward);
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await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id: randResult.id, hid: randResult.hid, time: new Date(), reward: randResult.reward })
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let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
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randResult.incNum();
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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curHero: randResult.getShowResult(),
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goods
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof EntertainHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerEntertainData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_BUY_COUNT_OVER);
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if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityEntertainRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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// // 更新数据
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playerData.updateBuyCnt(buildResult);
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return resResult(STATUS.SUCCESS, {
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activityId,
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maxBuyCnt: playerData.maxBuyCnt,
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buyCnt: playerData.buyCnt
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});
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}
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}
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@@ -48,6 +48,7 @@ import { getMonthlyFundData } from './monthlyFundService';
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import { getPlayerRebateDataShow } from './rebateService';
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import { getWebviewDataShow } from './webviewService';
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import { getPlayerDragonBoatDataShow } from './dragonBoatService';
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import { getPlayerEntertainDataShow } from './entertainService';
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/**
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* 获取活动数据
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@@ -274,6 +275,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
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break
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}
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case ACTIVITY_TYPE.ENTERTAIN:
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{
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activityData = await getPlayerEntertainDataShow(activityId, serverId, roleId);
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break
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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38
game-server/app/services/activity/entertainService.ts
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38
game-server/app/services/activity/entertainService.ts
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@@ -0,0 +1,38 @@
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import { ActivityEntertainRecModel } from "../../db/ActivityEntertainRec";
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import { EntertainData } from "../../domain/activityField/entertainField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerEntertainData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new EntertainData(activityData, createTime, serverTime);
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let playerRecord = await ActivityEntertainRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerEntertainDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerEntertainData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -68,6 +68,7 @@ export enum ACTIVITY_TYPE {
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REBATE = 53, // 返利
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WEBVIEW = 54, // 平台活动页面
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DRAGON_BOAT = 55, // 龙舟
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ENTERTAIN = 56, // 宴请百家
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}
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/**
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@@ -683,6 +683,8 @@ export const STATUS = {
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ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS: { code: 50071, simStr: '该节点已经挑战过了' },
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ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER: { code: 50072, simStr: '购买挑战次数不足' },
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ACTIVITY_DRAGON_BOAT_CANNOT_BUY: { code: 50073, simStr: '不可在免费次数未用完的时候购买次数' },
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ACTIVITY_ENTERTAIN_NO_NUM: { code: 50074, simStr: '宴请武将次数已满' },
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ACTIVITY_ENTERTAIN_BUY_COUNT_OVER: { code: 50075, simStr: '购买次数不足' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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64
shared/db/ActivityEntertainRec.ts
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64
shared/db/ActivityEntertainRec.ts
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@@ -0,0 +1,64 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 宴请百家
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*/
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class EntertainRecord {
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@prop({ required: true })
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todayIndex: number; // 第几天
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@prop({ required: true })
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id: number; // 唯一id
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@prop({ required: true })
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hid: number; // 冗余,武将id
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@prop({ required: true })
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reward: string; // 冗余,奖励
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@prop({ required: true })
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time: Date; // 时间
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}
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@index({ roleId: 1, activityId: 1 })
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export default class Activity_Entertain_Rec extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 第几轮
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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buyCnt: number; // 购买次数
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@prop({ required: true, type: EntertainRecord, _id: false })
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record: EntertainRecord[]; // 宴请记录
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public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
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let result: ActivityEntertainRecModelType = await ActivityEntertainRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
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return result;
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}
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public static async record(serverId: number, activityId: number, roundIndex: number, roleId: string, record: EntertainRecord) {
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let result: ActivityEntertainRecModelType = await ActivityEntertainRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { record }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
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let result: ActivityEntertainRecModelType = await ActivityEntertainRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
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return result;
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}
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}
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export const ActivityEntertainRecModel = getModelForClass(Activity_Entertain_Rec);
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export interface ActivityEntertainRecModelType extends Pick<DocumentType<Activity_Entertain_Rec>, keyof Activity_Entertain_Rec> { }
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export type ActivityEntertainRecModelTypeParam = Partial<ActivityEntertainRecModelType>; // 将所有字段变成可选项
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175
shared/domain/activityField/entertainField.ts
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175
shared/domain/activityField/entertainField.ts
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@@ -0,0 +1,175 @@
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// 节日活动 - 划龙舟
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
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// import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
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import { ActivityBase } from './activityField';
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// 后台格式
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interface HeroNumInDb {
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id: number;// 第几次拜访
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reward: string; // 奖励,type&id&count
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}
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interface HeroInDb {
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id: number // 编号
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index: number; // 位置
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name: string; // 名字
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imageName: string; // 图片
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condition: string; // 解锁条件,type1:宴请x名武将,type2:宴请某个人
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hid: number; // 武将id
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num: HeroNumInDb[]; // 第几次的奖励是什么
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}
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interface EntertainDataInDb {
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buyCost: string; // 购买一次宴请次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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heroes: HeroInDb[]; // 可以宴请的武将的次数
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}
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class HeroData {
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id: number; // 编号
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index: number; // 位置
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name: string; // 名字
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imageName: string; // 图片
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condition: string; // 解锁条件,type1:宴请x名武将;type2:宴请某个人
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conditionArr: {type: number, param: number}[] = [];
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hid: number; // 武将id
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numArr: HeroNumInDb[] = []; // 第几次能获得什么奖励
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maxNum: number = 0; // 最大次数
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num: number = 0; // 玩家当前第几次拜访
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reward: string = '&'; // 玩家下一次可以获得的奖励
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constructor(data: HeroInDb) {
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this.id = data.id;
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this.index = data.index;
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this.name = data.name;
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this.imageName = data.imageName;
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this.condition = data.condition;
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let arr = data.condition.split('|');
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for(let str of arr) {
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let obj = str?.split('&')||[];
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if(obj[0]) this.conditionArr.push({ type: parseInt(obj[0]), param: parseInt(obj[1]) });
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}
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this.hid = data.hid;
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this.numArr = data.num;
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this.maxNum = data.num.length;
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this.calReward();
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}
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public incNum() {
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this.num++;
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this.calReward();
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}
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public calReward() {
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console.log('####', this.numArr, this.num)
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let nextReward = this.numArr.find(cur => cur.id == this.num + 1);
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this.reward = nextReward?.reward||'&';
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}
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public getShowResult() {
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let { id, index, name, imageName, condition, hid, maxNum, num, reward } = this;
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return { id, index, name, imageName, condition, hid, maxNum, num, reward }
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}
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}
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export class EntertainData extends ActivityBase {
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buyCost: string; // 购买一次划船次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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heroes: HeroData[] = []; // 宴请武将
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maxBuyCnt: number = 0; // 累积到现在可以购买的次数
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buyCnt: number = 0; // 累积到现在已经购买了的次数
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todayPlayCnt: number = 0; // 今天玩的次数
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playCnt: number = 0; // 总计玩的次数
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invitedHeroNum: number = 0; // 宴请了的武将的数量
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invitedHids: number[] = []; // 宴请了的武将的位置
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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public initData(data: string): void {
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let dataObj: EntertainDataInDb = JSON.parse(data);
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if (!dataObj) return;
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this.buyCost = dataObj.buyCost || '&';
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this.dailyBuyCnt = dataObj.dailyBuyCnt || 0;
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this.freeCnt = dataObj.freeCnt || 0;
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this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
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for (let data of (dataObj.heroes || [])) {
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this.heroes.push(new HeroData(data));
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}
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}
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public findHeroById(id: number) {
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let hero = this.heroes.find(cur => cur.id == id);
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return hero;
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}
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public setPlayerRecords(playerData: ActivityEntertainRecModelType) {
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if (!playerData) return;
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this.buyCnt = playerData.buyCnt || 0;
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this.todayPlayCnt = 0;
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this.playCnt = 0;
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let recByDay = new Map<number, number>();
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for (let { id, hid, todayIndex } of (playerData.record || [])) {
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if (todayIndex == this.todayIndex) {
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this.todayPlayCnt++;
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this.playCnt++;
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} else {
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let n = recByDay.get(todayIndex) || 0;
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if (n >= this.freeCnt) { // 不包含之前免费玩的次数
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this.playCnt++;
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}
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recByDay.set(todayIndex, n + 1);
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}
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let hero = this.findHeroById(id);
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hero.incNum();
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if(this.invitedHids.indexOf(hid) == -1) {
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this.invitedHids.push(hid);
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this.invitedHeroNum++;
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}
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}
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}
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public updateBuyCnt(playerData: ActivityEntertainRecModelType) {
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if (!playerData) return;
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this.buyCnt = playerData.buyCnt || 0;
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this.todayPlayCnt = 0;
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this.playCnt = 0;
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let recByDay = new Map<number, number>();
|
||||
for (let { todayIndex } of (playerData.record || [])) {
|
||||
if (todayIndex == this.todayIndex) {
|
||||
this.todayPlayCnt++;
|
||||
this.playCnt++;
|
||||
} else {
|
||||
let n = recByDay.get(todayIndex) || 0;
|
||||
if (n >= this.freeCnt) { // 不包含之前免费玩的次数
|
||||
this.playCnt++;
|
||||
}
|
||||
recByDay.set(todayIndex, n + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
buyCost: this.buyCost,
|
||||
dailyBuyCnt: this.dailyBuyCnt,
|
||||
freeCnt: this.freeCnt,
|
||||
maxBuyCnt: this.maxBuyCnt,
|
||||
buyCnt: this.buyCnt,
|
||||
todayPlayCnt: this.todayPlayCnt,
|
||||
playCnt: this.playCnt,
|
||||
heroes: this.heroes.map(route => route.getShowResult()),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -304,5 +304,11 @@
|
||||
"activityType": 55,
|
||||
"name": "DRAGON_BOAT",
|
||||
"string": "龙舟"
|
||||
},
|
||||
{
|
||||
"id": 56,
|
||||
"activityType": 56,
|
||||
"name": "ENTERTAIN",
|
||||
"string": "宴请百家"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user