✨ feat(节日活动): 宴请百家
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175
shared/domain/activityField/entertainField.ts
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175
shared/domain/activityField/entertainField.ts
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// 节日活动 - 划龙舟
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
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// import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
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import { ActivityBase } from './activityField';
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// 后台格式
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interface HeroNumInDb {
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id: number;// 第几次拜访
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reward: string; // 奖励,type&id&count
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}
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interface HeroInDb {
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id: number // 编号
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index: number; // 位置
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name: string; // 名字
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imageName: string; // 图片
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condition: string; // 解锁条件,type1:宴请x名武将,type2:宴请某个人
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hid: number; // 武将id
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num: HeroNumInDb[]; // 第几次的奖励是什么
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}
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interface EntertainDataInDb {
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buyCost: string; // 购买一次宴请次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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heroes: HeroInDb[]; // 可以宴请的武将的次数
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}
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class HeroData {
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id: number; // 编号
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index: number; // 位置
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name: string; // 名字
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imageName: string; // 图片
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condition: string; // 解锁条件,type1:宴请x名武将;type2:宴请某个人
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conditionArr: {type: number, param: number}[] = [];
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hid: number; // 武将id
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numArr: HeroNumInDb[] = []; // 第几次能获得什么奖励
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maxNum: number = 0; // 最大次数
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num: number = 0; // 玩家当前第几次拜访
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reward: string = '&'; // 玩家下一次可以获得的奖励
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constructor(data: HeroInDb) {
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this.id = data.id;
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this.index = data.index;
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this.name = data.name;
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this.imageName = data.imageName;
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this.condition = data.condition;
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let arr = data.condition.split('|');
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for(let str of arr) {
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let obj = str?.split('&')||[];
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if(obj[0]) this.conditionArr.push({ type: parseInt(obj[0]), param: parseInt(obj[1]) });
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}
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this.hid = data.hid;
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this.numArr = data.num;
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this.maxNum = data.num.length;
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this.calReward();
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}
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public incNum() {
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this.num++;
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this.calReward();
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}
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public calReward() {
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console.log('####', this.numArr, this.num)
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let nextReward = this.numArr.find(cur => cur.id == this.num + 1);
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this.reward = nextReward?.reward||'&';
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}
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public getShowResult() {
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let { id, index, name, imageName, condition, hid, maxNum, num, reward } = this;
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return { id, index, name, imageName, condition, hid, maxNum, num, reward }
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}
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}
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export class EntertainData extends ActivityBase {
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buyCost: string; // 购买一次划船次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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freeCnt: number; // 每天可以免费划船的次数
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heroes: HeroData[] = []; // 宴请武将
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maxBuyCnt: number = 0; // 累积到现在可以购买的次数
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buyCnt: number = 0; // 累积到现在已经购买了的次数
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todayPlayCnt: number = 0; // 今天玩的次数
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playCnt: number = 0; // 总计玩的次数
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invitedHeroNum: number = 0; // 宴请了的武将的数量
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invitedHids: number[] = []; // 宴请了的武将的位置
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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public initData(data: string): void {
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let dataObj: EntertainDataInDb = JSON.parse(data);
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if (!dataObj) return;
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this.buyCost = dataObj.buyCost || '&';
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this.dailyBuyCnt = dataObj.dailyBuyCnt || 0;
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this.freeCnt = dataObj.freeCnt || 0;
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this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
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for (let data of (dataObj.heroes || [])) {
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this.heroes.push(new HeroData(data));
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}
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}
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public findHeroById(id: number) {
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let hero = this.heroes.find(cur => cur.id == id);
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return hero;
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}
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public setPlayerRecords(playerData: ActivityEntertainRecModelType) {
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if (!playerData) return;
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this.buyCnt = playerData.buyCnt || 0;
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this.todayPlayCnt = 0;
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this.playCnt = 0;
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let recByDay = new Map<number, number>();
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for (let { id, hid, todayIndex } of (playerData.record || [])) {
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if (todayIndex == this.todayIndex) {
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this.todayPlayCnt++;
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this.playCnt++;
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} else {
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let n = recByDay.get(todayIndex) || 0;
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if (n >= this.freeCnt) { // 不包含之前免费玩的次数
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this.playCnt++;
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}
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recByDay.set(todayIndex, n + 1);
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}
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let hero = this.findHeroById(id);
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hero.incNum();
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if(this.invitedHids.indexOf(hid) == -1) {
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this.invitedHids.push(hid);
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this.invitedHeroNum++;
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}
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}
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}
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public updateBuyCnt(playerData: ActivityEntertainRecModelType) {
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if (!playerData) return;
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this.buyCnt = playerData.buyCnt || 0;
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this.todayPlayCnt = 0;
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this.playCnt = 0;
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let recByDay = new Map<number, number>();
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for (let { todayIndex } of (playerData.record || [])) {
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if (todayIndex == this.todayIndex) {
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this.todayPlayCnt++;
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this.playCnt++;
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} else {
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let n = recByDay.get(todayIndex) || 0;
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if (n >= this.freeCnt) { // 不包含之前免费玩的次数
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this.playCnt++;
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}
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recByDay.set(todayIndex, n + 1);
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}
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}
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}
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public getShowResult() {
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return {
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...this.getBaseKeys(),
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buyCost: this.buyCost,
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dailyBuyCnt: this.dailyBuyCnt,
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freeCnt: this.freeCnt,
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maxBuyCnt: this.maxBuyCnt,
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buyCnt: this.buyCnt,
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todayPlayCnt: this.todayPlayCnt,
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playCnt: this.playCnt,
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heroes: this.heroes.map(route => route.getShowResult()),
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}
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}
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}
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