feat(节日活动): 宴请百家

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luying
2023-06-06 15:54:52 +08:00
parent 4f9fd8e4c1
commit ffdba2fb91
8 changed files with 404 additions and 0 deletions

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// 节日活动 - 划龙舟
import { ActivityModelType } from '../../db/Activity';
import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
// import { ActivityEntertainRecModelType } from '../../db/ActivityEntertainRec';
import { ActivityBase } from './activityField';
// 后台格式
interface HeroNumInDb {
id: number;// 第几次拜访
reward: string; // 奖励type&id&count
}
interface HeroInDb {
id: number // 编号
index: number; // 位置
name: string; // 名字
imageName: string; // 图片
condition: string; // 解锁条件type1:宴请x名武将type2:宴请某个人
hid: number; // 武将id
num: HeroNumInDb[]; // 第几次的奖励是什么
}
interface EntertainDataInDb {
buyCost: string; // 购买一次宴请次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
freeCnt: number; // 每天可以免费划船的次数
heroes: HeroInDb[]; // 可以宴请的武将的次数
}
class HeroData {
id: number; // 编号
index: number; // 位置
name: string; // 名字
imageName: string; // 图片
condition: string; // 解锁条件type1宴请x名武将type2宴请某个人
conditionArr: {type: number, param: number}[] = [];
hid: number; // 武将id
numArr: HeroNumInDb[] = []; // 第几次能获得什么奖励
maxNum: number = 0; // 最大次数
num: number = 0; // 玩家当前第几次拜访
reward: string = '&'; // 玩家下一次可以获得的奖励
constructor(data: HeroInDb) {
this.id = data.id;
this.index = data.index;
this.name = data.name;
this.imageName = data.imageName;
this.condition = data.condition;
let arr = data.condition.split('|');
for(let str of arr) {
let obj = str?.split('&')||[];
if(obj[0]) this.conditionArr.push({ type: parseInt(obj[0]), param: parseInt(obj[1]) });
}
this.hid = data.hid;
this.numArr = data.num;
this.maxNum = data.num.length;
this.calReward();
}
public incNum() {
this.num++;
this.calReward();
}
public calReward() {
console.log('####', this.numArr, this.num)
let nextReward = this.numArr.find(cur => cur.id == this.num + 1);
this.reward = nextReward?.reward||'&';
}
public getShowResult() {
let { id, index, name, imageName, condition, hid, maxNum, num, reward } = this;
return { id, index, name, imageName, condition, hid, maxNum, num, reward }
}
}
export class EntertainData extends ActivityBase {
buyCost: string; // 购买一次划船次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
freeCnt: number; // 每天可以免费划船的次数
heroes: HeroData[] = []; // 宴请武将
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
buyCnt: number = 0; // 累积到现在已经购买了的次数
todayPlayCnt: number = 0; // 今天玩的次数
playCnt: number = 0; // 总计玩的次数
invitedHeroNum: number = 0; // 宴请了的武将的数量
invitedHids: number[] = []; // 宴请了的武将的位置
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let dataObj: EntertainDataInDb = JSON.parse(data);
if (!dataObj) return;
this.buyCost = dataObj.buyCost || '&';
this.dailyBuyCnt = dataObj.dailyBuyCnt || 0;
this.freeCnt = dataObj.freeCnt || 0;
this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
for (let data of (dataObj.heroes || [])) {
this.heroes.push(new HeroData(data));
}
}
public findHeroById(id: number) {
let hero = this.heroes.find(cur => cur.id == id);
return hero;
}
public setPlayerRecords(playerData: ActivityEntertainRecModelType) {
if (!playerData) return;
this.buyCnt = playerData.buyCnt || 0;
this.todayPlayCnt = 0;
this.playCnt = 0;
let recByDay = new Map<number, number>();
for (let { id, hid, todayIndex } of (playerData.record || [])) {
if (todayIndex == this.todayIndex) {
this.todayPlayCnt++;
this.playCnt++;
} else {
let n = recByDay.get(todayIndex) || 0;
if (n >= this.freeCnt) { // 不包含之前免费玩的次数
this.playCnt++;
}
recByDay.set(todayIndex, n + 1);
}
let hero = this.findHeroById(id);
hero.incNum();
if(this.invitedHids.indexOf(hid) == -1) {
this.invitedHids.push(hid);
this.invitedHeroNum++;
}
}
}
public updateBuyCnt(playerData: ActivityEntertainRecModelType) {
if (!playerData) return;
this.buyCnt = playerData.buyCnt || 0;
this.todayPlayCnt = 0;
this.playCnt = 0;
let recByDay = new Map<number, number>();
for (let { todayIndex } of (playerData.record || [])) {
if (todayIndex == this.todayIndex) {
this.todayPlayCnt++;
this.playCnt++;
} else {
let n = recByDay.get(todayIndex) || 0;
if (n >= this.freeCnt) { // 不包含之前免费玩的次数
this.playCnt++;
}
recByDay.set(todayIndex, n + 1);
}
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
buyCost: this.buyCost,
dailyBuyCnt: this.dailyBuyCnt,
freeCnt: this.freeCnt,
maxBuyCnt: this.maxBuyCnt,
buyCnt: this.buyCnt,
todayPlayCnt: this.todayPlayCnt,
playCnt: this.playCnt,
heroes: this.heroes.map(route => route.getShowResult()),
}
}
}