活动:寻宝骑兵添加首页奖励内容
This commit is contained in:
@@ -1,13 +1,14 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, } from '../../../consts';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData } from '../../../services/treasureHuntService';
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import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/treasureHuntService';
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import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
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import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
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import { handleCost } from '../../../services/rewardService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityTreasureHuntTreasureShopModel } from '../../../db/ActivityTreasureHuntTreasureShop';
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import { ActivityTreasureHuntFirstPageModel } from '../../../db/ActivityTreasureHuntFirstPage';
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export default function (app: Application) {
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@@ -43,6 +44,47 @@ export class TreasureHuntHandler {
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 寻宝骑兵获取首页的奖励
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async getFirstPageReward(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (activityId !== huntActivityId) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.firstPage.isReceive) {
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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//添加领取记录
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await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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playerData.firstPage.isReceive = true;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId },
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item: playerData.firstPage,
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}));
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}
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/**
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* @description 寻宝骑兵购买每日商店中的商品
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* @param {BackendSession} session
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@@ -147,8 +189,8 @@ export class TreasureHuntHandler {
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async challenge(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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async challenge(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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@@ -165,10 +207,17 @@ export class TreasureHuntHandler {
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let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let challengeData = playerData.challenge;
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//消耗资源
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let consumeStr = challengeData.consume;
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let consume = stringToConsumeParam(consumeStr)
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let resourceResult = await handleCost(roleId, sid, consume);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let warId = playerData.challenge.randomGK();
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return resResult(STATUS.SUCCESS, Object.assign({}, {
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param: { activityId, cellIndex },
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return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
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param: { activityId },
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}));
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}
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@@ -186,6 +186,7 @@ export class orderHandler {
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//推送
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this.app.channelService.pushMessageByUids('onOrder', resResult(STATUS.SUCCESS, {
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data: result.data,
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price: price,
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}), [{ uid: roleId, sid: sid }]);
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//活动统计
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await addRechargeMoney(roleId, serverId, price);
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@@ -256,6 +257,7 @@ export class orderHandler {
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//推送
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this.app.channelService.pushMessageByUids('onOrder', resResult(STATUS.SUCCESS, {
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data: result.data,
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price: price,
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}), [{ uid: roleId, sid: sid }]);
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//活动统计
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await addRechargeMoney(roleId, serverId, price);
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@@ -4,6 +4,7 @@ import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityTreasureHuntShopModel, ActivityTreasureHuntShopModelType } from '../db/ActivityTreasureHuntShop';
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import { ActivityTreasureHuntTaskModel, ActivityTreasureHuntTaskModelType } from '../db/ActivityTreasureHuntTask';
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import { ActivityTreasureHuntTreasureShopModel, ActivityTreasureHuntTreasureShopModelType } from '../db/ActivityTreasureHuntTreasureShop';
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import { ActivityTreasureHuntFirstPageModel, ActivityTreasureHuntFirstPageModelType } from '../db/ActivityTreasureHuntFirstPage';
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import { ServerlistModel } from '../db/Serverlist';
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import { ServerTempModel, ServerTempModelType } from '../db/ServerTemp';
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import { TreasureHuntData } from '../domain/activityField/treasureHuntField';
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@@ -44,6 +45,8 @@ export async function getPlayerTreasureHuntData(activityId: number, serverId: nu
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playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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let playerTreasureFirstPageecord: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, huntRoundIndex);
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playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageecord);
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let playerShopRecord: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findTreasureData(activityId, roleId, huntRoundIndex, playerData.todayIndex);
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playerData.shop.setPlayerShopRecords(playerShopRecord);
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let playerTaskRecord: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityId, roleId, huntRoundIndex);
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@@ -54,6 +57,20 @@ export async function getPlayerTreasureHuntData(activityId: number, serverId: nu
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return playerData;
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}
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export async function getPlayerTreasureHuntFirstPageData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new TreasureHuntData(activityData);
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playerData.beginTime = moment(huntBeginTime).valueOf();
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playerData.endTime = moment(huntEndTime).valueOf();
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playerData.todayIndex = deltaDays(moment(huntBeginTime).startOf('d').toDate(), new Date) + 1;;
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playerData.roundIndex = huntRoundIndex;
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let playerTreasureFirstPageecord: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, huntRoundIndex);
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playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageecord);
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return playerData;
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}
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export async function getPlayerTreasureHuntShopData(activityId: number, serverId: number, roleId: string, huntRoundIndex: number, huntBeginTime: Date, huntEndTime: Date) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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@@ -1,91 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ORDER_STATE } from '../consts';
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/**
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* 玩家寻宝猎人活动数据
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*/
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@index({ roleId: 1 })
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export default class ActivityTreasureHunt extends BaseModel {
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@prop({ required: true })
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serverId: number; // 区号
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@prop({ required: true })
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roleId: string; // 用户id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 周期Id
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//保存平台订单号
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public static async saveOrderID(roleId: string, localOrderID: string, aliOrderID: string) {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID },
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{ $set: { orderID: aliOrderID } },
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{ new: true }).lean(true);
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return result;
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}
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//校验订单
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public static async check(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.CHECK_ORDER, message } },
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{ new: true }).lean(true);
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return result;
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}
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//订单支付失败
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public static async fail(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.RESULT_FAIL, message } },
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{ new: true }).lean(true);
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return result;
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}
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//订单支付成功
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public static async success(roleId: string, localOrderID: string, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ roleId, localOrderID, state: { $ne: ORDER_STATE.RESULT_SUCCESS } },
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{ $set: { state: ORDER_STATE.RESULT_SUCCESS, message } },
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{ new: true }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findOrderByProductID(productID: string, roleId: string, activityId: number) {
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let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ productID, roleId, activityId }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findPlayerOrder(productID: string, roleId: string, activityId: number, limit: number) {
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let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ productID, roleId, activityId }, {}).limit(limit).sort({ createdAt: -1 }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findOrderByActivityID(activityId: number, roleId: string,) {
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let result: ActivityTreasureHuntType[] = await ActivityTreasureHuntModel.find({ activityId, roleId }).lean(true);
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return result;
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}
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//查询订单详情
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public static async findOrder(localOrderID: string) {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOne({ localOrderID }).lean(true);
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return result;
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}
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//新增订单
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public static async applyOrder(serverId: number, roleId: string, productID: string, localOrderID: string, orderID: string, price: number, payType: number, activityId: number, message: string = '') {
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let result: ActivityTreasureHuntType = await ActivityTreasureHuntModel.findOneAndUpdate({ serverId, roleId, productID, localOrderID, orderID, payType, activityId },
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{ $set: { price, state: ORDER_STATE.APPLY, message } },
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{ upsert: true, new: true }).lean(true);
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return result;
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}
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}
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export const ActivityTreasureHuntModel = getModelForClass(ActivityTreasureHunt);
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export interface ActivityTreasureHuntType extends Pick<DocumentType<ActivityTreasureHunt>, keyof ActivityTreasureHunt> { }
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export type ActivityTreasureHuntTypeParam = Partial<ActivityTreasureHuntType>; // 将所有字段变成可选项
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40
shared/db/ActivityTreasureHuntFirstPage.ts
Normal file
40
shared/db/ActivityTreasureHuntFirstPage.ts
Normal file
@@ -0,0 +1,40 @@
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 活动系统 - 寻宝骑兵-首页奖励
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*/
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@index({ roleId: 1 })
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export default class Activity_Treasure_Hunt_First_Page {
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@prop({ required: true })
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serverId: number; // 区Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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roundIndex: number; // 回合数
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@prop({ required: true })
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isReceive: boolean; // 是否领取
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//根据活动id查询活动数据
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public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let result: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findOne({ serverId, roleId, activityId, roundIndex }).lean(true);
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return result;
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}
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//领取奖励的记录
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public static async receiveReward(serverId: number, activityId: number, roleId: string, roundIndex: number,) {
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let result: ActivityTreasureHuntFirstPageModelType = await ActivityTreasureHuntFirstPageModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex },
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{ $set: { isReceive: true } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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}
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export const ActivityTreasureHuntFirstPageModel = getModelForClass(Activity_Treasure_Hunt_First_Page);
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export interface ActivityTreasureHuntFirstPageModelType extends Pick<DocumentType<Activity_Treasure_Hunt_First_Page>, keyof Activity_Treasure_Hunt_First_Page> { }
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export type ActivityTreasureHuntFirstPageModelTypeParam = Partial<ActivityTreasureHuntFirstPageModelType>; // 将所有字段变成可选项
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@@ -19,47 +19,12 @@ export default class Activity_Treasure_Hunt_Task extends ActivityGrowth {
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return result;
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}
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// //根据活动统计完成任务次数
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// public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, type: number, count: number, lean = true) {
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// let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, cellIndex, type },
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// { $set: { totalCount: count } }, { upsert: true, new: true }).lean(lean);
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// return result;
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// }
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// //根据活动统计完成任务次数
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// public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, type: number, addCount: number, lean = true) {
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// let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, cellIndex, type },
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// { $inc: { totalCount: addCount } }, { upsert: true, new: true }).lean(lean);
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// return result;
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// }
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// //根据活动记录统计数据
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// public static async addTaskRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, type: number, data: string,) {
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// let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, cellIndex, type },
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// { $set: { data: data } }, { upsert: true, new: true }).lean(true);
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// return result;
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// }
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// //根据活动id查询活动数据
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// public static async findTaskData(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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// let result: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.find({ serverId, roleId, activityId }).lean(true);
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// return result;
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// }
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//查询第几天的活动数据
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public static async findDataByRoundIndex(serverId: number, activityId: number, roleId: string, roundIndex: number) {
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let result: ActivityTreasureHuntTaskModelType[] = await ActivityTreasureHuntTaskModel.find({ serverId, roleId, activityId, roundIndex }).lean(true);
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return result;
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}
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//查询第几天某个的活动数据
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// public static async findDataByCellIndex(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number, type: number,) {
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// let result: ActivityTreasureHuntTaskModelType = await ActivityTreasureHuntTaskModel.findOne({ serverId, roleId, activityId, roundIndex, cellIndex, type }).lean(true);
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// return result;
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// }
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//删除活动领取记录
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public static async deleteActivity(serverId: number, activityId: number, roleId: string, roundIndex: number, cellIndex: number) {
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await ActivityTreasureHuntTaskModel.deleteMany({ serverId, roleId, activityId, roundIndex, cellIndex });
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@@ -1,9 +1,41 @@
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import { random } from 'underscore';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityTreasureHuntShopModelType } from '../../db/ActivityTreasureHuntShop';
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import { ActivityTreasureHuntTaskModelType } from '../../db/ActivityTreasureHuntTask';
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import { ActivityTreasureHuntTreasureShopModelType } from '../../db/ActivityTreasureHuntTreasureShop';
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import { ActivityTreasureHuntFirstPageModelType } from '../../db/ActivityTreasureHuntFirstPage';
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import { splitString } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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// 进入活动首页的数据
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export class TreasureHuntFirstPageData {
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name: string = '';//页签名字
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index: number = 0;//下标
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reward: string = '';//奖励
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isReceive: boolean = false;//是否领取
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public setPlayerFirstPageRecord(record: ActivityTreasureHuntFirstPageModelType) {
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this.isReceive = false;
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if (!record) {
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return;
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}
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this.isReceive = record.isReceive ? record.isReceive : false;
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}
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public initData(data: any) {
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this.name = data.name;
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this.index = data.index;
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this.reward = data.reward;
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this.isReceive = false;
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}
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constructor(data: any) {
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this.initData(data)
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}
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}
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/************************************************************/
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//购买价格
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||||
export class ConsumeData {
|
||||
@@ -160,15 +192,21 @@ export class TreasureHuntChallengeData {
|
||||
name: string = '';//页签名字
|
||||
index: number = 0;//下标
|
||||
consume: string = '';//消耗
|
||||
count: number = 0;//碎片需求量
|
||||
fixReward: string = '';//消耗
|
||||
jackpotReward: string = '';//消耗
|
||||
warid: string = '';//随机的关卡号
|
||||
fixReward: string = '';//客户端显示奖励
|
||||
jackpotReward: string = '';//客户端显示奖励
|
||||
|
||||
public randomGK() {
|
||||
let gkArray = splitString(this.warid, '&');
|
||||
let index = random(gkArray.length - 1);
|
||||
return gkArray[index];
|
||||
}
|
||||
|
||||
public initData(data: any) {
|
||||
this.name = data.name;
|
||||
this.index = data.index;
|
||||
this.consume = data.consume;
|
||||
this.count = data.count;
|
||||
this.warid = data.warid;
|
||||
this.fixReward = data.fixReward;
|
||||
this.jackpotReward = data.jackpotReward;
|
||||
}
|
||||
@@ -247,6 +285,7 @@ export class TreasureHuntData extends ActivityBase {
|
||||
name: string = '';//活动名字
|
||||
day: string = '';//活动持续时间
|
||||
roundIndex = 0;//周期数
|
||||
firstPage: TreasureHuntFirstPageData = null;//首页奖励
|
||||
shop: TreasureHuntShopData = null; //每日物资
|
||||
tasks: TreasureHuntTaskData = null; //寻宝备战
|
||||
challenge: TreasureHuntChallengeData = null;//寻宝大冒险
|
||||
@@ -259,10 +298,26 @@ export class TreasureHuntData extends ActivityBase {
|
||||
this.day = dataObj.day;
|
||||
|
||||
let arr = dataObj.data;
|
||||
this.shop = new TreasureHuntShopData(arr[0]);
|
||||
this.tasks = new TreasureHuntTaskData(arr[1]);
|
||||
this.challenge = new TreasureHuntChallengeData(arr[2]);
|
||||
this.treasureShop = new TreasureHuntTreasureShopData(arr[3]);
|
||||
{
|
||||
let index = arr.findIndex(obj => { return obj.index === 1 });
|
||||
this.firstPage = new TreasureHuntFirstPageData(arr[index]);
|
||||
}
|
||||
{
|
||||
let index = arr.findIndex(obj => { return obj.index === 2 });
|
||||
this.shop = new TreasureHuntShopData(arr[index]);
|
||||
}
|
||||
{
|
||||
let index = arr.findIndex(obj => { return obj.index === 3 });
|
||||
this.tasks = new TreasureHuntTaskData(arr[index]);
|
||||
}
|
||||
{
|
||||
let index = arr.findIndex(obj => { return obj.index === 4 });
|
||||
this.challenge = new TreasureHuntChallengeData(arr[index]);
|
||||
}
|
||||
{
|
||||
let index = arr.findIndex(obj => { return obj.index === 5 });
|
||||
this.treasureShop = new TreasureHuntTreasureShopData(arr[index]);
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType) {
|
||||
|
||||
Reference in New Issue
Block a user