活动:寻宝骑兵添加首页奖励内容

This commit is contained in:
qiaoxin
2021-06-03 15:55:40 +08:00
parent b628f0704a
commit fff8ef153d
7 changed files with 176 additions and 139 deletions

View File

@@ -1,13 +1,14 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, } from '../../../consts';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData } from '../../../services/treasureHuntService';
import { getPlayerTreasureHuntData, getTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/treasureHuntService';
import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
import { handleCost } from '../../../services/rewardService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityTreasureHuntTreasureShopModel } from '../../../db/ActivityTreasureHuntTreasureShop';
import { ActivityTreasureHuntFirstPageModel } from '../../../db/ActivityTreasureHuntFirstPage';
export default function (app: Application) {
@@ -43,6 +44,47 @@ export class TreasureHuntHandler {
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 寻宝骑兵获取首页的奖励
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async getFirstPageReward(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (activityId !== huntActivityId) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.firstPage.isReceive) {
return resResult(STATUS.ACTIVITY_REWARDED);
}
//添加领取记录
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, huntRoundIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
playerData.firstPage.isReceive = true;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId },
item: playerData.firstPage,
}));
}
/**
* @description 寻宝骑兵购买每日商店中的商品
* @param {BackendSession} session
@@ -147,8 +189,8 @@ export class TreasureHuntHandler {
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async challenge(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
async challenge(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
@@ -165,10 +207,17 @@ export class TreasureHuntHandler {
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId, huntRoundIndex, huntBeginTime, huntEndTime,);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let challengeData = playerData.challenge;
//消耗资源
let consumeStr = challengeData.consume;
let consume = stringToConsumeParam(consumeStr)
let resourceResult = await handleCost(roleId, sid, consume);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let warId = playerData.challenge.randomGK();
return resResult(STATUS.SUCCESS, Object.assign({}, {
param: { activityId, cellIndex },
return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
param: { activityId },
}));
}