Files
2022-08-26 15:50:06 +08:00

170 lines
5.0 KiB
TypeScript

import { ActivityModelType } from '../../db/Activity';
import { ActivityRechargeMoneyModelType } from '../../db/ActivityRechargeMoney';
import { getZeroPointD } from '../../pubUtils/timeUtil';
import { getRandEelmWithWeight, getRandSingleEelm } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
interface RechargeMoneyPoolInDb {
id: number; // 奖池项唯一id
gid: number;
count: number;
quality: number; // 物品的品级,相同的品级平分概率,不同品级直接按percent来做概率
}
interface RechargeMoneyWeightInDb {
quality: number; // pool中的品级
weight: number; // 权重,先随机出这个品级的物品的概率,然后再平均随机出这个品级下的物品
}
interface RechargeMoneyInDb {
pool: RechargeMoneyPoolInDb[];
minPrice: number;
percent: RechargeMoneyWeightInDb[];
}
// 充值记录
export class RechargeMoneyPool {
id: number; // 卡池id
gid: number;
count: number;
quality: number; // 物品的品级
hasGet: boolean = false; // 是否已经获取过了
getNumBeforeToday: number = 0; // 获取次数
getNumToday: number = 0;
constructor(data: RechargeMoneyPoolInDb) {
this.id = data.id;
this.gid = data.gid;
this.count = data.count;
this.quality = data.quality;
}
setRecord(record: ActivityRechargeMoneyModelType) {
this.hasGet = true;
if(record.rewardTime < getZeroPointD()) {
this.getNumBeforeToday ++;
} else {
this.getNumToday ++;
}
}
unsetHasGet() {
this.hasGet = false;
}
setHasGet() {
this.hasGet = true;
}
}
export class RechargeMoneyWeight {
quality: number;
weight: number;
constructor(data: RechargeMoneyWeightInDb) {
this.quality = data.quality;
this.weight = data.weight;
}
}
// 累计充值数据
export class RechargeMoneyData extends ActivityBase {
private map: Map<number, number> = new Map(); // poolId => index
pool: RechargeMoneyPool[] = [];
minPrice: number = 0;
percent: RechargeMoneyWeight[] = [];
ticketCnt: number = 0; // 签数
recordArr: ActivityRechargeMoneyModelType[] = [];
private findItemFromPool(poolId: number) {
let index = this.map.get(poolId);
return this.pool[index];
}
public pull() {
this.ticketCnt --;
let percent = this.percent;
let randPercent = percent.filter(cur => {
let hasAllGet = true;
for(let { quality, hasGet } of this.pool) {
if(quality == cur.quality && !hasGet) hasAllGet = false;
}
return !hasAllGet;
});
if(randPercent.length <=0) return false; // 全部抽完了
let qualityResult = getRandEelmWithWeight(randPercent);
if(!qualityResult) return false;
let elems: RechargeMoneyPool[] = [];
for(let pool of this.pool) {
if(pool && !pool.hasGet && pool.quality == qualityResult.dic.quality) {
elems.push(pool);
}
}
let result = getRandSingleEelm(elems);
result.setHasGet();
return result;
}
//解析玩家购买记录
public setPlayerRecords(data: ActivityRechargeMoneyModelType[]) {
if (!data) return;
for(let record of data) {
if(record.RMB >= this.minPrice) {
if(!record.rewardTime) {
this.ticketCnt++;
this.recordArr.push(record);
}
}
if(record.poolId) {
let pool = this.findItemFromPool(record.poolId);
if(pool) {
pool.setRecord(record);
}
}
}
this.resetPool();
}
private resetPool() {
let beforeNums = this.pool.map(cur => cur.getNumBeforeToday);
let max = Math.max(...beforeNums);
let min = Math.min(...beforeNums);
// 当所有奖池都抽过一遍的时候,第二天五点,重置
for(let item of this.pool) {
if((min == max || item.getNumBeforeToday < max) && item.getNumToday <= 0) item.unsetHasGet();
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
ticketCnt: this.ticketCnt,
pool: this.pool,
}
}
public initData(data: string) {
let dataObj: RechargeMoneyInDb = JSON.parse(data);
// console.log(dataObj);
for(let pool of dataObj.pool) {
let obj = new RechargeMoneyPool(pool);
this.pool.push(obj);
this.map.set(obj.id, this.pool.length - 1);
}
this.minPrice = dataObj.minPrice;
for(let percent of dataObj.percent) {
let obj = new RechargeMoneyWeight(percent);
this.percent.push(obj);
}
}
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
}