322 lines
13 KiB
TypeScript
322 lines
13 KiB
TypeScript
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, GUILD_DATA_NAME, } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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import { SystemConfigModel } from "../db/SystemConfig";
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { pinus } from "pinus";
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import { GuildRecType } from "../db/GuildRec";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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import { lockData, isLocked } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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/**
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* @description 检查该玩家是否有权限做操作
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* @param func 操作id
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* @param auth 权限
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*/
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export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
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const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
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const dicGuildAuth = gameData.guildAuth.get(func);
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// console.log(auth, dicGuildAuth)
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if(!dicGuildAuth) return false;
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return dicGuildAuth.includes(auth);
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}
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/**
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* @description 加入公会
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* @param code 公会code
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* @param lv 公会当前等级,判断人数用
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* @param roleId 加入的玩家
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*/
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export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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// 人数锁
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let res:any = await lockData(serverId, GUILD_DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId);
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if(!result) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
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}
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/**
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* 刷新军团日活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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*/
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export async function getGuildWithRefActive(guildCode: string, serverId: number) {
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let res:any = await lockData(serverId, GUILD_DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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if (!!res.err) return false;
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let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
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if(!guild) {
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res.releaseCallback();//解锁
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return false;
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}
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console.log(JSON.stringify(guild));
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const now = new Date();
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let { activeDaily, refTimeDaily} = guild;
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
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}
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res.releaseCallback();//解锁
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return guild;
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}
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/**
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* 增加活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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* @param id 增加活跃的操作
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* @param type 类型 activePoint内配的type
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* @param active debug直接增加的活跃
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*/
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export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if(id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if(!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if(!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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if( curActiveRecord ) {
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curActiveRecord.count ++;
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} else {
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curActiveRecord = {id, count: 1};
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activeRecord.push(curActiveRecord);
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}
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if(curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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// 排行榜更新
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let leader = await RoleModel.findById(guild.leader);
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let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, new GuildLeader(leader));
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guildRankParam);
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return { status: 1, guild, userGuild };
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}
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/**
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* 获取用户公会表并刷新活跃
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* @param roleId 用户id
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* @param select 筛选字段
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*/
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export async function getUserGuildWithRefActive(roleId: string, select: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select? select + ' +refTimeDaily': '+refTimeDaily');
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console.log(JSON.stringify(userGuild))
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if(!userGuild) return false;
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let { receivedActive, refTimeDaily, activeDaily, activeRecord } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = [];
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord }, {}, select);
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if(!userGuild) return false;
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}
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return userGuild;
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}
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/**
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* 每周结算上周公会周功勋和 活跃并发奖励(未完)
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*
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*/
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export async function settleGuildWeekly() {
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console.log('————— settleGuildWeekly —————');
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockData(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let members = new Map<string, number>();
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for(let {roleId, auth, activeWeekly} of userGuildList) {
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let job = 0;
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if(auth == GUILD_AUTH.LEADER) {
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job = GUILD_JOB.DAJIANGJUN;
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberCnt++;
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for(let [id, {rankProportion}] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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job = id;
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if(otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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}
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}
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// 转换周活跃奖励
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
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let allWeeklyReward = getGuildActiveWeekReward(rank);
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for(let [roleId, job] of members) {
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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id: cur.id,
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count: Math.ceil(cur.count * jobActiveRatio)
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}
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});
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await sendMail(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, '系统', [], reward);
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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res.releaseCallback();//解锁
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}
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
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console.log('————— settleGuildWeekly结束 —————');
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}
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export const message = {
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getChannel: function(name: string, create: boolean = false) {
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let channel = pinus.app.get('channelService').getChannel(name, create);
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return channel
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},
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enterChannel: function (guildCode: string, roleId: string, sid: string) {
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// 加入channel
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let channel = this.getChannel(`guild${guildCode}`, true);
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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return channel
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},
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memberQuit: function (guildCode: string, roleId: string, guild: GuildType,sid?: string) {
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// 被踢出公会
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this.pushMessageByUids(`guild${guildCode}`, 'onMemberQuit', roleId, {
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code: guildCode,
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roleId
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}, sid);
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// 更新人数减少
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt });
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},
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dismiss: function(guildCode: string) {
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let channel = this.getChannel(`guild${guildCode}`);
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if(!!channel) {
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channel.pushMessage('onDismiss', resResult(STATUS.SUCCESS, { code: guildCode }));
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channel.destroy();
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}
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},
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updateInfo: function(guildCode: string, info: any) {
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let channel = this.getChannel(`guild${guildCode}`);
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if(!!channel) {
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channel.pushMessage('onGuildInfoUpdate', resResult(STATUS.SUCCESS, {code: guildCode, ...info}));
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}
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},
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changeLeader: function(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
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let { roleId, roleName, sHid, headHid, lv, loginTime } = newLeader;
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this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, sHid, headHid, lv, loginTime }});
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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},
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demotion: function(guildCode: string, roleId: string) {
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this.pushMessageByUids(`guild${guildCode}`, 'onDemotion', roleId, {
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code: guildCode
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});
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},
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promotion: function(guildCode: string, roleId: string) {
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this.pushMessageByUids(`guild${guildCode}`, 'onPromotion', roleId, {
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code: guildCode
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});
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},
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addRec: function(guildRecType: GuildRecType) {
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let { guildCode, type, params, createTime } = guildRecType;
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let channel = this.getChannel(`guild${guildCode}`);
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if(!!channel) {
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channel.pushMessage('onGuildRecAdd', resResult(STATUS.SUCCESS, {type, params, createTime}));
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}
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},
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pushMessageByUids: function (name: string, path: string, roleId: string, message: {code: string, roleId?: string}, sid?: string) {
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let channel = this.getChannel(name);
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let uids = [];
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if(!sid) {
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sid = channel && channel.getMember(roleId)['sid'];
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}
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if(sid) {
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uids.push({roleId, sid});
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pinus.app.get('channelService').pushMessageByUids(path, resResult(STATUS.SUCCESS, message), uids);
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}
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}
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}
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