军团:添加锁

This commit is contained in:
luying
2021-01-26 16:53:47 +08:00
parent fb56dd00ec
commit 02b21f27e0
7 changed files with 93 additions and 13 deletions

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@@ -1,6 +1,6 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, reduceCe, getRefTime } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY } from '../../../consts';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_DATA_NAME } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, message, settleGuildWeekly } from '../../../services/guildService';
import { GuildModel, GuildType } from '../../../db/Guild';
@@ -15,6 +15,7 @@ import { hasStructureConsume, getStructureConsume, gameData } from '../../../pub
import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
@@ -638,7 +639,7 @@ export class GuildHandler {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
// const serverId = session.get('serverId');
const serverId = session.get('serverId');
const { code, roleId: leaderRoleId } = msg;
// 弹劾的权限
@@ -670,7 +671,6 @@ export class GuildHandler {
const topUser = <RoleType>topUserGuild.role;
// 交换
// TODO redlock
await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
@@ -705,35 +705,44 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let res:any = await lockData(serverId, GUILD_DATA_NAME.UP_STRUCTURE, code);// 加锁
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
if(!guild) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_NOT_FOUND);
}
// TODO 加写锁
const { lv, structure } = guild;
const curStructure = structure.find(cur => cur.id == id);
if(!curStructure) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
if(curStructure.lv >= lv) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
}
}
if(!hasStructureConsume(id, curStructure.lv + 1)) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
}
const cost = getStructureConsume(id, curStructure.lv);
const costResult = await GuildModel.costFund(code, cost);
if(!costResult) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
const result = await GuildModel.upStructure(code, id, 'code fund structure lv');
if(!result) {
res.releaseCallback(); //解锁
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
res.releaseCallback(); //解锁
const resultStructure = result.structure.find(cur => cur.id == id);
// 修改信息

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@@ -1,7 +1,7 @@
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
import { GuildModel, GuildType } from "../db/Guild";
import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
import { resResult, shouldRefresh } from "../pubUtils/util";
import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, GUILD_DATA_NAME, } from "../consts";
import { RoleModel, RoleType } from "../db/Role";
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
@@ -13,6 +13,8 @@ import { ARMY } from "../pubUtils/dicParam";
import { sendMail } from "./mailService";
import { setRank, getMyRank, initSingleRank } from "./redisService";
import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
import { lockData, isLocked } from '../services/redLockService';
import { ErrLogModel } from '../db/ErrLog';
/**
* @description 检查该玩家是否有权限做操作
@@ -22,7 +24,7 @@ import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
const dicGuildAuth = gameData.guildAuth.get(func);
console.log(auth, dicGuildAuth)
// console.log(auth, dicGuildAuth)
if(!dicGuildAuth) return false;
return dicGuildAuth.includes(auth);
@@ -36,44 +38,60 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
*/
export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
// TODO 加redlock
// 周结算锁
let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
// 人数锁
let res:any = await lockData(serverId, GUILD_DATA_NAME.JOIN_GUILD, code);// 加锁
if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
const result = await RoleModel.joinGuild(roleId);
if(!result) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
const dicCenterBase = gameData.centerBase.get(lv);
if(!dicCenterBase) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
if(!guild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
res.releaseCallback();//解锁
return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
}
/**
* 刷新军团活跃
* 刷新军团活跃
* @param guildCode 军团唯一code
* @param serverId 区
*/
export async function getGuildWithRefActive(guildCode: string, serverId: number) {
// TODO 加写
let res:any = await lockData(serverId, GUILD_DATA_NAME.REFRESH_ACTIVE, guildCode);// 加
if (!!res.err) return false;
let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
if(!guild) return false;
if(!guild) {
res.releaseCallback();//解锁
return false;
}
console.log(JSON.stringify(guild));
const now = new Date();
@@ -84,6 +102,7 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
activeDaily = 0; refTimeDaily = now;
guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
}
res.releaseCallback();//解锁
return guild;
}
@@ -113,6 +132,10 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
let guild = await getGuildWithRefActive(guildCode, serverId);
if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
// 周结算锁
let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
let {activeRecord} = userGuild;
if(id != 0) { // 用于debug传0时直接增加活跃
let curActiveRecord = activeRecord.find(cur => cur.id == id);
@@ -168,7 +191,12 @@ export async function settleGuildWeekly() {
console.log('————— settleGuildWeekly —————');
const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
// 周结算时1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
for(let { code, memberCnt, serverId } of guildList) {
let res:any = await lockData(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
if (!!res.err) {
await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
}
const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
@@ -189,7 +217,7 @@ export async function settleGuildWeekly() {
if(otherMemberCnt <= rankCnt) break;
}
}
await UserGuildModel.updateInfo(roleId, { job,/* activeWeekly: 0*/ }, {});
await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
members.set(roleId, job);
@@ -211,6 +239,7 @@ export async function settleGuildWeekly() {
}
await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
res.releaseCallback();//解锁
}
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下

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@@ -1,5 +1,5 @@
import { localrun } from "pinus/lib/master/starter";
import { setLock, releaseLock } from './redlockCacheService';
import { setLock, releaseLock, getLock } from './redlockCacheService';
var Redlock = require('redlock');
var _redlockCache;
@@ -62,4 +62,10 @@ function lock(lockKey: string) {
}
export async function releaseCallback(lockKey: string) {
releaseLock(lockKey);
}
export async function isLocked(serverId: number, dataName: string, id: string) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
return getLock(lockKey);
}

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@@ -34,3 +34,8 @@ export function releaseLock(lockKey: string) {
export function setLock(lockKey: string, lock: any){
userCacheMap.set(lockKey, {lock, time: nowSeconds()})
};
export function getLock(lockKey: string) {
var userCache = userCacheMap.get(lockKey);
return !!userCache && !!userCache.lock
}

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@@ -124,6 +124,10 @@ export enum GUILD_DATA_NAME {
GUILD = 'Guild',
GUILD_REFINE = 'GuildRefine',
GUILD_ASSIST_REFINE = 'GuildAssistRefine',
UP_STRUCTURE = 'GuildStructure',
JOIN_GUILD = 'JoinGuild',
REFRESH_ACTIVE = 'GuildRefActive',
WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
}
export const GUILD_REPORT_NUM = 40;

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@@ -147,6 +147,7 @@ export const STATUS = {
GUILD_ACTIVE_BOX_NOT_FOUND: { code: 20918, simStr: '未找到该活跃宝箱' },
GUILD_ACTIVE_POINT_NOT_REACH: { code: 20919, simStr: '军团活跃值不足' },
GUILD_ACTIVE_BOX_HAS_RECEIVED: { code: 20920, simStr: '该活跃宝箱已领取' },
GUILD_WEEKLY_SUM: { code: 20921, simStr: '正在周结算中' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },

26
shared/db/ErrLog.ts Normal file
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@@ -0,0 +1,26 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from '../pubUtils/util'
/**
* 自增 ID
*/
@index({ name: 1 })
export default class ErrLog extends BaseModel {
@prop({ required: true })
code: string;
@prop({ required: true, default: "" })
desc: string;
public static async create(desc: string) {
let code = genCode(12);
await ErrLogModel.insertMany({ code, desc });
}
}
export const ErrLogModel = getModelForClass(ErrLog);
export interface ErrLogType extends Pick<DocumentType<ErrLog>, keyof ErrLog>{};