军团:添加锁
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, reduceCe, getRefTime } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_DATA_NAME } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, message, settleGuildWeekly } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -15,6 +15,7 @@ import { hasStructureConsume, getStructureConsume, gameData } from '../../../pub
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import { GuildRecModel } from '../../../db/GuildRec';
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import { sendMail } from '../../../services/mailService';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank } from '../../../services/redisService';
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import { lockData } from '../../../services/redLockService';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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@@ -638,7 +639,7 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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// const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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const { code, roleId: leaderRoleId } = msg;
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// 弹劾的权限
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@@ -670,7 +671,6 @@ export class GuildHandler {
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const topUser = <RoleType>topUserGuild.role;
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// 交换
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// TODO redlock
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await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤
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await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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@@ -705,35 +705,44 @@ export class GuildHandler {
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const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let res:any = await lockData(serverId, GUILD_DATA_NAME.UP_STRUCTURE, code);// 加锁
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if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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if(!guild) {
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res.releaseCallback();//解锁
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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// TODO 加写锁
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const { lv, structure } = guild;
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const curStructure = structure.find(cur => cur.id == id);
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if(!curStructure) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物
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if(curStructure.lv >= lv) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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}
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if(!hasStructureConsume(id, curStructure.lv + 1)) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_LV_MAX);
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}
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const cost = getStructureConsume(id, curStructure.lv);
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const costResult = await GuildModel.costFund(code, cost);
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if(!costResult) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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const result = await GuildModel.upStructure(code, id, 'code fund structure lv');
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if(!result) {
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res.releaseCallback(); //解锁
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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res.releaseCallback(); //解锁
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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@@ -1,7 +1,7 @@
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefreshWeek, shouldRefresh } from "../pubUtils/util";
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import { STATUS, GUILD_OPERATE, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, } from "../consts";
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import { resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, GUILD_DATA_NAME, } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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@@ -13,6 +13,8 @@ import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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import { lockData, isLocked } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -22,7 +24,7 @@ import { GuildRankParam, GuildLeader } from "../pubUtils/interface";
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export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
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const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
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const dicGuildAuth = gameData.guildAuth.get(func);
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console.log(auth, dicGuildAuth)
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// console.log(auth, dicGuildAuth)
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if(!dicGuildAuth) return false;
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return dicGuildAuth.includes(auth);
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@@ -36,44 +38,60 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
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*/
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export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
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// TODO 加redlock
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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// 人数锁
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let res:any = await lockData(serverId, GUILD_DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId);
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if(!result) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
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}
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/**
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* 刷新军团活跃
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* 刷新军团日活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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*/
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export async function getGuildWithRefActive(guildCode: string, serverId: number) {
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// TODO 加写锁
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let res:any = await lockData(serverId, GUILD_DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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if (!!res.err) return false;
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let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
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if(!guild) return false;
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if(!guild) {
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res.releaseCallback();//解锁
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return false;
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}
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console.log(JSON.stringify(guild));
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const now = new Date();
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@@ -84,6 +102,7 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
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}
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res.releaseCallback();//解锁
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return guild;
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}
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@@ -113,6 +132,10 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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@@ -168,7 +191,12 @@ export async function settleGuildWeekly() {
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console.log('————— settleGuildWeekly —————');
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockData(serverId, GUILD_DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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@@ -189,7 +217,7 @@ export async function settleGuildWeekly() {
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if(otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job,/* activeWeekly: 0*/ }, {});
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if(activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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@@ -211,6 +239,7 @@ export async function settleGuildWeekly() {
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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res.releaseCallback();//解锁
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}
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await SystemConfigModel.updateSystemConfig({settleGuildWeeklyTime: nowSeconds()}); // 记录一下
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@@ -1,5 +1,5 @@
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import { localrun } from "pinus/lib/master/starter";
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import { setLock, releaseLock } from './redlockCacheService';
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import { setLock, releaseLock, getLock } from './redlockCacheService';
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var Redlock = require('redlock');
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var _redlockCache;
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@@ -62,4 +62,10 @@ function lock(lockKey: string) {
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}
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export async function releaseCallback(lockKey: string) {
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releaseLock(lockKey);
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}
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export async function isLocked(serverId: number, dataName: string, id: string) {
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let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
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let lockKey = 'locks:' + key;
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return getLock(lockKey);
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}
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@@ -34,3 +34,8 @@ export function releaseLock(lockKey: string) {
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export function setLock(lockKey: string, lock: any){
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userCacheMap.set(lockKey, {lock, time: nowSeconds()})
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};
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export function getLock(lockKey: string) {
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var userCache = userCacheMap.get(lockKey);
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return !!userCache && !!userCache.lock
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}
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@@ -124,6 +124,10 @@ export enum GUILD_DATA_NAME {
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GUILD = 'Guild',
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GUILD_REFINE = 'GuildRefine',
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GUILD_ASSIST_REFINE = 'GuildAssistRefine',
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UP_STRUCTURE = 'GuildStructure',
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JOIN_GUILD = 'JoinGuild',
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REFRESH_ACTIVE = 'GuildRefActive',
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WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励
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}
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export const GUILD_REPORT_NUM = 40;
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@@ -147,6 +147,7 @@ export const STATUS = {
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GUILD_ACTIVE_BOX_NOT_FOUND: { code: 20918, simStr: '未找到该活跃宝箱' },
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GUILD_ACTIVE_POINT_NOT_REACH: { code: 20919, simStr: '军团活跃值不足' },
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GUILD_ACTIVE_BOX_HAS_RECEIVED: { code: 20920, simStr: '该活跃宝箱已领取' },
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GUILD_WEEKLY_SUM: { code: 20921, simStr: '正在周结算中' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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26
shared/db/ErrLog.ts
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26
shared/db/ErrLog.ts
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@@ -0,0 +1,26 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from '../pubUtils/util'
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/**
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* 自增 ID
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*/
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@index({ name: 1 })
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export default class ErrLog extends BaseModel {
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@prop({ required: true })
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code: string;
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@prop({ required: true, default: "" })
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desc: string;
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public static async create(desc: string) {
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let code = genCode(12);
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await ErrLogModel.insertMany({ code, desc });
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}
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}
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export const ErrLogModel = getModelForClass(ErrLog);
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export interface ErrLogType extends Pick<DocumentType<ErrLog>, keyof ErrLog>{};
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