966 lines
32 KiB
TypeScript
966 lines
32 KiB
TypeScript
import { dicHero, dicMyHeroes, loadHero } from "./dictionary/DicHero";
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import { dicGoods, blueprt, dicJewel, figureCondition, loadGoods } from "./dictionary/DicGoods";
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import { dicBlueprtCompose, loadBlueprtCompose } from "./dictionary/DicBlueprtCompose";
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import { dicBlueprtPossibility, loadBlueprtPossibility } from "./dictionary/DicBlueprtPossibility";
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import { dicDaily, loadDaily } from "./dictionary/DicDaily";
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import { dicEvent, dicEventList, loadEvent } from "./dictionary/DicEvent";
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import { dicExpedition, DicExpedition, loadExpedition } from "./dictionary/DicExpedition";
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import { dicExpeditionPoint, loadExpeditionPoint } from "./dictionary/DicExpeditionPoint";
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import { dicFuncSwitch, loadFuncSwitch } from "./dictionary/DicFuncSwitch";
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import { dicHeroSkill, loadHeroSkill } from "./dictionary/DicHeroSkill";
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import { dicJob, jobClassAndgrades, jobClassMaxGrades, loadJob } from "./dictionary/DicJob";
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import { dicKingExp, maxPlayerLv, loadKingExp } from "./dictionary/DicKingExp";
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import { dicCharExp, loadCharExp } from "./dictionary/DicCharExp";
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import { dicQuestion, loadQuestion } from "./dictionary/DicQuestion";
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import { dicSe, loadSe } from "./dictionary/DicSe";
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import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { dicXunbao, loadXunbao } from "./dictionary/DicXunbao";
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import { AUCTION_TIME, SPECIAL_ATTR } from "../consts";
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import { dicFashions, loadFashions } from "./dictionary/DicFashions";
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import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
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import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
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import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
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import { dicHeroStar, loadHeroStar } from "./dictionary/DicHeroStar";
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import { dicHeroWake, loadHeroWake } from "./dictionary/DicHeroWake";
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import { dicRandomEffectPool, loadRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { dicStrengthenCost, loadStrengthenCost } from './dictionary/DicStrengthenCost';
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import { dicRefine, loadRefine } from './dictionary/DicRefine';
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import { dicHeroEquip, loadHeroEquip } from './dictionary/DicHeroEquip';
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import { dicSuit, dicSuitByTypeAndLv, loadSuit } from './dictionary/DicSuit';
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import { dicTitle, loadTitle } from './dictionary/DicTitle';
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import { dicTeraph, loadTeraph } from './dictionary/DicTeraph';
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import { dicSchool, loadSchool } from './dictionary/DicSchool';
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import { dicSchoolRate, loadSchoolRate } from './dictionary/DicSchoolRate';
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import { dicHeroScroll, preHeroScroll, loadHeroScroll } from './dictionary/DicHeroScroll';
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import { dicPvpOpponent, loadPvpOpponent } from './dictionary/DicPvpOpponent';
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import { dicPvpTeamLevel, loadPvpTeamLevel } from './dictionary/DicPvpTeamLevel';
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import { dicPvpRefreshConsume, maxPvpRefreshCnt, loadPvpRefreshConsume } from './dictionary/DicPvpRefreshConsume';
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import { dicGkPvp, dicGkPvps, loadGkPvp } from './dictionary/DicGkPvp';
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import { dicHeroRewads, loadPvpHeroReward } from './dictionary/DicPvpHeroReward';
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import { dicRankRewads, dicRankMax, loadPvpRankReward } from './dictionary/DicPvpRankReward';
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import { dicPvpBoxs, loadPvpBox } from './dictionary/DicPvpBox';
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import { dicGuildAuth, loadGuildAuth } from './dictionary/DicGuildAuth';
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import { dicCenterBase, dicEquipPriduceBase, dicBossBase, dicTrainBase, dicDonateBase, dicWishPoolBase, dicStoreBase, dicStructureConsume, dicBossBaseByBossLv, loadStructure } from "./dictionary/DicStructure";
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import { dicGuildActiveDayReward, loadGuildActiveDayReward } from './dictionary/DicGuildActiveDayReward';
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import { dicGuildActiveWeekReward, loadGuildActiveWeekReward } from './dictionary/DicGuildActiveWeekReward';
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import { dicGuildActiveWays, loadGuildActiveWays } from './dictionary/DicGuildActiveWays';
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import { dicGuildPosition, loadGuildPosition } from "./dictionary/DicGuildPosition";
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import { dicMail, loadMail } from "./dictionary/DicMail";
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import { dicArmyTrainJuDian, loadArmyTrainJuDian, dicLastGuildTrainIdOfLv, dicFirstGuildTrainIdOfLv } from './dictionary/DicArmyTrainJuDian';
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import { dicTrainSoloReward, loadTrainSoloReward } from './dictionary/DicTrainSoloReward';
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import { RewardInter } from "./interface";
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import { dicArmyDevelopConsume, loadArmyDevelopConsume } from './dictionary/DicArmyDevelopConsume';
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import { dicArmyBossRank, loadArmyBossRank } from './dictionary/DicArmyBossRank';
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import { dicArmyDonate, loadArmyDonate } from './dictionary/DicArmyDonateBoxReward';
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import { dicRoleFriend, DicRoleFriend, loadRoleFriend } from "./dictionary/DicRoleFriend";
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import { dicRoleFriendLv, loadRoleFriendLv } from "./dictionary/DicRoleFriendLv";
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import { AttributeCal } from "../domain/roleField/attribute";
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import { dicGuildActivity, DicGuildActivity, loadGuildActivity } from './dictionary/DicGuildActivity';
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import { dicGateActivityPoint, loadGateActivityPoint } from './dictionary/DicGateActivityPoint';
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import { dicGuildAuction, loadGuildAuction } from './dictionary/DicGuildAuction';
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import { getCurDay } from "./timeUtil";
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import { dicCityActivity, loadCityActivity } from "./dictionary/DicCityActivity";
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import { dicChatAccuse, loadChatAccuse } from "./dictionary/DicChatAccuse";
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import { dicCityActivityReward, loadCityActivityReward } from "./dictionary/DicCityActivityReward";
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import { dicRaceActivity, dicRaceTypes, loadRaceActivity } from './dictionary/DicRaceActivity';
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import { GUILDACTIVITY, RECRUIT } from "./dicParam";
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import * as param from "./dicParam";
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import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax, getRandEelm, readTsFile, getRandEelmWithWeight } from "./util";
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import { RACE_EVENT_TYPE } from "../consts";
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import { dicShop, dicShopItem, loadShop } from "./dictionary/DicShop";
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import { dicShopList, loadShopList } from "./dictionary/DicShopList";
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import { dicRank, loadRank } from "./dictionary/DicRank";
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import { dicRankReward, loadRankReward } from "./dictionary/DicRankReward";
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import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement, loadTask } from "./dictionary/DicTask";
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import { dicMainTaskStage, loadMainTaskStage } from "./dictionary/DicMainTaskStage";
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import { dicTaskBox, loadTaskBox } from './dictionary/DicTaskBox';
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import { dicGacha, loadGacha } from "./dictionary/DicGacha";
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import { dicGachaContent, dicGachaContentHero, loadGachaContent } from "./dictionary/DicGachaContent";
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import { dicGiftPackage, loadGiftPackage } from "./dictionary/DicGiftPackage";
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import { dicRecruit, loadRecruit } from './dictionary/DicRecruit';
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import { loadRMB, dicRMB } from './dictionary/DicRMB';
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import { dicActivityType, loadActivityType } from './dictionary/DicActivityType';
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import { dicTaskTypeDesc, loadTaskType } from './dictionary/DicTaskType';
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import { dicServerName, dicServerGroupName, loadServerName } from "./dictionary/DicServerName";
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import { dicAp, loadAp, dicApMaxLevel } from './dictionary/DicAp';
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import { dicApBuy, dicApMaxBuyTimes, loadApBuy } from "./dictionary/DicApBuy";
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import { dicKingExpRatio, loadKingExpRatio } from './dictionary/DicKingExpRatio';
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import { dicQuenchByQuality, dicQuenchRangeByQuality, dicQuenchRangeByQualityAndGrade, loadQuenchQuality } from './dictionary/DicQuenchQuality';
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import { dicQuenchConsume, loadQuenchConsume } from './dictionary/DicQuenchConsume';
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import { dicHoliday, loadHoliday } from './dictionary/DicHoliday';
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import { dicExpeditionSubAttr, loadExpeditionSubAttr } from './dictionary/DicExpeditionSubAttr';
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import { dicAuctionPool, loadAuctionReward } from './dictionary/DicAuctionReward';
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import { dicGuildTrainInfo, loadGuildTrainInfo } from './dictionary/DicGuildTrainInfo';
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import { pick } from "underscore";
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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blueprtPossibility: dicBlueprtPossibility,
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daily: dicDaily,
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event: dicEvent,
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eventList: dicEventList,
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expedition: dicExpedition,
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expeditionPoint: dicExpeditionPoint,
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funcsSwitch: dicFuncSwitch,
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goods: dicGoods,
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hero: dicHero,
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heroQualityUp: dicHeroQualityUp,
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heroSkill: dicHeroSkill,
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heroStar: dicHeroStar,
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heroWake: dicHeroWake,
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job: dicJob,
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jobClassMaxGrades: jobClassMaxGrades,
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jobClassAndgrades: jobClassAndgrades,
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kingexp: dicKingExp,
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maxPlayerLv: maxPlayerLv,
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charexp: dicCharExp,
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question: dicQuestion,
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se: dicSe,
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tower: dicTower,
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towerTask: dicTowerTask,
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war: dicWar,
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warJson: dicWarJson,
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dailyWarByType: dicDailyWarByType,
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xunbao: dicXunbao,
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btlBossHpSum: new Map<number, number>(),
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btlBossHp: new Map<number, Array<{ dataId: number, hp: number, actorId: number }>>(),
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blueprtToWar: new Map<number, number>(),
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blueprt: blueprt,
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fashion: dicFashions,
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friendShips: friendShips,
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friendShipHidAandIds: friendShipHidAandIds,
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maxFriendShipLv: maxFriendShipLv,
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friendShipLevelMap: dicFriendShipLevelMap,
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randomEffectPool: dicRandomEffectPool,
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strengthenCost: dicStrengthenCost,
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refine: dicRefine,
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jewels: dicJewel,
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dicHeroEquip: dicHeroEquip,
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suit: dicSuit,
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suitByTypeAndLv: dicSuitByTypeAndLv,
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title: dicTitle,
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teraphs: dicTeraph,
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school: dicSchool,
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schoolRate: dicSchoolRate,
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heroScroll: dicHeroScroll,
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preHeroScroll: preHeroScroll,
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pvpOpponent: dicPvpOpponent,
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pvpTeamLevel: dicPvpTeamLevel,
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pvpWar: dicWarPvp,
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pvpRefreshConsume: dicPvpRefreshConsume,
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maxPvpRefreshCnt: maxPvpRefreshCnt,
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pvpGk: dicGkPvp,
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pvpGks: dicGkPvps,
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pvpHeroRewards: dicHeroRewads,
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pvpRankRewards: dicRankRewads,
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pvpBoxs: dicPvpBoxs,
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pvpRankMax: dicRankMax,
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guildAuth: dicGuildAuth,
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centerBase: dicCenterBase,
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equipProduceBase: dicEquipPriduceBase,
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bossBase: dicBossBase,
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bossBaseByBossLv: dicBossBaseByBossLv,
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trainBase: dicTrainBase,
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donateBase: dicDonateBase,
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armyWishPool: dicWishPoolBase,
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storeBase: dicStoreBase,
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guildTrainInfo: dicGuildTrainInfo,
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structureConsume: dicStructureConsume,
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guildActiveDayReward: dicGuildActiveDayReward,
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guildActiveWeekReward: dicGuildActiveWeekReward,
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guildPosition: dicGuildPosition,
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armyTrainJuDian: dicArmyTrainJuDian,
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lastGuildTrainIdOfLv: dicLastGuildTrainIdOfLv,
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firstGuildTrainIdOfLv: dicFirstGuildTrainIdOfLv,
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trainSoloReward: dicTrainSoloReward,
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mail: dicMail,
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guildActiveWays: dicGuildActiveWays,
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armyDevelopConsume: dicArmyDevelopConsume,
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armyBossRank: dicArmyBossRank,
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armyDonateBox: dicArmyDonate,
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roleFriend: dicRoleFriend,
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roleFriendLv: dicRoleFriendLv,
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figureCondition: figureCondition,
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guildActivity: dicGuildActivity,
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gateActivityPoint: dicGateActivityPoint,
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guildAuction: dicGuildAuction,
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cityActivity: dicCityActivity,
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chatAccuse: dicChatAccuse,
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cityActivityReward: dicCityActivityReward,
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raceActivityEvents: dicRaceActivity,
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raceTypes: dicRaceTypes,
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raceActivityEncounter: { events: new Map<number, number>(), eventNum: 0 },
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raceNormalItems: new Array<{id: number, min: number, max: number}>(),
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raceEventItems: new Array<{id: number, count: number}>(),
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shop: dicShop,
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shopItem: dicShopItem,
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shopList: dicShopList,
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dicMyHeroes: dicMyHeroes,
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rank: dicRank,
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generalRankReward: dicRankReward,
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taskType: dicTaskType,
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tasks: taskMap,
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mainTask: dicMainTask,
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dailyTask: dicDailyTask,
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achievement: dicAchievement,
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mainTaskStage: dicMainTaskStage,
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taskBox: dicTaskBox,
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gacha: dicGacha,
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gachaContent: dicGachaContent,
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gachaContentHero: dicGachaContentHero,
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gachaHope: new Array<{id: number, weight: number}>(),
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gachaTurntable: new Array<{quality: number, count: number}>(),
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heroTransPiece: new Map<number, number>(),
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giftPackage: dicGiftPackage,
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comBtlLvRange: new Map<number, {min: number, max: number}>(),
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recruit: dicRecruit,
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rmb: dicRMB,
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activityType: dicActivityType,
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taskTypeDesc: dicTaskTypeDesc,
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serverNames: dicServerName,
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serverGroupNames: dicServerGroupName,
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ap: dicAp,
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apMaxLevel: dicApMaxLevel,
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apBuy: dicApBuy,
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apMaxBuyTimes: dicApMaxBuyTimes,
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kingExpRaio: dicKingExpRatio,
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quenchRangeByQuality: dicQuenchRangeByQuality,
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quenchRangeByQualityAndGrade: dicQuenchRangeByQualityAndGrade,
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quenchConsume: dicQuenchConsume,
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quenchByQuality: dicQuenchByQuality,
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equipAttributeRatio: new Map<number, number>(),
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ceRatio: new Array<{type: number, val: number}>(),
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holiday: dicHoliday,
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expeditionSubAttr: dicExpeditionSubAttr,
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auctionPool: dicAuctionPool,
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auctionTime: new Map<number, { hour: number, minute: number, seconds: number}>()
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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/**
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* 根据主公当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.kingexp.entries();
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for (let [lv, { sum }] of entries) {
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curLv = lv;
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if (exp < sum) break;
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}
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return curLv;
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}
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/**
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* 根据主公当前等级,获得累积经验,1=> 1级满经验
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* @param lv 等级
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*/
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export function getExpByLv(lv: number) {
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return gameData.kingexp.get(lv);
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}
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/**
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* 根据武将当前经验获得当前等级
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* @param exp 累积经验
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*/
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export function getHeroLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.charexp.entries();
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for (let [lv, sum] of entries) {
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curLv = lv;
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if (exp < sum) break;
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}
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return curLv;
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}
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/**
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* 根据武将当前等级,获得累积经验,1=> 1级满经验
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* @param lv
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*/
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export function getHeroExpByLv(lv: number) {
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return gameData.charexp.get(lv);
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}
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/**
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* 根据武将当前好感获得好感等级
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* @param exp 累积经验
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*/
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export function getFavourLvByExp(exp: number) {
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let curLv = 0;
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let entries = gameData.friendShipLevelMap.entries();
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for (let [lv, { expSum: sum }] of entries) {
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curLv = lv;
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if (exp < sum) break;
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}
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return curLv;
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}
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export function getBossHpByWarId(warId: number) {
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let bossHpSum = gameData.btlBossHpSum.get(warId) || 0;
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let bossHpArr = gameData.btlBossHp.get(warId) || [];
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if (!bossHpSum || !bossHpArr) {
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const warInfo = dicWarJson.get(warId);
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if (warInfo && warInfo.length) {
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warInfo.forEach(hero => {
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let { attribute, dataId, relation, actorId } = hero;
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if (relation === 2) {
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let newAttr = new AttributeCal();
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newAttr.setByWarJson(attribute, 1);
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let attrJson = newAttr.getReduceAttributes();
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const hp = attrJson.hp || 0;
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if (hp > 0) {
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bossHpArr.push({ dataId, hp, actorId });
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bossHpSum += hp;
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}
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}
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})
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gameData.btlBossHp.set(warId, bossHpArr);
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gameData.btlBossHpSum.set(warId, bossHpSum);
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}
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}
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return { bossHpSum, bossHpArr };
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}
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export function getWarIdByBlueprtId(blueprtId: number) {
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let warId = gameData.blueprtToWar.get(blueprtId);
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if (!warId) {
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let blueprt = gameData.goods.get(blueprtId);
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if (blueprt) {
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const { specialAttr } = blueprt;
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warId = specialAttr.get(SPECIAL_ATTR.WAR_ID);
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if (warId)
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gameData.blueprtToWar.set(blueprtId, warId);
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}
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}
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return warId;
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}
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export function getBossHpByBlueprtId(blueprtId: number) {
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let { dispatchJsonId } = getWarByBlueprtId(blueprtId);
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let bossHpInfo = getBossHpByWarId(dispatchJsonId);
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return bossHpInfo;
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}
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export function getWarByBlueprtId(blueprtId: number) {
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let warId = getWarIdByBlueprtId(blueprtId);
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return gameData.war.get(warId);
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}
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export function getRewardByBlueprtId(blueprtId: number) {
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let { fixReward, teammateReward } = getWarByBlueprtId(blueprtId);
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return { fixReward, teammateReward };
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}
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function parseComBtlLvRange() {
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const lvRange = decodeArrayListStr(param.TREASURE.TREASURE_ASSIST_LIMITED);
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lvRange.forEach(range => {
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gameData.comBtlLvRange.set(parseInt(range[0]), { min: parseInt(range[1]), max: parseInt(range[2]) });
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});
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}
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export function comBtlRanges() {
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return Array.from(gameData.comBtlLvRange.keys());
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}
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export function getHeroStarByQuality(classType: number, quality: number, star: number) {
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return gameData.heroStar.get(`${classType}_${quality}_${star}`);
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}
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export function getHeroWakeByQuality(classType: number, quality: number, star: number) {
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return gameData.heroWake.get(`${classType}_${quality}_${star}`);
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}
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export function getMaxGradeByjobClass(jobClass: number) {
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const job = gameData.jobClassMaxGrades.get(jobClass);
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return job?.jobid;
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}
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export function getJobByGradeAndClass(jobClass: number, grade: number) {
|
||
return gameData.jobClassAndgrades.get(jobClass + '_' + grade);
|
||
}
|
||
|
||
export function getFriendShipById(shipId: number, level: number) {
|
||
return gameData.friendShips.get(shipId + '_' + level);
|
||
}
|
||
|
||
export function getGoodById(gid: number) {
|
||
return gameData.goods.get(gid);
|
||
}
|
||
|
||
export function getJewelById(gid: number) {
|
||
return gameData.jewels.get(gid);
|
||
}
|
||
|
||
export function getHeroEquipByClassId(classId: number) {
|
||
return gameData.dicHeroEquip.get(classId);
|
||
}
|
||
|
||
export function getHeroJob(jobId: number) {
|
||
const job = gameData.job.get(jobId);
|
||
return job;
|
||
}
|
||
|
||
export function getTitle(titleLv: number) {
|
||
const titleInfo = gameData.title.get(titleLv);
|
||
return titleInfo;
|
||
}
|
||
|
||
export function getTeraph(id: number, grade: number) {
|
||
const teraphInfo = gameData.teraphs.get(id + '_' + grade);
|
||
return teraphInfo;
|
||
}
|
||
|
||
export function getSchoolRateByStar(star: number, colorStar: number, quality: number) {
|
||
const schoolRate = gameData.schoolRate.get(`${star}_${colorStar}_${quality}`);
|
||
return schoolRate;
|
||
}
|
||
|
||
export function getScollByStar(quality: number, star: number, curQuality: number, colorStar: number) {
|
||
const heroScroll = gameData.heroScroll.get(`${quality}_${star}_${curQuality}_${colorStar}`);
|
||
return heroScroll;
|
||
}
|
||
|
||
export function getSuit(id: number) {
|
||
const suitInfo = gameData.suit.get(id);
|
||
return suitInfo;
|
||
}
|
||
|
||
export function getFuncsSwitch(id: number) {
|
||
const funcInfo = gameData.funcsSwitch.get(id);
|
||
return funcInfo;
|
||
}
|
||
|
||
export function getPLvByScore(score: number) {
|
||
let lv = 0;
|
||
for (let { teamLv, topLineupMin, topLineupMax } of gameData.pvpTeamLevel) {
|
||
if (score >= topLineupMin) lv = teamLv;
|
||
if (score < topLineupMax) break;
|
||
}
|
||
return lv;
|
||
}
|
||
|
||
export function getPvpGkByWarId(warId: number) {
|
||
return gameData.pvpGk.get(warId);
|
||
}
|
||
|
||
export function getPvpGkWarIds() {
|
||
let warIds = gameData.pvpGks;
|
||
return warIds;
|
||
}
|
||
|
||
export function getPvpHeroRewards() {
|
||
return gameData.pvpHeroRewards;
|
||
}
|
||
|
||
export function getPvpRankRewards() {
|
||
return gameData.pvpRankRewards;
|
||
}
|
||
|
||
export function getPvpBoxs() {
|
||
return gameData.pvpBoxs;
|
||
}
|
||
|
||
export function getResultMaxRank() {
|
||
return gameData.pvpRankMax.max;
|
||
}
|
||
|
||
export function getStructureConsume(structureId: number, level: number) {
|
||
return gameData.structureConsume.get(structureId).get(level);
|
||
}
|
||
|
||
export function hasStructureConsume(structureId: number, level: number) {
|
||
return gameData.structureConsume.get(structureId).has(level);
|
||
}
|
||
|
||
export function getBossByLv(lv: number) {
|
||
return gameData.bossBase.get(lv);
|
||
}
|
||
|
||
export function getArmyTrainJuDian(trainId: number) {
|
||
return gameData.armyTrainJuDian.get(trainId);
|
||
}
|
||
|
||
export function getTrainSoloReward(id: number) {
|
||
return gameData.trainSoloReward.get(id);
|
||
}
|
||
|
||
export function getTrainBaseByLv(lv: number) {
|
||
return gameData.trainBase.get(lv);
|
||
}
|
||
|
||
export function getGuildActiveWeekReward(rank: number) {
|
||
let result = gameData.guildActiveWeekReward.find(cur => {
|
||
let { rankMax, rankMin } = cur;
|
||
return rank >= rankMin && rank <= (rankMax || rankMax == -1);
|
||
});
|
||
let reward = new Array<RewardInter>();
|
||
if (result) reward = result.reward;
|
||
return reward;
|
||
}
|
||
|
||
export function getGuildActiveByIdAndType(id: number, type: number) {
|
||
let dicWay = gameData.guildActiveWays.get(id);
|
||
if (!dicWay) return 0;
|
||
return dicWay.activePoint.get(type.toString());
|
||
}
|
||
export function getArmyDevelopConsumeById(id: number) {
|
||
let result = gameData.armyDevelopConsume.get(id);
|
||
return result;
|
||
}
|
||
|
||
export function getArmyDevelopConsume() {
|
||
return gameData.armyDevelopConsume;
|
||
}
|
||
|
||
export function getArmyBossRank() {
|
||
return gameData.armyBossRank;
|
||
}
|
||
|
||
export function getArmyDonateBaseByLv(lv: number) {
|
||
return gameData.donateBase.get(lv);
|
||
}
|
||
|
||
export function getArmyDonateBoxBaseById(id: number) {
|
||
return gameData.armyDonateBox.get(id);
|
||
}
|
||
export function getArmyWishPoolBaseByLv(lv: number) {
|
||
return gameData.armyWishPool.get(lv);
|
||
}
|
||
|
||
export function getFriendLvByExp(exp: number) {
|
||
let resultLv = 1;
|
||
for (let [lv, { sum }] of gameData.roleFriendLv.entries()) {
|
||
resultLv = lv;
|
||
if (exp < sum) break;
|
||
}
|
||
return resultLv;
|
||
}
|
||
|
||
/**
|
||
* 根据主公当前经验获得当前等级
|
||
* @param exp 累积经验
|
||
*/
|
||
export function getDicFriendByLv(lv: number) {
|
||
let dicFriend: DicRoleFriend;
|
||
let entries = gameData.roleFriend.entries();
|
||
for (let [dicLv, dic] of entries) {
|
||
dicFriend = dic;
|
||
if (lv > dicLv) break;
|
||
}
|
||
|
||
return dicFriend;
|
||
}
|
||
|
||
|
||
/**
|
||
* @description 获取今天开启的活动的配置
|
||
*/
|
||
export function getTodayGuildActivity() {
|
||
let today = getCurDay();
|
||
let dic: DicGuildActivity;
|
||
for (let [_id, dicGuildActivity] of gameData.guildActivity) {
|
||
if (dicGuildActivity.openDay.includes(today)) {
|
||
dic = dicGuildActivity;
|
||
break;
|
||
}
|
||
}
|
||
return dic;
|
||
}
|
||
|
||
/**
|
||
* 根据军团活动排名获得奖励
|
||
* @param aid 活动id
|
||
* @param rank 排名
|
||
*/
|
||
export function getGuildAuctionRewards(aid: number, rank: number) {
|
||
let ranksReward = gameData.guildAuction.get(aid) || [];
|
||
let dic = ranksReward.find(cur => {
|
||
return rank >= cur.min && (rank <= cur.max || cur.max == 0);
|
||
});
|
||
if(dic) {
|
||
return getAuctionRewardByPoolId(dic.rewards);
|
||
} else {
|
||
return []
|
||
}
|
||
}
|
||
|
||
export function getAuctionRewardByPoolId(poolId: number) {
|
||
let pools = gameData.auctionPool.get(poolId);
|
||
let rewards: RewardInter[] = [];
|
||
for(let { count, basicPool } of pools) {
|
||
for(let i = 0; i < count; i++) {
|
||
let result = getRandEelmWithWeight(basicPool);
|
||
if(result && result.dic) {
|
||
rewards.push(pick(result.dic, ['id', 'count']));
|
||
}
|
||
}
|
||
}
|
||
return rewards;
|
||
}
|
||
|
||
/**
|
||
* 根据军团活动排名获得功勋奖励
|
||
* @param type 城池类型
|
||
* @param guildRank 军团排名
|
||
* @param rank 成员在军团内部排名
|
||
*/
|
||
export function getCityActivityRewards(type: number, guildRank: number, rank: number) {
|
||
let ranksReward = gameData.cityActivityReward.get(type) || [];
|
||
let dic = ranksReward.find(cur => {
|
||
return cur.guildRank == guildRank && (rank >= cur.min && (rank <= cur.max || cur.max == 0));
|
||
});
|
||
return dic ? dic.honour : 0;
|
||
}
|
||
|
||
function decodeRaceActivityEncounter() {
|
||
let str = GUILDACTIVITY.RACEACTIVITY_ENCOUNTER;
|
||
let map = decodeIdCntArrayStr(str, 1);
|
||
let newMap = new Map<number, number>();
|
||
let eventNum = 0;
|
||
for (let [key, value] of map) {
|
||
if (value == RACE_EVENT_TYPE.EVENT) eventNum++;
|
||
newMap.set(parseInt(key), value);
|
||
}
|
||
gameData.raceActivityEncounter = { events: newMap, eventNum };
|
||
}
|
||
|
||
function decodeRaceNormalItems() {
|
||
let str = GUILDACTIVITY.RACEACTIVITY_NORMAL_ITEMS;
|
||
|
||
let result = new Array<{ id: number, min: number, max: number }>();
|
||
if (!str) return result;
|
||
let decodeArr = decodeArrayListStr(str);
|
||
for (let [id, min, max] of decodeArr) {
|
||
if (isNaN(parseInt(id)) || isNaN(parseInt(min)) || isNaN(parseInt(max))) {
|
||
throw new Error('data table format wrong');
|
||
}
|
||
result.push({ id: parseInt(id), min: parseInt(min), max: parseInt(max) });
|
||
}
|
||
gameData.raceNormalItems = result;
|
||
}
|
||
|
||
function decodeRaceEventItems() {
|
||
let str = GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS || "";
|
||
gameData.raceEventItems = parseGoodStr(str);
|
||
}
|
||
|
||
export function getRaceEventItems() {
|
||
let items = gameData.raceNormalItems;
|
||
let result = new Array<RewardInter>();
|
||
for (let { id, min, max } of items) {
|
||
let count = getRandValueByMinMax(min, max, 0);
|
||
result.push({ id, count });
|
||
}
|
||
return result;
|
||
}
|
||
|
||
// 根据保底类型获得保底数量
|
||
export function getDicGachaFloor(id: number) {
|
||
let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_MUST, 1);
|
||
return map.get(id.toString())
|
||
}
|
||
|
||
|
||
export function getRandExpedition(cnt = 1) {
|
||
let arr: DicExpedition[] = [];
|
||
for (let [_id, dicExpedition] of gameData.expedition) {
|
||
arr.push(dicExpedition);
|
||
}
|
||
return getRandEelm(arr, cnt);
|
||
}
|
||
|
||
// 抽卡心愿单概率
|
||
function getGachaHopePercent() {
|
||
let arr = decodeArrayListStr(RECRUIT.RECRUIT_WISH_LIST);
|
||
gameData.gachaHope = arr.map(cur => {
|
||
return { id: parseInt(cur[0]), weight: parseInt(cur[1]) }
|
||
});
|
||
}
|
||
|
||
// 抽卡转盘概率
|
||
function getGachaTurntablePercent() {
|
||
let arr = decodeArrayListStr(RECRUIT.RECRUIT_BONUS_HERO_QUANTITY);
|
||
gameData.gachaTurntable = arr.map(cur => {
|
||
return { quality: parseInt(cur[0]), count: parseInt(cur[1]) }
|
||
});
|
||
}
|
||
|
||
function getHeroTransPiece() {
|
||
let map = decodeIdCntArrayStr(RECRUIT.RECRUIT_CHANGE_SHARD, 1);
|
||
let newMap = new Map<number, number>();
|
||
for (let [id, count] of map) {
|
||
newMap.set(parseInt(id), count);
|
||
}
|
||
gameData.heroTransPiece = newMap
|
||
}
|
||
|
||
function getCeRatio() {
|
||
let arr = decodeArrayListStr(param.ATTRIBUTE.ATTRIBUTE_POWER);
|
||
gameData.ceRatio = arr.map(cur => {
|
||
return { type: parseInt(cur[0]), val: parseFloat(cur[1]) }
|
||
});
|
||
}
|
||
|
||
|
||
// 根据groupId获得当前大区名
|
||
export function getServerGroupName(groupId: number) {
|
||
let name = gameData.serverGroupNames.get(groupId);
|
||
if(!name) {
|
||
let maxId = 0;
|
||
gameData.serverGroupNames.forEach((gname, id) => {
|
||
if(id > maxId) {
|
||
maxId = id;
|
||
name = gname;
|
||
}
|
||
})
|
||
}
|
||
return name;
|
||
}
|
||
|
||
// 根据服务器id获得当前大区名
|
||
export function getServerName(id: number) {
|
||
let name = gameData.serverNames.get(id);
|
||
if(!name) {
|
||
let maxId = 0;
|
||
gameData.serverNames.forEach((sname, id) => {
|
||
if(id > maxId) {
|
||
maxId = id;
|
||
name = sname;
|
||
}
|
||
})
|
||
}
|
||
return name;
|
||
}
|
||
|
||
export function getDicApByLv(level: number) {
|
||
if(level > gameData.apMaxLevel.max) {
|
||
return gameData.ap.get(gameData.apMaxLevel.max);
|
||
} else {
|
||
return gameData.ap.get(level);
|
||
}
|
||
}
|
||
|
||
export function getDicSuitByTypeAndLv(suitType: number, starLevel: number) {
|
||
return gameData.suitByTypeAndLv.get(`${suitType}_${starLevel}`);
|
||
}
|
||
|
||
export function getQuenchGradeByValue(quality: number, value: number) {
|
||
|
||
let dicQuench = gameData.quenchByQuality.get(quality)||[];
|
||
let grade = 0;
|
||
for(let [_grade, { singleRatioMin, singleRatioMax }] of dicQuench) {
|
||
if((value >= singleRatioMin && value < singleRatioMax) || (value == singleRatioMin && value == singleRatioMax) ) {
|
||
grade = _grade;
|
||
}
|
||
}
|
||
return grade;
|
||
}
|
||
|
||
/**
|
||
* 根绝品质和品相获得上下限,当grade为0,获取该品质下全阶的上下限
|
||
* @param quality 品质
|
||
* @param grade 品相
|
||
* @returns {{ min: number, max: number }}
|
||
*/
|
||
export function getQuenchByQualityAndGrade(quality: number, grade: number) {
|
||
if(grade == 0) { // 这个品质的上下限
|
||
return gameData.quenchRangeByQuality.get(quality);
|
||
} else { // 该品质该品相的上下限
|
||
return gameData.quenchRangeByQualityAndGrade.get(`${quality}_${grade}`);
|
||
}
|
||
}
|
||
|
||
export function getQuenchConsume(lvLimited: number, quality: number) {
|
||
return gameData.quenchConsume.get(`${lvLimited}_${quality}`);
|
||
}
|
||
|
||
/**
|
||
* 根据TrainJuDian的id和武将id,获得信息(包括多个难度)
|
||
* @param trainId 据点id
|
||
* @param heroId 武将id
|
||
*/
|
||
export function getGuildTrainGkInfo(trainId: number, heroId: number) {
|
||
return gameData.guildTrainInfo.get(`${trainId}_${heroId}`);
|
||
}
|
||
|
||
function loadEquipAttributeRatio() {
|
||
let arr = decodeArrayListStr(param.ATTRIBUTE.ATTRIBUTE_EQUIP_RATIO);
|
||
for(let [id, ratio] of arr) {
|
||
gameData.equipAttributeRatio.set(parseInt(id), parseInt(ratio));
|
||
}
|
||
}
|
||
|
||
function loadAuctionTime() {
|
||
gameData.auctionTime.set(AUCTION_TIME.GUILD_PREVIEW, splitTime(param.AUCTION.GUILD_AUCTION_PREVIEW_TIME));
|
||
gameData.auctionTime.set(AUCTION_TIME.GUILD_OPEN, splitTime(param.AUCTION.GUILD_AUCTION_OPEN_TIME));
|
||
gameData.auctionTime.set(AUCTION_TIME.GUILD_CLOSE, splitTime(param.AUCTION.GUILD_AUCTION_CLOSE_TIME));
|
||
gameData.auctionTime.set(AUCTION_TIME.WORLD_PREVIEW, splitTime(param.AUCTION.WORLD_AUCTION_PREVIEW_TIME));
|
||
gameData.auctionTime.set(AUCTION_TIME.WORLD_OPEN, splitTime(param.AUCTION.WORLD_AUCTION_OPEN_TIME));
|
||
gameData.auctionTime.set(AUCTION_TIME.WORLD_CLOSE, splitTime(param.AUCTION.WORLD_AUCTION_CLOSE_TIME));
|
||
}
|
||
|
||
function splitTime(str: string) {
|
||
let arr = str.split(':');
|
||
return { hour: parseInt(arr[0]), minute: parseInt(arr[1]), seconds: parseInt(arr[2]) }
|
||
}
|
||
|
||
// 初始加载
|
||
function initDatas() {
|
||
parseDicParam();
|
||
loadDatas();
|
||
}
|
||
|
||
// 解析一部分dicParam的数据
|
||
function parseDicParam() {
|
||
decodeRaceActivityEncounter();
|
||
decodeRaceNormalItems();
|
||
decodeRaceEventItems();
|
||
getGachaHopePercent();
|
||
getGachaTurntablePercent();
|
||
getHeroTransPiece();
|
||
parseComBtlLvRange();
|
||
getCeRatio();
|
||
loadAuctionTime();
|
||
}
|
||
|
||
// 加载json
|
||
function loadDatas() {
|
||
loadHero();
|
||
loadGoods();
|
||
loadBlueprtCompose();
|
||
loadBlueprtPossibility();
|
||
loadDaily();
|
||
loadEvent();
|
||
loadExpedition();
|
||
loadExpeditionPoint();
|
||
loadFuncSwitch();
|
||
loadHeroSkill();
|
||
loadJob();
|
||
loadKingExp();
|
||
loadCharExp();
|
||
loadQuestion();
|
||
loadSe();
|
||
loadTower();
|
||
loadTowerTask();
|
||
loadWar();
|
||
loadWarJson();
|
||
loadXunbao();
|
||
loadFashions();
|
||
loadFriendShip();
|
||
loadFriendShipLevel();
|
||
loadHeroQualityUp();
|
||
loadHeroStar();
|
||
loadHeroWake();
|
||
loadRandomEffectPool();
|
||
loadStrengthenCost();
|
||
loadRefine();
|
||
loadHeroEquip();
|
||
loadSuit();
|
||
loadTitle();
|
||
loadTeraph();
|
||
loadSchool();
|
||
loadSchoolRate();
|
||
loadHeroScroll();
|
||
loadPvpOpponent();
|
||
loadPvpTeamLevel();
|
||
loadPvpRefreshConsume();
|
||
loadGkPvp();
|
||
loadPvpHeroReward();
|
||
loadPvpRankReward();
|
||
loadPvpBox();
|
||
loadGuildAuth();
|
||
loadStructure();
|
||
loadGuildActiveDayReward();
|
||
loadGuildActiveWeekReward();
|
||
loadGuildActiveWays();
|
||
loadGuildPosition();
|
||
loadMail();
|
||
loadArmyTrainJuDian();
|
||
loadTrainSoloReward();
|
||
loadArmyDevelopConsume();
|
||
loadArmyBossRank();
|
||
loadArmyDonate();
|
||
loadRoleFriend();
|
||
loadRoleFriendLv();
|
||
loadGuildActivity();
|
||
loadGateActivityPoint();
|
||
loadGuildAuction();
|
||
loadCityActivity();
|
||
loadChatAccuse();
|
||
loadCityActivityReward();
|
||
loadRaceActivity();
|
||
loadShop();
|
||
loadShopList();
|
||
loadRank();
|
||
loadRankReward();
|
||
loadTask();
|
||
loadMainTaskStage();
|
||
loadTaskBox();
|
||
loadGacha();
|
||
loadGachaContent();
|
||
loadGiftPackage();
|
||
loadRecruit();
|
||
loadRMB();
|
||
loadActivityType();
|
||
loadTaskType();
|
||
loadServerName();
|
||
loadAp();
|
||
loadApBuy();
|
||
loadKingExpRatio();
|
||
loadQuenchQuality();
|
||
loadQuenchConsume();
|
||
loadEquipAttributeRatio();
|
||
loadHoliday();
|
||
loadExpeditionSubAttr();
|
||
loadAuctionReward();
|
||
loadGuildTrainInfo();
|
||
}
|
||
|
||
// 重载dicParam
|
||
export function reloadDicParam() {
|
||
let file = readTsFile('dicParam');
|
||
if(file) {
|
||
let lines = file.split('\n');
|
||
let outer = '';
|
||
lines.forEach(line => {
|
||
if(line.replace(/ /g, '')) {
|
||
if(line.indexOf('export') != -1) {
|
||
outer = line.split(' ')[2];
|
||
// console.log(outer)
|
||
}
|
||
if(line.indexOf('export') == -1 && line.indexOf('}') == -1) {
|
||
let s = line.split(', //')[0].split(':');
|
||
let key = s[0].replace(/ /g, '');
|
||
let value = s[1].replace(/ /g, '');
|
||
let isString = value.match(/(?<=')[^']*/);
|
||
if(isString) {
|
||
param[outer][key] = isString[0];
|
||
} else {
|
||
param[outer][key] = parseFloat(value);
|
||
}
|
||
}
|
||
}
|
||
});
|
||
parseDicParam();
|
||
}
|
||
|
||
}
|
||
|
||
// 后台调用重载资源
|
||
export function reloadResources() {
|
||
loadDatas();
|
||
reloadDicParam();
|
||
}
|
||
|
||
initDatas();
|