187 lines
8.2 KiB
TypeScript
187 lines
8.2 KiB
TypeScript
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, TASK_TYPE } from '../../../consts';
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import { GuildRefineModel } from '../../../db/GuildRefine';
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import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { handleCost, addItems, checkGoods } from '../../../services/rewardService';
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import { GuildModel } from '../../../db/Guild';
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import { findIndex, findWhere } from 'underscore';
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import { lockData } from '../../../services/redLockService';
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import { checkAuth } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { DATA_NAME } from '../../../consts/dataName';
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import { checkTask } from '../../../services/taskService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GuildRefineHandler(app);
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}
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export class GuildRefineHandler {
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constructor(private app: Application) {
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}
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/**
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* 获得科技树信息
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* @param msg
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* @param session
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*/
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async getRefine(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let guildRefine = await GuildRefineModel.getRefine(code);
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if (!guildRefine) {
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guildRefine = await openGuildRefine(code);
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}
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return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
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}
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/**
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* 炼器
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* @param msg
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* @param session
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*/
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async refineEquip(msg: { pid: number }, session: BackendSession) {
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let { pid } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let pieceInfo = getGoodById(pid);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let { guildCode: code } = userGuild;
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let { scienceTrees } = await GuildRefineModel.getRefine(code);
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let findDevelopConsume;
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//判断是否可以炼该兵器
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for (let scienceTree of scienceTrees) {
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if (scienceTree.endTime < nowSeconds()) {
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let developConsume = getArmyDevelopConsumeById(scienceTree.id);
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if (developConsume.quality && developConsume.levelMax >= pieceInfo.lvLimited && pieceInfo.lvLimited <= developConsume.levelMin) {
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findDevelopConsume = developConsume;
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break;
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}
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}
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}
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if (!findDevelopConsume)
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return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
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let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
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if (!result)
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }]);
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
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return resResult(STATUS.SUCCESS, { goods });
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}
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/**
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* 点亮科技树
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* @param msg
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* @param session
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*/
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async lightUpTree(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
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if (!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const { guildCode: code } = userGuild;
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let developConsume = getArmyDevelopConsumeById(id);
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if (!developConsume)
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return resResult(STATUS.WRONG_PARMS);
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let res: any = await lockData(serverId, DATA_NAME.GUILD_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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let nowTime = nowSeconds();
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for (let scienceTree of guildRefine.scienceTrees) {
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if (scienceTree.id == id) {//检查是否点亮过
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res.releaseCallback();
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return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
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}
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if (scienceTree.endTime > nowTime) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);//检查是否有在进行的科技研发,若在研发,不允许研发其他科技树
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}
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}
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for (let prePosition of developConsume.prePositions) {
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let scienceTree = findWhere(guildRefine.scienceTrees, { id: prePosition });
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if (!scienceTree || scienceTree.endTime > nowTime) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);//前置科技树未点亮
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}
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}
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//点亮消耗
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const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
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if (!costResult) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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let scienceTree = { id, endTime: nowTime + developConsume.timeConsume, assistRoleIds: [] }
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let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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/**
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* 协助点亮科技树
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* @param msg
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* @param session
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*/
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async assistRefine(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let res: any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let guildRefine = await GuildRefineModel.getRefine(code);
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let index = findIndex(guildRefine.scienceTrees, { id });
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if (index == -1) {
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res.releaseCallback();
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return resResult(STATUS.WRONG_PARMS);
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}
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let scienceTree = guildRefine.scienceTrees[index];
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if (scienceTree.assistRoleIds.indexOf(roleId) != -1) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE); //玩家已经协助过
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}
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if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT); //协助的人数已经达到最大
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}
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let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST }]);
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if (!result) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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scienceTree.assistRoleIds.push(roleId);
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scienceTree.endTime = scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
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let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
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res.releaseCallback();
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
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return resResult(STATUS.SUCCESS, { scienceTrees });
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}
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} |